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Member
(11-30-2012, 08:35 AM)
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Free Radical's Steve Ellis: Battlefront 3 Was '99% Finished'
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Member
(11-30-2012, 08:44 AM)
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#13
I'd take it.
well, maybe they meant 99% as finished as Haze. |
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Maxis Redwood
(11-30-2012, 08:46 AM)
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#15
Sounds like he was saying it was 99% to alpha, not 99% finished. Even once you feature lock at alpha there's generally still months and months worth of work left to do to polish, finish art, squash bugs, etc.
Still, it's a shame and obviously much good work was lost if it was dropped at that point. |
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Member
(11-30-2012, 08:52 AM)
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#20
Also, the Star Wars license was probably uber expensive. |
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Member
(11-30-2012, 08:53 AM)
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#21
And licensing costs, distribution costs, and royalty payments.
It must have had a troubled development process as well. Perhaps Lucasarts wasn't happy with the quality of the final product and felt it would damage the Star Wars brand. Or something like that. |
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Member
(11-30-2012, 08:53 AM)
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#22
Might as well quote the whole article. This is the rest
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We really need a testimony from someone who was in middle management at LA at the time, and involved with the project.
Last edited by gumby_trucker; 11-30-2012 at 09:02 AM.
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Member
(11-30-2012, 08:55 AM)
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#23
It didn't particularly look it to me, and the time we at Rebellion spent waiting to get assets from them at FRD hampering development to such an extent that we had to go our own path would suggest that.
Admittedly, I do have to wonder if the problem was the entity in the middle; one thing I don't know is if we get our assets directly from FRD or if they came via LA.
Last edited by mclem; 11-30-2012 at 08:58 AM.
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Why yes, I am on Xbox LIVE. How did you know?
(11-30-2012, 08:55 AM)
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#24
Bullshit.
How long has Steve Ellis been talking about the great conspiracy against Free Radical and this is the first we have heard about Battlefront 3 being 99% finished? Why haven't we seen more from this content-complete game that only needed some bug fixes? We've all seen the leaked videos by now and they sure as shit didn't look like they came from a game that was basically finished, as they like to claim. I have a feeling that Steve Ellis enjoys the attention he gets for talking about Free Radical and has begun stretching the truth to generate meaty headlines. After all, everyone always wants to believe the big bad publishers screwed the always-innocent little guy. Here's the most probable reality: Free Radical stretched themselves too thin on too many projects. Haze bombed and was a terrible game and the deal they got with LucasArts was probably bad. LucasArts saw the writing on the wall and bailed out on what was probably a bad product. It wasn't the only time LucasArts walked away from a bad BattleFront 3. I mean, how many studios have worked on it at this point? Three? Four?
Last edited by Shark Johnson; 11-30-2012 at 09:00 AM.
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Member
(11-30-2012, 08:57 AM)
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#26
How hard is it to develop Battlefront III, honestly? Just take BF2, make it prettier, add some new levels, competent online and BOOM you have made a good game. Some people may say "Oh it's just a retread blah blah blah" but it's better than what we got, which was nothing.
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Yes, it's the surprising adventures of me, Sir Igby Chicken Caesar
(11-30-2012, 09:02 AM)
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#28
The last guardian isn't even at 50% and it didn't get canceled :/
But yes i would have enjoyed battlefront 3.. though I believe Dice should develop it. And I have crysis 2 on PS3 and not once was I able to join a multiplayer match. Even when it was given out to EU playstation + So free radical you're still making flops this generation... |
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Member
(11-30-2012, 09:04 AM)
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#29
Another thing worth mentioning is that there is no indication that fixing bugs was going to be a simple, by-the-books matter. FR themselves testify that the tech was new and challenging, and for all we know making it work smoothly may have required a considerable investment from LA.
Last edited by gumby_trucker; 11-30-2012 at 09:09 AM.
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Member
(11-30-2012, 09:07 AM)
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#30
Haze must have been the equivalent for Lucasarts. It was a disaster...Lucasarts must have gotten cold feet and pulled the plug on Battlefront 3 because of that. |
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Member
(11-30-2012, 09:08 AM)
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#31
This reminds me that a few weeks ago I was having a conversation with someone who worked on the game and while "99%" is obviously a bit of a throwaway statistic, it did sound like the game was pretty much there and then one day they turned up and were basically told unlucky, go home, you're fired.
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Member
(11-30-2012, 09:11 AM)
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#32
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Member
(11-30-2012, 09:11 AM)
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#33
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Member
(11-30-2012, 09:21 AM)
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#34
Eurogamer once published an interview with David Doak, Steve Ellis and other key, former Free Radical Design employees.
http://www.eurogamer.net/articles/20...s-the-monsters Quite the interesting read. Some quotes from the artcile:
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Last edited by Deepack; 11-30-2012 at 11:42 AM.
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Member
(11-30-2012, 09:21 AM)
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#35
Very very unlikely as from what I heard it was pretty unceremonious, but at some point I'll try to have a proper conversation with him about it because I don't remember the details (never played a Battlefield so wasn't particularly engaged). So all I remember is that bit and that apparently Steve Ellis is a bit difficult for.
Last edited by Nexus Zero; 11-30-2012 at 09:25 AM.
Reason: Less libellous phrasing (I'm English)
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Member
(11-30-2012, 09:30 AM)
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#38
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Member
(11-30-2012, 09:31 AM)
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#40
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Member
(11-30-2012, 09:50 AM)
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#41
What about this part:
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It's not their fault that the new management thought the vision was unattainable or too costly... edit: here's a hypothetical: Let's say it's early 2001 and Rockstar are deep in development of their most ambitious game ever, that is built upon new, untested tech in order to achieve a first in gaming - a living, breathing, seamless city with no perceivable loading in between areas. Obviously this is a long term project that has years of research invested into it, and is planned as such from the very start, and approved by then current CEO. At this point there is a rough and fairly buggy version of the game GTA3 running in real time, most of the voice acting is probably missing and maybe some effects and story missions are incomplete. Still, the fundamentals are there and they work, and there is clearly a fun and original game there that needs polishing in specific areas in order to be consistently AAA. Getting this far from the birth of the project has probably taken the team years, not just developing the engine, but designing the gameplay, writing the story and so on. For all intents and purposes, from the team's point of view, most of the work is done; The light at the end of the tunnel is clearly visible, and morale is high. Yet from the publisher's point of view there is still close to a year of development and there is no sure guarantee the product will give a significant return on investment since it's so risky. If the publisher is also struggling financially after a series of failures, and a new CEO came into the company at that point and decided not to complete GTA3 for fear that it would sink them even deeper, could you really blame him? In hindsight we know this would have been a shit decision but it's not unbelievable that a publisher would feel this way in LA's situation. tl;dr basically what I'm saying is it's possible both sides of the story are fairly accurate.
Last edited by gumby_trucker; 11-30-2012 at 10:18 AM.
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Member
(11-30-2012, 10:03 AM)
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#43
The Eurogamer article made it clear why Free Radical is dead: they were arrogant, made games which lack commercial appeal, was told how to add commercial appeal to their games but showed little respect to those advices, and most important of all flunked the transition from the PS2 to the PS3/360 era by underestimating the amount of work it'll take to stick to their technology. They have no one but themselves to blame for the dead of their studio.
Last edited by scytheavatar; 11-30-2012 at 10:26 AM.
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Member
(11-30-2012, 10:19 AM)
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#44
Last edited by Aquamarine; 11-30-2012 at 10:27 AM.
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Member
(11-30-2012, 10:23 AM)
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#47
because it looks like we are basically in agreement. The publisher had to make a judgement call based on what they thought the game would sell, and decided it wasn't worth it. |
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Member
(11-30-2012, 10:31 AM)
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#48
The end result of the creative issue is no BattleFront 3. The end result of the legal issue is no Free Radical. So it seems a bit one sided. We may not have the complete picture, maybe we even have some wrong information as well. But as it is it looks like FR got punished for LA's mistakes. |
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Member
(11-30-2012, 11:00 AM)
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#49
Sorry for the multiple posts, but I want to bump this thread because I don't think the discussion is over. Do you mind backing up some of your claims with quotes from the Eurogamer article? I haven't read it all yet, but so far here are some of the things I came up with, and they don't seem to agree with your point of view:
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Last edited by gumby_trucker; 11-30-2012 at 11:04 AM.
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Member
(11-30-2012, 11:55 AM)
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#50
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