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Dusk Golem
A 21st Century Rockefeller
(12-27-2012, 12:58 AM)
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Originally Posted by Nibel

Man, Lachsen really stepped his game up - sprites, technical stuff, everything; he seems to have become way better since Velsarbor which was extraordinary (well, the demo at least :/)

What was that crazy French RPG Maker game called.. Final Fantasy Zero? That was pretty magnificent. In general, many RM games from France looked really good.

Definitely. Councidentially, the game OFF in the OP is French, and it's amazing. Very inspired by the Mother series, but completely its own thing. Very unique and interesting characters, interesting setting with a deep story full of twists, matching turn-based combat with fun dungeons and puzzles, lots of optional story content to explore... It also has a downright amazing soundtrack which is completely original.

I love OFFs regular battle theme: http://youtube.com/watch?v=F7oKGQ4bOIs
Last edited by Dusk Golem; 12-27-2012 at 01:02 AM.
Gala
Member
(12-27-2012, 12:59 AM)
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Originally Posted by Nibel

Man, Lachsen really stepped his game up - sprites, technical stuff, everything; he seems to have become way better since Velsarbor which was extraordinary (well, the demo at least :/)

I meet him like once or twice a year and it's amazing to see on what he is working. He's working on Cross Code for quite some time now as well. I saw it on at least 3 systems now. Beginning with the concept on the RPG-Maker 2000, a concept on DS and this summer in HTML5. And now he is working together with another talented guy of the German maker scene (R.D.).

I bet you will really like the rest of what is done in Velsarbor. I played a longer version of the game and it's really cool how the story progressed beyond the Demo, but Lachsen himself said last week that it's simply way too much for a single person to make a game with such epic proportions (and concept) alone. And since he studied something with programming in University he wants to use his skills. However maybe we will see a Velsarbor remake in the future in another Engine.
Last edited by Gala; 12-27-2012 at 01:02 AM.
legacyzero
Member
(12-27-2012, 01:09 AM)
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Originally Posted by Dusk Golem

Definitely. Councidentially, the game OFF in the OP is French, and it's amazing. Very inspired by the Mother series, but completely its own thing. Very unique and interesting characters, interesting setting with a deep story full of twists, matching turn-based combat with fun dungeons and puzzles, lots of optional story content to explore... It also has a downright amazing soundtrack which is completely original.

I love OFFs regular battle theme: http://youtube.com/watch?v=F7oKGQ4bOIs

Holy crap thats awesome. Certainly has that Earthbound feel to it. I love it!
piratepwnsninja
Member
(12-27-2012, 01:10 AM)
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I actually bought copies of RPG Maker VX Ace for my son and I to make a game together. Should be a fun project. Some people might ask why I'd want to work on a game in my spare time when I work on games as a job, but I really like doing it that much. Plus, my son is really interested in doing it too.
legacyzero
Member
(12-27-2012, 01:14 AM)
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Originally Posted by piratepwnsninja

I actually bought copies of RPG Maker VX Ace for my son and I to make a game together. Should be a fun project. Some people might ask why I'd want to work on a game in my spare time when I work on games as a job, but I really like doing it that much. Plus, my son is really interested in doing it too.

I'm kinda regretting not picking up VX ACE during it's sale. Maybe I'll get lucky and it'll come around again. I remember the good ol days of RMXP. Such a great game maker. But I would NEVER use any of the included assets. I always make my own. Takes me forever though :P
cosmicblizzard
Shounen Iconoclast
(12-27-2012, 01:15 AM)
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Subscribing for later. Had no idea there were so many Yume Nikki spin-offs. Definitely interested in those.

And yes, Corpse Party is amazing. Xseed should put it up on Steam. It deserves a bigger audience.
meltingparappa
Member
(12-27-2012, 01:18 AM)
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Originally Posted by cosmicblizzard

And yes, Corpse Party is amazing. Xseed should put it up on Steam. It deserves a bigger audience.

That is such a good idea if they can more or less stick the translation they already have into the existing Windows version.

(I know it's probably not that easy)
Sir_Crocodile
Member
(12-27-2012, 01:34 AM)
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Originally Posted by Sir_Crocodile

I used to play tons of rpg maker games ten years ago. There were quite a few I liked, but the only one that springs to memory now is Three the Hard Way.

Just actually booted up an old comp that had these on, and "A Blurred Line" was also notable.
Last edited by Sir_Crocodile; 12-27-2012 at 01:57 AM.
Maedhros
Member
(12-27-2012, 01:42 AM)
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Yume Nikki is pretty cool... not really scary, but creepy.

.flow looks like it's really scary... will play to see.
Nibel
Member
(12-27-2012, 01:42 AM)
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Originally Posted by Gala

I meet him like once or twice a year and it's amazing to see on what he is working. He's working on Cross Code for quite some time now as well. I saw it on at least 3 systems now. Beginning with the concept on the RPG-Maker 2000, a concept on DS and this summer in HTML5. And now he is working together with another talented guy of the German maker scene (R.D.).

I bet you will really like the rest of what is done in Velsarbor. I played a longer version of the game and it's really cool how the story progressed beyond the Demo, but Lachsen himself said last week that it's simply way too much for a single person to make a game with such epic proportions (and concept) alone. And since he studied something with programming in University he wants to use his skills. However maybe we will see a Velsarbor remake in the future in another Engine.

That sounds pretty impressive. I remember playing Tara's Adventure (which was one of my favorite games together with Vampire's Dawn and Unterwegs In Düsterburg) and also spending so much time with one of his action battle system script demos for the RPG Maker 2000. It was a simple demo, but the 12 year old Nibel couldn't comprehend why a RM ABS could feel so good; and then Velsarbor which was unbelievable at its time.. Lachsen is such a cool dude, I wish him the best and hope that he will make it big. There were a lot of talented dudes out there, but Lachsen understood very good what makes a game + he's blessed with his programming abilities. Basically the only German to push the RM 2000 to its limits as far as I know.

I would love to see more of him in the future!
Green Mamba
Member
(12-27-2012, 01:51 AM)
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Hero's Realm.

Doesn't have like any unique graphics or music, but it's a very well designed game brimming with content, a send up of old school JRPGs like Dragon Quest III and Final Fantasy V. If you like the yesteryears of RPGs you should give it a shot. Just about the most cohesive and well put together proper RPG that I've seen made in the engine.
Dusk Golem
A 21st Century Rockefeller
(12-27-2012, 02:32 AM)
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Think I should keep Turn-Based RPGs to typical and atypical, or some otherway to identify them?

Also added two less known games to exploration, Palette and Lisa. Suggest you look into them, one is interesting historically and gameplay-wise, the other is just... Interesting.
udivision
(12-27-2012, 02:42 AM)
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Originally Posted by TheSeks

You can make dating sims on RPG Maker? My mind, it has been blown.

Provided you can do the art, a dating sim would be one of the easier things to make, coding wise. I've worked on two Ace Attorney Case Makers/Move Engines for RPG Maker VX and VXAce respectively, and it's not difficult to do.

Because you're allowed to add your own coding (Ruby Language) in addition to the WYSIWYG editor, veteran RPG Maker devs tend expand the functionality the engine even more. It's fun to see the variety of games produced despite the namesake.
Myriadis
Member
(12-27-2012, 03:40 AM)
I just finished Ib, played through it in one sitting, which was about 2.5 hours. I read that there are different endings, 5 actually, and I got the ending where Garry dies and Mary gets in the real world and pretends to be your sister (after all, Ib doesn't remember all the stuff that happened).
Also, anyone tried to switch back to Ib shortly after Garry collects the sixth color orb? You should really try it, it gets kinda strange from there.
Awesome game. Some jump scares, though, but not too much. The latter half barely has some, if any at all.

P.S.: Space Funeral's still missing. You should definitely give it a try.



---

Originally Posted by Gala

I bet you will really like the rest of what is done in Velsarbor. I played a longer version of the game and it's really cool how the story progressed beyond the Demo, but Lachsen himself said last week that it's simply way too much for a single person to make a game with such epic proportions (and concept) alone. And since he studied something with programming in University he wants to use his skills. However maybe we will see a Velsarbor remake in the future in another Engine.

Good to hear that, I will definitely play this. Maybe he even will bring the story to a conclusion and therefore smaller-scaled instead. I don't think that the second continent south of the world map is needed, unless it is already used in the second demo.
Last edited by Myriadis; 12-27-2012 at 03:46 AM.
wonzo
Ascending the eternal
spiritual elevator
(12-27-2012, 04:00 AM)
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Played Clock of Atonement and it kinda sucked but I'll definitely check out Id and The Witch's House.
Maedhros
Member
(12-27-2012, 06:12 AM)
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I was playing .flow just now... my mind is full of fuck. D:

God... that alleway hospital. Ugh.
ZealousD
Member
(12-27-2012, 06:15 AM)
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Super Columbine Massacre RPG
Jintor
Lit himself on fire to get
a mod to tag him
(12-27-2012, 06:16 AM)
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Originally Posted by udivision

Provided you can do the art, a dating sim would be one of the easier things to make, coding wise. I've worked on two Ace Attorney Case Makers/Move Engines for RPG Maker VX and VXAce respectively, and it's not difficult to do.

Because you're allowed to add your own coding (Ruby Language) in addition to the WYSIWYG editor, veteran RPG Maker devs tend expand the functionality the engine even more. It's fun to see the variety of games produced despite the namesake.

Yeah, I'm wondering how feasible it is to make a social linking game. Might look at Comedy Club and see how they do it.
InfiniteNine
Member
(12-27-2012, 06:19 AM)
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Originally Posted by meltingparappa

That is such a good idea if they can more or less stick the translation they already have into the existing Windows version.

(I know it's probably not that easy)

Well the PSP version has more characters and things switched around a bit since it's the Blood Covered edition.
Dusk Golem
A 21st Century Rockefeller
(12-27-2012, 06:31 AM)
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Originally Posted by Maedhros

I was playing .flow just now... my mind is full of fuck. D:

God... that alleway hospital. Ugh.

Trust me, a whole lot more of that coming. Especially once you start finding the secrets.

Originally Posted by Jintor

Yeah, I'm wondering how feasible it is to make a social linking game. Might look at Comedy Club and see how they do it.

With planning and some clever hooking and connecting, it would be more than possible. Just would have to figure out how to keep it organized as the developer and to execute it. Also, writing.

Originally Posted by InfiniteNine

Well the PSP version has more characters and things switched around a bit since it's the Blood Covered edition.

Definitely, but I would buy the Corpse Party games in an instant if they went on Steam.
demidar
Member
(12-27-2012, 06:40 AM)
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Originally Posted by Dusk Golem

Definitely, but I would buy the Corpse Party games in an instant if they went on Steam.

I'd imagine a lot of people would since the PSP playerbase in the West ain't something to toot about. Add in a Steam sale and Xseed could make a tidy profit.
meltingparappa
Member
(12-27-2012, 06:42 AM)
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Originally Posted by demidar

I'd imagine a lot of people would since the PSP playerbase in the West ain't something to toot about. Add in a Steam sale and Xseed could make a tidy profit.

Someone should reverse engineer the PSP game back to the original RPG maker engine on windows, and hand it to xseed with a gift box.
demidar
Member
(12-27-2012, 06:53 AM)
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Originally Posted by meltingparappa

Someone should reverse engineer the PSP game back to the original RPG maker engine on windows, and hand it to xseed with a gift box.

That sounds like a lot of work. I know they're small, but don't Xseed have their own devs?
InfiniteNine
Member
(12-27-2012, 06:56 AM)
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Originally Posted by demidar

That sounds like a lot of work. I know they're small, but don't Xseed have their own devs?

Well they had someone port over Half Minute Hero to the PC. Since the PSP version no longer uses RPG Maker as a base they'd have to completely port it over or redo it in that.
demidar
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(12-27-2012, 06:59 AM)
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Originally Posted by InfiniteNine

Well they had someone port over Half Minute Hero to the PC. Since the PSP version no longer uses RPG Maker as a base they'd have to completely port it over or redo it in that.

I have a feeling it's not, but is Half Minute Hero in RPG Maker? How did they port to the PC otherwise?
InfiniteNine
Member
(12-27-2012, 07:04 AM)
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Originally Posted by demidar

I have a feeling it's not, but is Half Minute Hero in RPG Maker? How did they port to the PC otherwise?

Nope, and they ported over the 360 version and added stuff back in that was missing from the PSP -> 360 transition. A small team that looks like one person did the porting and they are active in the steam forum for the game fixing bugs.
Last edited by InfiniteNine; 12-27-2012 at 07:07 AM.
demidar
Member
(12-27-2012, 07:08 AM)
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Originally Posted by InfiniteNine

Nope, and they ported over the 360 version and added stuff back in that was missing from the PSP -> 360 transition. A small team that looks like one person did the porting and they are active in the steam forum for the game fixing bugs.

Ah, a 360 version would be considerably easier to port. Poor guy, doing all this himself.
Dusk Golem
A 21st Century Rockefeller
(12-27-2012, 08:16 AM)
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Porting is an interesting topic, not quite sure about it myself but I would imagine it might take some heavy recoding.

Added entries for Palette, Lisa, Hidden in Shadows 1 & 2, and the Longing Ribbon.

Originally Posted by Dusk Golem



-Palette- Forget me not

Trailer: http://www.youtube.com/watch?v=3CiQPeW06u0
Palette was originally released in Japan in the mid-90s, and won an award at the Fourth ASCII Entertainment Software Contest, granting the creator 10 million yen. With that money, he went on to remake his game and release it on the PS1 in Japan in 2001. This game is very unknown at this time, but of very high quality. The reason in big part is as the game is rather text-heavy, and has never been translated (officially or by fans) for any language outside of Japanese.

The game stars a girl, referred to as B.D., whom apparently turned amnesiac by an accident, restore her memory as a well-known psychiatrist, Dr. Shian. Players essentially control B.D. in the scenery of her memory, which constitutes a maze with rooms and passages. In exploration, there are two modes of gameplay; in one mode, maps are colored in black and white often sprinkled with bright red, that denotes for example blood, with a noise continuously ringing, in which players can go between maps. With B.D. moving to another map, the gauge shown on the right side of the screen decreases one by one, it occurs also when B.D. touches barriers that are placed occasionally in maps. When the said gauge reached the bottom line, B.D. claims headache, and players would be sent back to the map of Shian's office. Shian would call her again to continue the game.

You can download the original free version of the game and its update patches here.

As you can't really play the game without knowing Japanese (and there is very little about the game online currently), you can watch a Japanese Let's Play of the original version here, and the PS1 remake here.



Originally Posted by Dusk Golem



Lisa

Lisa Gameplay: http://www.youtube.com/watch?v=UKMBysD8cWg
Lisa is a surrealistic game about abuse & love. A very recent game, the game features a girl named Lisa who is collapsing over her own stress and fears, entering a surreal world of her own figmentation to escape reality. Not very long, but definitely an interesting experience. Again for fans of exploration, but also strange symbolism and surrealism. Or just someone who wants to be weirded out.

You can check out the game here.



Originally Posted by Dusk Golem



Hidden in the Shadows 1 & 2

Hidden in the Shadows II Trailer: http://www.youtube.com/watch?v=riNEYrJfHGw
Heavily inspired by Ao Oni, Hidden in the Shadows is a game brimming with darkness where you, after a friend who disappeared suddenly, explore a strange castle... But you're not alone. With puzzles and survival tactics, you must find your escape from the castle!

These games are quite scary, though not bug free. Still, I believe it is worth experiencing as they do a great job with atmosphere and the monster is actually quite terrifying. The sequel improves over the original in a lot of ways, as well.

You can check out Hidden in the Shadows 1 here, and Hidden in the Shadows 2 here.

Originally Posted by Dusk Golem



The Longing Ribbon

Longing Ribbon Gameplay: http://www.youtube.com/watch?v=l7qCIrBsdQo
A turn-based RPG with strong horror/mystery themes that won the award for best atmosphere on RPG Maker's website in 2005. You and two friends find yourselves lost in the woods one day and decide to seek refuge in a nearby mansion. Certainly nothing could go wrong; people do that sort of thing all the time, don't they? But what you are about to discover is that this is no ordinary mansion, and its inhabitants are no ordinary people... Welcome to The Longing Ribbon.

The game has a fantastic atmosphere and pacing, really capturing the feel of a mystery horror film. While I personally feel the battles are a bit detracting from the overall experience (there are no battles until a couple hours in, and they are much more consistent in the later parts of the game), it really is an engaging and sometimes chilling experience with some interesting hooks to keep you interested.

You can check out The Longing Ribbon here.

Syril
Member
(12-27-2012, 04:29 PM)
I've got one for the Typical Turn-Based RPG:

The Tiamat Sacrament


I honestly think that if this game had its own graphics, it would have fit right in during the 16-bit era. As it is, it does a pretty good job using sprites that don't clash with each other and working within their limited animation.

The hero, Az'uar, is a hatchling dragon, which already makes him one of the more original RPG heroes out there, and his character is actually quite interesting and well-written. The plot itself is about as cliched as you can get, complete with an evil empire, a technological fortress, and a masked second-in-command who clearly has a connection to one of the party members. To the game's credit, it handles these pretty well, playing them earnestly without going up its own ass with melodrama and philosophizing like some professionally-made RPGs do.

The party members are all wonderfully differentiated from each other, possessing different mechanics for fighting and learning new abilities. Az'uar can use elemental runes in various combinations to charge different breath attacks and inherits new powers from the other dragons by wearing their soul gem in battle (pretty much like magicite in Final Fantasy 6). Xandra, the second member, learns new skills by observing enemies using them (Notably, this seems to include every skill that any enemy uses that's not a dragon power.) and can seal weakened enemies into runes for Az'uar to use. Kelburn, the final member, gains different techniques depending on the swords he's wielding and can channel the runes as Az'uar uses them to perform elemental sword attacks that focus on a single enemy as opposed to Az'uar's multitargeted breath attacks. The end result is that each character feels unique, and everyone depends on each other to fight to their fullest potential.

It's also worth mentioning that animations in battle are extremely quick, and fights almost never come down to mashing attack because the right skills always get the job done faster and more efficiently (MP can be recovered by defending, too).

Aside from that, sidequests and hidden areas almost always yield rewards that are actually useful, and the puzzles in the dungeons are surprisingly logical and enjoyable to figure out. There are even tactical army battles; they're a bit clunky since they're controlled through dialogue windows, but it's an admirable effort.

The only real knock I have against this is the same problem a lot of other RPGs have, where the game gets easier as it goes on, in this case due to the party constantly getting new skills to cover different situations. It's not a huge flaw, since the battles have still been fun even with that.
voodoopanda
Member
(12-27-2012, 05:16 PM)
Which version of RPG Maker is the most popular for making games? I remember reading somewhere some people not liking the newer versions as much maybe? And are any of the older ones free?
udivision
(12-27-2012, 05:47 PM)
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Originally Posted by voodoopanda

Which version of RPG Maker is the most popular for making games? I remember reading somewhere some people not liking the newer versions as much maybe? And are any of the older ones free?

You can't legally get 2000/2003 in english.
No RPG Maker is free.
VX Vanilla is completely worthless at this point, with VX Ace on the market. Some people prefer XP's mapping to VX/Ace's, but VX/Ace is overall more user friendly.
Suairyu
Banned
(12-27-2012, 05:51 PM)
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Originally Posted by voodoopanda

Which version of RPG Maker is the most popular for making games? I remember reading somewhere some people not liking the newer versions as much maybe? And are any of the older ones free?

The commercial games are being released in RPG Maker XP right now, but that's simply because development would have started on those games a while ago.

VX is rubbish and no-one sane upgraded.

VX ACE is probably better than XP, but its mapping is a touch more limited and now everyone parallax maps to get around it, which is the biggest waste of megabytes ever known to man.

Download the free (lite) version of VX ACE and have a play with that.

Originally Posted by udivision

No RPG Maker is free.

RPG Maker VX ACE Lite just launched.
Last edited by Suairyu; 12-27-2012 at 05:53 PM.
SirUltimos
Junior Member
(12-27-2012, 05:53 PM)
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There's an old RPG Maker game called A Blurred Line. It's very much a traditional JRPG, but it's also incredibly good. Look it up.
udivision
(12-27-2012, 05:55 PM)
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Originally Posted by Suairyu


RPG Maker VX ACE Lite just launched.

Oh yea, that. What are it's restrictions? I'm assuming it's not as hampered as the typical RPG Maker Trial version?
Suairyu
Banned
(12-27-2012, 05:56 PM)
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Originally Posted by udivision

Oh yea, that. What are it's restrictions? I'm assuming it's not as hampered as the typical RPG Maker Trial version?

I haven't downloaded it myself to try out. It looks pretty full-featured. You can't make commercial games with it, obviously, but that's about the only difference I could gather from the press materials.
udivision
(12-27-2012, 06:01 PM)
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Originally Posted by Suairyu

I haven't downloaded it myself to try out. It looks pretty full-featured. You can't make commercial games with it, obviously, but that's about the only difference I could gather from the press materials.

Oh, nice. I guess that's the best way to get your feet wet then.
voodoopanda
Member
(12-27-2012, 06:20 PM)
Thanks for the answers, I'll check out Lite. I actually remember getting and messing around with the PlayStation 1 RPG Maker back in 2000 or so. Spent a while making a game then somehow the save data got corrupted or the memory card died and I never tried again haha. The little RPG that came with it I remember being fun, though.
Suairyu
Banned
(12-27-2012, 07:06 PM)
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Originally Posted by voodoopanda

Thanks for the answers, I'll check out Lite. I actually remember getting and messing around with the PlayStation 1 RPG Maker back in 2000 or so. Spent a while making a game then somehow the save data got corrupted or the memory card died and I never tried again haha. The little RPG that came with it I remember being fun, though.

Those were almost entirely different games, really.
demidar
Member
(12-27-2012, 09:06 PM)
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You can buy RPG Maker off Steam, but I don't know which version it is. It's under the software tab.
Suairyu
Banned
(12-27-2012, 10:11 PM)
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Originally Posted by demidar

You can buy RPG Maker off Steam, but I don't know which version it is. It's under the software tab.

It's VX ACE.
Dusk Golem
A 21st Century Rockefeller
(12-28-2012, 02:41 AM)
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Part of what inspired this topic was RPG Maker going on Steam, getting it a bit more attention again.

Think the LITE version of RM also restricts map size and special object types, and some coding and importating things.

Think it might be amusing to make something in it too. Likely easy and fast enough to develop as a past time.
meltingparappa
Member
(12-28-2012, 02:47 AM)
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I want to reverse-engineer Persona 4 into rpgmaker and add a feMC. But oh god, so much game to convert.

I like that it's ENTIRELY POSSIBLE if I put my mind to it, though.
Dusk Golem
A 21st Century Rockefeller
(12-28-2012, 03:04 AM)
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Originally Posted by meltingparappa

I want to reverse-engineer Persona 4 into rpgmaker and add a feMC. But oh god, so much game to convert.

I like that it's ENTIRELY POSSIBLE if I put my mind to it, though.

With some talent and time, you could possibly though I would imagine it much easier and more fun to just make a Persona-esque game with a female MC.
udivision
(12-28-2012, 03:21 AM)
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Originally Posted by meltingparappa

I want to reverse-engineer Persona 4 into rpgmaker and add a feMC. But oh god, so much game to convert.

I like that it's ENTIRELY POSSIBLE if I put my mind to it, though.

This my favorite thing about RPG Maker, and one of my favorite ways to learn.

Some crazy guy (Vanit) is trying to remake Final Fantasy 7 in 2D:
His Progress + Playable Demo + Videos
Intro Video



And it looks pretty darn nice.

I don't have anything as cool as that to in terms of "porting" real games to RPG Maker, but I've manged to recreate Dragon Quest Monsters I/II's breeding system (1,300+ lines of code dedicated to just to the combinations) and the beginnings of a The World Ends with You battle system.

Adding your own twist is another fun aspect as well.
Last edited by udivision; 12-28-2012 at 03:24 AM.
meltingparappa
Member
(12-28-2012, 04:03 AM)
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Originally Posted by udivision

This my favorite thing about RPG Maker, and one of my favorite ways to learn.

And it looks pretty darn nice.

I don't have anything as cool as that to in terms of "porting" real games to RPG Maker, but I've manged to recreate Dragon Quest Monsters I/II's breeding system (1,300+ lines of code dedicated to just to the combinations) and the beginnings of a The World Ends with You battle system.

Adding your own twist is another fun aspect as well.

That is so incredibly impressive, especially with the integration of the music and menus. If the sprite work had higher production value you could fool me into thinking it was a port for early mobile phones.

And then, the idea of programming anything close to the World Ends With You battle system sounds really ambitious and awesome.

This thread is inspiring me to want to tinker around with the system, but I'm afraid of it spiraling into a Synecdoche sized project, particularly if I attempt during a long break when I should be doing any number of things with that large chunk of time.
Vitacat
Member
(12-28-2012, 04:24 AM)
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Possibly stupid question...

Is there an app for Android to play RPG Maker games?
udivision
(12-28-2012, 04:34 AM)
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Originally Posted by Vitacat

Possibly stupid question...

Is there an app for Android to play RPG Maker games?

I wish... but alas, no.
Phonomezer
Banned
(12-28-2012, 04:43 AM)
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I was going to make this thread a few days ago but was too busy. Hah! Nice work, OP.

Have been tinkering around with RPG Maker VX Ace myself for an hour here and there over the past 2 weeks. Haven't used it in years, but it remains largely the same as it ever was.

Downloaded Donald Fuck a few days ago...



...lol
legacyzero
Member
(12-28-2012, 04:50 AM)
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Originally Posted by udivision

This my favorite thing about RPG Maker, and one of my favorite ways to learn.

Some crazy guy (Vanit) is trying to remake Final Fantasy 7 in 2D:
His Progress + Playable Demo + Videos
Intro Video



And it looks pretty darn nice.

I don't have anything as cool as that to in terms of "porting" real games to RPG Maker, but I've manged to recreate Dragon Quest Monsters I/II's breeding system (1,300+ lines of code dedicated to just to the combinations) and the beginnings of a The World Ends with You battle system.

Adding your own twist is another fun aspect as well.

OH DAMN. That's awesome!
cosmicblizzard
Shounen Iconoclast
(12-28-2012, 05:18 AM)
cosmicblizzard's Avatar
Bah, forgot how much of a pain in the ass it is to get some of these working. .flow is just refusing to play for me.

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