Zornica
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(01-04-2013, 12:13 PM)

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#101

Originally Posted by vcassano1: View Post
Anyone know why I had to download an update for Virtue's Last Reward? I can't find word of it anywhere. (I have the download, EU version)
do you own the retail or digital version?
I'd appreciate it if you'd try to trigger the save corruption bug with your updated game. It's probably the fastest way to find out what the patch did.
Murrah
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(01-04-2013, 12:22 PM)

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#102

Played a good chunk of Gunman Clive on my break at work; so good. I'd kill for, if not a sequel then just a spiritual successor that expands on the mechanics. It's really helping scratch the itch for run and gun platforming until Mega Man 2 gets here
rjc571
Member
(01-04-2013, 12:29 PM)
#103

Originally Posted by M3d10n: View Post
Gunman Clive is actually a surprise technical marvel. Runs at solid 60fps in 3D with 2X antialiasing and the sketch shader effect.
Yep, kinda makes you wonder WTF happened with Fluidity only running at 30 fps when it doesn't support 3D and doesn't have any fancy graphical effects (as far as I can tell). I love the game as well; even though it only takes 30 minutes to an hour to complete (depending on difficulty), the stage design just keeps getting better and better as you go along. I've already beaten the game twice and I can see myself replaying it many times over.
blu
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(01-04-2013, 12:32 PM)

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#104

Originally Posted by rjc571: View Post
Yep, kinda makes you wonder WTF happened with Fluidity only running at 30 fps when it doesn't support 3D and doesn't have any fancy graphical effects (as far as I can tell).
Fancy physics simulation.
Chairhome
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(01-04-2013, 12:47 PM)

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#105

I registered Art Academy (from the eShop) and did the survey. How long does it usually take to get your DK code?
Chopper
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(01-04-2013, 12:50 PM)

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#106

Originally Posted by Zornica: View Post
do you own the retail or digital version?
I'd appreciate it if you'd try to trigger the save corruption bug with your updated game. It's probably the fastest way to find out what the patch did.
I just tweeted RSG to find out if it fixes the bug. Will update accordingly.
rjc571
Member
(01-04-2013, 12:59 PM)
#107

Originally Posted by blu: View Post
Fancy physics simulation.
Is the 3DS's CPU really so weak that it can't process realistic water physics at 60hz in a game which has nothing else which would even remotely tax the system? I'm sure that the 3DS should have been able to handle it at 60. For instance the Loco Roco games run at 60 fps on the PSP and they have some pretty advanced physics (though maybe not as advanced as Fluidity).
Kokonoe
Member
(01-04-2013, 01:04 PM)
#108

Wii U eShop

http://www.youtube.com/watch?v=XPjUO2YSjn0
Marz
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(01-04-2013, 01:21 PM)

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#109

Originally Posted by Chairhome: View Post
I registered Art Academy (from the eShop) and did the survey. How long does it usually take to get your DK code?
I think it says a couple weeks.
Brazil
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(01-04-2013, 01:25 PM)

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#110

Originally Posted by Kokonoe: View Post
To be fair the 3DS didn't even have an eShop a month after launch, so I guess this is progress.
M3d10n
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(01-04-2013, 02:02 PM)

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#111

Originally Posted by rjc571: View Post
Is the 3DS's CPU really so weak that it can't process realistic water physics at 60hz in a game which has nothing else which would even remotely tax the system? I'm sure that the 3DS should have been able to handle it at 60. For instance the Loco Roco games run at 60 fps on the PSP and they have some pretty advanced physics (though maybe not as advanced as Fluidity).
There are several different ways code can be written. The game is also a port from a console with a much faster CPU, so once they had a code that hit 60fps there there was no need to optimize further.

It's not uncommon to have to use completely different techniques to get better performance and this is much more laborious when working with existing code than with code written from scratch.

Also, the 3DS doesn't support the per-pixel distortion effects the Wii and GC had, so Fluidity seems to be using a vertex-based technique with can be more expensive.
beril
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(01-04-2013, 02:55 PM)

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#112

Originally Posted by watershed: View Post
In a few weeks time will you give us an idea on how Gunman Clive has sold now that its out in two major territories?
I'm thinking of doing a little write up comparing the different markets sometime soonish, when I have a bit more data from the 3DS version. Not sure if I'll give hard numbers or not.

Right now I can reveal that first day in america = 2.9x first day in europe
Mpl90
Two copies sold? That's not a bomb guys, stop trolling!!!
(01-04-2013, 02:59 PM)

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#113

Originally Posted by beril: View Post
I'm thinking of doing a little write up comparing the different markets sometime soonish, when I have a bit more data from the 3DS version. Not sure if I'll give hard numbers or not.

Right now I can reveal that first day in america = 2.9x first day in europe
I have a feeling this means Gunman Clive's worldwide debut on 3DS is better than on iOS, since you said the European debut was just a little lower than WW debut on iOS.

Oh, yes: could you repeat where the game was in US and European charts in the first day / days after the release? And could anyone here say where the game is positioned in the 3DS Current US Chart? I'd like to see a sort of comparison.
Zeer0id
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(01-04-2013, 03:16 PM)

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#114

GC currently has 6 ratings on the Canadian eShop @ 4.5 stars
qq more
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(01-04-2013, 04:21 PM)

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#115

I downloaded Gunman Clive. Neat little game, beril! Reminds me of Mega Man in some ways, was that the inspiration?
newfire01
Junior Member
(01-04-2013, 05:17 PM)
#116

Loving Gunman Clive, excellent work beril! Sure it's a short game, but the fact that each character controls differently greatly extends the game's longevity. I'm really hoping you are planning a sequel, spiritual successor, or even just an update- I'd gladly pay for any of these. Even more unique, playable characters (a la Super Meat Boy) would be awesome!
Btw thanks for the nostalgia, reminding me of those days of getting my ass kicked in megaman as kid :)
kobashi100
Member
(01-04-2013, 05:25 PM)
#117

I know it has probably been asked before but can anyone tell me the list of full retail games which are available to download in the Japanese 3DS eshop.

Gonna order this week.
weird
Member
(01-04-2013, 05:28 PM)

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#118

oh what the hell? I've finally wanted to download gunman Clive but nooooo! store down.... man!

edit:
finally loaded! thanks Reggie!
Last edited by weird; 01-04-2013 at 05:33 PM.
deathcobra
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(01-04-2013, 05:36 PM)

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#119

Originally Posted by kobashi100: View Post
I know it has probably been asked before but can anyone tell me the list of full retail games which are available to download in the Japanese 3DS eshop.

Gonna order this week.
I don't know where there is a list online but as well as the Nintendo published ones in the west there are (I'll add to this):-
Animal Crossing: New Leaf
Bravely Default: Flying Fairy
New Love Plus
Resident Evil Mercenaries
Pokémon Mystery Dungeon
Professor Layton vs. Ace Attorney
Fantasy Life
Demon Brain Training
Senran Kagura Burst
AKB48 + Me
Dead or Alive Dimensions
Monster Hunter 3
Plus easily a dozen more...
Last edited by deathcobra; 01-04-2013 at 05:39 PM.
Qurupeke
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(01-04-2013, 05:43 PM)

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#120

For unknown reasons a friend gave me an eShop code for a game called Robot Rescue or something like that. If someone is interested in this, I can give it if you PM me. Euro only I think...
Last edited by Qurupeke; 01-04-2013 at 05:46 PM.
weird
Member
(01-04-2013, 05:44 PM)

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#121

ahhh! the euro store is giving me one error after another....

anybody else having the same problem?
weird
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(01-04-2013, 05:46 PM)

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#122

Originally Posted by Qurupeke: View Post
For unknown reasons a friend game an eShop code for a game called Robot Rescue or something like that. If someone is interested in this, I can give it if you PM me. Euro only I think...
us or Europe?

if euro I call dibs
Qurupeke
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(01-04-2013, 05:49 PM)

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#123

Originally Posted by weird: View Post
us or Europe?

if euro I call dibs
Sent. Just tell me if it works, because I haven't checked. xD
weird
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(01-04-2013, 05:53 PM)

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#124

Originally Posted by Qurupeke: View Post
Sent. Just tell me if it works, because I haven't checked. xD
thanks man, gonna try to load it my wifes system. of the shop stops acting up. :3


edit:
yeah no, the shop is still not properly working.
gonna tell you ASAP.
Last edited by weird; 01-04-2013 at 05:58 PM.
kobashi100
Member
(01-04-2013, 06:06 PM)
#125

Originally Posted by deathcobra: View Post
I don't know where there is a list online but as well as the Nintendo published ones in the west there are (I'll add to this):-
Animal Crossing: New Leaf
Bravely Default: Flying Fairy
New Love Plus
Resident Evil Mercenaries
Pokémon Mystery Dungeon
Professor Layton vs. Ace Attorney
Fantasy Life
Demon Brain Training
Senran Kagura Burst
AKB48 + Me
Dead or Alive Dimensions
Monster Hunter 3
Plus easily a dozen more...
thanks dude
Thraktor
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(01-04-2013, 06:19 PM)

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#126

Originally Posted by rjc571: View Post
Is the 3DS's CPU really so weak that it can't process realistic water physics at 60hz in a game which has nothing else which would even remotely tax the system? I'm sure that the 3DS should have been able to handle it at 60. For instance the Loco Roco games run at 60 fps on the PSP and they have some pretty advanced physics (though maybe not as advanced as Fluidity).
Well, the 3DS's CPU isn't anything to write home about, but fluid physics is non-trivial even in 2D, so I'd be happy the 3DS got the game at all.
rjc571
Member
(01-04-2013, 06:24 PM)
#127

Originally Posted by Thraktor: View Post
Well, the 3DS's CPU isn't anything to write home about, but fluid physics is non-trivial even in 2D, so I'd be happy the 3DS got the game at all.
But surely it has a better CPU than the PSP which was running Loco Roco with similarly advanced physics at 60 fps at 222 MHz? Though I can buy into M3d10n's reasoning that the game's code was ported over from the Wii which made it more difficult to optimize.
VICTORsaurio
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(01-04-2013, 06:43 PM)

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#128

Downloading Gunman Clive just because all of the praise and also because it's a bargain!!!

I'm sure I'm in for a treat :)
weird
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(01-04-2013, 06:48 PM)

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#129

Originally Posted by Qurupeke: View Post
Sent. Just tell me if it works, because I haven't checked. xD
code works flawless! the store not so much, lol!

but really, thanks mate!
NateDrake
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(01-04-2013, 06:49 PM)

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#130

I bought a 32GB SD card for my 3DS and I'm apparently messing something up in the transfer process. I took the old SD card, copied the files onto my laptop, inserted the 32GB card, copied the files to it, but I'm not getting all my games.

I'm actually getting old stuff when I did a transfer from my 3DS to 3DS XL.
Qurupeke
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(01-04-2013, 07:26 PM)

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#131

Originally Posted by weird: View Post
code works flawless! the store not so much, lol!

but really, thanks mate!
Nice to see that. Have fun with the game.
Javier
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(01-04-2013, 08:35 PM)

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#132

I love the art style in Gunman Clive. Awesome little game.
Thraktor
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(01-04-2013, 08:47 PM)

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#133

Originally Posted by rjc571: View Post
But surely it has a better CPU than the PSP which was running Loco Roco with similarly advanced physics at 60 fps at 222 MHz? Though I can buy into M3d10n's reasoning that the game's code was ported over from the Wii which made it more difficult to optimize.
As far as I'm aware Loco Roco doesn't actually do any proper fluid dynamics, just lots of soft body physics, which is a different (and less computationally taxing) thing. I haven't played the whole way through Loco Roco, though, although I do own the game, so perhaps there's some nice fluid simulation at some point and I just haven't seen it.
olimpia84
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(01-04-2013, 08:48 PM)

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#134

Gunman Clive is pretty good, specially the art style. It did crash my 3DS once however.
Boney
Sucking and blowing™
(01-04-2013, 08:53 PM)

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#135

Wasn't really impressed by GC when I tried it on iOS, like at all.

It sure is pretty though.
GAMERG0D
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(01-04-2013, 09:21 PM)

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#136

Didn't think this warranted a thread but Mutant Mudds 2 confirmed for eShop release.
Freezie KO
Member
(01-04-2013, 09:58 PM)
#137

Originally Posted by GAMERG0D: View Post
Didn't think this warranted a thread but Mutant Mudds 2 confirmed for eShop release.
First one was really good. Will buy.
videtonator
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(01-04-2013, 10:53 PM)

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#138

I love Mutant Mudds, but I don't know if I would buy the sequel day one. I would rather wait to see and buy the definitive version on the Wii U just like the first game. If they don't release this definitive version then I buy the 3DS version.
Roto13
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(01-04-2013, 10:57 PM)

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#139

Originally Posted by Boney: View Post
Wasn't really impressed by GC when I tried it on iOS, like at all.

It sure is pretty though.
I don't really get the love for it, either. It looks and sounds nice but the gameplay and level design, while solid, could not be less remarkable.

It's a fine little $2 game, but it's nothing special.
Originally Posted by videtonator: View Post
I love Mutant Mudds, but I don't know if I would buy the sequel day one. I would rather wait to see and buy the definitive version on the Wii U just like the first game. If they don't release this definitive version then I buy the 3DS version.
Why is the Wii U version the definitive version?
Last edited by Roto13; 01-04-2013 at 10:59 PM.
Zeer0id
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(01-04-2013, 10:58 PM)

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#140

Originally Posted by Roto13: View Post
Why is the Wii U version the definitive version?
the exclusive content, I guess

I really like how it looks in 3D though.
Boney
Sucking and blowing™
(01-04-2013, 11:08 PM)

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#141

so uh I got 12 bucks

what to do what to doo

oh and does the brazilian eshop also have sales?
videtonator
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(01-04-2013, 11:08 PM)

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#142

Originally Posted by Roto13: View Post
I don't really get the love for it, either. It looks and sounds nice but the gameplay and level design, while solid, could not be less remarkable.

It's a fine little $2 game, but it's nothing special.

Why is the Wii U version the definitive version?
All the content we have today + exclusive content that will never come to the other platforms (and will probably be revealed in the first Nintendo Force issue) .
DonMigs85
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(01-04-2013, 11:10 PM)

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#143

Originally Posted by NateDrake: View Post
I bought a 32GB SD card for my 3DS and I'm apparently messing something up in the transfer process. I took the old SD card, copied the files onto my laptop, inserted the 32GB card, copied the files to it, but I'm not getting all my games.

I'm actually getting old stuff when I did a transfer from my 3DS to 3DS XL.
Follow this guide exactly bro:
http://lofi-gaming.org.uk/blog/2012/...o-3ds-sd-card/
Roto13
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(01-04-2013, 11:14 PM)

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#144

Originally Posted by videtonator: View Post
All the content we have today + exclusive content that will never come to the other platforms (and will probably be revealed in the first Nintendo Force issue) .
More new levels? Bah.

I can't even unlock the last wave of new levels.
Colonel Mustard
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(01-04-2013, 11:18 PM)

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#145

Originally Posted by Roto13: View Post
More new levels? Bah.

I can't even unlock the last wave of new levels.
Really? Once the mechanics click, I thought the game was pretty easy.
Roto13
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(01-04-2013, 11:19 PM)

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#146

Originally Posted by Colonel Mustard: View Post
Really? Once the mechanics click, I thought the game was pretty easy.
Last level is bullshit.
videtonator
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(01-04-2013, 11:36 PM)

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#147

Originally Posted by Roto13: View Post
Last level is bullshit.
The last level is hard, but the Grannie levels are much easier than what I thought they would be.
dragonlife
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(01-04-2013, 11:43 PM)

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#148

Isn't Gunman Clive made by a GAF member? I could have sworn I read it somewhere in another thread. I mean, I'm probably going to get it because of the price alone (Have $2.02 in balance), but if it's from a GAFfer, all the better.
Worthintendo
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(01-04-2013, 11:55 PM)

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#149

Originally Posted by GAMERG0D: View Post
Didn't think this warranted a thread but Mutant Mudds 2 confirmed for eShop release.
Will get for sure, really enjoyed the first one.

Also loved what I played of Gunman Clive yesterday, although my time with it was brief as I had to get a tooth pulled and the agonizing pain left it hard to do anything :/ Looking forward to play more of it soon.

Another thing, do we know if Fire Emblem is coming to the eShop or is it going to be retail? I'm tempted to get it digital just because of how large of a game it is but can't recall hearing anything on the fact.
@MUWANdo
Member
(01-04-2013, 11:59 PM)
#150

Originally Posted by Worthintendo: View Post
Another thing, do we know if Fire Emblem is coming to the eShop or is it going to be retail? I'm tempted to get it digital just because of how large of a game it is but can't recall hearing anything on the fact.
They haven't announced a digital release, and it's not available digitally in Japan, but they said all first-party games will be getting a simultaneous eShop release going forward, so I'm sure both options will be available.