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Member
(11-19-2012, 09:09 AM)
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#201
It's hard to tell whether it wasn't enough or Capcom simply didn't care, neither would surprise me to be honest. Sometimes you need HUGE jumps to maintain performance at higher resolutions (Even if this isn't a huge jump), but we did have crap like Capcom not accounting for different controllers with button prompts. Or I needed to start a game with the GC controller and ignore the Wii Remote entirely, but still.
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Member
(11-19-2012, 09:09 AM)
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#202
But he is not right in attacking MThanded, upscailing can not make an image look better than the input, best it can do is make it look the same but with more pixels. |
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Member
(11-19-2012, 09:41 AM)
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#204
PS2 games upscaled by PS3 could be amazing, too bad it introduced severe lag in the process, but that could be the product of interlaced/progressive conversion more than of upscaling itself.
A pure digital signal (hdmi) from source to display like it happens on WiiU will produce a way better picture than a signal that goes from digital to analog sampling (component) and than to digital reconversion again to be displayed. That's a fact. So the questions are: - How much does it lag? - Is the underscan undefeatable? Even if this could be that in 1080p, the tvs of the users that reported the thing simply default in exact scan 1:1 mapping (which is the case for standard non-underscanning games), and so this issue can be avoided adjusting the overscan setting. |
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Member
(11-19-2012, 10:21 AM)
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#205
A 640x480 image being outputted to a 1920x1080 display is going to look better using scaling algorithm like lanczos or bicubic than that same image being outputted to that same display using an algorithm like nearest neighbor. Educate yourself. |
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Member
(11-19-2012, 12:05 PM)
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#206
The Wii was 720x480 (non-square pixels). It really sucks because my monitor only has options to stretch to fill the 16:10 screen or display in the aspect ratio of the resolution, which was 3:2 for the Wii, so regardless of whether I set my Wii to 4:3 or 16:9 my Wii games looked distorted. I'm really glad the Wii U is upscaling to 1080p, so I won't have to play distorted games anymore, especially for Tetris.
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Member
(11-19-2012, 01:45 PM)
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#209
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Member
(11-19-2012, 01:58 PM)
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#211
-I know the 360 has some games in a much higher res. At least, it seemed like games like SSX 3 were almost being run at 720+, but that was after a few patches and still most 360 games aren't Backwards Compatible. Also there seems to be no more work being done on BC, so at least we can play pretty much the entire Wii Library. I'd rather pay for select games in HD on the new Virtual Console and in disc format. For an HD Camecube/wii Zelda, Mario, and Metroid, Nintendo can haz all mai munnies.
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Member
(11-19-2012, 02:00 PM)
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#212
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Member
(11-19-2012, 03:07 PM)
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#214
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Member
(11-19-2012, 03:23 PM)
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#215
If they can hijack the Wii video output and send it through a scaler, why can't they take the same thing and send it through the Gamepad video encoder? That would still leave controlling an issue for the end user, but oh well.
Originally Posted by TUROK:
Originally Posted by Bill Rizer:
Originally Posted by Josh7289:
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(11-19-2012, 03:57 PM)
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#224
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Member
(11-19-2012, 04:05 PM)
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#225
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Definitely doesn't make things up as he goes along.
(11-19-2012, 05:05 PM)
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#227
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He who pursues two rabbits gets two rabbits.
(11-19-2012, 05:37 PM)
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#229
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Member
(11-19-2012, 05:54 PM)
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#231
I didn't notice it as much in that as I did xenoblade. It's a rather brown game from what I've played so that might have something to do with it.
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An blind dancing ho
(11-19-2012, 06:00 PM)
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#233
PS3 upscale some games to 1080, sometimes it put them in 720p(I guess it up to the developers)sometimes you even need to "force" it to go 1080p or 720p by unchecking the av setting.
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Member
(11-19-2012, 06:01 PM)
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#234
Yeah, if you want to see how color vibrancy improves on a new display or through new upscaling Last Story is one of the worst choices, a Mario game or Xenoblade is better. Hell, I bet Twilight Princess is too, though not as much as Skyward Sword.
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Insane For Sony
(11-19-2012, 06:05 PM)
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#235
They all suck except for very complex and very slow fractal/spline based algorithms which take (at best) a few seconds to process a single image when the whole GPU is dedicated just for that. BenVista PhotoZoom Pro 5 is an example how something like this works, and it's seriously amazing. I've upscaled some Puppeteer 1280x720 screens to 2880x1880 to make a walpaper for my desktop - stuff is absolutely amazing.
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Member
(11-19-2012, 06:14 PM)
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#240
Have to try to dig up TvC sometime. Okami though... I'm sure it looks nicer, but it's probably equal in vibrancy to the PS3 version now, and that's natively HD (even 1080p! albeit with tearing). Still nice to know though!
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Member
(11-19-2012, 06:17 PM)
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#242
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Member
(11-19-2012, 06:31 PM)
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#245
I started Xenoblade on my Wii U. The system is upscaling, TV is receiving a 1080p signal in Wii mode.
Colors seem to be a lot more vibrant due to HDMI, IQ looks marginally better... it may just be me, but it seems as though there's less (for lack of a better word) haziness when looking at distant objects. (ie mechonis, clouds, distant outcroppings, etc) Edit: I guess the haziness I was refering to was the ringing effect being gone on the Wii U...
Last edited by Nostremitus; 11-21-2012 at 07:45 PM.
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Member
(11-19-2012, 06:44 PM)
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#246
I'm not an expert with lag measuring tools and whatnot, but I do play a lot of fighting games so I definitely feel when something is off. I did play Tatsunoko vs. Capcom which performed great, no perceivable lag. My HDTV has 8ms of lag by itself on 1080p sources in HDMI pc mode.
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Member
(11-19-2012, 06:57 PM)
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#248
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Member
(11-19-2012, 11:56 PM)
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#250
So I assumed that the Wii U would output Wii games in the RGB color space.
It appears I was wrong. When I am in Wii mode, my TV doesn't have access to its RGB settings. Which only normally happens when I'm playing a Bluray in Y′CbCr. So even over HDMI, the Wii U's Wii mode is still using the same color space output as the original Wii used for component video, just in digital form. Weird. |