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Member
(01-05-2013, 06:28 PM)
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#201
Why does anyone think this would replace their PC? Which begs the question: why is backwards compatibility with the current Steam library that important? If you want to play your Windows games, play them on Windows.
The biggest problem for Valve going forward is getting developers to make Linux versions of their upcoming games. Whether it plays any game available in your Steam library right now is moot; it'll be the games which come out post-release that will determine this system's success or failure. |
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Member
(01-05-2013, 06:28 PM)
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#202
me too its a risky move my Steam hopefull it pays of for them and us the costumers
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Member
(01-05-2013, 06:29 PM)
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#204
That's the problem.
If it doesn't have the vast library of Steam games, and Steam Sales behind it, what does it have? Is CoD player #6,000,003 going to switch from PS or Xbox to play it on there? Is the average PC user going to Switch to play HL3 on a Steambox instead of their PC? The only thing I could think of is if it was VASTLY more powerful than the 720 and PS4. And providing the 720-PS4 are not colossal disappointments, then than means Steambox would have to be hella pricey. So you have hundreds of millions of gamers who are invested in one or several gaming ecosystems already. PC, Playstation, Xbox, and Nintendo. What is one good reason any of them should jump ship for a Steambox that has to start from scratch on its library, has a new controller, and no online community or ecosytsem in place? |
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Member
(01-05-2013, 06:29 PM)
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#205
The coust would be trivial compared to the potential market. As I already said many, MANY times, people here seem to have completely inflated expectations about how much porting a game from Windows to Linux would actually cost. But what's more relevant, f this is going to have aven just a mild success, that would be necessary just for fairly recent Windows exclusives. New games would come with a Linux version planned out of the box and very old games would easily be adapted through some sort of wrapper, without requiring any particular optimization. |
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Member
(01-05-2013, 06:29 PM)
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#206
Using Linux makes sense, they can basicly create a barebones linux distro. That would be designed specifically for running games. We saw improvement in performance in Valves linux ports, which where running on a demanding Ubintu distro.
However if they create an more specialised lightweight gaming distro the difference in performance will be even bigger. |
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Member
(01-05-2013, 06:30 PM)
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#207
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Member
(01-05-2013, 06:30 PM)
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#208
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Member
(01-05-2013, 06:31 PM)
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#210
If you have an high end pc and you can or don't want play pc games on the tv you don't need steambox. But now PCs lasts for years, except for gaming. I don't want to buy a pc every few years, I don't want to play new games at 20fps, I want to play pc games and I have a steam library, so for me a steam box makes sense. PC has a lot of esclusives so it can be paired with Ps4 or Nextbox to have access to most of the offer of next gen. |
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Member
(01-05-2013, 06:32 PM)
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#213
Maybe its a lack of imagination on my part but I just don't see who exactly this would be for.
If it costs PC money why wouldn't you just buy a PC? Then you'd have access to everything in steam AND have a new computer. If it costs console money then I have to assume spec wise it would fall within the ballpark of whatever MS/Sony are running with only without all of the exclusive software that makes the consoles so enticing in the first place. |
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Member
(01-05-2013, 06:32 PM)
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#214
There is an issue with selling the actual hardware. Retailers aren't going to sell an extremely low margin, relatively large piece of hardware if there is no potential later sales. This is something the other console manufacturers have been dealing with and I wonder how Valve will deal with it.
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Member
(01-05-2013, 06:33 PM)
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#217
Steambox picking up titles in the future is vastly more important than playing titles out now. And unlike consoles, the fundamental architecture of x86 PCs running any OS is the same, and a software solution for 100% compatibility will always be possible in the future. Valve have no experience doing retail business? what? |
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jerking off to field goals
(01-05-2013, 06:34 PM)
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#218
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Member
(01-05-2013, 06:34 PM)
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#220
Yes the three main consoles will have something to fear from them. Cheaper prices, bigger cut to both indies and developers, anyone can develop for steambox, if they atleast have a crappy computer. |
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Member
(01-05-2013, 06:35 PM)
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#221
Everyone is focusing on this being Linux based. No one is thinking of the specs in this on top of being Linux based.
Low specs and Linux based hardware would be awful. High specs and Linux based hardware could be expensive. I don't see a target market where stores would carry this. Market would be extremely niche unless you could use a mouse and keyboard setup with it. Then it'd be slightly less niche. |
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Member
(01-05-2013, 06:35 PM)
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#222
Flop compared to what? If they make their money back who cares. It sounds like they have a tiny team of engineers making this thing at Valve, they're probably going to use as many off the shelf components as they can. I think Ouya is going to suffer the same brush... it's probably going to be a modest success for what it is, but nobody will give it the time of day because it's not doing 360 numbers.
Last edited by Visualante2; 01-05-2013 at 06:39 PM.
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Member
(01-05-2013, 06:36 PM)
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#223
My point is, this box wont have your PC games and your steam library. So it does not make sense for you.' Assuming this is a brand new console, starting from scratch with no BC, it will have a rough time IMO. No reason for console only gamers to switch, no reason for PC users to switch, no reason for PC/Console gamers like my self to bat an eye. |
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Tomodachi wa Mahou
(01-05-2013, 06:36 PM)
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#224
I really don't get how you can call it a moot point. It's a deal breaker for a lot of folks I'd imagine. |
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extra source of jiggaflops
(01-05-2013, 06:38 PM)
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#228
Also when the PS3 took out backwards compatibility it was not met with applause.
So this is a console that will have to rely on third-party multiplatform games and the little amount of Valve created games. (Little compared to Nintendo, Microsoft & Sony's first party output.) What do you mean what? Or are you saying them selling their DOTA2 mousepads and COUNTERSTRIKE branded headphones is equivalent to doing world wide releases of consoles? |
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jerking off to field goals
(01-05-2013, 06:38 PM)
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#229
Is such a thing even possible? to create a new directx/openGL type of program? |
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Junior Member
(01-05-2013, 06:38 PM)
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#230
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Member
(01-05-2013, 06:38 PM)
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#231
Every Humble Bundle game ever made will be available. Every title that's already using some form of emulation will be available (DOSBox, the various Sega collections). Any titles with an OSX port should be available. Any titles using middleware would only need a patch from the middleware provider to offer support. |
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Member
(01-05-2013, 06:39 PM)
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#234
There were a ton of complaints about that. Its the reason I still have my huge 80gb PS3 and not a slim, but have long since switched to my Slim 360, which retained BC. Even without that though, refer to my early response to you. Edit:
Assuming we know this, which we dont. Again, what incentive does a PC gamer have to get this then? What incentive does an Xbox Live member have to get this? A Playstation player? What reason is there for them to suddenly want to switch to a Steambox? It NEEDs a reason for people to want it over what they already have. And limited BC with games many PC users already own wont be enough for success.
Last edited by BigTnaples; 01-05-2013 at 06:42 PM.
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Member
(01-05-2013, 06:40 PM)
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#236
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Member
(01-05-2013, 06:41 PM)
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#238
I'm actually more interested in the kind of controller valve came up with. They're mostly a fps company so I don't think they'd be satisfied with a standard controller like the 360 pad or the dual shock. And aren't they working on some kind of vitality sensor?
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Member
(01-05-2013, 06:41 PM)
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#240
valve is not gonna relase a system that your average dumb ass can't use. stop worrying about LUNIX because omg only huge nerds use it and waste their time learning it and whatever other stupid microsoft propaganda you've eaten the last couple of years. the system will be easy to use
getting developers on board won't be that hard either. most developers already support the ps3 and planned to support the ps4, which would be using opengl anyways. after all valve has done over the last couple of years, the least you can do is trust them this once
for one, because developers would continue to support only windows and consider the rest an afterthought. that would make the experience poorer. for another, the point is to move people away from windows, developers and users alike. if it's just emulating directx, then there is no incentive. even if people move out, the better version is still available on windows. you could argue that by both directx/opengl versions existing, it'd have the same effect. but when microsoft starts trying to charge their 30% on every product sold, valve can just make the store linux only. also, microsoft is gonna keep updating the windows apis to deprecate the current ones so people are forced to use the new apis and get locked into their store. that would continually make the emulation a problem, as well as not get rid of the true problem here
Last edited by Green Biker Dude; 01-05-2013 at 06:50 PM.
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Member
(01-05-2013, 06:42 PM)
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#242
Jeri Ellsworth is like my hero, though I prefer more embedded stuff than the electrical side. She has a bunch of videos of random engineering stuff on youtube (http://www.youtube.com/watch?v=p7SkE5pERtA for example). I wonder how many hardware engineers Valve has by now?
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Member
(01-05-2013, 06:43 PM)
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#243
So long as you do black box testing reverse engineering. Plus, Direct3D is just a specification. Microsoft just writes what the specification is supposed to do and it's up to AMD and Nvidia to write the drivers.
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Member
(01-05-2013, 06:44 PM)
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#245
Well, it's totally understandable why they wouldn't include Windows on this. Valve wouldn't want to pay out the additional licensing fees to MS. But if this Steambox is going to be a PC in a console form factor like the Alienware x51, then there shouldn't be an issue. You will probably be able to dual boot windows along side it if you really want to.
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Banned
(01-05-2013, 06:45 PM)
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#247
Quote:
1| Successor to most successful system of all time 2| A system which did some pretty fucking big numbers before it started getting support.
Last edited by Conor 419; 01-05-2013 at 06:48 PM.
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jerking off to field goals
(01-05-2013, 06:45 PM)
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#248
Is this something their company of 200-300 people, meaning probably like 50-100 on this, could be capable of? It sounds like it would require god-tier programming talent and massive resources, hundreds of super-skilled engineers and such.
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Nowhere Alaska 99901
(01-05-2013, 06:46 PM)
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#249
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Member
(01-05-2013, 06:46 PM)
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#250
The PC has more exclusive games than all three consoles combined.
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