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Member
(11-21-2012, 12:06 PM)
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#2151
Reserving RAM for this or that is very bad since it takes away the flexibility for the dev. |
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Member
(11-21-2012, 12:11 PM)
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#2152
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I'm taking it FROM here
(11-21-2012, 12:12 PM)
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#2154
But the second part, "it's not a weak system", seems to be a rather subjective judgement. I say releasing a piece of consumer electronics in a similar form factor that has trouble matching 6 year old hardware in some aspects is "weak". It may be "efficient", but the two -- to me -- are not mutually exclusive.
This is an interesting point. What's the 6400m's die size? Edit: seems to be too small.
Last edited by Durante; 11-21-2012 at 12:17 PM.
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Member
(11-21-2012, 12:15 PM)
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#2155
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Not bitter, just unsweetened
(11-21-2012, 12:15 PM)
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#2156
Dashboard and any apps can take free reign on memory The memory used by the OS (guide, communications, networking, audio, visual, etc) is capped at 32 MB while a game is running, an app is running, whatever. It's always possible to decrease the footprint of the OS but its 100% impossible to increase it PS3 OS used a ridiculous 96 MB of ram in game operation at one time and they finally got it down to 52 MB or something... Still too hard on a system with split ram pools. I am not sure what wii-u is doing with that memory if its allocation is true- I seriously doubt it is. 1GB is so overkill, you can run windows 7 with that size of allocation. And on another note... Imagine what MS could be pulling off with 8x their memory footprint |
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Junior Member
(11-21-2012, 12:43 PM)
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#2157
I was simply pointing out that despite the amount of ram on the card, the framerate was unaffected - thus agreeing with wsippel's point about limited amount of data being accessed (as opposed to large volume of data being bogged down by throughput limitations). The figures I could find during a brief search suggested the memory modules on the 4870 has a bandwidth of around 3.7gb/s - although this may be based on individual memory chips and need to be multipled together to find an overall throughput for the card.
Last edited by Guiberu; 11-21-2012 at 12:52 PM.
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(11-21-2012, 12:49 PM)
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#2158
Do enlighten me. Cross-compiling will magically make a game run exactly the same on weaker hardware?
What about that 4A Games dev? Obviously he never cross-compiled either. "We had an early look at it, we thought we could probably do it, but in terms of the impact we would make on the overall quality of the game – potentially to its detriment – we just figured it wasn’t worth pursuing at this time. It’s something we might return to. I really couldn’t make any promises, though." |
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Member
(11-21-2012, 01:02 PM)
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#2159
Also this chart is stupid for comparition. Because Crysis 1 assets at most took 750mb vram so icreaasing resolution didn't have that much difference here when you had memory above 1GB (i mean Ram bottleneck). And as i said earlier 17Gb/s is not 100Gb/s+ so you point is invalid
Last edited by Perkel; 11-21-2012 at 01:07 PM.
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Member
(11-21-2012, 01:06 PM)
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#2160
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Junior Member
(11-21-2012, 01:29 PM)
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#2161
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Member
(11-21-2012, 01:38 PM)
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#2162
The chief technical officer outright states in blunt, plain English that the CPU is horrible and slow, there's no real room for this type of reinterpretation.
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Member
(11-21-2012, 05:53 PM)
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#2163
In retrospect, given the actual games that Nintendo has shown over the last few months, it is pretty obvious that the wii u's upper ceiling is definitely current gen. But that's Ok because looking at where and how they are advertising the system, it is being targeted towards the Under 13 crowd. Nintendo's pricing strategy, most likely, is going to be like the 3ds. Sell it high to the Nintendo fanatics at first. Then use price reductions to position it at the bottom of the market to make it super attractive to parents. That's why they have penny pinched so much on it, they want to eventually cut the price to the bone. Of course, with it being on par with the PS360, this strategy might not work so well if sony and microsoft keep those consoles on the market beyond next Dec. The wii u will look cheap compared to the ps720, but never in comparison to the ps360. |
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I'm taking it FROM here
(11-21-2012, 05:57 PM)
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#2164
They could probably get the cost of the system itself below PS360 level actually, simply by virtue of it using newer (and thus more efficient) tech. But taking the pad into account they'll probably not be able to undercut them significantly before their EOL.
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Member
(11-21-2012, 06:29 PM)
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#2165
That rumour of an xbox set-top box might also throw a wrench in Nity's plans. I wonder if that will be able to run 360 type of games. 2013 is shaping up to be pretty interesting. |
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Member
(11-21-2012, 07:03 PM)
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#2166
Short and simple: No. We don't know that. We know some limitations but not the upper ceiling. Only time will tell. GPGPU may make a difference.
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MrArseFace
(11-21-2012, 07:10 PM)
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#2167
If main memory is 12GB/s, a game running at 60fps would be able to transfer a max of 200MB per frame. That actually sounds not too bad, assuming textures etc can be transferred once into edram and then out to the frame buffer without needing to be written back into main ram. If you can avoid that, then it could be 200MB of unique data (texture, models etc).
Last edited by mrklaw; 11-21-2012 at 07:15 PM.
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Member
(11-21-2012, 07:13 PM)
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#2168
I guess it is possible that Nintendo has some strategy that requires the console's potential to remain untapped at launch, or maybe they're just incompetent? I'm just assuming that Nintendoland is their showcase game, and that they put a lot of talent and resources into it. I'm happy to be proven wrong though. :-) |
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Member
(11-21-2012, 09:13 PM)
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#2169
Sorry, instead of posting in the Wii U specs thread I probably should have posted it here but I chatted with BG briefly the other day and he had this to say regarding the RAM bandwidth. FWIW.
Quote:
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Member
(11-22-2012, 04:11 AM)
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#2171
We will see. Obviously, the EDRAM will play a part in this, but until we have concrete numbers and specs, the RAM amount and bandwidth are only just pieces of the puzzle.
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Member
(11-22-2012, 04:45 AM)
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#2172
You're out of luck as BG has essentially left NeoGAF. If I look at that latency list he gave for the consoles, there doesn't look like a huge difference between Wii U and 360 best case. Not sure if that small number is huge in the scheme of things and I'm not sure if best case happens often or not on 360.
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Member
(11-22-2012, 04:53 AM)
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#2174
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Member
(11-22-2012, 03:14 PM)
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#2175
They explained he is busy and trying to not loose as much time as before on boards (if any at all).
He probably just doesn't want to be involved with having to answer people's replies to him. It's a very hard thing to do when you're writing and collaborating on a discussion. This is just a console, no one would take refuge in the mountains 'cause of it. Except perhaps the dude's that went with this RAM/40W max consumption design back at Nintendo. |