|
Will Suck Cock While GDGF Watches
(01-11-2013, 03:18 AM)
|
#752
Somebody one day needs to make the plunge and make a Dark Souls/ZombiU like sandbox/Metroidvania survival horror set in a filthy, grungy cyberpunk world. No bloated story telling. Rich, deep, player agency driven mechanics. Emphasis on exploration, the unknown, and the unpredictability of the game world. A bleak cyber horror. Yes please.
|
|
Member
(01-11-2013, 03:20 AM)
|
#753
I want Souls' design sensibilities on every genre, please someone do it. |
|
Member
(01-11-2013, 03:28 AM)
|
#755
|
|
Member
(01-11-2013, 03:44 AM)
|
#758
Some cool stuff from the 2020 books:
![]() On the Psycho Squad:
Quote:
Quote:
Quote:
Last edited by Sickboy007; 01-11-2013 at 03:47 AM.
|
|
Banned
(01-11-2013, 03:45 AM)
|
#760
|
|
Banned
(01-11-2013, 03:45 AM)
|
#761
|
|
Member
(01-11-2013, 03:55 AM)
|
#766
hope Cyberpunk type themes become popular next gen. |
|
Member
(01-11-2013, 04:22 AM)
|
#770
For the curious, here are the core Roles (classes) in Cyberpunk 2020:
Rockerboys - Think an edgier version of the Macross idols. Their special skill is inspiration and inciting action. Solos - Ronin who live on the Edge. Black op or white knight? Their special ability is to react faster than anyone else in a fight. Netrunner - Hackers who live on the Net slinging intrusion countermeasures like a digital wizard. Only Netrunner's can use cyberdecks at full efficiency. Techies - High-tech low-lifes who keep the gadgets working. Split into techies (keep your junk running) and medtechs (keep you meatbags running). Medias - There's a sickness in the City, and you're live on the scene covering it. Special skill is your credibility and believability. Cops - The Street has never been meaner. Special skill to intimidate and control others based on your legal authority and pull. Corporates - Business raiders playing the game from the Street to their future penthouse. They can call on corporate resources, from bodyguards to buying buildings. Fixer - It's not what you know. It's who you know and what they can provide. Fixers have their ear to the Street and know who to lean on and where to score the best deals. Nomads - Only pussies live in the City. Your Family is the only home you really need. You can call on your extended Family for assistance. |
|
Lost all credibility.
(01-11-2013, 04:26 AM)
|
#772
|
|
Member
(01-11-2013, 04:33 AM)
|
#774
|
|
Member
(01-11-2013, 04:39 AM)
|
#776
|
|
Member
(01-11-2013, 04:45 AM)
|
#778
|
|
Member
(01-11-2013, 05:00 AM)
|
#779
|
|
Member
(01-11-2013, 05:03 AM)
|
#781
|
|
Junior Member
(01-11-2013, 05:03 AM)
|
#1Reasonwhy
#782
Seeing a teaser trailer (which is designed to excite viewers about the prospective game) wherein a partially clothed woman is being shot in the head by a man is supremely disappointing.
That universe is going to look amazing graphically...but the trailer seems to tease an experience with the same tropes a lot of games are mired in. |
|
Banned
(01-11-2013, 05:11 AM)
|
#785
2. Stallone soured everyone 3. judge dredd comic fans in the USA are almost non-existent Had the stallone movie been decent instead of horribly awful it might have had a chance. If they actually tried advertising outside of theatre trailers, it might have had a chance. |
|
Junior Member
(01-11-2013, 05:18 AM)
|
#786
Amazing teaser!!
At first I thought it was great but I didn't like the song. After I watched the teaser 3 times I fell in love with the song. Simply it fits the pace of the teaser where everything is on slow motion. I really hope the game will be third person shooter if the gameplay will be like. Otherwise there is no point of creating your character if you can't see your character at all in first person shooter. Hopefully the main character will be the female character we just saw in the teaser. Would be a nice change from The Witcher series being male. |
|
Member
(01-11-2013, 05:24 AM)
|
#790
Judge Dredd was good.
It is interesting that they seem to be going for the Cop angle here, as the 'default' CP2020 group is based around Edgerunners -- professionals hired by the various megacorporate actors to conduct extractions on defecting employees from other companies, sabotage, and outright assaults on important research sites and assets. It seemed the most straightforward to translate to a video game, as you could basically just go on missions to raise your rep and unlock harder/more lucrative missions and shops, manage your reputation and notoriety, and build your character up from a hired gun living in a dirty box in Night City to rubbing shoulders with CEOs and braindance stars. Arasaka could be the default "bad guys" since they are pretty much that in the PnP. |
|
Member
(01-11-2013, 05:51 AM)
|
#792
![]() ![]() ![]() Now.
Last edited by Persona86; 01-11-2013 at 06:04 AM.
|
|
Member
(01-11-2013, 06:18 AM)
|
#795
|
|
Member
(01-11-2013, 06:25 AM)
|
#796
Also, I love that cop vehicle. Looks just like the spinners from Blade Runner. |
|
Member
(01-11-2013, 06:28 AM)
|
#797
AD Police was released in 1990. Cyberpunk 2013 came out in 1988. CP2020 came out in 1990.
CP2013 had basically the same Humanity Loss mechanic as the later editions, including calling the mental break cyberpsychosis. This wasn't exactly a novel element, and Walter John Williams (http://en.wikipedia.org/wiki/Walter_Jon_Williams), among others, used the idea. Interesting that WJW wrote the Cyberpunk sourcebook that adapted his novel Hardwired to the R Talsorian system. Another interesting data point: it was WJW that forced FASA to change the name of the hovertanks from "panzers" to "thunderbirds" in later editions of Shadowrun. |
|
Member
(01-11-2013, 06:44 AM)
|
#798
|
|
Member
(01-11-2013, 06:51 AM)
|
#799
Bubblegum Crisis was a HUGE influence on Mike Pondsmith and other R. Talsorian works. They are the guys who created the RPG adaptation of that setting, for example. I don't recall cyberpsychosis elements in BC per se, so I assume it was inspired elsewhere (such an element isn't common in the source fiction so I assume it originated largely as a game balance mechanic).
|