Muku
Junior Member
(01-07-2013, 03:04 AM)

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#201

Originally Posted by Tenki: View Post




I'M GONNA EAT YOUR SOUL

Woah, holy hell. I think it just ate my soul.
bone_and_sinew
breaking down barriers in gratuitous nudity
(01-07-2013, 07:15 AM)

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#202

Originally Posted by Mr Jared: View Post
Yeaaaah.. I love the first 3 Crash games, but his design is classic 90's awful. He's wearing jorts, after all. That said, I found this image online of his redesign history-



I always thought the 2007 redesign, tribal tattoos aside, was actually pretty cute. In-game he didn't talk and was kind of goofy. It was actually a pretty good modern interpretation of his character from the 90's but I know it gets a TON of hate.
2005 Crash looks like he fell on some hard times and developed a crack addiction. Look how skinnier he is, his eyes look craziest, and he's pale.
Last edited by bone_and_sinew; 01-07-2013 at 07:18 AM.
Boss Doggie
all my loli wolf companions are so moe
(01-07-2013, 07:19 AM)

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#203

The design is ugly... but Crash sticking out his tongue has been in his original design.
VertPin
Member
(01-07-2013, 07:19 AM)

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#204

I still think the worst redesign goes to
Quote:
He got re-redesigned, but he still looks like he does crystal meth. As does Crash Bandicoot. Crash needs to go back to the 90's for looks.
Anticitizen One
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(01-07-2013, 07:21 AM)

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#205

Crash keeps. Getting worse and worse
Takao
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(01-07-2013, 07:47 AM)

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#206

This is what Crash looked like the canceled 2010 Radical reboot:



Originally Posted by GotchaForce: View Post
Vilam
Maxis Redwood
(01-07-2013, 08:28 AM)

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#207

With every new design he only looks derpier. The only good Crash design was the very first one. How do they continually make him worse?
BomberMouse
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(01-07-2013, 08:45 AM)

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#208

I think people don't really remember crash. He was always derp as fuck and full of juvenil "humor".
zoukka
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(01-07-2013, 08:45 AM)

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#209

Please stop molesting this corpse... why?
Gunloc
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(01-07-2013, 08:48 AM)

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#210

It looks like he has compartment syndrome.
Brashnir
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(01-07-2013, 08:56 AM)

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#211

I don't care one way or another about the design - Crash was always a stupid-looking character. That said, there's about zero chance of anyone coming along and making a decent game based on the IP, so who cares?

I'd rather play some indie game based on the gameplay of the original CB games (with some tweaks for modernity) than play some publisher-born Crash game that barely even resembles the original in anything other than name.
Mista Koo
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(01-07-2013, 09:04 AM)

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#212

He was always a memorable character rather than a good one.
ZiZ
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(01-07-2013, 09:28 AM)

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#213

I like it.
Professor Beef
holds a doctorate in beef
(01-07-2013, 09:38 AM)

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#214

Originally Posted by Rubius: View Post
Crash is bad. At least the first one, didnt play 2 and 3.
Stopped reading right there. Go play 2 and 3, they completely blow the first game out of the water.
Alec2DaBreen
Member
(01-07-2013, 09:52 AM)

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#215

I actually contend, to this day, that Crash 1 is one of the hardest games to 100% ever made. ...And that's why I love it.

I even though Wrath of Cortex was pretty decent. But everything after that has been irredeemable. :(
Combichristoffersen
Combovers don't work when there is no hair
(01-07-2013, 11:03 AM)

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#216

Originally Posted by RecoveryDisc: View Post
I actually contend, to this day, that Crash 1 is one of the hardest games to 100% ever made. ...And that's why I love it.

I even though Wrath of Cortex was pretty decent. But everything after that has been irredeemable. :(
Wrath of Cortex is pretty good, as it's basically just a sort of 'best of' compilation of levels/level ideas from Crash 1-3. Never played Twinsanity, but Crash of the Titans and Mind over Mutant were turrrrrrrrrible.
elektrixx
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(01-07-2013, 11:33 AM)

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#217

Sorry guys, but Crash Bandicoot was always bad. It was trying to be a platformer on a racing track.
Brashnir
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(01-07-2013, 11:37 AM)

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#218

Originally Posted by elektrixx: View Post
Sorry guys, but Crash Bandicoot was always bad. It was trying to be a platformer on a racing track.
What does that have to do with anything? It was a platformer. The fact that it was on a linear path is neither a good nor bad thing. 2D platformers are on a straight path too, are they all bad games?
Enter The 36 Chambers
Junior Member
(01-07-2013, 11:40 AM)

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#219

He looks like hes been stuck by 1000 bees.

Or he has the mumps.

Or elephantitis.

He looks fucked up basically
elektrixx
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(01-07-2013, 11:47 AM)

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#220

Originally Posted by Brashnir: View Post
What does that have to do with anything? It was a platformer. The fact that it was on a linear path is neither a good nor bad thing. 2D platformers are on a straight path too, are they all bad games?
It was garbage next to Mario 64's proper open worlds and no load screens.

To be quite serious, I always hated the original PlayStation.
Tricky I Shadow
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(01-07-2013, 11:50 AM)

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#221

Ewwwww, kill it with fire.
Brashnir
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(01-07-2013, 11:53 AM)

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#222

Originally Posted by elektrixx: View Post
It was garbage next to Mario 64's proper open worlds and no load screens.

To be quite serious, I always hated the original PlayStation.
Might as well say that Contra is crap next to Doom. Your ridiculous preconceptions have ruined one of the all-time great games for you. I feel sorry for you.
Ploid 3.0
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(01-07-2013, 11:56 AM)

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#223

Oh my goodness, I feel so sorry for a fake character. That picture says a lot of words. You can almost hear him asking to be saved.
DocStar
Junior Member
(01-07-2013, 12:01 PM)
#224

Originally Posted by Mpl90: View Post
What does it say under "Crash"?
Skylandicoot
Murrah
Member
(01-07-2013, 12:03 PM)

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#225

I dunno if people have super nostalgia goggles on or what, but this really isn't a bad redesign at all. But regardless of if you like it or not, any hypothetical future Crash game isn't for us anyway; at most it's an IP to lean on for familiarity so parents would buy it for their kids

I loved the PS1 Crashes too, but it's a pretty dated design from an awkward period of the industry and pop culture in general. Not Mickey Mouse
Borman
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(01-07-2013, 12:12 PM)

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#226

Should head to the local Game Jam in a few weeks and ask the employees that usually show up.
Boss Doggie
all my loli wolf companions are so moe
(01-07-2013, 03:00 PM)

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#227

oh god is crash's fly open?
Lijik
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(01-07-2013, 03:05 PM)

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#228

I dont get it when people say Wrath of Cortex was decent. The controls are so wonky feeling its almost unacceptable. Twinsanity should be the non-ND game that gets praise.

Originally Posted by BomberMouse: View Post
I think people don't really remember crash. He was always derp as fuck and full of juvenil "humor".
Nostalgia is a hell of a drug
Hot Coldman
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(01-07-2013, 03:07 PM)

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#229

Originally Posted by Lijik: View Post
Nostalgia is a hell of a drug
Crash was always derp as fuck, yes. But it was on purpose, he was a cartoon, like 3D platforming's Earthworm Jim. It's probably still on purpose in the later games, it's just less satisfying to look at.
Uncle Rupee
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(01-07-2013, 03:09 PM)

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#230

Originally Posted by Boss Doggie: View Post
oh god is crash's fly open?
Nah, I think it's a belt with a gold buckle that is similar in color to his belly fur.
Just another reason to hate the design.
pants
Member
(01-07-2013, 03:13 PM)

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#231

That Brash Brodicoot looks disgusting
Baron_Calamity
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(01-07-2013, 03:22 PM)

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#232

Could someone just make a Crash endless runner for the vita, tablets and call it a day?
funkystudent
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(01-07-2013, 03:28 PM)

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#233

I dont completely hate that design but I would need to see a better quality pic of it.


Crash's design was designed around the ps1's limitations. Updating it while keeping the charm of the old design is tricky. Heck thats the problem with making new Crash games. The linear nature of those games was because the ps1 couldnt really do open 3d worlds like Mario 64. Does a new Crash game have to be like a mario / Jak and Daxter and clank game were you can run around the world and explore or will it just be the straight line course of old?


What did they for the ps2 Crash games? Never touched them.

And Vicarious worked on those Crash and Spyro GBA games so I guess they should at least be familure with the world?
Lijik
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(01-07-2013, 03:37 PM)

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#234

Originally Posted by funkystudent: View Post
What did they for the ps2 Crash games? Never touched them.
Wrath of Cortex, Titans, and Mind over Mutant are all linear levels. Wrath is basically the PS1 games in how it plays in every way possible. In MoM, all the levels are interconnected as one giant world you have to move back and forth between.

Twinsanity was interesting because while most of the game was linear, every so often there would be an open Mario 64 esque area you could optionally explore to find hidden gems.
Bear
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(01-07-2013, 03:38 PM)

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#235

It's not amazing, but it's really not that bad either. The giant arms look pretty goofy but besides that it looks fine. Crash always had the 90s "extreme" thing going on so that's nothing new.

After Skylanders, I feel like we dodged a bullet with this one.
Totobeni
An blind dancing ho
(01-07-2013, 03:41 PM)

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#236

Originally Posted by funkystudent: View Post


What did they for the ps2 Crash games? Never touched them.
Crash Bandicoot: The Wrath of Cortex and Crash Twinsanity both are made by Traveller's Tales and were kinda decent I guess,Cortex was very "faithful" to the PSone games in design but very flawed and have serios issues(bad platforming, bad levels design, crazy ass 8 mins intro,awful loading times..ect,Crash Twinsanity was just an average Jak 1 clone.
TheOGB
Shots Shots Shots
(01-07-2013, 04:14 PM)

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#237

This redesign grew on me really quickly. The face is damn perfect, and I can honestly get over the arms because haha what the fuck. It is troubling that he now looks perfect for Skylanders, but at least he'll be the best-looking character if that's the case. I'd love it if there weren't any interaction between the two, but if there is, i'd hope it's a new game with a "crossover cameo" in Skylanders. Hell, make Crash's figure only available with his new game. That'll get it to sell. :V
Row
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(01-07-2013, 07:11 PM)

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#238

Originally Posted by elektrixx: View Post
It was garbage next to Mario 64's proper open worlds and no load screens.

To be quite serious, I always hated the original PlayStation.
so sad
Hero of Legend
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(01-07-2013, 07:11 PM)

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#239

People seem to forget how hisdesigner, Charles Zembillas had him look had they made no alterations:



http://zembillas.blogspot.ca/2012/11...-in-color.html



This is actually an extremely faithful look that style IMO, surely he's on-board (he was in Nitro Kart, yet Crash didn't look like that, looked worse IMO).
Dark Octave
bE in Litrit is fo sukas
(01-07-2013, 07:20 PM)

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#240

Originally Posted by VertPin: View Post
I still think the worst redesign goes to
He got re-redesigned, but he still looks like he does crystal meth. As does Crash Bandicoot. Crash needs to go back to the 90's for looks.
lol Even down to the neckace thingy. Wow.

I think the Crash redesign looks good. But I've never cared for Crash or his look so...
Crashpro3
Junior Member
(01-07-2013, 07:24 PM)

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#241

I'm just hoping it ends up as just concept art and the hands and feet aren't actually that big in the game, if it is a game. I hope that Vicarious Visions and Activision are actually reading reactions to his arms and feet and thinking about changing the design. Then again, Skylanders still happened even after the negative character design response for Spyro...
VertPin
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(01-07-2013, 08:50 PM)

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#242

Originally Posted by Crashpro3: View Post
I'm just hoping it ends up as just concept art and the hands and feet aren't actually that big in the game, if it is a game. I hope that Vicarious Visions and Activision are actually reading reactions to his arms and feet and thinking about changing the design. Then again, Skylanders still happened even after the negative character design response for Spyro...
lol you were that guy off the crash mania forum. And who cares, its just his arms and feet. His face isn't deformed at all.
Rollo Larson
aka Glute.Belly
(01-07-2013, 08:54 PM)

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#243

Bandicoots get designed every day, b.
bkfount
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(01-08-2013, 07:50 PM)

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#244

Originally Posted by Baron_Calamity: View Post
Could someone just make a Crash endless runner for the vita, tablets and call it a day?
Activision already has a pretty good Pitfall themed runner on iOS, don't see why they'd need two.
SalsaShark
Trust no one!
Keep your laser handy!
(01-08-2013, 07:55 PM)

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#245

it looks better than tribal tattoo crash and it means nothing as far as we know right? I mean it could be just a version they came up with during development of an old game and they liked it enough to hang it there or something
Vilam
Maxis Redwood
(01-09-2013, 08:13 AM)

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#246

Originally Posted by Takao: View Post
This is what Crash looked like the canceled 2010 Radical reboot:

Considering I rip on new Crash designs and tend to think they're universally awful, I'll just chime in and say that this one looks great and is totally something I could get behind for a new Crash game. It's the best look he's had since the original game; shame to hear this version got canned.
TheCongressman1
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(01-09-2013, 08:23 AM)

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#247

I like it. He looks like a doofy fellow like he's supposed to be. I especially like the way his eyes look.

People always get bent out of shape when something gets redesigned. This looks a million times better then the new Spyro though, so I'm happy.