Developer: 5TH Cell
Publisher: Warner Brothers Entertainment
Platforms: Wii U | PC (Steam) | 3DS
Price: $60 | $30 | $40
North American Release: Out Now!
Australian Release November 28th
--> Scribblenauts! What more needs to be said?
Well, actually, probably a lot! After the lukewarm reception of the original "Draw Anything, Solve Everything", the sequel, Super Scribblenauts, introduced adjectives and cleaned up a lot of design goofs. Scribblenauts Unlimited approaches the playing field with a far more stable reputation, and as a result is no longer required to prove itself competent. Instead, Unlimited decides to aim for the fences
--> Welcome to Next Gen?
Scribblenauts' distinctive art style looks downright incredible when blown up to HD proportions. Both the Wii U and PC versions have beautiful, vibrant backdrops and awesome sprite/model work. Everything runs silky smooth and boy does it look pretty
--> Is [_________] in the game? It is now.
No need to worry about whether an object is in the game or not - if it's missing, simply create it yourself with the Object Editor. It's surprisingly robust, allowing you to create original objects or ape existing ones. User-generated content, baby!
This feature is only available via the Wii U and Steam versions. You can share your creations for the world to see (via the Miiverse or Steam Workshop), and you can download any abomination you find and use it immediately.
--> Yeah, but what about the gameplay?
Gone are the traditional levels of the previous games, replaced instead by an open world map populated with people best described as quest givers. There are 3 ways to earn the 60-odd Starites now:
- Full starites, via involved, multi-objective levels on par with the longer levels from Super Scribblenauts
- Starite shards, for solving minor problems for characters around the world
- You can also earn shards through a psuedo-achievement system by making or interacting with certain objects
--> Yeah, but what about the dumb nonsensical fun?
Happily intact! Each world that houses the levels can also serve as giant playgrounds - screw around, spawn some monsters, drop a nuke and start all over again. Somehow the game is stuffed even more with references, memes, and easter eggs. It's a game best enjoyed by not taking it very seriously.
Combined with the object editor, the puzzles become almost a secondary feature compared to just screwing around.
--> Version differences?
3 different versions, 3 different games. Aside from price and platform, here's what you can expect out of each:
- Steam: Has the Object Editor and shares creations via the Steam Workshop. Controlled via the keyboard.
- Wii U: Has the Object Editor and shares creations via Miiverse. Also has cameos by various Nintendo characters from the Mario and Zelda games. Supports Gamepad-only play
- 3DS: 3D-enabled and has a level editor. You can share levels via StreetPass as well.