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Junior Member
(12-12-2012, 07:36 PM)
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#301
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Sales-Age Genius
(12-12-2012, 07:49 PM)
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#303
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Member
(12-12-2012, 07:51 PM)
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#304
And the fact that they refuse to drop price of device or card simply means they don't see a need for such a knee jerk reaction. It would make more sense if they were losing money to have that kind of reaction. The fact that they don't seems to indicate that they are ok with playing the waiting game. |
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Sales-Age Genius
(12-12-2012, 08:02 PM)
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#305
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Samus made me a Widower :(
(12-12-2012, 08:07 PM)
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#306
Originally Posted by Sony Q1 FY2012 earnings release:
Quote:
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Member
(12-12-2012, 08:20 PM)
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#308
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Nintendo's Takao
(12-12-2012, 09:24 PM)
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#310
Not officially announced yet, but the same retail source also leaked stuff like Game Party Champions, 007 Legends, Warriors Orochi 3 and F1 Race Stars well before they were official. PES2013 was listed for Feb, Deca Sports (4?) for March iirc. |
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Sales-Age Genius
(12-12-2012, 09:25 PM)
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#311
New releases {2012.12.20}
[3DS] Magician's Quest: Magical Town <ETC> (Konami) („4.980) [3DS] Boku wa Koukuu Kanseikan: Airport Hero 3D - Narita with Ana <SLG> (Sonic Powered) („6.090) [3DS] Play with Cute Puppy : Stylish! Umi-Hen <SLG> (MTO) („5.040) [3DS] Nakayoshi Quiz no Oshigo to Theme Park 2 <TBL> (Culture Brain) („5.040) [3DS] Acrylic Palette: Irodori Cafe - Cheers <ETC> (Klon) („5.040) [PSV] Call of Duty: Black Ops - Declassified <ACT> (Square Enix) („6.090) [PSV] AKB1/149: Love Election # <ADV> (Bandai Namco Games) („7.329) [PSV] AKB1/149: Love Election [First Press Limited Edition Ultra Luxurious Box] <ADV> (Bandai Namco Games) („14.679) [PSV] Suugaku Rikiou: Shokyuu Naka-1-Level <EDU> (Media-5) („4.800) [PSV] Suugaku Rikiou: Shokyuu Naka-2-Level <EDU> (Media-5) („4.800) [PSV] Suugaku Rikiou: Shokyuu Naka-3-Level <EDU> (Media-5) („4.800) [PSP] One Piece: Romance Dawn - Bouken no Yoake # <RPG> (Bandai Namco Games) („5.980) [PSP] One Piece: Romance Dawn - Bouken no Yoake [Straw Edition] <RPG> (Bandai Namco Games) („19.780) [PSP] AKB1/149: Love Election # <ADV> (Bandai Namco Games) („7.329) [PSP] AKB1/149: Love Election [First Press Limited Edition Ultra Luxurious Box] <ADV> (Bandai Namco Games) („14.679) [PSP] Tokyo Yamanote Boys Portable: Honey Milk Disc # <ADV> (5pb.) („5.040) [PSP] Tokyo Yamanote Boys Portable: Honey Milk Disc [Limited Edition] <ADV> (5pb.) („8.190) [PSP] Yaneura no Kanojo # <ADV> (Piacci) („6.279) [PSP] Yaneura no Kanojo [Limited Edition] <ADV> (Piacci) („8.379) [PSP] Solomon's Ring: Hi no Shou # <ADV> (Plan Peace) („3.129) [PSP] Solomon's Ring: Hi no Shou [Limited Edition] <ADV> (Plan Peace) („6.090) [PSP] Daiya no Kuni no Alice: Wonderful Wonder World # <ADV> (QuinRose) („6.300) [PSP] Daiya no Kuni no Alice: Wonderful Wonder World [Deluxe Edition] <ADV> (QuinRose) („8.925) [PSP] Black Wolves Saga: Last Hope # <ADV> (Idea Factory) („6.090) [PSP] Black Wolves Saga: Last Hope [Limited Edition] <ADV> (Idea Factory) („8.190) [PSP] Glass Heart Princess # <ADV> (Idea Factory) („6.090) [PSP] Glass Heart Princess [Limited Edition] <ADV> (Idea Factory) („8.190) [PSP] Suiheisenma de Nani Mile? Original Flight <ADV> (Alchemist) („7.140) [WIU] Call of Duty: Black Ops II - Dubbed Edition <ACT> (Square Enix) („7.980) [WIU] ESPN Sports Connection <SPT> (Ubisoft) („4.800) [WIU] Simple Series for Wii U Vol.1: The Family Party <ETC> (D3 Publisher) („2.940) [WII] Inazuma Eleven Go Strikers 2013 <SPT> (Level 5) („4.980) [PS3] Fist of the North Star: Ken's Rage 2 # <ACT> (Koei Tecmo) („8.190) [PS3] Fist of the North Star: Ken's Rage 2 [Treasure Box] <ACT> (Koei Tecmo) („13.440) [PS3] Fist of the North Star: Ken's Rage 2 [PlayStation 3 Fist of the North Star: Ken's Rage 2 Legend Edition] <ACT> (Koei Tecmo) („33.170) [PS3] Call of Duty: Black Ops II - Dubbed Edition <ACT> (Square Enix) („7.980) [PS3] White Album 2: Shiawase no Mukougawa # <ADV> (Aqua Plus) („7.140) [PS3] White Album 2: Shiawase no Mukougawa [Premium Edition] <ADV> (Aqua Plus) („9.240) [PS3] Sengoku Hime 3: Tenka o Kirisaku Hikari to Kage # <SLG> (SystemSoft Alpha) („7.140) [PS3] Sengoku Hime 3: Tenka o Kirisaku Hikari to Kage [Limited Edition] <SLG> (SystemSoft Alpha) („9.240) [PS3] Catherine (Best Selection) <ADV> (Atlus) („2.940) [360] Fist of the North Star: Ken's Rage 2 # <ACT> (Koei Tecmo) („8.190) [360] Fist of the North Star: Ken's Rage 2 [Treasure Box] <ACT> (Koei Tecmo) („13.440) [360] Call of Duty: Black Ops II - Dubbed Edition <ACT> (Square Enix) („7.980) |
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Member
(12-12-2012, 09:27 PM)
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#312
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(12-12-2012, 09:30 PM)
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#313
The PSP and PSV versions of AKB cost the same?
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JJ's Glory Hole!
(12-12-2012, 09:39 PM)
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#316
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XP-39C²
(12-12-2012, 11:14 PM)
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#320
Personally, i dont see those two games alone doing much for the general 3rd party support for WiiU and Vita respectively, that was my main point earlier. Those games would be big gets on their own if they lead to more 3rd party support, in my opinion. Ah ok, i see.
Last edited by test_account; 12-12-2012 at 11:46 PM.
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Member
(12-12-2012, 11:27 PM)
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#321
Quote:
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XP-39C²
(12-12-2012, 11:43 PM)
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#322
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Member
(12-12-2012, 11:48 PM)
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#323
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XP-39C²
(12-12-2012, 11:56 PM)
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#324
Honestly i have no idea how much it cost to make this game, or for game developement in general in Japan for that matter. I know that Gravity Rush is well made game and not something that was made relatively quickly. But i will not be very surprised if this game at least broke even with the worldwide sales. Just a guess, but it wouldnt be a big surprise to me.
Last edited by test_account; 12-13-2012 at 12:05 AM.
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Member
(12-13-2012, 12:43 AM)
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#326
And the issue would never be a rise in sales of the hardware specifically. A rise in sales of the hardware would never balance the loss taken. The gamble is related to getting more people purchasing the software. The tactic they have chosen seems to try and make the Vita a more valuable proposition (PSN+) without bending on the price. That gives them more flexibility down the line if the situations turns worse for them.
Quote:
The numbers I have seen are simply low. That is from MC and estimations based off of sales in other regions. With lower ratios (even using MC as an example alone) they may not be taking a large hit on the hardware seeing their reaction. The team was Project Siren, so the development time reflects the size of the team more than the cost it took to make the game. Case in point, the FFXIV 2.0 has taken a bit over a year to create but the fact that it has somewhere around 700 people working on it (300 internal and 400 outsourced) means the cost of that release is probably more costly than most games with an average size team and a few years would bill.
Last edited by staticneuron; 12-13-2012 at 12:51 AM.
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Member
(12-13-2012, 12:43 AM)
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#327
In a way, I don't want Paper Mario to be crazy successful because I'm fairly disappointed in it and I don't want them to continue along the Sticker Star path, but on the other hand, I want Nintendo to keep making Paper Mario games... I suppose I'll be happy if it ends up roughly in line with previous entries. How has the game sold in the west?
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(12-13-2012, 01:07 AM)
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#328
DQVII comes to mind as a recent example.
Last edited by donny2112; 12-13-2012 at 01:39 AM.
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Member
(12-13-2012, 04:20 AM)
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#329
Vita wouldn't be highlighted as either a main cause for losses or profits in that report because the sales of the Vita were so small as to be negligible in comparison to the PS3/PSP/PS2. It would be such a tiny percentage of the gaming pie that it wouldn't have contributed much to either profits or losses regardless of its situation. Where it hurts, and where Sony has been very deliberate in its attempts to obfuscate the data, is that the Vita numbers themselves have had to be revised down multiple times, and will be revised down again in the next couple quarters. Those downward revisions have a big effect on the expected revenue coming into the gaming division - which is where Sony tries to dance around the issue by saying that the Vita helped offset the revenue decline - which is technically true, since without the Vita, the revenues would have been even worse. But they conveniently leave out the fact that the Vita missing forecasts was a big reason that revenue fell as well. It's clear from the public comments about how Vita is performing as expected (despite having to significantly revise down its numbers every single quarter), to the sudden practice of combining Vita/PSP numbers - that Sony is taking measures to try mask the performance of the Vita. They've even started taking to combining PS3/PS2 numbers as well now so that it doesn't look so obvious that they were trying to hide the Vita performance. |
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Member
(12-13-2012, 04:31 AM)
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#330
The point circles back around to if the Vita was causing a loss for the division, they wouldn't omit that fact. So the fact that they didn't indicates that they are at cost or making a profit. Which puts knee jerk reactions out of the window. From the consumer side it looks bad, especially when our only point of comparison is with other products, but their behavior indicates that it isn't that bad for them and they are not pulling out drastic measures. |
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Member
(12-13-2012, 04:40 AM)
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#331
Once Vita profits/losses become a significant contributor to the bottom line, then it will be mentioned as a root cause of the bottom line. |
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Banned
(12-13-2012, 06:09 AM)
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#332
Quote:
I need a foil that corrects my figures - i'd still stand by the revised figure of 480k for the month for WiiU though, though Mario is clearly going to blow a good 80-100k beyond my prediction. Not that i particularly care - right now i'm baffled as to why Nintendo didn't want this thing in peoples hands! The reality of the experience vs. the description of the experience is night and day: I was grinning like a nutter playing Nintendoland. So joyously fun. So i am gobsmacked that Nintendo didn't ram this down peoples throats. |
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Member
(12-13-2012, 06:11 AM)
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#333
By the time the first quarter ended we are talking about over a million Vita's on the market. If there was something that cost them millions, they would mention it. |
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Sales-Age Genius
(12-13-2012, 06:17 AM)
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#334
The path to disaster?
Last edited by Chris1964; 12-13-2012 at 06:41 AM.
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Member
(12-13-2012, 06:31 AM)
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#335
And no - they are not steaming along any sort of path that they planned out long ago. Yoshida originally said that he expected the Vita to be profitable after 3 years. That was when they were expecting far higher unit sales (hardware and software) than what the Vita is selling now. They've already reduced PSP/Vita sales this year from 16M to 12M to 10M, and that will be cut again by the end of the fiscal year. Not only does that severely reduce the sales and revenue guidance, it also drastically slashes the projected software sales over those 1st 3 years of the system, since there are so many fewer units in customers' hands over that period of time. And it makes a price drop hurt that much more - because Sony has either had to slow down manufacturing (increasing the cost per unit), or else they have a shitload of inventory sitting in their own warehouses and/or on retailers' shelves. As soon as they drop the price, they have to write that off as a loss on all of their own inventory - and they have to refund that drop to all of the retailers sitting on inventory, which gets shown as another loss. That's the one thing that I don't understand is how many people keep repeating this nonsense that the Vita is all going according to the master plan. It's mind-boggling. |
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Member
(12-13-2012, 07:12 AM)
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#336
I just want to point out that these are the last dated games for Japan for Wii U until January 31st.
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Member
(12-13-2012, 07:19 AM)
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#338
Still hoping for a post-Christmas Nintendo Direct. We've had one every 2 months for this year to detail the next two months of releases. I'm still (foolishly, maybe) expecting Game & Wario in January, but maybe February.
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Member
(12-13-2012, 07:20 AM)
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#339
And pardon my ignorance but why would reducing the amount manufactured increase the cost for Sony?
Last edited by staticneuron; 12-13-2012 at 07:26 AM.
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Member
(12-13-2012, 07:32 AM)
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#340
Simply put, lower scale of production = lower efficiency of production. |
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Member
(12-13-2012, 07:35 AM)
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#341
usually Nintendo supports its new system with one release a month in the beginning, during Wii they released Excite Trucks in January 2007, so probably the january release will be Game & Wario but i'm really surprised to see no releases for 3DS, i mean, both from Nintendo and TP; February has already some games planned... |
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Member
(12-13-2012, 07:37 AM)
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#342
how exciting |
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Member
(12-13-2012, 07:40 AM)
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#343
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Banned
(12-13-2012, 08:00 AM)
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#346
But if you look at Jan-Feb sales of AC: Wild World in 2006, maybe you find a reason why Nintendo is being conservative with the line-up in the next months :P |
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Member
(12-13-2012, 08:08 AM)
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#347
If there was a Nintendo Direct, it would be probably held next week. Post Christmas is too close to the long new year holiday in Japan that any pre-order can only start in 5 or 6th Jan. That's almost zero time to get the right amount of stock.
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Member
(12-13-2012, 08:11 AM)
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#348
Only PSP really opposed any kind of meaningful resistance against the current Nintendo handheld in the dedicated handheld space. |
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Member
(12-13-2012, 08:14 AM)
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#349
Well they already did change: Lower forecast and and not giving out numbers. Even if Vita is a loss leader they won't tell. Vita is a failure so far and any negative news will only be another nail in the coffin. They know that and that's why they're so so shy with information.
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Member
(12-13-2012, 08:21 AM)
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#350
Are we talking about the same manufacturer which , in a first as much as I remember, is combining sales of they old product line (PSP,PS2) to mask the disappointing sales of their last released system in their financial reports?
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