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Member
(01-07-2013, 09:12 PM)
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#201
Fantasy Life is doind really well, it just might become a series!
Square-Enix is done fucking playing around, the only thing they can think about is DQ DQ DQ DQ DQ. And I bet BD2 is in development, taking more resources away from FFV and FFTA3! |
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Member
(01-07-2013, 09:14 PM)
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#202
More RPGs please! After Bravely Default's success, it's a no brainer!
I hope not. At least not in Level 5's vision of 'series'
Last edited by Nekki; 01-07-2013 at 09:18 PM.
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Banned
(01-07-2013, 09:19 PM)
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#203
Really. Atlus is on board. Level-5 as well. Square Enix should couple Bravely Default with a Final Fantasy remake / Crystal Chronicles since Dragon Quest is already there. Then minor stuffs, like imageepoch, Konami's Suikoden and what else. |
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Two copies sold? That's not a bomb guys, stop trolling!!!
(01-07-2013, 09:26 PM)
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#205
You said Suikoden? I really, really doubt it unfortunately. |
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Member
(01-07-2013, 10:07 PM)
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#209
Certainly. Nobody knows what's coming for Wii U from now on, except some games with absolute zero coverage. People who bought Wii U last year has absolutely no idea for what's coming next.
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Sucking and blowing™
(01-07-2013, 10:08 PM)
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#210
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Member
(01-07-2013, 10:09 PM)
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#212
DQX is a port of an MMO, so it's not bigger than Pikmin 3. Pikmin 3 should sell over 500k in Japan, and DQX may get around half of that on the Wii U, but I'm a bit doubtful (though it will make more money than Pikmin 3 because it's an MMO).
Last edited by Lyude77; 01-07-2013 at 10:11 PM.
Reason: Dang, I'm tired mentioning Animal Crossing instead of Pikmin.
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Member
(01-07-2013, 10:10 PM)
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#213
Well both Pikmin games sold around 500,000 on the Gamecube. I can see the Pikmin game in Nintendoland spiking some interest into it like I am right now (never played one until Nintendoland).
For Dragonquest, it really depends on if people were waiting for the Wii U one over the Wii title. Is there any difference between the two? |
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Member
(01-07-2013, 10:12 PM)
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#214
Cool, had no idea how big Pikmin was. I hope DQX does better than what you predict though. I've held out for the WiiU version, can't be the only one!
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Member
(01-07-2013, 10:15 PM)
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#215
Pikmin 3 will not sell 500k in Japan.
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Member
(01-07-2013, 10:20 PM)
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#216
Problem is both aren't that "big".
We've seen how "big" is DQX on Wii: It's a MMO before being DraQue, apparently. And as much as I love Pikmin, it's pretty clear the franchise isn't even in the top 10 of Nintendo's IPs. Only two games so far, released on Gamecube... And more than that, the two were from the ground Wii games, so not really good candidates to convey the Wii U appeal and specifics of the system. That's one more reason Nintendo need to have a great title for march/april, and for the same reason, that's why US/EU release shedule sucks so much with Pikmin 3 on Q2. On other topic: When was DraQue IX announced for the DS? I mean, what was the LTD for the DS in Japan at that time? Crossing this month the 10M mark should decide Squix to announce something if it's gonna be for 3DS. |
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Member
(01-07-2013, 10:22 PM)
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#218
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Banned
(01-07-2013, 10:24 PM)
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#219
Its pretty huge imo. Another ai no uta like song and it will do millions Because japanese people feel as pikmin |
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Member
(01-07-2013, 10:29 PM)
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#221
Then you check Garaph for the DS LTD: http://garaph.info/weeklyoverview.php?week=2006-12-11 |
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Member
(01-07-2013, 10:29 PM)
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#222
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"Hey! What's your name
then?" "Mancomb Seepgood." (01-07-2013, 10:32 PM)
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#223
I forgot to mention Tank! Tank! Tank! for Wii U.
Currently, it's only available in the eShop in Japan (Launch: 26.12.2012). Miiverse activity was at 9.210 on 06.01.2013. So the game probably sold >10.000 units online, Miiverse numbers are always lower than the actual sales. Retail version launch: 21.02.2013
Last edited by Captain Smoker; 01-07-2013 at 10:49 PM.
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Member
(01-07-2013, 10:33 PM)
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#224
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Accurate
(01-07-2013, 10:34 PM)
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#225
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Member
(01-07-2013, 10:36 PM)
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#226
Well, namely because the Japan video game market is so different now than what it was when Pikmin 2 was released, definitely since Pikmin 1. After the lukewarm performance of Mario Galaxy 2, arguably Nintendo's best core game of last gen, which barely managed to sell a million in Japan, I'm beginning to suspect that a lot of Nintendo's more traditional IPs have failed to evolve beyond the need of requiring a bigger home than a handheld. I think Pikmin is one of those games.
Last edited by The Horror the horror; 01-07-2013 at 10:40 PM.
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"Hey! What's your name
then?" "Mancomb Seepgood." (01-07-2013, 10:38 PM)
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#228
This number should be around 10.000 for this week, going by the Miiverse activity. |
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Nintendo's Takao
(01-07-2013, 10:38 PM)
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#229
This is what's currenty announced for Wii U in Japan:
01.31.13 Fist of the North Star: Ken's Rage 2 (Koei) 02.21.13 Tank! Tank! Tank! (Namco) 03.14.13 Need for Speed: Most Wanted - A Criterion Game (Electronic Arts) early 2013: Game & Wario (Nintendo) spring 2013: Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online (Square Enix) spring 2013: Pikmin 3 (Nintendo) spring 2013: Wii Fit U (Nintendo) tba: Bayonetta 2 (Nintendo) tba: LEGO City Undercover (Nintendo) tba: Monolith Soft project (Nintendo) tba: Rayman Legends (Nintendo) tba: Super Smash Bros. (Nintendo) tba: The Wonderful 101 (Nintendo)
Last edited by lunchwithyuzo; 01-08-2013 at 05:47 PM.
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Member
(01-07-2013, 10:40 PM)
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#230
Quote:
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Accurate
(01-07-2013, 10:41 PM)
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#231
Ok, then you can see 10k downloads but not who purchased the "entire" game rigth? Or am I interpreting it incorrectly?
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Nintendo's Takao
(01-07-2013, 10:42 PM)
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#233
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"Hey! What's your name
then?" "Mancomb Seepgood." (01-07-2013, 10:44 PM)
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#236
But I don't know if the system seperates this like you said. All we have is the activity, which indicates that the game should've 10.000 downloads or purchases in that week. |
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Accurate
(01-07-2013, 10:44 PM)
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#237
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jerking off to field goals
(01-07-2013, 10:46 PM)
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#239
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Member
(01-07-2013, 10:47 PM)
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#240
True, but there are other factors I've not mentioned that also play a role in all of this, including the userbase at the time of the game's release; the quality of the game itself; etc. I'm not sure if bringing up Sunshine is the best example, since it was released under a year after the GC's launch (while SMG2 was released 4 years after the Wii came out), thus a bigger audience on a much more popular platform; then you have the opinion that Sunshine was horse dung in comparison with Galaxy 2, which is an opinion I happen to share.
Last edited by The Horror the horror; 01-07-2013 at 10:50 PM.
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Banned
(01-07-2013, 10:47 PM)
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#241
Also: New Play Control version of Pikmin sold quite well on Wii, 170k units the first one and 150k units the second one. |
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"Hey! What's your name
then?" "Mancomb Seepgood." (01-07-2013, 10:47 PM)
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#242
Thanks for pointing this out, forgot that they made it f2p in Japan (the eShop version at least).
In the end, I think that every download counts as "purchased" in this case, but I can't tell for sure. Edit: I must correct myself - Miiverse activity is as of 06.01.2013 |
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Member
(01-07-2013, 10:48 PM)
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#243
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Member
(01-07-2013, 10:50 PM)
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#244
It's amazing that Wii U does not have a single new IP from Nintendo. N64, Gamecube, and Wii all had atleast 1 new IP at launch or within the launch window |
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Nintendo's Takao
(01-07-2013, 10:51 PM)
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#245
Even the crusty 5 year old port of MHG managed 250k on Wii. |
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Wastes hours checking old Famitsu software data, but that's why we love him.
(01-07-2013, 10:56 PM)
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#248
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Member
(01-07-2013, 10:58 PM)
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#250
Last edited by The Horror the horror; 01-07-2013 at 11:01 PM.
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