Link to the demo is found here: http://www.valvetime.net/threads/hal...leaked.243023/
An intrepid Redditor going by jackaljayzer was lucky enough to get a Half-Life preview disc, intended for journalists at the time, by a friend in Bellevue, Washington (where Valve is based). The disc contains screenshots, trailers and a demo build of the Half-Life 1997 alpha.
Jackaljayzer has put the contents of the disc up on the web and is auctioning the disc on eBay. You can download the alpha right now from this link. To play the alpha delete or renamed the "...\Half-Life 0.52\Half-Life\Opengl32.dll" file and then run "...\Half-Life 0.52\Half-Life\enginegl.exe".
Credit goes to Marphy Black for the screenshots.
Didn't Geoff Keighley find one of these like.. 3 days ago? What a coincidence...
Last edited by Visualante2; 01-08-2013 at 10:16 PM.
(01-08-2013, 10:18 PM)
Half-Life Uplink never forget.
Colored lighting you guys!
Gotta say that this is more a tech demo than a real demo. Anyway, lots of stuf changed for the final game, but HL1 also got delayed quite a lot.
I'm pretty sure the last thing they did was to modify the engine, when you play OG Half Life it feels very different from quake but you know for sure it's using the same core engine, is that feeling you can't get off. Carmack tech back then was godlike.
The alpha certainly "feels" closer to Quake, in terms of the look.
(01-08-2013, 10:55 PM)
There is a version of Half-Life that was played from a third-person viewpoint (technically second-person but whatever). Screenshots from that version were used to hype the early round of 3D accelerator cards for PC. I assume it'll pop up someday too.
Last edited by Boerseun; 01-08-2013 at 10:57 PM.
lil' bit tasty
(01-08-2013, 11:16 PM)
Begun, the ARG has.