Spiegel
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(11-15-2012, 01:27 AM)

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Rumor: Black Ops Declassified had a 5 months dev cycle #1

‏@supererogatory
If my math is correct, CoD Vita had like a four-five month development cycle.

superannuation ‏@supererogatory

They didn't really start development until around when Resistance shipped and wrapped up early last month. So May to October.

https://twitter.com/supererogatory

Bonus:

Quote:
superannuation ‏@supererogatory

Maybe also worth pointing out again that Treyarch's Call of Duty 3 had a eight month development cycle with like five SKUs.
Must have been cheap to make then.

50$
Takao
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(11-15-2012, 01:28 AM)

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#2

Shocking news.

Amazing what Treyarch accomplished with CoD3 if that's true.
Maedhros
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(11-15-2012, 01:28 AM)

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#3

They should have made an exclusive CoD game and dropped the Black Ops name.
Wario64
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(11-15-2012, 01:28 AM)

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#4

It explains why the game has never shown at E3
LiK
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(11-15-2012, 01:29 AM)

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#5

well, that explains it
Ridley327
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(11-15-2012, 01:29 AM)

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#6

The ultra-short dev cycle for CoD3 is quite well-known at this point, so I wouldn't be surprised if it was true for Declassified, as well.

Given the universal complaints about the sparseness of the game's content, 5 months would certainly cover that issue quite well.
codhand
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(11-15-2012, 01:29 AM)

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#7

defenders/apologists exist here, i spoke with some
Toki767
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(11-15-2012, 01:29 AM)

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#8

Was it really easier to make this game than to just port something like the Wii version of Black Ops to the Vita?
schwabdizzle
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(11-15-2012, 01:29 AM)

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#9

it apparently showed too.
Fersis
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(11-15-2012, 01:30 AM)

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#10

Thats crazy.
Kudos to the dev team for pulling that off.
Loxley
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(11-15-2012, 01:30 AM)

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#11

This is both surprising and shocking. Sucks for the devs though.
Archie
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(11-15-2012, 01:30 AM)

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#12

Apparently the single player is one hour long.
Man God
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(11-15-2012, 01:30 AM)

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#13

Originally Posted by codhand: View Post
defenders/apologists exist here, i spoke with some
There's a thread half full of them.
codhand
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(11-15-2012, 01:31 AM)

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#14

Originally Posted by Man God: View Post
There's a thread half full of them.
shhh

Originally Posted by Archie: View Post
"cause you play that one hour, 40 times, for the high scores."
mr_chun
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(11-15-2012, 01:31 AM)

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#15

I vaguely remember Nihilistic saying something to that effect before. Trying to find it.
Massa
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(11-15-2012, 01:31 AM)

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#16

Originally Posted by Archie: View Post
There's no single player to speak of. The offline content is in the form of spec ops missions, time trials and a horde mode.
Kazerei
(11-15-2012, 01:32 AM)

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#17

It really shows. The FPS framework is fine, since it was already created for Resistance. But there's hardly any meat on those bones.
Mikor
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(11-15-2012, 01:32 AM)

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#18

The game that was said to be the thing to lead the Vita to sales nirvana was given a whopping 5 months dev time. There really is just no saving this thing, is there? /me holds Vita tight
Bgamer90
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(11-15-2012, 01:32 AM)

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#19

Not surprising. The game is on its way to becoming one of the worst games of all time in terms of reviews.

Originally Posted by Mikor: View Post
The game that was said to be the thing to lead the Vita to sales nirvana was given a whopping 5 months dev time.
lol; pretty sad.
Spiegel
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(11-15-2012, 01:32 AM)

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#20

One Nihilistic dev posts here, so maybe he can confirm this. I doubt he can, though.
Brazil
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(11-15-2012, 01:32 AM)

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#21

Wait, what? Treayrch developed CoD3 in eight months?

Wow.
sweetvar26
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(11-15-2012, 01:32 AM)

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#22

Originally Posted by Archie: View Post
What!!!
Diddy Kong
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(11-15-2012, 01:32 AM)

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#23

Originally Posted by Archie: View Post
Awful.
codhand
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(11-15-2012, 01:33 AM)

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#24

Originally Posted by sweetvar26: View Post
What!!!
actually 42 minutes to be exact.
Carl
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(11-15-2012, 01:33 AM)

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#25

Originally Posted by Archie: View Post
Meant to be replayed for high scores. That's like saying Tetris has 2 seconds of content. Not defending its lack of content, but yeah
Brazil
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(11-15-2012, 01:34 AM)

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#26

Originally Posted by Archie: View Post
Sounds like the perfect Call of Duty game, then.
Kazerei
(11-15-2012, 01:34 AM)

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#27

Originally Posted by Archie: View Post
This is slightly inaccurate. Operations + Time Trials is about 1 hour long, but there's also Hostiles mode.

But yes, carry on.
sweetvar26
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(11-15-2012, 01:34 AM)

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#28

Originally Posted by Brazil: View Post
Wait, what? Treayrch developed CoD3 in eight months?

Wow.
No wonder Infinity Ward never liked them, they probably thought Treyarch would take the franchise to shit.
pharmboy044
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(11-15-2012, 01:35 AM)
#29

So a game that was announced 18 months ago was only really worked on for 5 months?
Why?
Ridley327
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(11-15-2012, 01:36 AM)

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#30

Originally Posted by sweetvar26: View Post
No wonder Infinity Ward never liked them, they probably thought Treyarch would take the franchise to shit.
Apparently, IW was super protective of the franchise and their engine at the time, operating under the assumption that everything COD had to go through them first. As they found out, that was not the case.
Lijik
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(11-15-2012, 01:36 AM)

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#31

Originally Posted by Massa: View Post
There's no single player to speak of. The offline content is in the form of spec ops missions, time trials and a horde mode.
I think I might be dizzy from the spin in this post.
Offline content you play by yourself is totally different from single player content guys!
Iacobellis
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(11-15-2012, 01:37 AM)

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#32

If this was only done in five months, and Burning Skies was at least a year, how did this turn out to be the better game? I understand they improved on the engine and such, but more content? It doesn't make sense.
commissar
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(11-15-2012, 01:37 AM)

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#33

To be fair, more than one hour of FPS controls on the Vita would ruin my hand forever.
Spiegel
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(11-15-2012, 01:37 AM)

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#34

Originally Posted by pharmboy044: View Post
So a game that was announced 18 months ago was only really worked on for 5 months?
Why?
Sony loves to announce logos?
spindoctor
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(11-15-2012, 01:37 AM)

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#35

Originally Posted by codhand: View Post
actually 42 minutes to be exact.
Holy shit is that for real?
Tagg9
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(11-15-2012, 01:37 AM)

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#36

Originally Posted by Bgamer90: View Post
Not surprising. The game is on its way to becoming one of the worst games of all time in terms of reviews.
I thought people in the Declassified thread said the multiplayer at least was good?
Skyzard
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(11-15-2012, 01:37 AM)
#37

^ yeah the reviews have hardly covered the mp at all. Most only mention the technical issues they've run into (most are apparently due to the adhoc patch).

Originally Posted by Mikor: View Post
The game that was said to be the thing to lead the Vita to sales nirvana was given a whopping 5 months dev time. There really is just no saving this thing, is there? /me holds Vita tight
.
Carl
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(11-15-2012, 01:38 AM)

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#38

Originally Posted by pharmboy044: View Post
So a game that was announced 18 months ago was only really worked on for 5 months?
Why?
My guess (probably wrong)

Activision promised a COD game for Vita so Sony went and mentioned it at NGP unveil and at a ton kf events. Activision decided against making COD for whatever reason. Sony didnt want it to look like they lied for the last year, so got Nihilistic to make the game at the last minute.
Ridley327
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(11-15-2012, 01:38 AM)

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#39

Originally Posted by pharmboy044: View Post
So a game that was announced 18 months ago was only really worked on for 5 months?
Why?
The number of Vita-savvy developers that could feasibly work on a COD title is very small; Zipper would have been the only other choice, and that obviously wasn't going to happen once Sony shuttered them. Enter Nihilistic, who not only have experience working on the hardware, but they already had an engine in place that would suit the needs of a first person shooter.
Mikor
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(11-15-2012, 01:38 AM)

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#40

Originally Posted by Lijik: View Post
I think I might be dizzy from the spin in this post.
Offline content you play by yourself is totally different from single player content guys!
Pretty sure what he means is that there's no traditional campaign, but yeah.
pharmboy044
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(11-15-2012, 01:39 AM)
#41

Originally Posted by Spiegel: View Post
Sony loves to announce logos?
I guess I should have learned from Agent.
funkystudent
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(11-15-2012, 01:39 AM)

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#42

heard this months ago.



I really do hope there is a follow up but I don't think Activision gives a fuck. They had nearly 2 full years to do it internally since they announce COD for the NGP and they didnt do anything and we got this slapped together 5 month project from a C tier team and that only got released to fulfil some contact Sony and Activison signed.
Ridley327
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(11-15-2012, 01:40 AM)

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#43

Originally Posted by Spiegel: View Post
Sony loves to announce logos?


NEVER FORGET
Lijik
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(11-15-2012, 01:40 AM)

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#44

Originally Posted by spindoctor: View Post
Holy shit is that for real?
To be fair, the single player stuff is supposed to be an arcadey score attack game you replay. But the general consensus outside of the game's OT is "Why would you want to"
Massa
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(11-15-2012, 01:41 AM)

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#45

Originally Posted by pharmboy044: View Post
So a game that was announced 18 months ago was only really worked on for 5 months?
Why?
Development started at Activision before Nihilistic was contracted. They scraped everything except the cutscenes.

Originally Posted by Lijik: View Post
I think I might be dizzy from the spin in this post.
Offline content you play by yourself is totally different from single player content guys!
Hi there Lijik, how you doing today?

I'm saying this game doesn't even have a single player campaign.
frankie_baby
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(11-15-2012, 01:41 AM)
#46

Originally Posted by Carl: View Post
My guess (probably wrong)

Activision promised a COD game for Vita so Sony went and mentioned it at NGP unveil and at a ton kf events. Activision decided against making COD for whatever reason. Sony didnt want it to look like they lied for the last year, so got Nihilistic to make the game at the last minute.
That is almost certainly what happened
Spiegel
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(11-15-2012, 01:42 AM)

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#47

Originally Posted by Ridley327: View Post
[IMG*]http://www.blogcdn.com/www.joystiq.com/media/2009/06/sony-e309-keynote-0901-rm-eng.jpg[/IMG]

NEVER FORGET
Yep.
Still hurts.

It would probably have been terrible.
GavinGT
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(11-15-2012, 01:43 AM)

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#48

Originally Posted by Carl: View Post
Meant to be replayed for high scores. That's like saying Tetris has 2 seconds of content. Not defending its lack of content, but yeah
Is this a game that people will want to replay like Tetris?
nckillthegrimace
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(11-15-2012, 01:44 AM)

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#49

That's ten times as long as it takes to review the game.
Lijik
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(11-15-2012, 01:44 AM)

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#50

Originally Posted by Massa: View Post
Hi there Lijik, how you doing today?

I'm saying this game doesn't even have a single player campaign.
Hi, I'm doing well!
I'm saying making some weird semantic distinction between "Single Player" and "Offline" is a totally awkward and disingenuous way to make that argument