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Member
(12-12-2012, 09:55 AM)
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#151
I'm pretty sure that SK would've taken the series into a rather mature direction ;) |
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ERMYGERD!
(12-12-2012, 10:55 AM)
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#153
Great article, had a lot of fun reading it. It seems the only thing SK needed in order to survive and maybe even thrive in the games-industry, is someone to slow down Dyack. He had some great ideas and concepts, just not the talent and resources to pull it all off.
Dyack and Molyneux are quite similar IMHO, except Molyneux overpromises and delivers what's possible. It seems Dyack pushed for what he wanted, even though it was not possible to achieve. |
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Became a moderator just to tag himself.
(12-12-2012, 11:11 AM)
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#154
Dyack should have been one of the designers, not the guy running the show. |
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Member
(12-12-2012, 11:18 AM)
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#155
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Will Suck Cock While GDGF Watches
(12-12-2012, 12:04 PM)
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#158
On one hand I was really hoping for a new Eternal Darkness, and figured based on the leaks/gossip it did indeed exist. I would have liked to see a return to that universe, exploring the game mechanisms further.
On the other hand whatever of Eternal Darkness 2 existed was probably fair awful as Silicon Knights couldn't get their shit together. |
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Member
(12-12-2012, 12:17 PM)
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#160
Good night sweet prince, may rats eat your eyes in hell.
;_;7 http://www.youtube.com/watch?v=G_80PQ543rM Nintendo own the IP. Eternal Darkness made by Retro Studio?
Last edited by Rubius; 12-12-2012 at 12:20 PM.
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Member
(12-12-2012, 12:19 PM)
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#161
WOW, I LOVED this article. Great job, Mama!
If it hadn't been for Dyack's massive ego with Too Human, SK would still be as priviledged as most of the third parties associated with Nintendo, like Retro Studios. Come to think of it, the only third parties that eventually failed are the ones who purposefully ended their association with Nintendo, like this and Rare :/ PS: Is it weird that I'm now tempted to try Too Human, just to see what the fuss was all about? :P |
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Member
(12-12-2012, 12:21 PM)
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#162
Really nice piece. You've got a mention on Spon.g:
http://spon.g.com/article/28604/Sili...nal-Darkness-2
Quote:
Anyways, reading through all that, it's a sad, sorry story. Where I can only feel the blame be aimed solely at Dyack's feet. Whether it was ambition or arrogance, I don't know. But the beginning of the end of the company seemed purely down to Dyacks complete compulsion towards Too Human. He put too much faith on the "series" and just wouldn't let it go no matter how many times it was cancelled and brought back to life. And when he finally released it and the world hated it... then he seemed like a volcano just ready to erupt and he did. Seemed like a horrid and miserable place to work overall. |
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Member
(12-12-2012, 12:57 PM)
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#168
Good stuff Mama. It's really interesting.
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(12-12-2012, 01:31 PM)
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#175
I had no idea Too Human was that old. It seems that DD considered Too Human his lovechild and refused to abandon it no matter what. I wonder how events would have unfolded had they abandoned that game long ago.
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Member
(12-12-2012, 01:48 PM)
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#180
Good work Mama Robotnik - it's great that you do this.
I hope you're not bummed that the exceptionally interesting and comprehensive Metroid Prime thread only got 2 pages of discussion. Maybe that's your problem - you cover everything, leaving little left to be discussed! |
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Member
(12-12-2012, 01:50 PM)
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#181
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Member
(12-12-2012, 02:00 PM)
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#183
Just read the whole piece. Amazing work! What a sad and interesting story about a developer that definitely shouldn't have turned away Nintendo's apparently much needed guiding hand. Too bad if their demise means that we will never see a sequel to one of the greatest horror games ever made. I am holding out hope that Nintendo will (or better yet, already has) hand over the Eternal Darkness license to Retro.
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Just visiting Planet Fuck
(12-12-2012, 02:39 PM)
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#188
My Top Ten Fantasy Mama Robotnik Research Threads
--------------------------------------------------------------- HARDWARE - Internal Team Structural Changes at Nintendo since 2005 and Effect on Quality of Output - The Decision-Making Process Leading Up To The Playstation Vita - Microsoft's Repeated Failures to Adapt in Japan GAMES - Lost Odyssey - Devil May Cry 2 - Grabbed by the Ghoulies - Malice STUDIO PROFILES - Harmonix - Team Siren - Seeds Inc. |
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Member
(12-12-2012, 03:03 PM)
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#190
I think the whole "why is MGS1 the definitive version of the game in Kojima's eyes" is a two-fold answer. -One, it's the version that Kojima personally worked on, so it makes sense that he'd stick to that out of personal pride. -Two, I think it's fairly obvious that Nintendo offered some serious monetary compensation for TTS, in addition to handing KojiPro a developer for the project in the first place, so there's gotta be some kind of exclusivity that prevents TTS from being ported to non-Nintendo systems. |
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Member
(12-12-2012, 03:37 PM)
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#192
Great thread, mama robotnik! |
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Member
(12-12-2012, 03:44 PM)
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#193
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Member
(12-12-2012, 03:50 PM)
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#194
Absolutely amazing thread, as per usual.
Factor 5 and Silicon Knights both appear to have followed similar trajectories after separating from Nintendo. Both studios jumped ship after learning of the Wii, acquired exclusive contracts for multiple games with one of the HD console manufacturers, released one game of dubious quality and poor sales, floundered and died. And both attempted a last-ditch effort of getting a game published by Nintendo prior to their eventual collapse. To be fair, quite a few mid-tier developers unaffiliated with Nintendo suffered similar fates during the course of this generation. Left Field Productions continues on though, making budget extreme sports titles. I wonder how many of the developers that created the N64 sports titles (NBA Courtside, Excitebike 64) still remain at the studio. While I would love to see this as well, researching such a topic might be difficult without being able to read Japanese.
Last edited by edible_candle; 12-12-2012 at 03:55 PM.
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Member
(12-12-2012, 04:05 PM)
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#195
Great thread.
I found myself most interested in the early stuff rather than the later....Blood Omen especially. I always hear about how great of a game that was. I think its great that it survived and saw release despite all the behind the scenes stuff. I remember the pre-TTS hype on the IGN forums. It was really great when Dyack came on there and answered our questions and I remember thinking about how nice it was that a dev would do that. As a big MGS fan, I was so used to Kojimas approach where you literally get no info except what the trailers feed you. After playing the game, I remember going back and reading his QA thread and just feeling like some of his answers were so...fake. Like he wasnt flat out lying but his truths were embellished so that everything sounded better than it actually was. I guess that was my first taste on how he really was. If anyone cares, heres the link to his QA thread on the IGN forums http://www.ign.com/boards/threads/of...read.51896709/ |
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Member
(12-12-2012, 04:50 PM)
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#199
Looks like an amazing thread, I'll have to read it all when I find the time. Great job. |