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Kyon
Banned
(01-11-2013, 07:57 PM)
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Originally Posted by Anth0ny

the launch lineup for ps4 is going to be so awful

looking forward to e3 though, they should have some nice trailers for games that will never come out

Um.... Ok?
-Pyromaniac-
(01-11-2013, 07:57 PM)
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Originally Posted by Orayn

Since Vita did the whole "price yourself out of the market, lack killer apps, and sell at a loss" thing at the worst possible time, I've concluded that Sony is incapable of learning from their mistakes. So yeah, I'm still afraid.

I thought the vita was pretty well priced for what it was, as well the developers commented on the friendly dev tools. Vita failed because of a lack of support from Sony and because there just isn't much of a market for it any more.

The PS4 won't have a lack of support, we know that already.
BobTheFork
Member
(01-11-2013, 07:57 PM)
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Is the ram an issue?
I really don't know if 4 is enough but after this generation I would love to see them just have the same amount as the xbox
Router
Hopsiah the Kanga-Jew
(01-11-2013, 07:57 PM)
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Originally Posted by XtremeXpider

Durango devs kits ram is 12GB, not 8GB.

Alphas were 12gb, betas are 8gb. The whole "dev kits have 2x memory" thing is mostly a myth anyway.
Orayn
Member
(01-11-2013, 07:57 PM)
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For the record, what I'm actually expecting is a moderately beastly $400 base SKU, sold at a loss but not a horrific one like the PS3.
XtremeXpider
Member
(01-11-2013, 07:58 PM)
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Originally Posted by BobTheFork

Is the ram an issue?
I really don't know if 4 is enough but after this generation I would love to see them just have the same amount as the xbox

In current gen it is an issue. And some devs wants 4GB+ ram.
panty
Member
(01-11-2013, 07:58 PM)
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Just give me my Orbis.
LiquidMetal14
hide your water-based mammals
(01-11-2013, 07:58 PM)
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Originally Posted by Anth0ny

the launch lineup for ps4 is going to be so awful

looking forward to e3 though, they should have some nice trailers for games that will never come out

Look at you acting as if you were informed.
Clay Davis
Member
(01-11-2013, 07:58 PM)
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PS4 "Orbis"
- AMD APU Solution (Jaguar/Steamroller), 4 cores, Higher Clock than X720/Durango
- Maybe AMD 8000 series GPU solution
- 2-4GB GDDR5
- Launch Fall 2013/Early 2014

Xbox 720 "Durango"
- AMD Jaguar 1.6GHZ 8-Core
- AMD 8800/8900 GPU
- 8GB Ram (DDR3?)
- Launch 2013

when was this revealed?
Spirit Icana
Member
(01-11-2013, 07:58 PM)
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I hope they change the controller this time. Never really liked the dual shock with the two big sticks in the middle.
Steve McQueen
Member
(01-11-2013, 07:58 PM)
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One thing is certain. E3 is gonna be sweeeeeeet this year.
XtremeXpider
Member
(01-11-2013, 07:59 PM)
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Originally Posted by Router

Alphas were 12gb, betas are 8gb.

Source?
Trevelyon
Member
(01-11-2013, 08:00 PM)
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Originally Posted by Anth0ny

the launch lineup for ps4 is going to be so awful

looking forward to e3 though, they should have some nice trailers for games that will never come out

I already have buyer's remorse. wait what?
Dragnet
Member
(01-11-2013, 08:00 PM)
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Originally Posted by gofreak

Not everyone in a game company works on console dev hardware. Artists, for example.

Those most likely are dev kits though, thats the QA area based on their twitter post.
Vesper73
Member
(01-11-2013, 08:01 PM)
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If the PS4 ends up with 4GB of memory, but the next Xbox has 8GB, wouldn't that cut down on the kinds of massive open world support you would get on both systems, (as the developers would have to create their engines based on the least common denominator).

Even worse, it would affect the pc since console considerations trump all else when doing multi platform development.

"You know George, we were going to do a massive world without load times, but since we can't do it on a system with 4GB, we'll need to switch our engine over to a 'zone' based model for everyone". nnnnnnnnnnnnnnDUDE!!!!!
sublimit
Member
(01-11-2013, 08:01 PM)
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Oh man can't wait for this E3! Hope they show some new IPs!
Jeels
Member
(01-11-2013, 08:02 PM)
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Originally Posted by -Pyromaniac-

I'm no hardcore wizard of tech understanding but isn't it much better RAM? Combine that with not knowing how much is used for the the OS on Durango. Too many unknowns.

Not necessarily. Those Xbox rumours are from the devkit, and the amount of RAM in the devkits (especially early ones) is commonly double what it is in the final retail product. Also GDDR5 is much fast than DDR3 when it comes to RAM. Time will tell however.

Thanks for clearing that up, I really had no idea.
Derrick01
Banned
(01-11-2013, 08:02 PM)
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Originally Posted by Vesper73

If the PS4 ends up with 4GB of memory, but the next Xbox has 8GB, wouldn't that cut down on the kinds of massive open world support you would get on both systems, (as the developers would have to create their engines based on the least common denominator).

Even worse, it would affect the pc since console considerations trump all else when doing multi platform development.

"You know George, we were going to do a massive world without load times, but since we can't do it on a system with 4GB, we'll need to switch our engine over to a 'zone' based model". nnnnnnnnnnnnnnDUDE!!!!!

It would affect most kinds of games not just open world stuff, especially if devs are working off the 720's specs like most worked off the 360 this generation. Then again it's not like open world games can run much worse on Sony consoles than they did with PS3. But it would really suck to see Sony cheap out on RAM of all things.
Horse Armour
Member
(01-11-2013, 08:02 PM)
2012 Jul – devkits for engineers writing OS

Seriously Sony? You're giving the OS guys like 3 months to do the OS? Did Sony learn nothing from the PS3?
Orayn
Member
(01-11-2013, 08:02 PM)
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Originally Posted by Vesper73

If the PS4 ends up with 4GB of memory, but the next Xbox has 8GB, wouldn't that cut down on the kinds of massive open world support you would get on both systems, (as the developers would have to create their engines based on the least common denominator).

Even worse, it would affect the pc since console considerations trump all else when doing multi platform development.

"You know George, we were going to do a massive world without load times, but since we can't do it on a system with 4GB, we'll need to switch our engine over to a 'zone' based model". nnnnnnnnnnnnnnDUDE!!!!!

It really depends on the type of memory they use. It sounds kind of the shoe's on the other foot compared to last generation and the Orbis will be using a unified pool of fairly fast memory, while the Durango seems to have a giant bank of slower memory and presumably some fast stuff besides.
Sethos
Banned
(01-11-2013, 08:03 PM)
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Originally Posted by Vesper73

If the PS4 ends up with 4GB of memory, but the next Xbox has 8GB, wouldn't that cut down on the kinds of massive open world support you would get on both systems, (as the developers would have to create their engines based on the least common denominator).

Even worse, it would affect the pc since console considerations trump all else when doing multi platform development.

"You know George, we were going to do a massive world without load times, but since we can't do it on a system with 4GB, we'll need to switch our engine over to a 'zone' based model". nnnnnnnnnnnnnnDUDE!!!!!

All that extra RAM is going to be benefiting games the least, going to be everything else that benefits - In-game features like Dashboards, multi-tasking, faster response times by RAM caching it all etc. Most games today, even PC exclusive games don't suck 4-5GBs of ram, that'd be insane. So they could easily fit a large game world on both if they have the ability to turn down features on the side to save RAM.
Last edited by Sethos; 01-11-2013 at 08:05 PM.
Evolution_1ne
Banned
(01-11-2013, 08:03 PM)
there's a difference between DDR3 and DDR5 people
eighty(one)
Member
(01-11-2013, 08:03 PM)
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Originally Posted by Orayn

I want a conservatively spec'd, developer-friendly machine with a base price of $300 and an emphasis on DD and things other than AAA $60 retail+$50 season pass mainstream action schlock.


Buy a WiiU then.
Mung
Member
(01-11-2013, 08:03 PM)

Originally Posted by Horse Armour

2012 Jul – devkits for engineers writing OS

Seriously Sony? You're giving the OS guys like 3 months to do the OS? Did Sony learn nothing from the PS3?

July 2012 was 6 months ago
diffusionx
Member
(01-11-2013, 08:04 PM)

Originally Posted by Horse Armour

2012 Jul – devkits for engineers writing OS

Seriously Sony? You're giving the OS guys like 3 months to do the OS? Did Sony learn nothing from the PS3?

The PS4 came out last September?

Originally Posted by Router

Alphas were 12gb, betas are 8gb. The whole "dev kits have 2x memory" thing is mostly a myth anyway.

Not really.
-Pyromaniac-
(01-11-2013, 08:04 PM)
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Originally Posted by Evolution_1ne

there's a difference between DDR3 and DDR5 people

so for those who understand what they're talking about, 4gb DDR5 vs 8GB ddr3. Make reasonable assumptions on what will be used for OS and explain....go!
funkystudent
Member
(01-11-2013, 08:05 PM)
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4GB of ram seems like a bad move.

Yeah its probably fast but I will guess the OS will take at least a gig of it up and you know developers will bitch.

Maybe they can have separate RAM for the OS?
Persona86
Banned
(01-11-2013, 08:05 PM)
Did anyone know people when they were kids, that said things like "I've got a PS2" etc before it was even announced, those people are hilarious.
XtremeXpider
Member
(01-11-2013, 08:05 PM)
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Originally Posted by Evolution_1ne

there's a difference between DDR3 and DDR5 people


Well, DDR3 + eSRAM, eSRAM is rumored.
Orayn
Member
(01-11-2013, 08:05 PM)
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Originally Posted by eighty(one)

Buy a WiiU then.

Planning to, but I said "conservatively spec'd," not "painfully underpowered and only attractive because of Nintendo exclusives and Monster Hunter." :P
gundamkyoukai
Member
(01-11-2013, 08:05 PM)
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Originally Posted by Derrick01

It would affect most kinds of games not just open world stuff, especially if devs are working off the 720's specs like most worked off the 360 this generation. Then again it's not like open world games can run much worse on Sony consoles than they did with PS3. But it would really suck to see Sony cheap out on RAM of all things.

I don't see it as Sony being cheap fast ram does have a advantage in certain things .
If they go with slower ram like MS they going to need something to help it .
Last edited by gundamkyoukai; 01-11-2013 at 08:07 PM.
disappeared
Junior Member
(01-11-2013, 08:05 PM)
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Originally Posted by Horse Armour

2012 Jul – devkits for engineers writing OS

Seriously Sony? You're giving the OS guys like 3 months to do the OS? Did Sony learn nothing from the PS3?

The XMB was the least of Sony's worries with the PS3. It was a clean, smooth, and completely functional OS. Granted it wasn't integrated across the table ala Live's Dashboard, but it served its purpose well enough.
gofreak
GAF's Bob Woodward
(01-11-2013, 08:07 PM)
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Originally Posted by Horse Armour

2012 Jul – devkits for engineers writing OS

Seriously Sony? You're giving the OS guys like 3 months to do the OS? Did Sony learn nothing from the PS3?

That's Jul 12.

But I assume it's a reference to 'first real prototype' kits down as shipping to game devs shortly after in Q3 rather than the variety mentioned in 2011. Otherwise it doesn't sound right...unless they meant a broader swathe of devs working on wider OS services vs the core developers.

But I reckon it's a reference to the same type of kit as shipped in Q3 '12 to other devs.
neptunes
Member
(01-11-2013, 08:07 PM)
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This E3 might be more interesting than E3 2006.
elcapitan
Member
(01-11-2013, 08:08 PM)
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lol at all the people getting their dates mixed up. All these rumors are making me crazy and excited at the same time. I can't wait to see how MS and Sony will unveil their machines. The focus on dashboard services and community features will be the true differentiator next-gen.
Cornbread78
Member
(01-11-2013, 08:08 PM)
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Originally Posted by DieH@rd

I assume you are aware that Xbox 360 has 512MB of GDDR5 as both system and vram memory [one unified pool]? :D

Both new consoles will have unified pools, Durango with DDR and Orbis with GDDR. Cheap DDR will allow larger variety of assets and better texture resolution, but GDDR will allow much faster transfer times, lower latencies, better streaming. In the end, both consoles will end up with very simmilar visuals, but they will be achieved with different rendering tactics.

PS4 "Orbis"
- AMD APU Solution (Jaguar/Steamroller), 4 cores, Higher Clock than X720/Durango
- Maybe AMD 8000 series GPU solution
- 2-4GB GDDR5
- Launch Fall 2013/Early 2014

Xbox 720 "Durango"
- AMD Jaguar 1.6GHZ 8-Core
- AMD 8800/8900 GPU
- 8GB Ram (DDR3?)
- Launch 2013


But which will be easier to write software for and play better?


I'm lost in those specs...
Lagspike_exe
Member
(01-11-2013, 08:08 PM)
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This sounds like an early roadmap. They would have a hardware lock already if they were launcing in 111 months or so.
GarthVaderUK
Member
(01-11-2013, 08:09 PM)
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Like RAM, would CPU cores be reserved for the OSs in these too?
Metalmurphy
Banned
(01-11-2013, 08:09 PM)
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Originally Posted by Baki

- 2-4GB GDDR5

Haha, good luck with that Sony.
terrdactycalsrock
Member
(01-11-2013, 08:09 PM)
Im not familiar with AMD, how powerful would a 8800 or 8900 gpu be?
Brera
Banned
(01-11-2013, 08:10 PM)
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I would say sony have the best console os designers.

Sony actually seem to want to have an awesome os so im not worried
goomba
Member
(01-11-2013, 08:10 PM)
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Surely the next ps or xbox won't only have 2x the total ram of Wii u ?
eighty(one)
Member
(01-11-2013, 08:10 PM)
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Originally Posted by neptunes

This E3 might be more interesting than E3 2006.

I'm hoping ^_*
1stStrike
Banned
(01-11-2013, 08:11 PM)
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The OP needs to be clarified on the memory front, as everyone is mixing up the memory. I made the same mistake when I skimmed it quick.

GDDR is not the same as DDR.

From the way it's sounding, the PS4 is going to have dedicated memory for the games and will (probably) have a separate pool for everything else (1 - 2 gb?).

While the xbox is going to just have one giant pool of (albeit slower) memory for everything.
Eideka
Banned
(01-11-2013, 08:11 PM)

Originally Posted by Metalmurphy

Haha, good luck with that Sony.

I believe this, what's makes you so sceptical ?
MWS Natural
Blacks Anonymous™
(01-11-2013, 08:11 PM)
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Originally Posted by Orayn

I want a conservatively spec'd, developer-friendly machine with a base price of $300 and an emphasis on DD and things other than AAA $60 retail+$50 season pass mainstream action schlock.

I want a balls to the wall gaming system with bleeding edge custom tech in box that outputs photo-realistic graphics, plays every form of media I throw at it, and sits neatly in my entertainment system.

MY $600 IS READY
UnblessedSoul
Member
(01-11-2013, 08:12 PM)
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They should name it Playstation Orbis for retail, sounds great Imo
Horse Armour
Member
(01-11-2013, 08:12 PM)

Originally Posted by Eideka

I believe this, what's makes you so sceptical ?

He does believe it, he just doesn't think it is a wise choice to make.
Arklite
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(01-11-2013, 08:12 PM)
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Hope they're taking a hard look at their competition. They can't afford to under power it and have the competition's momentum take them even further with hard specs and support. Splurge on the RAM to make it an adequate multitasking entertainment machine.
KalBalboa
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(01-11-2013, 08:12 PM)
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If these numbers are to be believed, would it mean Orbis has significantly faster RAM while the Durango simply has more?

Maybe that's Sony's way of speeding up loads and installs, overall- going the Gamecube route in terms of memory.

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