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I'm taking it FROM here
(11-18-2012, 10:45 AM)
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#501
Yes, he added that after I pointed it out. I wasn't aware that moving entire posts around is normal behaviour. No need to fly off the handle. |
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Member
(11-18-2012, 10:45 AM)
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#502
Originally Posted by JoshuaJ:
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Member
(11-18-2012, 10:46 AM)
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#503
I mean you never have to worry about a console manufacturer setting the hardware specs of your system, that's entirely down to you and how much money you're willing to spend. |
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Junior Member
(11-18-2012, 10:46 AM)
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#504
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Member
(11-18-2012, 10:47 AM)
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#506
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Member
(11-18-2012, 10:48 AM)
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#507
Weren't you just the guy threatening to call a mod over this? It kind of seems like you are the one who could stand to chill out a little.
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Fetishing muscular manly men in skintight hosery
(11-18-2012, 10:49 AM)
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#509
To be honest, I don't see why people would want next gen ports on the Wii-U if they would become heavily compromised. I mean, purely on an academic (may not be the right word here) basis I can sorta understand if you wanna see how much crap from UE4 you can cram inside the Wii-U before it reaches the breaking point. But beyond that, I don't see much other reason to support such things.
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Member
(11-18-2012, 10:51 AM)
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#510
And it is almost always the usual suspects that always get deployed like a SWAT team to these threads. They absolutely dissolve any meaningful disscusion going on, burying it in meaningless tangential banter. |
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Member
(11-18-2012, 10:51 AM)
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#512
I suspect it will vary a lot amongst developers. |
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Member
(11-18-2012, 10:52 AM)
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#513
I don't anticipate them launching a system at a $449 entry point in a years time. I don't anticipate either Durangorbis system will be north of $400. |
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I'm taking it FROM here
(11-18-2012, 10:52 AM)
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#514
The deal is, and has been for a while now, that it's incredibly unlikely these days for someone to make a special type of memory for a major memory pool in a console. So it will always be "off-the shelf" memory of some kind, the most interesting issue is whether it's off-the-shelf memory intended for CPUs (as it is here), intended for GPUs or a mixture of both.
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Member
(11-18-2012, 10:53 AM)
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#515
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Banned
(11-18-2012, 10:53 AM)
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#516
This new information does relate to the Shin'en interview anyway. For example when first reading that you could have assumed they imply the RAM itself has really low latency and is fast. But clearly that's proven wrong now. So I was essentially asking if their interview still made sense in light of this new information (again, with the rest of the known info about the chip designs and what not where applicable). Telling me Shin'en has such and such ties to Nintendo or that the interview was a general feel good piece doesn't respond to anything. Which you don't have to respond to but yeah, don't project your own feelings on the reasons others post. You aren't any less vague when you talk about the possible effects this has on development, while ignoring all other aspects.
Last edited by Alextended; 11-18-2012 at 11:01 AM.
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Member
(11-18-2012, 10:54 AM)
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#518
Last edited by NBtoaster; 11-18-2012 at 10:57 AM.
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Member
(11-18-2012, 10:55 AM)
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#519
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Member
(11-18-2012, 10:58 AM)
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#521
Yeah, though it was also interesting that they said the additional content they're releasing for the Wii U version of Trine 2, like the Goblin Menace stuff, would require then to do some downscaling to get working on the 360/PS3.
Now of course they could just be talking that up because they're releasing for launch, but it's an interesting bit of information nonetheless. |
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Member
(11-18-2012, 10:59 AM)
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#522
Sometimes less is more. Content is king. Nintendo HAS to be pulling in indie developers and giving them an easy time selling games over the next 5 years. They can't really compete on the media sales, so things such as a "Minecraft II" and "Mechwarriors U" would push consoles in between their big releases. |
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Banned
(11-18-2012, 10:59 AM)
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#523
Maybe there's quad-channel
that's just the speed of a single chip and latency is more important, pc gpus waste their power into heat due to overheads the implementation in wiiu is far superior, doesn't matter if x360 cpu is faster in a certain calculation, it won't be use for devs if the system has many other bottlenecks, same goes for ram, imagine 360 as a overclocked benzin train with quick glue and ps3 as a rusty diesel cargo train with analog switches and gages, while WiiU zips by as an electric TGV.
Last edited by Stewox; 11-18-2012 at 11:16 AM.
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(11-18-2012, 11:01 AM)
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#524
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Member
(11-18-2012, 11:03 AM)
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#525
This is a pretty curious decision, from a company that seemed to like focusing on minimizing bottlenecks in their consoles. No doubt this is going to be a huge one in the long run.
Honestly pretty surprised to see this. Figured they would have at least had GDDR3. Even split RAM with the dedicated OS RAM using the slower pool would have made more sense. |
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Member
(11-18-2012, 11:04 AM)
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#527
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Member
(11-18-2012, 11:04 AM)
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#528
So when people saying MS and Sony won't be using PC ram the talking about them using GDDR5 which only use for GPUs . Which is also off the shelf any way , as for MS and Sony i expect it to be a mixture of both . Who knows maybe even DDR4 or slower ram with stacking .
Last edited by gundamkyoukai; 11-18-2012 at 11:07 AM.
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Member
(11-18-2012, 11:05 AM)
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#529
Any single core medium spec card from above 2007 is capable of running games with 1080p resolution. Recent cards added eyefinity and 3D as standards. |
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I'm taking it FROM here
(11-18-2012, 11:06 AM)
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#530
There absolutely is, and more of it (and apparently more flexible) than on 360.
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Member
(11-18-2012, 11:07 AM)
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#531
Quote:
Edit: If anything it's very much in line with this info.
Last edited by Margalis; 11-18-2012 at 11:09 AM.
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Banned
(11-18-2012, 11:07 AM)
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#532
But that isn't you, so no worries there. I have to apologise though, I had no idea you were a console hardware engineer and software coder. |
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Member
(11-18-2012, 11:10 AM)
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#534
let alone the fact that i was talking about that is the wii of its gen hardware wise and not market wise but then if they provide me games and software that i like in general why the hell should i care about how it will sell? if they don't do well and die will be sad and all but there are plenty more fish in the sea. |
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Member
(11-18-2012, 11:11 AM)
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#535
I don't think he was calling you stupid, simply that hard fact numbers do not always ring true, as is the case for a persons 'IQ' Iq relates your mental age to chronological. There is no difference between how a 30 year old thinks to a 40 year old. I took his post to be pointing out the irrelevance of certain numbers... But maybe that's just me.. |
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Member
(11-18-2012, 11:13 AM)
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#536
A little disappointed, as I'd been predicting a 128-bit bus, but given the eDRAM will be the target of most high-bandwidth operations, it's not as big a deal as many people seem to assume. In fact, the latency is arguably the more important statistic, which is incidentally much lower with DDR3 than the GDDR5 some people think Nintendo should have used.
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Member
(11-18-2012, 11:13 AM)
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#537
It does not matter what someone subjectively thinks, we have objective facts. RAM bandwidth is objectively important, if the CPU or GPU needs data from main RAM but if it does not have enough bandwidth to get them the data in time they will stall.
Last edited by TheD; 11-18-2012 at 11:30 AM.
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Member
(11-18-2012, 11:16 AM)
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#539
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Wildcard berths that can't beat teams without a winning record should have homefield advantage
(11-18-2012, 11:19 AM)
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#540
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Member
(11-18-2012, 11:26 AM)
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#543
The WiiU is rumoured to have DirectX 10.1 compatible GPU, putting it far ahead of the PS360 in that regard. |
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Member
(11-18-2012, 11:27 AM)
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#544
as of those ps360level People are playing right now with Enb mods with medium spec rigs with texture packs and those games are safe to play with 1080p. If anything i expect first true next gen games to look at minimum like that. |
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Banned
(11-18-2012, 11:30 AM)
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#545
*serious face* That doesn't happen often. |
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Member
(11-18-2012, 11:30 AM)
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#546
I don't think you understand what I said. Your IQ as a number is completely irrelevant once you reach adult hood. The number assigned means fuck all. It is only relevant as a child, because a 10 year old with the thought process of a 20 year old is impressive. A 40 year old thinking like a 50 year old is not. It would be an objective fact that iq is high or low based on testing. But that is not a measure of your intelligence beyond childhood. In this case, I took the comment to be the same. The numbers we have for the RAM are low, but that doesn't mean the console is under powered as a whole. Them again, he may have just been calling you stupid, but that was not how it appeared to me, or likely anyone else that understands how iq tests work. |
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Member
(11-18-2012, 11:31 AM)
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#549
Considering how service heavy the consoles are getting I could see one of the two doing something similar with their memory structure. Assuming they don't go with split pools.
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Banned
(11-18-2012, 11:33 AM)
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#550
More bandwidth alone wouldn't have made much difference, so nintendo wisely didn't waste money on that. Latency is the name of the game.
Last edited by Stewox; 11-18-2012 at 11:35 AM.
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