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Member
(12-28-2012, 01:07 PM)
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#101
There is actually a member here on gaf (can't remember his name) who used to work at Bigbig Studios before it closed down, and he claimed that Team Ico has luxuries comparative to the Mario and Zelda teams at Nintendo.
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Member
(12-28-2012, 01:09 PM)
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#102
US: SCE Santa Monica Naughty Dog Sucker Punch SCE San Diego SCE Bend EU: SCE London Guerrilla Games Guerilla Cambridge Evolution Studios Media Molecule Novarama JP: SCE Japan Studio Polyphony Digital (I'm kind of surprised that they don't have a Canadian studio given the tax grants here) There's a reason why many Japanese third parties doesn't consider SCE to be a Japanese publisher anymore. |
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Banned
(12-28-2012, 01:10 PM)
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#103
where's the jet moto type of game? samething vastly different. |
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Banned
(12-28-2012, 01:10 PM)
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#104
That's completely stupid of Sony then. They really need to cut that entire studio loose. All they do is produce bombs and they take twice as long as everyone else to do it.
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Member
(12-28-2012, 01:11 PM)
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#105
Also, I always thought Novarama were independent? They just have some exclusive deal with Sony right?
Last edited by Dusky; 12-28-2012 at 01:15 PM.
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Member
(12-28-2012, 01:11 PM)
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#106
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Member
(12-28-2012, 01:11 PM)
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#107
But outsourcing is still unlikely. There's a big difference between discussing techniques with other studios, like how ND worked out the V-Sync issue with Uncharted by talking with Guerrilla and Insomniac, and letting different studios actually build the content for their games. At the end of they day, GT is still far and away Sony's most popular franchise. It's also far and away the most popular sim racer on the market. So, obviously Kaz has a pretty good idea of what most of those consumers want. |
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Member
(12-28-2012, 01:13 PM)
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#108
Just wait after ss turn out to be a success, either comcept ot marvrlous will walk away from sony and make dark sacrifice for 3ds
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Member
(12-28-2012, 01:15 PM)
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#109
- Naughty Dog - Uncharted 4 (PS4)
- Guerilla Games - Killzone 4 (PS3) / Aftermath (PS4) - Polyphony Digital - Gran Turismo 5 (PS4) - Sucker Punch - inFamous 3 (PS3) - Media Molecule - LittleBigUniverse (PS4) - Santa Monica - Limitless (PS4) - Team Ico - The Last Guardian (PS4) |
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Member
(12-28-2012, 01:15 PM)
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#110
I really don't like the way sony managed some of its studios. Zipper is the most infamous case. http://therealsocom.com/2012/06/27/e...realsocom-com/ I didn't really get the chance to try out socom, but MAG was okay in my books. Liverpools closure was a questionable one, don't know why they did that. And I am pointing fingers at SCEA for starhawk and Twisted Metal (2012) for their performance in sales. The layoffs and switch to iOS development for both Eat,Sleep, Play and Lightbox interactive is oddly suspicious of something that sony did too. I have no sources, but its obvious what happened. I'm just worried nothing happens to evolution studios after liverpool's closure. I love Shadow of the Colossus but Team Ico does not need nowhere near 6 years to develop a game. Even Gran Turismo 5 came out and delivered. They shouldn't recieve special treatment. |
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Member
(12-28-2012, 01:16 PM)
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#111
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Member
(12-28-2012, 01:18 PM)
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#112
This time though they have more severe competition from Nintendo entering the HD console market and there's no Monster Hunter to save the Vita (or any other big 3rd party developers). So i agree that it will be really tough for them this time in Japan if they don't make more acquisitions of Japanese studios.Even if they were to cancel Vita's production i don't think SCEJ as it currently stands is enough to compete with Nintendo. |
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Member
(12-28-2012, 01:21 PM)
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#115
That might not actually be the case anymore. That leaked image had a PS3 and 360 logo on it. If it were timed exclusive then it should only have a 360 logo. It's certainly possible that the contract has changed since 2010.
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Member
(12-28-2012, 01:21 PM)
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#116
MM have stepped away from LittleBigPlanet, so you can rule LittleBigUniverse out. |
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Member
(12-28-2012, 01:24 PM)
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#117
PD on the other hand (and other big Sony studios) have hundreds of people working for them. |
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Member
(12-28-2012, 01:25 PM)
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#118
As for Novarama, the way they speak about their relationship is hard to decipher. They likely do only have an agreement with Sony though. Haha, I honestly can say this thought has crossed my mind before. |
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Member
(12-28-2012, 01:25 PM)
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#119
http://www.eurogamer.es/articles/201...-party-de-sony (Source in Spanish) Right now they are an independent company but have an unlimited exclusivity deal with Sony until they decide to break it. But for everything they are treated internally as a 1st party studio and share all kind of stuff with the other SCE studios. BTW here they mention to be working on Vita and 'other Sony platforms' (they help with their AR technology the other Sony teams who do AR stuff at least in both Vita and PS3).
Last edited by yurinka; 12-28-2012 at 01:31 PM.
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Member
(12-28-2012, 01:25 PM)
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#120
Out of all three consoles its Sony I'm more interested in next gen. Weird considering that I hardly used PS3 much.
I think it is because GT5 felt like a game that was waiting for more powerful HW, I am hoping Kaz realises this and is currently working GT6 into PS4, I'm also hing he still has the passion to work in all of those tiny, insane details and hasn't become like Turn10 were they just outsource and continually reuse shifty old, wrong models. |
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Member
(12-28-2012, 01:28 PM)
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#123
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Member
(12-28-2012, 01:32 PM)
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#127
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Member
(12-28-2012, 01:33 PM)
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#128
http://www.siliconera.com/2011/11/26...playstation-3/
Last edited by Dusky; 12-28-2012 at 01:36 PM.
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Member
(12-28-2012, 01:34 PM)
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#129
As far as Kaz knowing what consumers want, I don't think he entirely does. Most people I know who bought the game were bitterly disappointed. I bought the game based on hype and promises, plus it's the PS3's only flagship racing game. Didn't really get what I wanted though. |
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Member
(12-28-2012, 01:34 PM)
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#130
Its a multiplayer game, the sort that Japan likes, so I think it will have longer legs than usual.
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Member
(12-28-2012, 01:35 PM)
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#132
I know that but many other portable (MH wannabes) games had MP and bombed.Like Frontier Gate for example.
Last edited by sublimit; 12-28-2012 at 01:38 PM.
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Member
(12-28-2012, 01:36 PM)
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#133
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Member
(12-28-2012, 01:50 PM)
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#139
The studio that did The Unfinished Swan, while not owned by Sony, has a contract for two more Sony exclusives. Similar to thatgamecompany in the past.
As for Team Ico, they are Sony's vanity studio. The games themselves are not profitable (I think), but they receive tons of critical acclaim, even outside the world of gaming. |
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Member
(12-28-2012, 01:57 PM)
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#140
When SOTC came out a friend of mine who've never played a console game before in his life bought a PS2 and the game and asked me to go to his home and play it for him. He was really impressed with the game's world and its visuals more than any other game he had ever seen.He also bought Ico after that. :) |
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Member
(12-28-2012, 02:03 PM)
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#141
In topic I'm interested in what Sucker Punch are doing. Both InfMous games were great fun and with a bigger budget they could make a really standout game. |
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Member
(12-28-2012, 02:04 PM)
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#142
Japan is extremely though, who could they buy there? Clap Hanz should have been brought in to SCEWWS already, Nippon Ichi and Game Arts might be cheap and worthy purchases for niche games. Platinum or Marvelous (and similar sized developers) might be a worthy purchase depending on price and what they have to offer. From Software? Too expensive just for armored core IP (SCE owns Demon's Souls and Dark Souls IP is co owned with Namco). Atlus? Might be too expensive for just persona and smt games. Level 5? Way too expensive for games in series that are in decline, should have bought them long ago, during the PS2 days. Sega is rumored to be on the selling block and SE has been having financial trouble, after FFXIV v2.0 bombs, they will be worth even less. To get a majority (and controlling) share in either, Sony would have to invest at least the same amount they invested in Olympus or more (JPY50 billion). Given Sony's current financial situations and what they had to do to invest in Olympus and buy Gaikai, I just don't see that happening. The situation in Japan for Sony is critical, but SCEJ is to blame, only recently they started their western IPs, Uncharted 3 outsold Uncharted 2 and Uncharted 1 LTD combined and GOWIII (first GOW game published by SCEJ, before it was published by Capcom) outsold GOW and GOW2 combined. They would need to have an in-house development studio that creates games for the JP market, including big budget games. If Marvelous and Inafune do go on to produce Dark Sacrifices for 3DS, then what? SCEJ can't make it themselves as they have shown with a lack of Demon's Souls 2 without From and Miyazaki. Not sure how they can fix their JP situation, but I wish them luck. Highly unlikely. After GOWA, Beyond, and TLOU, I think all major SCEWWS games will be on PS4. The exception being MLB The Show which will be on PS3 for the next 3-4 years or so |
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Member
(12-28-2012, 02:19 PM)
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#144
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Member
(12-28-2012, 02:21 PM)
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#145
And in terms of what they are trying to do with AI it is easily one of the more ambitious games attempted this gen. |
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Member
(12-28-2012, 02:30 PM)
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#146
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Member
(12-28-2012, 02:47 PM)
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#148
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