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Member
(11-19-2012, 03:43 PM)
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#102
Do PS3 and 360 have a seperate audio-chip like the Wii-U or could some of the CPU trouble come from forcing the audio procession through the CPU too? I'm not technically adept at all, so bear with me if these questions are stupid :P |
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Member
(11-19-2012, 04:00 PM)
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#106
Regarding the triple core CPU, I assume he meant we can deduce the cores are asymmetrical due to one having significantly more cache than the other two. (2048 KB vs. 512 KB x2) edit: If I had to guess I'd say the dual core ARM performs a function similar to that of the Wii's ARM co-processor, nicknamed Starlet by the Homebrew community. By this I mean software encryption and authentication, some wireless functionality and other I/O (USB, optical drive, Wii-specific elements needed for bc). It also possibly handles other background tasks such as downloading updates, managing friend requests, miiverse data, incoming video-calls, etc. since these things have been shown to occur while playing games.
Last edited by gumby_trucker; 11-19-2012 at 04:36 PM.
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Member
(11-19-2012, 04:07 PM)
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#109
Quote:
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Member
(11-19-2012, 04:16 PM)
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#111
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Member
(11-19-2012, 04:22 PM)
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#112
There were talks that a couple of ports didn't use the DSP for sound, but ran it over the CPU. IIRC, this is a noticeable burden, sound takes up 1/6th of the XB360 CPU.
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Member
(11-19-2012, 04:23 PM)
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#114
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Member
(11-19-2012, 04:26 PM)
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#117
Judging from the 720 rumors (more slower RAM), would it be fair to say WiiU is designed more like their next gen model than the 360? I understand this is impossible to definitively answer, but right now Nintendo's design decisions seem curious. Perhaps as other have mentioned their hoping for down ports of next gen games. Seems unlikely, but I don't know.
edit - I understand WiiU is technically "next gen", but y'all know what I'm trying to say.
Last edited by PopcornMegaphone; 11-19-2012 at 04:29 PM.
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Member
(11-19-2012, 04:34 PM)
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#118
Edit: Broadcom module @ 5GHz (today's Broadcom Press Release)
Last edited by Disorientator; 11-19-2012 at 04:44 PM.
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Member
(11-19-2012, 04:38 PM)
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#119
CPU has its own EDRAM (3MB). 2MB of it to one of its cores, and 512KB to each of the other two cores.
Last edited by Ryoku; 11-19-2012 at 04:55 PM.
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PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 XBOX PS4 PS4
(11-19-2012, 04:47 PM)
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#122
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(11-19-2012, 04:47 PM)
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#123
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Member
(11-19-2012, 04:54 PM)
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#124
Sounds promising for the future, when dev teams are more familiar with the hardware and are able to use it the way intended. |
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Pure Life tonsil tickle
(11-19-2012, 04:59 PM)
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#127
I wonder if this is the Wii HD that we would've seen in 2008 or 2009 had those rumors panned out. |
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Member
(11-19-2012, 05:13 PM)
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#132
Nice OP, blu.
I was toying around with some of the system features of Wii U last night, and revisited an idea that was surely kicked around in one of the WUSTs. Regarding the assymetric cache split on the CPU, I tend to agree with Shifty Geezer(?) on Beyond3D, who said basically looking at that size of the CPU, it wouldn't make sense for the cores themselves to differ beyond cache. It would be an insult for any of the cores to be anything less than fully functional! So I'm wondering this. We know with a fair amount of certainty that there are ARM cores on the GPU for OS, I/O, and security. So when I am using Netflix (works pretty damn good btw) or the browser, alone, does that all run on the ARM cores? No, I think not. I may have fallen into the trap of thinking that before, but the actual "OS" involves none of those applications. So now I am thinking perhaps "Espresso" has an energy saver mode for BC and non-game applications, and in this mode only Core 1 would be active. Perhaps that amount of cache just for applications is overkill, but since they are using a whole gig of RAM for the same purpose, maybe that is what's going on there with the asymmetric cache.
Last edited by Fourth Storm; 11-19-2012 at 05:17 PM.
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Member
(11-19-2012, 05:16 PM)
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#133
Honestly I really think Nintendo designed the Wii U around the Japanese market. The Ps3 and 360 never took off there so in some ways maybe the Wii U tech is still fresh in japan.
I wish the Iwata ask was more in depth about the actual specs and why they went that way. |
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(11-19-2012, 05:20 PM)
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#135
It doesn't actually use the RAM. That would be my guess, at least. That would explain the horrible load times. And the insane amount of RAM they reserved - they simply don't really know how much they'll actually need, so they reserved a ton.
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Writing a dinosaur space opera symphony
(11-19-2012, 05:21 PM)
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#136
Aside from power consumption and size, I wonder if a super quiet device is also a big concern for appealing to Japanese customers. |
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Member
(11-19-2012, 05:22 PM)
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#137
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Member
(11-19-2012, 05:29 PM)
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#138
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Member
(11-19-2012, 05:34 PM)
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#139
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Member
(11-19-2012, 05:35 PM)
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#140
I'm taking a wait and see on the CPUs in the other two systems. I find it hard to believe that they will just stick stock jaguar cores in their system.
This really is no different than the last few generations. A developer told me in the beginning of this generation that the PSone was the most profitable platform a few years into the DC/ps2/xbox/GC generation and he expected the same with the PS2 this gen. Only now we don't have one dominant platform, so support will be spread out across multiple current gen systems and the Wii-U will benefit because of this IMO.
I'm not entirely sure what Nintendo was thinking with this memory. They probably wanted to get the most amount possible at the cheapest price possible. I think we're seeing the effect of the low bandwidth here. It needs to access the amount reserved for the OS while the game is also trying to access the other 1GB. Unless it's also slow while you're in the dashboard, then that's pretty sad. |
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Member
(11-19-2012, 05:38 PM)
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#143
Quote:
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Member
(11-19-2012, 05:41 PM)
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#145
Seems like the hylix memory used is gDDR like the samsung memory. This is DDR 3 that is specifically tweaked for graphics/desktop.
Also if the x720 rumours are true then you will likely see a simular set up to the WiiU's. Considering console makers are desperatly trying to keep costs down using DDR 3 is the way to go. It's till far cheaper than GDDR 3 and espically GDDR 5. |
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Member
(11-19-2012, 05:42 PM)
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#146
It also has a seperate processor for the OS too right? Maybe that's not so hot.
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Member
(11-19-2012, 05:47 PM)
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#147
I have to quote the Eurogamer review because I agree with them 100%. Because Nintendo mass produce and buy in huge quantities they can source parts far cheaper than most manufacturers.
Originally Posted by Eurogamer:
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Pure Life tonsil tickle
(11-19-2012, 05:50 PM)
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#148
the cost between DDR3 and GDDR3 is not so insurmountable as to fuck the performance of the systems to that degree. Chill. |
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Junior Member
(11-19-2012, 05:51 PM)
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#150
Maybe Nintendo is hoping to get those smaller, indie games? Might be evidenced by free patching and what not.
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