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(11-29-2012, 12:58 PM)
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Baldur's Gate Enhanced Edition |OT| Delays, patches, and bugs on bugs
#1
![]() What is it: Overhaul Games, a division of Beamdog, has released an updated version to the first part of the epic RPG series Baldur's Gate developed by BioWare in 1998 combined with the expansion Tales of the Sword Coast, which is set in AD&D's popular Forgotten Realms world. The series is most famous for its sequel Baldur's Gate II: Shadows of Amn, released 2 years later, which is nearly unmatched in scope by any game to date. Hundreds of hours of gameplay with lots of quests that can change depending on the character you create and company you keep. A few new touches have been added (covered in more detail below), and the engine has been updated to the newer one used in Baldur's Gate 2: Throne of Bhall, which also in itself brings some game play changes from the original. More modern widescreen resolution support is now standard and Mac & tablets are now supported for the first time as well. Baldur's Gate was built with the Infinity Engine, which was continued to be used for a few other notable RPGs of the time (Planescape Torment, Icewind Dale 1 & 2, and Baldur's Gate 2), which uses a 2D isometric view to explore the world and a real time with pause tactical combat system for the combat. You generally create one main character and then join up with up to 5 additional characters from a pool of over a dozen, all with different strengths and weaknesses to compliment you main character, and who also have unique personalities and occasionally banter amongst each other (which can even have some surprising outcomes). Release Dates & Platforms: PC: November 28th, 2012 (client-less install, one-time activation for DRM) iPad: December 7th, 2012 (requires iOS 6, iOS 5.1 support coming in later updates) Steam: January 16th, 2013 Mac: February 22nd, 2013 (pre-loading has begun for OSX) Android: TBA, still in development Linux: TBA, still in development Bugs, Troubleshooting & Mods: - Patch v1.0.2014 notes (earlier patch notes as well) Baldur.ini editing (mentioned points) - For PC users, we have a beta big screen mode: 'Graphics', 'Scale UI', '0', - To edit framerate: 'Program Options', 'Maximum Frame Rate', 'DESIREDFRAMERATE' (30 is default, "normal" speed) Screens & Videos: ![]() ![]() ![]() ![]() More screens here. Official trailer Hope to add iPad media soon! Reviews: iPadWhat's New:
Baldur's Gate: Enhanced Edition Manuals Volothamp's general guide - Excellent guide for beginners (helpful if you're unfamiliar with AD&D rules too) with no spoilers. Just remember BGEE uses the BG2 engine which runs on a newer ruleset than BG1, so where they outline the differences, even though you're playing BG1 you'll be following the BG2 rules. Not the prettiest thread, but I wanted to at least get a place for people to discuss any bugs/issues/etc if anyone's playing the PC release now, and have an easy to find source for information on the iPad version which hopefully releases soon.
Last edited by Minsc; 02-28-2013 at 08:39 PM.
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<3 BioWare <3
(11-29-2012, 01:05 PM)
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#5
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(11-29-2012, 01:06 PM)
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#6
I have the entire BG Saga on my shelf and I'm still thinking about picking up this version.
Oh well. |
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formerly "chigiri"
(11-29-2012, 01:09 PM)
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#7
iPad version (v1.0) released in NZ
May or may not be pulled for the critical bug fix update (which supposedly only affects iPad 1) iTunes Link: https://itunes.apple.com/nz/app/bald...on/id515114051 |
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Member
(11-29-2012, 01:12 PM)
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#8
maybe i'll wait until late january edit: here's the screenshot
Last edited by nickcv; 11-29-2012 at 01:14 PM.
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Banned
(11-29-2012, 01:14 PM)
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#9
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formerly "chigiri"
(11-29-2012, 01:27 PM)
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#15
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Member
(11-29-2012, 01:29 PM)
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#17
The cleanliness of the menu and font is better than anything I got with mods. I'm on Intel and Nvidia hardware, and have not had any issues, played a couple of hours. Have an i5 3570K and 670.
I always sucked at fighting, so I put it to Novice. Full HP on level up and no-perma death are handicaps I admire. I mean I typically put most games to hard, but I will accept my pussyness and do this to enjoy the game more. |
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Member
(11-29-2012, 01:31 PM)
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#19
ill just wait for a patch to play edit:ill try some nvidia control panel fixes from that forum edit2: disabling vsync,triblebuffering from nvidia control panel for the game fixes flickering
Last edited by sTeLioSco; 11-30-2012 at 12:46 PM.
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Member
(11-29-2012, 01:31 PM)
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#20
Tutorial does a pretty good job at explaining the purpose of each class and such. It makes you do plenty of special actions and whatnot. The explanations for each stat, proficiency, etc, I can't tell if they are more thorough now, but they explain everything you need to know. It isn't like you need to keep track of everything on a piece of paper or anything. Picking a lower difficulty would allow someone to enjoy the core gameplay and still enjoy the exploration, characters, etc.
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Member
(11-29-2012, 01:33 PM)
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#22
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(11-29-2012, 01:34 PM)
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#23
One-time online activation, and has an auto-updater, beamdog client not required.
Last edited by Minsc; 11-29-2012 at 01:38 PM.
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Member
(11-29-2012, 02:02 PM)
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#31
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gimme some of that "black man dap"! hey, where are you all going? guys? guys
(11-29-2012, 02:07 PM)
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#33
edit: By default you had to keep the mouse over the icon for a bit longer than felt natural, at least to me. This could be made faster though. |
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Member
(11-29-2012, 02:15 PM)
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#36
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(11-29-2012, 02:32 PM)
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#37
The hope is eventually they will be updated to work where applicable, as BGEE is supposed to be even more accessible to modders than the original games. I read some of the modders worked with Overhaul Games to incorporate features so they'd be built-in right to the core game, though I'm not sure to the specifics. Stuff like the widescreen mod is obviously no longer needed, as how it exists in BGEE is superior to the original BG with mods.
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Junior Member
(11-29-2012, 03:41 PM)
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#42
It doesn't matter at all that it is D&D based. That just provides the classes and math that goes into battle. Do you like wRPGs? Do you think you would enjoy playing an old school isometric RPG that requires a ton of time to get through? If so then it might be up your alley.
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<3 BioWare <3
(11-29-2012, 03:53 PM)
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#44
Quote:
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(11-29-2012, 04:10 PM)
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#47
Yeah, those sound pretty poor. I think undertaking a project like this brings inherent problems no matter who you are, it's going to be a mess any way you look at it. They definitely sound like they were short man-power and play-testing hours, and there's a few things that really should have been done properly (the UI background should not appear scaled, they should have re-drawn it at 1080p from scratch). It's in their best interest to provide good post-support since they plan on releasing BG2:EE next year, and that won't go to well if there's still all these issues from this one.
Last edited by Minsc; 11-29-2012 at 04:14 PM.
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Member
(11-29-2012, 04:28 PM)
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#48
Has anyone tried this on the iPad yet from the iTunes store?
I just checked on touch arcade and there was this tweet ... https://twitter.com/TrentOster/statu...22774115287040 Boooo
Last edited by ParityBit; 11-29-2012 at 04:45 PM.
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Member
(11-29-2012, 08:28 PM)
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#50
Some people were asking for impressions in the other thread so here are mine:
Game runs flawlessly on my machine (though there have been compatibility issues mentioned w/ crashes on launch, problems with the OpenGL support or lack thereof w/ Intel integrated graphics chips, and so forth). Runs full screen or windowed, supports widescreen. There's a new pretty good (optional) tutorial that will run you through game mechanics, concepts, and ideas. I am really excited by the new NPCs that feel slotted in very naturally. Black Pits is a completely standalone "adventure" that you launch from a separate menu on the title screen. I know there have been complaints that many of the improvements found in this release can be accomplished w/ mods and fan compilations, but you know what? I don't want to fuck with any of that. This, I installed, it worked, and it looked good "out of the box". Furthermore, it's supported by a development team that is still working on ironing out any bugs or issues that pop up. If you've never played Baldur's Gate before, and don't want to deal with fiddling with mods, I easily recommend this version over just the GOG releases. |