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pargonta
Member
(11-25-2012, 03:42 AM)
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YESSSSSSSSS party time.

This fact was rumored but unconfirmed back in August from Kotaku. In this age of endless and sometimes needless multiplayer, this is special. Video Games are not inherently social, they have grown to be an evolving and engaging space for artist-to-audience storytelling. Coming after the shoehorned in modes in the shoehorned in BioShock 2, I feel this is important, and awesome.

The sales of Dishonored were good if i recall correctly, and this will sell even more almost assuredly, solidifying a long line of single player only titles selling well.

I expect a few lame critics and reviewers to blast the game for not having multiplayer, moreso because of the preceding title including some modes. Some niave reviewers will see this change back as a negative. To do my part in trying to undercut that, please understand dear reviewer, that not every game needs multiplayer.

Single Player games are not going anywhere. let no one tell you otherwise.

BioShock Infinite launches February 26
Lionheart1827
Lionheart: 1827
Cancer: 0
(11-25-2012, 03:43 AM)
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Good, not every game needs shitty tacked on MP.
Wuthering_Heights
Member
(11-25-2012, 03:43 AM)
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Last edited by Wuthering_Heights; 11-25-2012 at 03:45 AM.
Professor Fog
Junior Member
(11-25-2012, 03:43 AM)
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I'm okay with this.
Derrick01
Banned
(11-25-2012, 03:43 AM)
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A victory for gaming. Now let's hope they don't fuck the game and story up like they did with Bioshock.
Laurentius
Member
(11-25-2012, 03:43 AM)
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Awesome.
Lucario
Member
(11-25-2012, 03:43 AM)
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Yes. Fuck yes.
SatelliteOfLove
Member
(11-25-2012, 03:43 AM)
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1999 Mode was far more important anyways.
CrashPrime
Member
(11-25-2012, 03:44 AM)
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Great news. Multiplayer is often too much compromise for a title that doesn't need it.
Tyrael
Member
(11-25-2012, 03:44 AM)
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Thank god.
brandonh83
(11-25-2012, 03:44 AM)
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Great. Doesn't need it. Good to know that they didn't waste time or resources trying to shoehorn something in.
QisTopTier
XisBannedTier
(11-25-2012, 03:44 AM)
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They shall now have a day one purchase for not wasting time with multiplayer shit
Dion Blaster
Member
(11-25-2012, 03:44 AM)
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DTKT
Member
(11-25-2012, 03:44 AM)
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I wonder if they had multiplayer, could not figure out how to do it properly while keeping the Bioshock vibe.
Yes Boss!
Member
(11-25-2012, 03:45 AM)
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Thank god.

Not kidding, when I say I am now more inclined to purchase day 1.
XANDER CAGE
WELCOME TO THE XANDER ZONE
(11-25-2012, 03:45 AM)
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THE LITTLE SISTER HAS BEEN STOLEN
Ridley327
Member
(11-25-2012, 03:45 AM)
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It sounded like their multiplayer plans were too scatterbrained to ever come together in the time span they had, so it's nice to see that they decided to cut their losses rather than embark on a losing proposition. I'm sure that Take Two isn't thrilled with the idea, but Bioshock 2's multiplayer bled off so quickly that I doubt it would have made much of a difference in the long run for this game to have a mode like that.
pharmboy044
Member
(11-25-2012, 03:45 AM)
I'd love to read a "Final Hours" piece regarding why Irrational removed the MP and how it affected the team and it's schedule.
SatelliteOfLove
Member
(11-25-2012, 03:45 AM)
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Originally Posted by brandonh83

Great. Doesn't need it. Good to know that they didn't waste time or resources trying to shoehorn something in.

That's not a guarenteed fact, but yeah. It's still a good thing.
Korigama
Member
(11-25-2012, 03:45 AM)
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Very good news.
Amir0x
Banned
(11-25-2012, 03:46 AM)
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I actually had a fun enough time with Bioshock 2 multiplayer that I got to the level cap before the patch and saw the "ending", but I am definitely glad they are not forcing it into the package. Focus on making the singleplayer great and meaty if that is your intent.
Claude
Catalina's bitch
(11-25-2012, 03:46 AM)
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Excellent. I honestly couldn't imagine multiplayer on Bioshock Infinite in the first place.
Seik
Member
(11-25-2012, 03:46 AM)
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Bioshock is basically a SP experience, this is kind of a non-issue.
RoboPlato
I'd be in the dick
(11-25-2012, 03:46 AM)
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Sounds like this validates the Kotaku rumors since I believe they initially announced the existence of MP. Glad they cut that instead of compromising the main game.
ConradCervantes
Member
(11-25-2012, 03:46 AM)
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Levine knew he couldn't top the genius that was Bioshock 2's multiplayer suite. Stick to what you know, Kenny boy.
chertipros
Member
(11-25-2012, 03:46 AM)
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Pre order cancelled
brandonh83
(11-25-2012, 03:46 AM)
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Originally Posted by SatelliteOfLove

That's not a guarenteed fact, but yeah. It's still a good thing.

Of course it isn't guaranteed, I'm just saying that I'm glad 100% of the focus went into a single-player story and that it won't have any tacked-on modes destined for failure like Bioshock 2 or Metroid Prime 2.

Can't wait for the reviews that are going to dock points for no multiplayer. I can already see the GAF threads and they're nasty.
Snaku
Sperm Receptacle
(11-25-2012, 03:47 AM)
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Nor should it.
tha_devil
Member
(11-25-2012, 03:48 AM)
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Didnt they waste a lot of time and effort on developing a multiplayer mode IIRC?

Seems they canned it now?

Which is great, because i love sp games. If i want multi i got play black ops or something (same for AC, never even touched mp)
Net_Wrecker
(11-25-2012, 03:49 AM)
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Good. Leave the multiplayer shooter modes for the CoD/Halo/Battlefield monopoly. It's a waste of time and money for any other dev to try.
Currygan
Member
(11-25-2012, 03:50 AM)
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good to know. Here's hope game's lenghty too
Grisby
Member
(11-25-2012, 03:50 AM)
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I like that their not taking peeps away to make MP but man, Bioshock 2's MP was pretty damn fun with all the plasmids and stuff. Being a Big Daddy was some of the best fun I've had in a game.
Derrick01
Banned
(11-25-2012, 03:50 AM)
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Originally Posted by tha_devil

Didnt they waste a lot of time and effort on developing a multiplayer mode IIRC?

Seems they canned it now?

Which is great, because i love sp games. If i want multi i got play black ops or something (same for AC, never even touched mp)

They were definitely hiring a bunch of multiplayer developers at one point but since then they've had a lot of problems with the game and that's when it was likely canned. I've heard they're having enough troubles trying to get their vision of the single player to work as it is, let alone whatever multiplayer crap they had planned.
CTE
Member
(11-25-2012, 03:50 AM)
So happy. Focus on SP is what I was hoping for.
Ridley327
Member
(11-25-2012, 03:50 AM)
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Originally Posted by tha_devil

Didnt they waste a lot of time and effort on developing a multiplayer mode IIRC?

Seems they canned it now?

Which is great, because i love sp games. If i want multi i got play black ops or something (same for AC, never even touched mp)

Yeah, the Kotaku article from a few months ago mentioned that they dedicated a fairly substantial amount of resources into a multiplayer mode, which was hurting them in the single player portion, as they were already having issues getting the game to match the potential of the E3 demo. I think it's safe to say that they made the right decision, but one can hope it was made sooner rather than later.
Grimsen
Member
(11-25-2012, 03:51 AM)
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Originally Posted by brandonh83

Of course it isn't guaranteed, I'm just saying that I'm glad 100% of the focus went into a single-player story and that it won't have any tacked-on modes destined for failure like Bioshock 2 or Metroid Prime 2.

We just don't know. Maybe the multiplayer aspect was scrapped after dumping tons of cash into it. Or maybe it never existed.

SP only is great news though.

EDIT : Ridley knows. He knows too much.
Psychological Intellect
Junior Member
(11-25-2012, 03:52 AM)
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damn that sucks, it might have been a fun addition to the game that would provide hours and hours of replayability if they could have designed it well enough.

it's really hard to make good mp, It's probably even harder when you're struggling to make a good single player while going through development hell.
Trent Strong
Banned
(11-25-2012, 03:52 AM)
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Thank God.
Safe Bet
Member
(11-25-2012, 03:53 AM)
now let's see if the content justifies the price

bioshock was not worth sixty bucks
brandonh83
(11-25-2012, 03:54 AM)
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Originally Posted by Grimsen

We just don't know. Maybe the multiplayer aspect was scrapped after dumping tons of cash into it. Or maybe it never existed.

True. Whatever the case, glad it's dedicated single player for sure.

Originally Posted by Ridley327

Yeah, the Kotaku article from a few months ago mentioned that they dedicated a fairly substantial amount of resources into a multiplayer mode, which was hurting them in the single player portion, as they were already having issues getting the game to match the potential of the E3 demo. I think it's safe to say that they made the right decision, but one can hope it was made sooner rather than later.

Information! Sucks that the MP is probably what caused all the delays but hopefully they were able to get it back on track and nail it.
Iacobellis
Junior Member
(11-25-2012, 03:54 AM)
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Originally Posted by pargonta




YESSSSSSSSS party time.

This fact was rumored but unconfirmed back in August from Kotaku. In this age of endless and sometimes needless multiplayer, this is special. Video Games are not inherently social, they have grown to be an evolving and engaging space for artist-to-audience storytelling. Coming after the shoehorned in modes in the shoehorned in BioShock 2, I feel this is important, and awesome.

The sales of Dishonored were good if i recall correctly, and this will sell even more almost assuredly, solidifying a long line of single player only titles selling well.

I expect a few lame critics and reviewers to blast the game for not having multiplayer, moreso because of the preceding title including some modes. Some niave reviewers will see this change back as a negative. To do my part in trying to undercut that, please understand dear reviewer, that not every game needs multiplayer.

Single Player games are not going anywhere. let no one tell you otherwise.

BioShock Infinite launches February 26

Oh, look! Now they can work on Bioshock Vita!
outunderthestars
He's not our sharpest knife.
(11-25-2012, 03:54 AM)
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Awesome. Now I can buy it used for a low price within a few months of launch.



;)
Dark Stalkers
Member
(11-25-2012, 03:54 AM)
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This just went from bargain bin to steam sale purchase.
paperheart
Member
(11-25-2012, 03:54 AM)
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Not disappointed at all. I'm actually quite happy about this. :)
PsychoRaven
Member
(11-25-2012, 03:54 AM)
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Thank god. The multiplayer in 2 really wasn't very good. I really can't wait for this game. When you have a great sinlgeplayer you need multiplayer.
vidcons
Banned
(11-25-2012, 03:55 AM)
That's cool, I wasn't expecting a complete package to begin with.
Loomer
Member
(11-25-2012, 03:55 AM)
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No buy then.


Sorry, had to...
Woo-Fu
incest on the subway
(11-25-2012, 03:56 AM)
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I guess that makes it infinite-1.
Ridley327
Member
(11-25-2012, 03:56 AM)
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Originally Posted by brandonh83

True. Whatever the case, glad it's dedicated single player for sure.



Information! Sucks that the MP is probably what caused all the delays but hopefully they were able to get it back on track and nail it.

Here's the article.

The first mode involved players being miniaturized and placed into an old-timey arcade machine, where they would fight against waves of enemy toys that would roll out on tracks. It was essentially a cooperative tower defense game, but it never worked; the decision was made to can it so that the multiplayer team could focus on a second co-op mode.

That mode, internally dubbed "Spec-Ops," was similar to the Spec-Ops mode in the most recent two Call of Duty: Modern Warfare games. In it, four players would cooperatively work their way through levels lifted from the single-player game. The mode wasn't working, however, and some of the multiplayer team was taken off of it and tasked with getting the 2011 E3 demo into shape. The Spec-Ops multiplayer mode has since been canned, and it's possible that despite Irrational's initial multiplayer mandate, BioShock Infinite will ship as a single-player-only game. Levine declined to comment on those specific multiplayer modes, but said, "As I've always said we are experimenting with things, and only if they are good enough will we put them in the game."

KieferCrimson
Member
(11-25-2012, 03:58 AM)
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I usually ignore multiplayer if I'm not interested on it (Dead Space 2) but cool for those people that can't bear or loathe the existance of a multiplayer option in a game, I guess.

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