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Member
(01-03-2013, 03:14 PM)
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#501
You're saying no one paid the pubs for the games, I'm pointing out that the transaction already took place.
They shouldn't get more money by sitting on their asses than doing actual work. |
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Depressingly Realistic
(01-03-2013, 03:16 PM)
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#504
My primary concern is not the technical feasibility but the commercial one.
There has already been ample evidence this generation of the Playstation brand condensing in to a very focused set of gamers with comparatively homogenized tastes (i.e. the most "hardcore" system). A strategy like this would only accelerate this process. Less Playstations sold, but the consumers left spend more and tend to be densely populated around certain genres. It's not a recipe for long term growth. |
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mashadar's neko-mimi slave
(01-03-2013, 03:16 PM)
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#505
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commencing Operation:
F*CK UP SANTA (01-03-2013, 03:16 PM)
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#506
I'm thinking each new system will come with the capability to dissociate the game disk from the system for a certain cost - likewise to activate we can have a licensed authority (Gamestop) to pay a cost to clear the tagging of the disc. The only user-benefit I can see from this is anti-theft from the consumer perspective. Someone is less likely to steal just your game if they know it's content is inaccessible.
If it's as described, it's basically overhead for the used game market to ensure feedback of money back to the developers/publishers. We've already seen some essence of this in some games where content is locked unless you purchased it new with an unused key to unlock. If they cared for consumers, using the model I described - each subsequent unlock should be less and less costly. It should be a variable unlock value based on number of unlockings and age of media. |
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I'm taking it FROM here
(01-03-2013, 03:17 PM)
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#507
Which would actually be possible to implement with this system, and an interesting option. |
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Member
(01-03-2013, 03:17 PM)
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#508
Paying a small activation payment may work but it just seems heavy handed.
Last edited by Karak; 01-03-2013 at 03:19 PM.
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Member
(01-03-2013, 03:19 PM)
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#509
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Member
(01-03-2013, 03:22 PM)
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#510
That is quite a stretch. And a far one at that. I think going from 'more likely' to 'no one paid the pubs ever for games' is beyond ridiculous. The headache is growing. You guys do make it too easy though, kind of fun at the same time. Low hanging fruit I guess, but I would much rather have an educated discussion here. EDIT: As I scroll up I see some great discussion, page 10 was just a disaster I think and that was the page I first started reading after the OP.
Last edited by Grief.exe; 01-03-2013 at 03:26 PM.
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Member
(01-03-2013, 03:25 PM)
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#511
What then is the best practice against used games that isn't the most "anit-consumer"?
Personally, I liked the whole incentive system that allowed me to access to free dlc for buying the game new. An incentive based system would always work better than a prohibitive one. |
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Member
(01-03-2013, 03:26 PM)
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#512
Are games so special that they should stop working when used once?
Still it's quite a stretch to even think that most people reselling games only get more used games, that would mean no one actually buy new games in any number because retailers wouldn't be stocking them because they bring no revenue. That makes no sense. Makes games worth keeping, it's always the same answer |
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mashadar's neko-mimi slave
(01-03-2013, 03:28 PM)
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#513
Works for every other entertainment industry. Don't see why games are so special. |
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BenjaminBirdie's Thomas Jefferson
(01-03-2013, 03:28 PM)
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#514
How about this:
1) Games will be available in stores on discs and online digitally. New retail disc copies come with a pass/code card that has to be entered to tie the game's ownership to both the system and, if that user has an online connected system, the system's owners online account. 2) Used discs can be sold to stores preserving the used game trade. Those discs can be sold just as they are today at a discounted price. However, in order to play the game, a code/pass has to be purchased at the retail location on a card or as a downloadable code online after the game is loaded up. |
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Member
(01-03-2013, 03:29 PM)
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#515
The carrot is always better than the stick. For example if they want people to buy digital games (and remove 2nd hand) they should make them more appealing (ie cheaper). The fact that a digital game can cost as much as a physical copy is ridiculous. |
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Thinks he should have been the one to kill Batman's parents.
(01-03-2013, 03:29 PM)
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#516
There's no way I'm going to spend more than $20-$30 on a new game if I don't have the option to sell it. Even then, I'm going to be more risk-averse with purchases and buy fewer games. That's a best-case scenario.
In practice, I'd probably just drop new games altogether. I have enough retro games and other hobbies to last me the rest of my life, anyway. If I'm really itching to play something recent, I'd just swoop in at the end of each generation and grab stuff at bargain bin prices. |
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extra source of jiggaflops
(01-03-2013, 03:29 PM)
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#517
It's all perspective. |
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Member
(01-03-2013, 03:29 PM)
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#518
I wouldn't like this per se but I would love the return of quality single player games. This would change the dynamic of games offered dramatically imo. No more me too shooters with treadmill MP to try and make you keep the game as long as possible. Back to the old days where skill reigned supreme. Kill used games, fine by me.
I get what you mean but it essentially boils down to make an absolutely amazing game OR pad your game/shoehorn MP. Which option will Devs take?
Last edited by gatti-man; 01-03-2013 at 03:37 PM.
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Member
(01-03-2013, 03:30 PM)
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#519
Oh wow.
You are doing it again. Seriously man, go look up 'logical fallacy' online. Specifically Strawman. This is getting out of control. It will actually help you a great deal. Making constant fallacious statements makes your arguments simple-minded and incredibly easy to pick apart.
Last edited by Grief.exe; 01-03-2013 at 03:33 PM.
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Member
(01-03-2013, 03:31 PM)
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#520
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Member
(01-03-2013, 03:32 PM)
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#521
My bad, sorry. I thought you were saying that everyone who buys something without the intention to share it was being selfish. I have no problem with sharing, and I like doing that if I can.
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mashadar's neko-mimi slave
(01-03-2013, 03:33 PM)
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#522
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(01-03-2013, 03:33 PM)
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#523
My guess would be that the Disc will have some write capabilities that will enable the drive when prompted to write a specific ini file or something to the disc that lets it know the system ID each time its booted up.
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Member
(01-03-2013, 03:35 PM)
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#525
http://en.wikipedia.org/wiki/Near_field_communication
Quote:
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extra source of jiggaflops
(01-03-2013, 03:36 PM)
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#526
Let's assume MS and Sony both do this. Let's also for the sake of argument it takes more than a year or two to get piracy onto the consoles.
Do you think big publishers such as Take-Two, EA, Ubisoft and Activision are still going to make PC ports of their games? Rockstar has ignored the PC with RDR and it was still a huge success. GTA5 is not (yet?) announced for PC but I bet it will be still be a record breaker. COD doesn't need the PC at all to sustain itself. Is is worth to make a port on a platform that gives you the same amount of money per-copy (PC MSRP with 30% DD) as what retail console games (current console retail price) but historically sells less copies for the kind of games I'm talking about. (The AC, R*, COD, Sports games) But at the same time you risk a platform with historically high piracy rates which I think will only be boosted by disgruntled former console owners. I thought it's just a battle between MS and Sony if either of them do it. But if they team up, the open PC platform might also be arsed. (At least when it comes to the types of games described above.) |
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(01-03-2013, 03:38 PM)
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#527
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Member
(01-03-2013, 03:38 PM)
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#528
I'm done. I can't keep this up anymore. I seriously can't handle the stream of ignorance that is continuously is popping up in this thread. |
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Member
(01-03-2013, 03:39 PM)
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#529
Of course it wouldn't AUTOMATICALLY happen. But I would hope over time we could get back to quality sp experiences and Devs being rewarded for making them. |
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extra source of jiggaflops
(01-03-2013, 03:40 PM)
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#530
I like you. Never posting any actual rebuttal to anything ever posted in here but continuously pointing out how easy it would be to do so. Makes one wonder.
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Member
(01-03-2013, 03:40 PM)
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#531
Developers are the ones asking for it so yes? Why wouldn't they want their games on a platform where they know every purchase is new?
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Member
(01-03-2013, 03:41 PM)
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#532
This rant doesn't just sound pointless, but also quite OT, to be honest. |
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Wildcard berths that can't beat teams without a winning record should have homefield advantage
(01-03-2013, 03:43 PM)
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#534
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Member
(01-03-2013, 03:44 PM)
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#536
I'll bite though, then I'm out of here. I'll link my first two posts in the thread farther down to show my responses and various arguments. It could actually be argued that there were so many ignorant and uneducated statments that it would have been impossible and pointless to form a response. Some of these things you guys are saying are just so far out there and fallacious that it is literally impossible to form an educated response. Yep. Anyways, here are my first two posts in this thread. I'm out. Pointless to stay in here.
In order to let someone borrow the game you would have to potentially loan them your console or let them log into your account. |
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Member
(01-03-2013, 03:45 PM)
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#537
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Wildcard berths that can't beat teams without a winning record should have homefield advantage
(01-03-2013, 03:45 PM)
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#538
Except I can then sell those used games to buy new ones later on. Can't do that with Steam. Without that income, I won't buy the new games.
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extra source of jiggaflops
(01-03-2013, 03:46 PM)
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#539
Games that play better with a controller or primarily designed for a controller. Or have design decisions based on the limited hardware. I don't think see why saying the PC is affected is more off-topic than saying the 720 is affected, which is discussed here as well. Yes. It would tie a copy to the first console or account it's loaded up on. You could hypotethically lend your account as well and depending what they go with others could still play your copy.
Last edited by benny_a; 01-03-2013 at 03:49 PM.
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Member
(01-03-2013, 03:48 PM)
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#540
I guess the price of games isn't dropping anytime soon. Gives me more incentive to wait for the deals or just go full on PC gaming and not support the HD twins in their BS.
Last edited by Violater; 01-03-2013 at 03:50 PM.
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Member
(01-03-2013, 03:50 PM)
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#541
Last edited by jimi_dini; 01-03-2013 at 03:54 PM.
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I'm taking it FROM here
(01-03-2013, 03:50 PM)
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#542
I think there are more possibilities with this kind of technology than simply turning off second hand sales completely.
You could have a $60 ($70?) copy that works exactly as it always has. Or one that is only possible to use with N systems/accounts. In addition, you could have a $40 copy that is not resellable. |
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-dry humper-
(01-03-2013, 03:52 PM)
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#543
Sony was toying with the notion of having product keys for PS3 games. This isn't really surprising. I fully expect the next systems to have this implemented. I've said it for years.
The only reason why I'm alright with Steam and PC gaming is because of the sales, deals and amazing bargains. I don't care if I can't sell a game if I got for 20 bucks or less. Skyrim and the Darkness 2 are the only PC games I've purchased at full price. Everything else I've managed to get at a discounted price. |
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Member
(01-03-2013, 03:52 PM)
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#545
Wasn't microsoft rumored to have looked into this back in January 2012? I'm sure there are plenty of links out there. With piracy, the xbox needs this more than sony, there are more pirated games on 360 than ps3.
Buy less games has been my solution. Companies make too many games. 1 maybe 2 out 10 are good per publisher really not including internal exclusives. People buy so much crap that its saturated. I walk in to a gamestop and there are hundreds of copies of a brand new released game at used price. Trade in value $5 and just released last month. Why? people buy and trade in too much crap. |
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Member
(01-03-2013, 03:57 PM)
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#546
Quote:
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Member
(01-03-2013, 03:58 PM)
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#548
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bish gets all the credit :)
(01-03-2013, 03:58 PM)
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#549
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extra source of jiggaflops
(01-03-2013, 04:01 PM)
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#550
In Germany the discs you get from a rental place are labeled "NOT FOR RENTAL", the same way some games come with "NOT FOR RESALE" if they are part of a bundle. Of course you can't set restrictions like that and everyone can freely buy and sell everything that is legal in the country. If a system was in place that allowed the platform holders to limit their game to be activated to 2-5 systems while having a premium-rental option for companies such as Redbox. Or selling specifically marked pre-owned GameStop copies to GameStop that works in their economy. Or it's all just a deterrent to get GameStop to play a bit more ball than they already do. Sony and MS joining forces and saying "unless you cut us and the publisher in for x% per used copy sold" we're both going no-used copies playable and here is the patent that shows we have the tech that can do it without requiring an internet connection is probably a powerful tool for negotiations. |