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Member
(11-17-2012, 11:57 PM)
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Devs can set price and sales on Wii U's eShop (free patches and DLC for them too)
#1
An interview between IGN and Frozenbyte reveals new details about how Nintendo is handling the eShop.
http://www.ign.com/articles/2012/11/...he-wii-u-eshop
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Last edited by KillerTravis; 11-18-2012 at 12:10 AM.
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Member
(11-18-2012, 12:04 AM)
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#13
This is also very nice news, if Nintendo can really nail getting "up and coming" developers it may have the chance to really dominate this gen, at least in the DD department.
This is actually mind blowing good news... Especially since it doesn't look like Nintendo wants to compete in the AAA market again this gen. (edit)So... Ouya's doomed? |
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Member
(11-18-2012, 12:05 AM)
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#19
I like the idea of sales, but will they be advertised? Or will I have to search games to find them. That's my only issue with what's been said (and of course much much better than Nintendo has done in the past so great either way).
I see a lot of great that patches and DLC won't cost money comments, I am interested in why that is. Other than the obvious less expense = good. Is there a reason that indies and smaller publishers attach such concern to patch and DLC costs?
Last edited by Bending_Unit_22; 11-18-2012 at 12:07 AM.
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Member
(11-18-2012, 12:07 AM)
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#26
Will be interesting to see how the design turns out considering that some of the people from the original XBLA team are meant to be working on it. Edit: Also I wouldn't be surprised if there is something for devs in Miiverse with having their own communities where they can release information about their game(s). |
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Member
(11-18-2012, 12:07 AM)
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#27
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You must walk home naked, dragging behind you the Stone of Shame.
(11-18-2012, 12:08 AM)
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#28
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Member
(11-18-2012, 12:13 AM)
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#37
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Member
(11-18-2012, 12:14 AM)
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#42
I wouldn't expect sales as frequent as Steam has them. Valve actively promotes the system they have and as far as I know, they're the ones who reach out to publishers to put their games on sale. I don't see Nintendo doing this. Perhaps if a developer does decide to put their game on sale on one platform they can now easily apply the same sale to eShop.
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Writing a dinosaur space opera symphony
(11-18-2012, 12:14 AM)
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#44
This is kinda effin' important. Indie devs have gotten screwed royally by Sony and MS' digital policies. The guys over at Farsight must be in tears due to how much they're jacked around trying to update The Pinball Arcade, for instance.
More, I somehow can't see Microsoft really relenting that much on their expensive and unfriendly policies and process moving forward. There's been no movement on that front that I am aware of. Though I wonder if they might be forced to due to competition from Nintendo in the realm of digital stuff. |
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Member
(11-18-2012, 12:14 AM)
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#45
That really is a surprise. Of course, for the time being, there's still the PS360 to deal with, so free certifications and whatnot probably won't beat out a massive userbase. That's scenario B at least. Which I'm hoping it doesn't stop DD titles from getting a release.
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My Contribution
(11-18-2012, 12:15 AM)
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#47
should really be a standard practice across all 3, it's like they've never seen steam holiday sales
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Member
(11-18-2012, 12:15 AM)
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#49
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