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Member
(11-15-2012, 01:27 AM)
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Rumor: Black Ops Declassified had a 5 months dev cycle
#1
@supererogatory
If my math is correct, CoD Vita had like a four-five month development cycle. superannuation @supererogatory They didn't really start development until around when Resistance shipped and wrapped up early last month. So May to October. https://twitter.com/supererogatory Bonus:
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Member
(11-15-2012, 01:29 AM)
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#6
The ultra-short dev cycle for CoD3 is quite well-known at this point, so I wouldn't be surprised if it was true for Declassified, as well.
Given the universal complaints about the sparseness of the game's content, 5 months would certainly cover that issue quite well. |
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Second-rate Anihawk
(11-15-2012, 01:30 AM)
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#12
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Member
(11-15-2012, 01:31 AM)
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#14
shhh
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Member
(11-15-2012, 01:31 AM)
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#16
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JJ's Glory Hole!
(11-15-2012, 01:32 AM)
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#17
It really shows. The FPS framework is fine, since it was already created for Resistance. But there's hardly any meat on those bones.
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Member
(11-15-2012, 01:32 AM)
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#19
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Member
(11-15-2012, 01:32 AM)
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#22
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Member
(11-15-2012, 01:32 AM)
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#23
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Member
(11-15-2012, 01:33 AM)
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#25
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Member
(11-15-2012, 01:34 AM)
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#26
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JJ's Glory Hole!
(11-15-2012, 01:34 AM)
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#27
But yes, carry on. |
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Member
(11-15-2012, 01:36 AM)
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#30
Apparently, IW was super protective of the franchise and their engine at the time, operating under the assumption that everything COD had to go through them first. As they found out, that was not the case.
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Member
(11-15-2012, 01:36 AM)
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#31
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Banned
(11-15-2012, 01:37 AM)
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#37
^ yeah the reviews have hardly covered the mp at all. Most only mention the technical issues they've run into (most are apparently due to the adhoc patch).
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Member
(11-15-2012, 01:38 AM)
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#38
Activision promised a COD game for Vita so Sony went and mentioned it at NGP unveil and at a ton kf events. Activision decided against making COD for whatever reason. Sony didnt want it to look like they lied for the last year, so got Nihilistic to make the game at the last minute. |
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Member
(11-15-2012, 01:38 AM)
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#39
The number of Vita-savvy developers that could feasibly work on a COD title is very small; Zipper would have been the only other choice, and that obviously wasn't going to happen once Sony shuttered them. Enter Nihilistic, who not only have experience working on the hardware, but they already had an engine in place that would suit the needs of a first person shooter.
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Member
(11-15-2012, 01:39 AM)
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#42
heard this months ago.
I really do hope there is a follow up but I don't think Activision gives a fuck. They had nearly 2 full years to do it internally since they announce COD for the NGP and they didnt do anything and we got this slapped together 5 month project from a C tier team and that only got released to fulfil some contact Sony and Activison signed. |
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Member
(11-15-2012, 01:41 AM)
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#45
I'm saying this game doesn't even have a single player campaign. |
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Member
(11-15-2012, 01:41 AM)
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#46
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Member
(11-15-2012, 01:44 AM)
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#50
I'm saying making some weird semantic distinction between "Single Player" and "Offline" is a totally awkward and disingenuous way to make that argument |