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twinturbo2
butthurt Heat fan
(12-31-2012, 03:19 AM)
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Originally Posted by danmaku

This.

And now I'd like to know if it's the same for King of the Monsters because throws and getting up in that game looked totally random.

I think in the sequel, the CPU would always win grapples or something like that.
Teknoman
Little Big NeoContra
(12-31-2012, 06:37 AM)
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So what about when you have to move the joystick back and forth when dazed?
jooey
The Motorcycle That Wouldn't Slow Down
(12-31-2012, 06:41 AM)
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What's worse: this being called a "minigame" or that Joystiq took that and the rest of the thread and ran?

I half-joke because it was a must-listen regardless.
Last edited by jooey; 12-31-2012 at 06:44 AM.
AdawgDaFAB
Member
(12-31-2012, 06:58 AM)
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Is this only in the first game or multiple?
MormaPope
Member
(12-31-2012, 07:14 AM)
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I remember playing Gears of War 2 splitscreen and in one chainsaw duel I put my controller down while my friend mashed and I ended up winning the duel. We were both perplexed.
ntropy
Member
(12-31-2012, 07:20 AM)
wat about storm's ice super in mvc2?

pants
Banned
(12-31-2012, 07:27 AM)

Originally Posted by entrement

I'm no programmer, but would dice roll be easier to program and than a mashing meter?

Easiest implementation I can think of would be
(mashing meter)
if
player1 count > player 2 count
Do player 1 win

else
Do player 2 win

Random
Do RandomPlayer

(but you'd have to code a randomPlayer method, selecting 1 or 2) (well most languages comes with a built in/premade random method)
KDR_11k
Member
(12-31-2012, 07:57 AM)
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I don't think SMB3's randomization makes any real difference, it just changes how long TASers have to influence the RNG before the item is drawn. Well, if they could be arsed with the toad houses, after all those are really slow and it's probably faster to just grab what you need from a level.

So does that mean the FGC now hates SamSho as a non-competitive game? After all random tripping is what prevented them from playing Brawl.
Neiteio
Member
(12-31-2012, 08:10 AM)
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So you're telling me those button prompts were...

*puts on sunglasses*

masher bait
Jamie OD
Member
(12-31-2012, 08:37 AM)
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Originally Posted by SmZA

Recently on Idle Thumbs they discussed how Skill Tester machines are set up so the vendor can adjust claw tension to relax as it rises up from the pile. Devious.

I noticed this first hand. Thought I was able to grab an item in such a way that the claw would catch onto the tag and still lift it up. Instead the claw went limp as it rose and easily slipped past the prize without budging it from its spot.
Quackula
Member
(12-31-2012, 10:30 AM)
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I once wasted like 25 bucks trying to fish a Power Puff Girl doll out of a claw machine.

Never again.
Dremark
Member
(12-31-2012, 10:35 AM)

Originally Posted by KDR_11k

I don't think SMB3's randomization makes any real difference, it just changes how long TASers have to influence the RNG before the item is drawn. Well, if they could be arsed with the toad houses, after all those are really slow and it's probably faster to just grab what you need from a level.

So does that mean the FGC now hates SamSho as a non-competitive game? After all random tripping is what prevented them from playing Brawl.

SamSho has items anyway so it shouldn't have been viewed as competitive even before this came to light.
specialguy
Banned
(12-31-2012, 10:54 AM)

Originally Posted by JJD

People really didn't know this?

I used to play SS a lot when I was younger vacationing on the family beach house, we had a pretty awesome arcade near the beach.

As soon as the swords clashed I just waited until the animation finished while my opponent frantically mashed his buttons. Sure I lost some clashes, but it was really fun when I won and the guy was like "WTF dude???"

Ahhh good times...

By the way, Gen-an rocks!


Yeah, seems people must have figured this out. Some people would have surely just stood there and not touch the buttons (or maybe once or twice), and then if it was random they would have won sometimes. Secret would have been out then seems like.

Originally Posted by feint_ruled

This is actually psychologically fascinating. All it would have taken was for one player to not press the button and win to bust the myth.. but it seems no one ever did! Sign on the screen says mash button, we mash button, and all observed results are predicated on that.
Won? We mashed good! Didn't win? Must mash harder!

We're not far above the level of the pigeons at the food pellet dispenser...

Yep, and out of millions of matches statistically it surely happened thousands of times, that for whatever reason one player or the other didnt mash any buttons. that's why I'm a little dubious of the idea that this could have been any kind of secret.

Originally Posted by Haunted

Which one was the fighting game where it was discovered that the first player always gets an advantage? I think it was a fairly recent one.


edit: Mortal Kombat

Can someone elaborate?
Rehynn
Member
(12-31-2012, 11:19 AM)
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Yeah, that's just bad design, if you ask me, haha.
Drencrom
Member
(12-31-2012, 11:30 AM)
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Originally Posted by Quackula

Kinda related, but in Super Mario Bros 3, the choice of 3 boxes in the Toad Houses is nothing but a pure farce. The game just gives you a random item no matter which box you open. In fact, it doesn't even bother calculating which item you get until AFTER you've already opened the box!

http://www.the-interweb.com/serendip...assembled.html

Ok, now i feel cheated.
charsace
Accidental Member
(12-31-2012, 11:47 AM)
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Originally Posted by entrement

It's also an arcade game, they probably didn't want the player to have such a significant advantage over the CPU.

The devs could have given the computer the mashing advantage if they wanted to.
Night_Trekker
Member
(12-31-2012, 11:47 AM)
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The SMB3 revelation makes me feel physically ill :(
Jon of the Wired
Member
(12-31-2012, 03:02 PM)
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Either method of choosing a winner, random selection or counting button presses, is so trivially easy to implement that it's hard to imagine implementation difficulty being the reason it was done this way. AI players present no meaningful difficulty either. You can just assign them a fixed number, and if the player presses more times than that then the player wins.

It's possible that they changed to making it random as a gameplay consideration. They may have found that otherwise it gave someone who was particularly good at button mashing too much of an advantage.
Acosta
Member
(12-31-2012, 03:23 PM)
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WHAT THE FUCK?

I pushed like crazy on those moments...

I feel dumb :(
entrement
Member
(12-31-2012, 03:25 PM)
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Originally Posted by ntropy

wat about storm's ice super in mvc2?

Hilarious GIF.
shuri
Banned
(12-31-2012, 03:37 PM)
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Those claw games are rigged too as one poster previously noted. They can be set to win only after a certain amount of money has been paid by players; no matter what it fail to grab anything.

I own a japanese pachislot machine; its pretty much a slot machine but you press on a buton to stop each row, and the game has a 'difficulty level' inside where you can set how 'lucky' the players will be.
entrement
Member
(12-31-2012, 03:40 PM)
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Originally Posted by charsace

The devs could have given the computer the mashing advantage if they wanted to.

Sure but then you'll break the illusion.
superbank
The definition of front-butt.
(12-31-2012, 05:43 PM)
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Originally Posted by Jon of the Wired

It's possible that they changed to making it random as a gameplay consideration. They may have found that otherwise it gave someone who was particularly good at button mashing too much of an advantage.

http://www.youtube.com/watch?v=oJ4lmAFB7d4
Pneophen
Junior Member
(12-31-2012, 08:52 PM)
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Originally Posted by specialguy

Can someone elaborate?

Big discussion about it here.
http://testyourmight.com/threads/pla...vantage.15785/

To be fair, MK games have always had a wonky priority system.
http://wiki.shoryuken.com/Ultimate_M...layer_Priority

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