Originally Posted by metalslimer
People were expecting the game to barely crack 150k very close to release. The game definitely outdid many's expectations. I think people severely overestimate the costs of making some of these titles.
What do you think a budget like this would be? Let's suppose the upper boundary for budget speculation is $8 million (100 people working on it in total, those 100 people worked for two years at an average salary of $40,000).
That's a very liberal estimate of a budget on the high side. It was probably more around ~$5-$6 million.
Bravely Default has sold ~280k copies or so. Let's say Square Enix gets $30 in profit for every copy sold (after distribution and licensing take their cut). That's $8,400,000 in revenue for S-E.
So at the very least, the game has made up its budget and is making a profit for S-E.