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butthurt Heat fan
(12-31-2012, 02:19 AM)
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#101
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Member
(12-31-2012, 06:27 AM)
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#107
(mashing meter) if player1 count > player 2 count Do player 1 win else Do player 2 win Random Do RandomPlayer (but you'd have to code a randomPlayer method, selecting 1 or 2) (well most languages comes with a built in/premade random method) |
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Member
(12-31-2012, 06:57 AM)
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#108
I don't think SMB3's randomization makes any real difference, it just changes how long TASers have to influence the RNG before the item is drawn. Well, if they could be arsed with the toad houses, after all those are really slow and it's probably faster to just grab what you need from a level.
So does that mean the FGC now hates SamSho as a non-competitive game? After all random tripping is what prevented them from playing Brawl. |
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Member
(12-31-2012, 07:37 AM)
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#110
I noticed this first hand. Thought I was able to grab an item in such a way that the claw would catch onto the tag and still lift it up. Instead the claw went limp as it rose and easily slipped past the prize without budging it from its spot.
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Junior Member
(12-31-2012, 09:35 AM)
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#112
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Member
(12-31-2012, 09:54 AM)
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#113
Yeah, seems people must have figured this out. Some people would have surely just stood there and not touch the buttons (or maybe once or twice), and then if it was random they would have won sometimes. Secret would have been out then seems like.
Can someone elaborate? |
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Member
(12-31-2012, 10:30 AM)
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#115
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Member
(12-31-2012, 02:02 PM)
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#118
Either method of choosing a winner, random selection or counting button presses, is so trivially easy to implement that it's hard to imagine implementation difficulty being the reason it was done this way. AI players present no meaningful difficulty either. You can just assign them a fixed number, and if the player presses more times than that then the player wins.
It's possible that they changed to making it random as a gameplay consideration. They may have found that otherwise it gave someone who was particularly good at button mashing too much of an advantage. |
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The Harry Potter girl
(12-31-2012, 02:37 PM)
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#121
Those claw games are rigged too as one poster previously noted. They can be set to win only after a certain amount of money has been paid by players; no matter what it fail to grab anything.
I own a japanese pachislot machine; its pretty much a slot machine but you press on a buton to stop each row, and the game has a 'difficulty level' inside where you can set how 'lucky' the players will be. |
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The definition of front-butt.
(12-31-2012, 04:43 PM)
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#123
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Junior Member
(12-31-2012, 07:52 PM)
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#124
Big discussion about it here.
http://testyourmight.com/threads/pla...vantage.15785/ To be fair, MK games have always had a wonky priority system. http://wiki.shoryuken.com/Ultimate_M...layer_Priority |