|
Member
(01-04-2013, 12:13 PM)
|
#101
I'd appreciate it if you'd try to trigger the save corruption bug with your updated game. It's probably the fastest way to find out what the patch did. |
|
|
|
Member
(01-04-2013, 12:29 PM)
|
#103
Yep, kinda makes you wonder WTF happened with Fluidity only running at 30 fps when it doesn't support 3D and doesn't have any fancy graphical effects (as far as I can tell). I love the game as well; even though it only takes 30 minutes to an hour to complete (depending on difficulty), the stage design just keeps getting better and better as you go along. I've already beaten the game twice and I can see myself replaying it many times over.
|
|
Member
(01-04-2013, 12:50 PM)
|
#106
I just tweeted RSG to find out if it fixes the bug. Will update accordingly.
|
|
Member
(01-04-2013, 12:59 PM)
|
#107
Is the 3DS's CPU really so weak that it can't process realistic water physics at 60hz in a game which has nothing else which would even remotely tax the system? I'm sure that the 3DS should have been able to handle it at 60. For instance the Loco Roco games run at 60 fps on the PSP and they have some pretty advanced physics (though maybe not as advanced as Fluidity).
|
|
Member
(01-04-2013, 01:04 PM)
|
#108
|
|
Member
(01-04-2013, 01:25 PM)
|
#110
|
|
Member
(01-04-2013, 02:02 PM)
|
#111
It's not uncommon to have to use completely different techniques to get better performance and this is much more laborious when working with existing code than with code written from scratch. Also, the 3DS doesn't support the per-pixel distortion effects the Wii and GC had, so Fluidity seems to be using a vertex-based technique with can be more expensive. |
|
Member
(01-04-2013, 02:55 PM)
|
#112
Right now I can reveal that first day in america = 2.9x first day in europe |
|
Two copies sold? That's not a bomb guys, stop trolling!!!
(01-04-2013, 02:59 PM)
|
#113
Oh, yes: could you repeat where the game was in US and European charts in the first day / days after the release? And could anyone here say where the game is positioned in the 3DS Current US Chart? I'd like to see a sort of comparison. |
|
Junior Member
(01-04-2013, 05:17 PM)
|
#116
Loving Gunman Clive, excellent work beril! Sure it's a short game, but the fact that each character controls differently greatly extends the game's longevity. I'm really hoping you are planning a sequel, spiritual successor, or even just an update- I'd gladly pay for any of these. Even more unique, playable characters (a la Super Meat Boy) would be awesome!
Btw thanks for the nostalgia, reminding me of those days of getting my ass kicked in megaman as kid :) |
|
Member
(01-04-2013, 05:36 PM)
|
#119
Animal Crossing: New Leaf Bravely Default: Flying Fairy New Love Plus Resident Evil Mercenaries Pokémon Mystery Dungeon Professor Layton vs. Ace Attorney Fantasy Life Demon Brain Training Senran Kagura Burst AKB48 + Me Dead or Alive Dimensions Monster Hunter 3 Plus easily a dozen more...
Last edited by deathcobra; 01-04-2013 at 05:39 PM.
|
|
Member
(01-04-2013, 05:53 PM)
|
#124
thanks man, gonna try to load it my wifes system. of the shop stops acting up. :3
edit: yeah no, the shop is still not properly working. gonna tell you ASAP.
Last edited by weird; 01-04-2013 at 05:58 PM.
|
|
Member
(01-04-2013, 06:06 PM)
|
#125
|
|
Member
(01-04-2013, 06:19 PM)
|
#126
|
|
Member
(01-04-2013, 06:24 PM)
|
#127
But surely it has a better CPU than the PSP which was running Loco Roco with similarly advanced physics at 60 fps at 222 MHz? Though I can buy into M3d10n's reasoning that the game's code was ported over from the Wii which made it more difficult to optimize.
|
|
Member
(01-04-2013, 06:49 PM)
|
#130
I bought a 32GB SD card for my 3DS and I'm apparently messing something up in the transfer process. I took the old SD card, copied the files onto my laptop, inserted the 32GB card, copied the files to it, but I'm not getting all my games.
I'm actually getting old stuff when I did a transfer from my 3DS to 3DS XL. |
|
Member
(01-04-2013, 08:47 PM)
|
#133
As far as I'm aware Loco Roco doesn't actually do any proper fluid dynamics, just lots of soft body physics, which is a different (and less computationally taxing) thing. I haven't played the whole way through Loco Roco, though, although I do own the game, so perhaps there's some nice fluid simulation at some point and I just haven't seen it.
|
|
Member
(01-04-2013, 09:21 PM)
|
#136
Didn't think this warranted a thread but Mutant Mudds 2 confirmed for eShop release.
|
|
Member
(01-04-2013, 09:58 PM)
|
#137
|
|
Member
(01-04-2013, 10:57 PM)
|
#139
It's a fine little $2 game, but it's nothing special. Why is the Wii U version the definitive version?
Last edited by Roto13; 01-04-2013 at 10:59 PM.
|
|
Member
(01-04-2013, 11:08 PM)
|
#142
All the content we have today + exclusive content that will never come to the other platforms (and will probably be revealed in the first Nintendo Force issue) .
|
|
Member
(01-04-2013, 11:10 PM)
|
#143
http://lofi-gaming.org.uk/blog/2012/...o-3ds-sd-card/ |
|
Member
(01-04-2013, 11:14 PM)
|
#144
|
|
Member
(01-04-2013, 11:55 PM)
|
#149
Also loved what I played of Gunman Clive yesterday, although my time with it was brief as I had to get a tooth pulled and the agonizing pain left it hard to do anything :/ Looking forward to play more of it soon. Another thing, do we know if Fire Emblem is coming to the eShop or is it going to be retail? I'm tempted to get it digital just because of how large of a game it is but can't recall hearing anything on the fact. |
|
Member
(01-04-2013, 11:59 PM)
|
#150
They haven't announced a digital release, and it's not available digitally in Japan, but they said all first-party games will be getting a simultaneous eShop release going forward, so I'm sure both options will be available.
|