Archive: 2011, 2010, 2009, 2008, 2007
The Walking Dead - 29
Journey - 19.5
Dishonored - 17
Far Cry 3 - 15
XCOM: Enemy Unknown - 11.5
Mass Effect 3 - 11
Borderlands 2 - 10
Halo 4 - 8
Assassin's Creed III - 7
Guild Wars 2 - 4
Fez - 1
Gravity Rush - 1
Gunlord - 1
Hitman: Absolution - 1
Max Payne 3 - 1
NHL 13 - 1
Resident Evil: Revelaitons - 1
Sleeping Dogs - 1
Trials Evolution - 1
The Witcher 2: Enhanced Edition - 1
Xenoblade Chronicles - 1
[PS3][NWU][PC] Assassin's Creed III
Baixaki Jogos (Brazil)
Fnac Gaming (France)
Connor achieved what many thought was impossible: to overcome all his predecessors and create a new experience within that universe. And no wonder that Assassin's Creed 3 is the best game of 2012 because he managed to enjoy everything that had worked in previous games and show significant improvements in what still needed to be polished.
With a refined mechanics, new possibilities for exploration and a huge world to be explored, the title holds your attention for dozens of hours without you tired of climbing trees, of infiltrating cities or sail the seven seas in search of treasures.
And the award would not be complete without the history and ambiance. The construction of the colonial period of the United States, together with the excellent development of the main character, proved that the American Revolution is not synonymous with patriotism, but the ideals of freedom that fit perfectly within the proposed franchise.
Originally Posted by François Moreau
For his third album numbered, the legendary series of Ubisoft takes us in North America during the War of Independence. The opportunity to play Connor, a new Assassin son of a local Mohawk and a British colonist. In addition to the usual vicissitudes (spinning, spying conversations, assassinations discrete leap of faith, acrobatics and stuff), this new installment introduces the ability to move seamlessly through the trees, hunt many animals, as well as manage a domain and its resources. Add to this the realization of high quality, and you definitely THE game not to be missed at the end of the year.
Golden4Games (Saudi Arabia)
Originally Posted by Anthony Severino
Very few franchises with annual release models do much to improve upon the formula. And none have done so nearly as much as Ubisoft has with ACIII. Connor’s tale is one of bravery, hope, and deceit. The dynamic relationship between Connor and Haythem, the Assassins and the Templars, the Colonists and the British, even Desmond and Abstergo, helps to drive an unforgettable story. A story that is layered over America’s early history, rich with authentic heroism.
It’s not perfect—as no game truly is—but in the end, the wealth of content and the quality and attention to detail found throughout the experience, earned Assassin’s Creed III GameRevolution’s prestigious Game of the Year award for 2012.
Series long done the company Ubi Soft to see with our own eyes that every part of it is very special in terms of graphics and sounds and style wonderful that characterizes the series, and did not depart this part of the previous sections went our best suit but drool some impurities especially in terms of graphics, but the story of the game. Add fun and exciting about Connor relationship with his father Haytham, which made a great game check guest of most of the sites so deserved the game to get the first place in a referendum this year.
Le Canada Français (Canada)
[PS3][PC] Borderlands 2
Originally Posted by Pierre Olivier Hamel
This is the game of the year. Assassin's Creed III has fulfilled its role perfectly with a perfect stage, spectacular graphics as well as detailed and constantly evolving action. Missions offer variety and good challenges. It should be in your collection of game 2012 was his year.
He had to make a choice among countless video games that have come out this year. 2013 will also be a lot of glitz and create new frenzy enthusiasts. Good time for all parties.
Battle Creek Enquirer
Freakin' Awesome Network
Originally Posted by Marcus Anderson
“Borderlands 2” took an excellent game and made it better in every way. The writing is top-notch, as the villain Handsome Jack made me laugh out loud many times. With all of the additions and tweaks to this sequel, it is easy to pick this robust title as my top game of the year.
Originally Posted by Koda Kazar
For the second year in a row the voters have picked a game with brilliantly written comedy, tight gameplay that vastly improved on their respective predecessors, had excellent voice acting, sharp visuals, and above all else was insanely fun to play. Congrats to Gearbox Software for creating such an incredible game.
It’s hard to think of another game in the last few years that has so fervently nurtured cooperative gaming to such sublime depths. Gearbox Software’s sequel has no less than reinvigorated the first-person shooter, shifting the focus away from scripted sequences and linear pathways, instead delving into the multiplayer side of the genre that doesn’t involve getting n00bed by a ten-year-old. It’s not just the added incentive of working together for extra XP boosts that compels players to continue exploring Borderlands 2, but the richly detailed world so affectionately drawn that it’s almost impossible to resist its many splendours.
Originally Posted by AaronFlux
Since 2009, I have been not so patiently waiting for the sequel to my video game obsession that was Borderlands. Well, the long await ended this year with the amazing follow up, Borderlands 2 (duh).
For those of you out there not in the know, Borderlands 2 is first-person shooter/action/RPG mashup of a video game that was brought to us by Gearbox Software and published by 2K Games. Much like the first game, Borderlands 2 has players take part in a campaign consisting of main quests and optional side-missions. You have your pick to be one of four vault hunters (I’m Salvador, pendejos!) on the crazy planet Pandora.
The features that made the original game such a hit like the collaborative multiplayer option, the large variety of weapons, the skill trees, character mods, the sense of humor throughout, and the loot…THE LOOT…they’re all still here. As are characters like Moxxi, Doctor Zed, Handsome Jack, and your beloved ClapTrap. But there’s a whole bunch of “new” that has been thrown into the mix. Better weapons, bigger bad guys, and amazing new DLCs are just a few of the things available in Borderlands 2 that has continued my crazy video game addiction that I thought I kicked a few years ago.
It was really no surprise to me when Borderlands 2 was named “Best Shooter”, “Best Multi-Player Game”, “Best Performance By a Human Male”, and “Character Of The Year” at this year’s Video Game Awards. And…uh….sorry I need to stop typing. I have bullymogs to kill!
Choosing the best games of the year is not easy, let alone identifying the number 1! Yet could the entire editorial endorses the choice for the best game of 2012: Borderlands 2. Why? First, because this game is the epitome of the perfect sequel. The original and fresh approach of the original is in great way by put in part two, which all highlight flaws of the first part are eliminated. Still provide the various playing styles (thanks to the interesting new classes), the numerous quests and of course the trillion-fifty-thousand-zillion-billion-million weapons us easily more than a hundred hours of play. And thanks to the fine in another stabbing DLC packs we play the game today still with pleasure.
Addition is also the story a lot better this time together, especially when bad-guy Handsome Jack steals the show with his sometimes ridiculous but very entertaining one-liners. But it is especially those oh so addictive cooperative gameplay that justifies the first place. Yes, Borderlands 2 plays borrows from a lot of other franchises (even some of these top 50), but combines these elements in unprecedented fashion to a total package that best comes into its own when you're on the go with your friends. And that's still one of the most important parts in games.
Originally Posted by Darryn Bonthuys
Never before, have we managed to play a single game that the entire crew loved unconditionally. The loot and shoot sequel improved massively on the original game, from pacing, focus and characters, through to addictive gun collecting and character building.
And it did all that, in one massive experience that kept us hooked all the way through. I’m not joking, as a look at my stats reveals that I have literally sank three days worth of gaming into this title. And I’m not the only one.
So well done Borderlands 2 and Gearbox Software, you’ve given us a game that delivered on its promises, made us hate stairs and gave us one of the best villains of all time. And a butt stallion of course.
Originally Posted by Nick Hawryluk
I had a hell of a time with the original Borderlands, but I was tentatively excited about its follow-up this year. I’m glad to say that not only was I satisfied with Gearbox’s latest effort, but it sucked me in like a freaking wormhole. Entire chunks of my life were consumed, and before I knew it, I had spent 52 hours in this game within a week. I tell myself it was because I was tasked with reviewing the game, but I’m not convinced it would have been different if I wasn’t playing for work. Borderlands 2 improved every problem I had with the first game, and if you really want to hear what I think of it you can read my review, but more than anything else there’s just this magical feeling to the world of Pandora that was successfully transferred from the first outing. Whether it’s the fabulous gunplay, hilarious characters or absolute overflow of pop-culture references & easter eggs, Borderlands 2 is blessed with a world that I just WANT to be a part of. With two great DLC campaigns and a fun new character class released post-launch, I’m willing to follow Gearbox’s franchise to the ends of the earth at this point. Borderlands 2 is a great sequel that didn’t change major facets of the gameplay its series is known for, and it’s really nice to have a franchise that sticks to its guns for once. Heh.
TechCentral (South Africa)
Originally Posted by Respawn King
For me, 2012 was the first year in my life that I was able to pick the top game of the year in less than a matter of seconds. Gearbox’s sophomore entry in the loot shooting series is nothing shy of gaming nirvana. The FPS gameplay quality is beyond measure, the customizable offensive options are deliciously plentiful, the humor is laugh out loud funny and the co-op joyride is a bromance to be remembered. There is no reason you shouldn’t arm up and raid the vast lands of Pandora today.
Originally Posted by Lance Harris
The follow-up to Gearbox’s “role-playing shooter” is a master class in how to do a sequel right. Borderlands 2 offers a stack of improvements and enhancements over its predecessors, including new character classes, improved artificial intelligence and a more expansive and customisable set of weapons. But it stayed faithful to the same single-player and cooperative looting, mayhem and twisted humour that made Borderlands the surprise hit of 2009.
Gearbox deserves a special hat tip for the effort it invested in making the PC version definitive when lazy ports from the ageing consoles to PCs have become the norm. And if the core game wasn’t enough, Gearbox also delivered a couple of meaty expansion packs for the game that put the quick-and-dirty cash-in “DLC” that most developers release in the wake of their games to shame.
Attack of the Fanboy
Arkane Studios' revenge drama combined a witty plot, crisp gameplay and an uncommonly distinctive milieu, setting a supernaturally gifted assassin loose in a gloriously decadent, steampunk-influenced city.
Dishonored is a game that simply must be played more than once to truly be appreciated. There are so many ways that missions can be accomplished, that you’d be doing yourself a disservice if you didn’t see at least one alternative. Which is the trick that a lot of single player games can’t pull. Because of there’s so few game developers with the talent to do that, it’s amazing that a game like this even gets the green light in this day and age.
Dishonored is refreshing, thoughtful, measured, and unique. It’s a reason for gamers to keep supporting developers that are willing to go out and try new things, to tell stories that haven’t been told a thousand times before, even if that is through unconventional mechanisms.
Originally Posted by Sharizan Abdullah
Developed by Arkane Studios for the PC, PS3 and Xbox 360; it’s a first-person stealth action game where you play a former bodyguard to the Empress turned assassin as you seek revenge against those that framed you for the murder of the Empress. You have at your disposal magical powers such as blinking (short-teleportation) and summoning rats to help you in your quest. With multiple ways to go through any given level and the choice of going on a murderous rampage or a no-kill run which will affect the game and story, this is game that everyone needs to play.
Originally Posted by Jeff Bakalar
Only one game can be crowned the year's best, and this time it's Dishonored that takes first prize. Above all, originality gets top reward here and the unique concoction of multiple gameplay styles that is Dishonored has won out in 2012. Combining the genres of stealth, action, first-person shooter, strategy, and more, Dishonored constantly reminded players that this was a game they'd never experienced before. Arkane Studios took gamers to the fantastic fictional city of Dunwall, with a bevy of supernatural powers at their disposal, to play out a tale filled with betrayal, revenge, and murder.
Originally Posted by Larry Frum
Set in a rotting, alternate-universe world where steampunk visuals blend with advanced technology, "Dishonored" forces you to seek revenge for being framed for a murder you didn't commit. As you set out to assassinate your enemies, there are two extreme modes of play -- stealth or combat -- and you can choose between the divergent styles as you see fit. The pacing is your own. The decisions, for better or worse, are yours to make. But they will have consequences along the way, so choose wisely. With a fantastic setting, an excellent storyline and the ability to make the adventures your own, "Dishonored" is my choice for the best game of 2012.
Originally Posted by Alex Knapp
When the trailer for Dishonored was released at E3 earlier this year, Dave Thier said that it was the “most promising game” there. At PAX Prime 2012, Dan Tack’s hands-on with Dishonored left him “craving more.” The title has more than lived up to those expectations. Bethesda’s latest game is not only at the top of our list, but it’s the only game here that is completely fresh – it’s neither a sequel nor linked to any other IP.
Dishonored‘s gameplay is “intricate, rewarding, and open” raved Dave Thier in his review. Although it can theoretically be beaten in a few hours, Erik Kain believes that doing so “would be a horrible shame.” That’s because, Kain says, the game is full of “little, lovely, horrifying moments. Sometimes that horror preceded me, sometimes it was horror wrought of my own hands.”
The bottom line comes from our official review: “Dishonored is a game that gives players choices and places its highest priority on solid, fun gameplay.”
What more can you ask for?
The Guardian (UK, tie with XCOM)
It’s impossible to celebrate Dishonored without appreciating the world in which it’s set. Dunwall is lavishly built, with visual imagination attending to every tiny detail and expansive vista, and level design that always presents you with interesting choices and meaningful consequences. It’s populated with unforgettably grotesque characters and a sense of their unnerving culture. Its melancholy score hangs in the air like the smog in its streets, and it’s all articulated by Corvo’s fluid controls. Every part of Dishonored works in exquisite concert, every system complementing the others with a graceful cohesion that speaks of Corvo himself, and of the generosity in freedom and participation Dishonored extends to its players. Few games burst as fully formed from the ether – perhaps Dunwall’s most remarkable achievement is that it feels so inevitable.
Originally Posted by Keith Stuart
The art team behind Dishonored spent almost four years devising and concepting Dunwall – it seems that not a moment was wasted. This is one of the most fully realised fictitious environments that gaming has ever seen, a plague-ridden Victorian hellhole of warring artistocrats, moustached gangsters and blood-vomiting paupers. Into this Dickensian nightmare strides Corvo, and assassin who is not an assassin, who doesn't need to kill; who can slink silently along the steaming pipes and slated rooftops of this festering city. The effect is Batman re-housed in industrial Britain – a game of cat-and-mouse plotting, patience, deviousness and occasional bursts of sword-swirling violence. It is an engrossing, consuming game, beautifully made, deeply cared for and swaggeringly confident. It is a joy.
Dishonored is a special game and it is perceived from the start. The gloomy atmosphere is captivating Dunwall Victorian, with some streets where poverty and ostentatious grandeur naturally share space to form a coherent and credible. The story and characters also call our attention gradually, with authentic touches as teachers narrative that heart that our protagonist can use to know the darkest thoughts of the people around you. But where we really earn Dishonored is with his masterful design, with the freedom to approach each mission and objective way we want or we can, with the generous range of powers with which we can infiltrate through the most unusual situations and resolve always different ways if we wish, by the great performance of its subsystems makes all game actions are entertaining and are full of possibilities for your interest in falling upon us the burden of our actions and these are reflected in around us. Dishonored is not "merely" a shooter, or a shooter, role or infiltration, is all that and much more, a title created under a philosophy that does not believe in genres or pigeonholing but chasing a total and complete interactive experience. Arkane's work has surprised and impressed us more than any other game of this magnificent 2012 and why we believe it is worthy of this distinction for us.
The leaders of this time was a project, not to participate in and then flare up scandals. Gently beating top graphic frills theme, the creation of Arkane Studios revealed that the gameplay and atmosphere is still important. Gameplay, offering players improvise, it certainly gain in this age of the shortest distance from point "A" to point "B". Those who campaign seemed too short, promised several plot additions, but that's another story...
Originally Posted by Dan Silver
It’s the sense of freedom that you’ll come to love the most. Plenty of story-driven shooters provide the illusion of choice, the promise of multiple paths and the suggestion of persistent morality. But you’re still merely selecting from a limited number of scenarios predetermined by designers. In Dishonored it actually felt like you could do anything. It’s an intelligent and forward thinking take on first-person gaming. In short, a masterpiece.