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Member
(12-28-2012, 04:03 PM)
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#156
Wasn't there a rumor a few weeks ago that Superbot is working on a sequel to PSABR? Found it. |
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Member
(12-28-2012, 04:05 PM)
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#158
Uh, what?
I really don't understand where Sony's going with their decisions. Yoshida seems like one of the few Sony execs that actually has a clue but there doesn't really seem to be any sort of vision or forethought behind SCEEWWs moves. I mean, why the fuck did Modnation even exist, when they had LBP? Why were United Front and Sony San Diego developing those games (plus LBP Karting) when Sony OWNED 3 specialist racing studios at the time (4 if we include BigBig)? Why the fuck wasn't there a Vita version of LBP Karting? And while I'm at it, seeing as it takes a million years for Polyphony to do anything, why not farm out GT Vita to one of those racing studios? Just seems like they could be doing so much more. |
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Member
(12-28-2012, 04:06 PM)
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#159
Evolution aren't going anywhere, for now.
Last edited by Dusky; 12-28-2012 at 04:10 PM.
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Member
(12-28-2012, 04:10 PM)
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#161
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Member
(12-28-2012, 04:13 PM)
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#162
The only reason Lightning Returns exists is because it's a cheap project to make. It could bomb and Square Enix will cite it in a quarterly report as a sales under performer and things will go on their marry way.
I don't think SCE would be allowed to buy Square Enix anyways. |
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Member
(12-28-2012, 04:16 PM)
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#163
Why? They need to at least sign a exclusive contract with them or something. They need more Japanese games. Maybe they should just buy the people working on soul sacrifice. And maybe buy Atlus while they are at it.
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Member
(12-28-2012, 04:16 PM)
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#164
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Banned
(12-28-2012, 04:18 PM)
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#165
I don't even know what they're doing with AI as I don't know any more about the game than I did 4 years ago. I seriously doubt it's more impressive than what Last of Us seems to be doing, and even if it's the same ND was able to do it in ~3 years. Not 7.
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Member
(12-28-2012, 04:20 PM)
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#166
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Member
(12-28-2012, 04:26 PM)
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#167
And Marvelous do quite well on 3DS. They won't want to give that up |
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Member
(12-28-2012, 04:27 PM)
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#168
Atlus is too meh to buy. SCE could buy Falcom, they produce exclusive content for their platforms unlike SE and Atlus. They're also small, and well loved by their fanbase. Problem is, I doubt Falcom is interested in becoming an SCE studio, lol. As for the last part, Sony's not in the human trafficking business ... at least publicly. |
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Member
(12-28-2012, 04:28 PM)
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#169
DQ only really does well in JP and Hitman wasn't really a hit. IF (when) FFXIV v2.0 bombs, it'll have a big impact on SE, but you're right, they can't be easily bought and a hostile takeover is never a good option IMO. I find it unlikely that Sony will try to get a controlling share in SE, but their options on how to turn around their dev situation in JP are very slim right now and this is one of their options. |
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Member
(12-28-2012, 04:34 PM)
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#170
Plus, they're different kinds of games. Last of Us will be heavily scripted, Last Guardian probably won't be. AI is a hell of a lot easier to pull off in the former than the latter. |
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Member
(12-28-2012, 04:35 PM)
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#171
How viable is it for Sony to try and open some studios in Japan? Or they could just simply hire more people and create more teams within Sony Japan.
Yeah probably should have worded that better. It's obviously not his responsibility, I just remember him stating on some podcast how they were looking to improve the way they market games, looking at 2012 it didn't happen. |
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Member
(12-28-2012, 04:36 PM)
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#173
Why wouldn't they be allowed? Are you talking about anti trust laws? I don't think this will even come into question given Sony's non presence in JP development and the fact that buying SE wouldn't even come close to meaning a monopoly for Sony in Japan or anywhere else. SE is a public company, they can be bought, whether or not Sony will do it is another question. Personally I think the price is too high for what you get and anyone looking for a sound investment should not invest in SE. You'd think they'd be expanding like sister studios SCEE and SCEA, but they haven't. Not sure what the deal is there. |
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Member
(12-28-2012, 04:37 PM)
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#174
And LBPKarting looks crap in comparison to MR in terms of gameplay.MR is a more "realistic" kart racer than LBPKarting and i really liked that. |
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Banned
(12-28-2012, 04:41 PM)
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#175
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Member
(12-28-2012, 04:44 PM)
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#176
On your second point, Falcom is niche, nice to have but it won't really help SCEJ become a more self sustained publisher in Japan. |
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Member
(12-28-2012, 04:57 PM)
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#178
Acquiring Mistwalker does nothing for Sony except having a man who's publicly announced his displeasure for your hardware on your pay roll. The only games Mistwalker actually developed themselves rather than just planned have been the iOS games no one cares for.
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Member
(12-28-2012, 05:05 PM)
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#182
I'm sure many people have said the same for Monolith Soft before Xenoblade.I think the playstation brand is a more fitting home for Mistwalker games than the 360 or Wii markets ever were.
Last edited by sublimit; 12-28-2012 at 05:07 PM.
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Member
(12-28-2012, 05:08 PM)
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#183
Most of "Mistwalker's" games were actually developed by someone else:
The Last Story - MarvelousAQL Lost Odyssey - Feelplus Blue Dragon - Artoon The only games they have full credit for are the iOS games. They're like Comcept. They come up with an idea, and get someone else to make it.
Killzone Mercenary Tearaway MLB: The Show 13 External announced: Soul Sacrifice Sly Cooper: Thieves in Time Over My Dead Body 2 Ratchet & Clank: Full Frontal Assault There are additional unannounced projects obviously.
Last edited by Takao; 12-28-2012 at 05:15 PM.
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Member
(12-28-2012, 05:09 PM)
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#184
No. They were going to merge at one point but it fell through.
It's quite possible that they tried that route beforehand, it didn't work and now they're re-designing the game to be scripted. But who knows. Either way, the original option would take a hell of a lot of work. |
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Junior Member
(12-28-2012, 05:09 PM)
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#185
Tearaway Sly Cooper Soul Sacrifice Bend and Project Siren are also makin Vita games. Most likely Uncharted and Gravity Rush sequels. |
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Member
(12-28-2012, 05:16 PM)
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#186
It seems this project is more ambitious than they can handle in a single generation so this time they are getting help. But normally they don't have hundreds of people working on their games so it is unreasonable to expect it to come out quickly. Similar to remedy and Alan Wake which was announced 2005 then released in 2010. The work to bring this generation titles to the table takes longer for smaller teams.
Well the did announce Ruin aka Warriors Lair and they are still working on that. So that is about 8 titles we know about. Sony has thrown alot of support on the vita, I am not sure why people still try to push the idea that they haven't supported the vita at all.
Last edited by staticneuron; 12-28-2012 at 05:19 PM.
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Member
(12-28-2012, 05:16 PM)
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#187
But even so,i'm sure the game design and art direction were all made by Mistwalker themselves so my wish for Sony to acquire them still stands. |
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Member
(12-28-2012, 05:23 PM)
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#190
A full fledged next-gen Ratchet & Clank game similar to the likes of ToD or ACiT could be glorious. |
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Banned
(12-28-2012, 05:37 PM)
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#192
Agreed on every account. They are a small team with a big heart. Resistance Retribution was excellent. I remember they gave me a hat when I played the game at PAX. :'( I love you guys.
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Member
(12-28-2012, 05:50 PM)
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#193
Hmm. Could be. It does not matter a whole lot to me as long as we get Ratchet & Clank in some form or another on the PS4.
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Member
(12-28-2012, 06:02 PM)
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#194
Many key folks recently left to form Digital Angel, and both teams are working together on mobile stuff... |
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Member
(12-28-2012, 06:25 PM)
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#195
Yoshida must have family and friends working there, if this Olympic team was European it would have been closed down years ago. I don't see Evolution making a Project Gotham knockoff - nobody wants that sort of shit. It'll be an open world racer done right. |
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Banned
(12-28-2012, 06:33 PM)
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#196
Sony needs to take care of its ips better.
stop doing cheap handheld versions and quick ports. And stop rushing games. uncharted 3 could have been the game of the generation. Instead we got a rushed game. Give a franchise a rest after a while. Not only that but they also need to learn when its time to cut a franchise. for an example why did we get an resistance 3? apperantly the game was great, but held back by the series baggage.
Last edited by Shadow of the BEAST; 12-28-2012 at 06:35 PM.
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Member
(12-28-2012, 06:33 PM)
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#197
I'd say quite a few people on this forum (including myself) would love to see a PGR knockoff. I've never been too big on open world racers, so i'd definitely prefer something that was more circuit/track based. |
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Member
(12-28-2012, 06:41 PM)
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#198
I have to hand it to Sony, they seem like they are really trying to provide some excellent exclusives for their consoles. I get the impression they are going to have a killer launch line up for PS4 to sell the system given the amount of studios working on secret games.
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Banned
(12-28-2012, 06:48 PM)
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#199
What we need is a game in the vein of the class Burnout. The Open World racing genre is a little too complicated for my tastes.
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