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Member
(12-05-2012, 01:29 PM)
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#51
I have faith that it will be. we have every layton and AA5 is confirm for English release. Maybe Nintendo can step in to localize like they did with every layton game.
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Member
(12-05-2012, 01:30 PM)
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#52
Here's the second week comparison :
[NDS] Pokemon Mystery Dungeon: Blue Rescue Team (Pokemon Co.) - 60,141 / 194,917 [GBA] Pokemon Mystery Dungeon: Red Rescue Team (Pokemon Co.) - 58,112 / 179,306 [NDS] Pokemon Mystery Dungeon: Explorers of Time / Darkness (Pokemon Co.) - 176,189 / 759,902 [NDS] Pokemon Mystery Dungeon: Explorers of Sky (Pokemon Co.) - 56,160 / 198,424 [3DS] Pokemon Mystery Dungeon: Magnagate and the Infinite Dungeon <RPG> (Pokemon Co.) {2012.11.23} (¥4.800) - 42.431 / 168.342 (Famitsu numbers) Explorers of Sky was the third version of Time/Darkness, which explains the immediate decline from that release. |
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Member
(12-05-2012, 01:32 PM)
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#53
I check this thread every week for some good Vita news and every week I am disappointed. I just worked out that at this rate it will take the Vita roughly 34 years to match the PSP. That's so depressing when it is such a great system. Sony needs to take an axe to the price of it and chop it in half.
It's brilliant value now for what one gets but apparently people don't see that. Same with the 3DS before the price cut |
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Member
(12-05-2012, 01:32 PM)
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#54
almost every game they released on the Nintendo handheld were able to sell the initial shipment (I remember the LOL at Inazuma Eleven Go 3DS debut, with the goal to reach 400K: target reached and surpassed, for example) and if they are able to convince the retailers to order high quantities from the beginning having in-house the entire quantities they aim for as LTD results, without being forced to manage furhter shipments, I don't see the problem.
Layton isn't as strong as it was on the DS, but it's still managing good results, and considering that LTD numbers of the latest episode were about 350K, and looking at the LTD results of Wright games, I don't think that a 130K debut is bad at all. Of course, if the game will drop next week and will not be able to sell for the next weeks, it would be disappointing, but if the debut will end having a 50% of the LTD and the game will be able to sell almost 300K, well... I think that the real clichè in blaming L5, honestly. |
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Member
(12-05-2012, 01:33 PM)
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#56
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Member
(12-05-2012, 01:33 PM)
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#57
Judging by the first day ST 300k-350k sounds pretty realistic to me. Much more so than 500k or even 600k.
It should be able to sell through the first shipment comfortably in the upcoming weeks if -- and I think that's a pretty big if -- the game also appeals to the casual fans of both franchises. If the crossover aspect scares them off, though, it's going to be tough to break 250k without landing in the bombs bins. However, I think it's too early to declare it as underperforming. Even calling it over shipped might be stretching it, considering we really can't be sure whether or not L5 wants the initial shipment last over the holidays (so that they can concentrate on producing Inazuma and Fantasy Life instead). |
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Member
(12-05-2012, 01:37 PM)
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#63
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Member
(12-05-2012, 01:41 PM)
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#66
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Member
(12-05-2012, 01:45 PM)
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#68
I still think it's too early to label some of these bigger games bombs with the holidays coming up. Layton vs. Ace and Pokemon Mystery Dungeon could end up surprising us in the long run.
However I do think it's pretty certain now that Mystery Dungeon is going to be a huge decline for the series regardless of where it ends up. Good ridden I say, this whole shift of Nintendo pumping out sequels of Pokemon spin-offs needs to end. Ranger and Mystery Dungeon series need to die quickly. |
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Member
(12-05-2012, 01:47 PM)
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#69
If Professor Layton Vs. Ace Attorney had a first shipment of around 300,000 - 350,000 units which is likely, I wouldn't call that over-shipping knowing how the franchise usually performs in terms of legs. Of course, this being a fan-service entry could mean that it will probably be more front-loaded. Anyway, I doubt it will have trouble selling its first shipment out during the following 4 or 5 weeks.
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Member
(12-05-2012, 02:01 PM)
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#73
Considering general numbers for recent Layton and Wright games, it's a normal start. not good nor bad.
If it will be able to continue selling doubling its debut, considering that the latest main Layton episod sold 350K LTD and considering the average AA LTD nnumbers, being a spin-off cross-over would be good |
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JJ's Glory Hole!
(12-05-2012, 02:05 PM)
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#74
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Member
(12-05-2012, 02:08 PM)
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#77
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Member
(12-05-2012, 02:08 PM)
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#78
3DS is going crazy over there, and with those kind of releases it makes sense to have one in japan.
Can't say the same about mines in NA though. The vita needs to pick up some steam, seems like the 3DS is gaining the PSP's former audience, but knowing japan most people might end up with both (if the vita gets something big). |
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Member
(12-05-2012, 02:11 PM)
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#80
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Junior Member
(12-05-2012, 02:18 PM)
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#85
Media Create:
[WII] Taiko Drum Master Wii <ACT> (Namco Bandai) {2008.12.11} - 105.941 [WII] Taiko Drum Master Wii 2 <ACT> (Namco Bandai){2009.11.19} – 28.282 [WII] Taiko Drum Master Wii 3 <ACT> (Bandai Namco) {2010.12.02} - 29.328 [WII] Taiko Drum Master Wii: Definitive Edition! # <ACT> (Bandai Namco Games) {2011.11.23} (¥5.040) - 32.098 [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # <ACT> (Bandai Namco Games) {2012.11.29} (¥5.040) - 115.955 |
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Member
(12-05-2012, 02:21 PM)
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#88
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Member
(12-05-2012, 02:31 PM)
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#90
Quote:
Quote:
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Two copies sold? That's not a bomb guys, stop trolling!!!
(12-05-2012, 02:39 PM)
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#93
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Junior Member
(12-05-2012, 02:41 PM)
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#95
¿It's just me or software sales are horrible?
God, last year's week 48 the last game on the top 20 sold:
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Can Wii U save the year? |