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Member
(01-11-2013, 06:45 PM)
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#54
I want a conservatively spec'd, developer-friendly machine with a base price of $300 and an emphasis on DD and things other than AAA $60 retail+$50 season pass mainstream action schlock.
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Banned from OT
(01-11-2013, 06:47 PM)
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#56
Yes the xbox and game cube launched the same holiday season. The Wii and PS3 launched in the same holiday season also. This is in the US i am talking about. The saturn and PS1 also launched the same year. One in may and the other in the fall.
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Banned
(01-11-2013, 06:48 PM)
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#60
I'd like Sony to stay alive though and not let MS get all of the games with their beast console. Regardless it'll be more dev friendly this time since all signs point to them abandoning Cell. But this generation has dragged on long enough with shit tech, we need a big jump with tablets and phones creeping up there in power.
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(01-11-2013, 06:48 PM)
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#61
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Member
(01-11-2013, 06:49 PM)
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#65
That's to bad.It's already happened right now so i don't see how that will make a difference for the PS4
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Member
(01-11-2013, 06:49 PM)
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#66
As for PS4, I'll wait and see. I already assume MS will charge the Online Tard Tax, but I'm worried Sony will follow suit. If they do, I'll just build a new PC.
Last edited by Grinchy; 01-11-2013 at 06:51 PM.
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Member
(01-11-2013, 06:49 PM)
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#70
Not necessarily. Those Xbox rumours are from the devkit, and the amount of RAM in the devkits (especially early ones) is commonly double what it is in the final retail product. Also GDDR5 is much fast than DDR3 when it comes to RAM. Time will tell however.
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Banned from OT
(01-11-2013, 06:50 PM)
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#72
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(01-11-2013, 06:51 PM)
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#76
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Member
(01-11-2013, 06:51 PM)
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#77
Anyone knows how PS3 dev kits look?
Quote:
Those dev kits behind them look huge, are PS3 dev kits that big or is it someting else? also to the left, it looks like big carton boxes? |
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Hopsiah the Kanga-Jew
(01-11-2013, 06:51 PM)
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#78
Quote:
Both are pretty similar which is good news. Orbis should be much easier to program for than PS3 too.
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GAF's Bob Woodward
(01-11-2013, 06:53 PM)
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#85
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(01-11-2013, 06:53 PM)
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#87
you really think that's gonna happen again though. There's nothing new like bluray in it this time, that was expensive as fuckkk back in the day.
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Member
(01-11-2013, 06:55 PM)
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#92
Since Vita did the whole "price yourself out of the market, lack killer apps, and sell at a loss" thing at the worst possible time, I've concluded that Sony is incapable of learning from their mistakes. So yeah, I'm still afraid.
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Member
(01-11-2013, 06:55 PM)
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#94
Durango devs kits ram is 12GB, not 8GB. And not always the dev kits has double ram. VGLeaks rumor said 12GB dev kits, 4GB for debug and 8GB for final hardware (8GB+4GB = 12GB).
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Hopsiah the Kanga-Jew
(01-11-2013, 06:55 PM)
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#95
Word is that Sony was waiting to see what ram Microsoft was going with and how much before they locked down their specs. So it could have changed. I believe the latest reliable news we got was they went with 4gb gddr5.
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Member
(01-11-2013, 06:55 PM)
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#97
Q4 2013 is October-December 2013, this is not a fiscal report.
They will definetly try whatever they can to launch in the US at the end of the year also because we know that next gen games will be ready by then if Durango is launching at the same time. Europe as always will see some kind of delay until March 2014 because of supply issues :/ Japan who knows, but clearly US is the priority in terms of where to launch first. |
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Member
(01-11-2013, 06:56 PM)
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#100
Both new consoles will have unified pools, Durango with DDR and Orbis with GDDR. Cheap DDR will allow larger variety of assets and better texture resolution, but GDDR will allow much faster transfer times, lower latencies, better streaming. In the end, both consoles will end up with very simmilar visuals, but they will be achieved with different rendering tactics.
Last edited by DieH@rd; 01-11-2013 at 06:59 PM.
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