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ah can't conversate
(01-18-2013, 05:53 PM)
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#253
Would also love to see the talent at Santa Monica tackle a different setting. I'm sure that will be something on the next consoles. |
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Member
(01-18-2013, 05:54 PM)
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#255
Hype level rising! So I think I will be going Collector's Edition on this. Usually I don't care about little figurines and all that mumbo jumbo, especially for a over-$100 price tag. But for this they are doing a CE for only $80 that comes with the figurine, steel case, soundtrack, theme/avatars, and a pass to future DLC? That's doing it right. |
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Member
(01-18-2013, 05:57 PM)
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#258
You leave my GoW QTEs alone! It's one of the series' "trademarks".
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Member
(01-18-2013, 06:03 PM)
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#260
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Member
(01-18-2013, 06:09 PM)
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#264
Sorry guys but it's just dull, it really is and not to mentioned tired! 'Press X to win and have the same animation repeat over and over! :D' |
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Member
(01-18-2013, 06:10 PM)
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#265
Also, it doesn't hurt that the shit that happens on-screen during QTEs is often unparalleled in craftsmanship in terms of animation and camerawork. |
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Member
(01-18-2013, 06:12 PM)
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#267
Can you give any specific examples illustrating that GOW is fraught with the kind of QTE you are describing? Or are you just objecting to QTEs as a design practice in general with no sensitivity to the varying quality in their implementation?
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Member
(01-18-2013, 06:12 PM)
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#268
There is no such thing as a good QTE |
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Junior Member
(01-18-2013, 06:12 PM)
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#269
There is. Its in GOW. |
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Member
(01-18-2013, 06:16 PM)
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#274
Yup, and it means you don't have to have the button symbols memorized, which is actually a great way to make it more accessible to new players without sacrificing anything for experienced players.
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Member
(01-18-2013, 06:19 PM)
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#277
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Member
(01-18-2013, 06:22 PM)
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#279
I didn't say "entirely optional" I said "almost always" because I was including the many, many enemy encounters that involve (optional) QTEs. Think of boss QTEs this way: One option is that you deplete the bosses health and then it dies, or transitions to the next phase. The other option is that you deplete its health and then you can see something cool happen and you just have to press some buttons. There are almost no difficult QTEs in the entire series. The last one in GOW2 is the exception that comes to mind. Tight timing and instant death. I don't like that one and won't defend it. If you think QTEs are bad across the board, irrespective of how they are implemented, then fine, that's your right. What that means, though, is you can't roll up into a thread and say "hey how come not everyone shares my exact views on QTEs and isn't this game bad because it has them?" |
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Member
(01-18-2013, 06:22 PM)
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#280
If you like GOW there's no reason to not play them especially ghost of sparta.
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Member
(01-18-2013, 06:24 PM)
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#282
Sorry for not jumping for joy over a game that hasn't changed its combat since the first title where since then other action games have tried pushing the genre forward and not rely on past mechanics I'll be more 'OMG, this shit is amaze balls! Please keep doing the same thing over and over' I didn't even say I wasn't looking forward to the game, I am just for the art direction alone but in 3 the game felt tired. |
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Member
(01-18-2013, 06:26 PM)
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#288
I do like the multiplayer though. |
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Member
(01-18-2013, 06:27 PM)
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#289
I was also a little let down by 3. They played it too safe with the fundamentals. |
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Banned
(01-18-2013, 06:29 PM)
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#290
Shitty things about GoW3:
-The targetting system is horrid (especially in regards to grabs), since it prioritizes the largest enemy in the area. -The AI appears to be incrediably stupid in some sections. You can often paralyze enemies by running along the boundries of an area. -The whole design seems less 'intense' compared to GoWI or GoWII. Fights on average are much less difficult (compare the Endurance Run of GoWII to the Endurance Room of GoWIII). Some enemies have been nerfed horribly (Wraiths) while others are stupider or otherwise less intimidating (cyclops, minotaurs). -Bosses are much fewer in number, with some being outright jokes (Hercules, Zeus) while others hardly qualify as bosses at all (Hermes). -Simplification or removal of many subsystems, including collisions, tricking, and grabs. -With the exception of the Blades, upgrades have next to no effect on gameplay. This actually works against the difficulty since the final two weapons and all the items retain most of their power, and turns the second half of the game into an even bigger joke. -Magic is incrediably mediocre. All the spells serve the purpose of direct damage (and are among the least MP efficient in the series), with no utility. There's no petrification focused magic at all. -Rage of Sparta is worthless. It's mediocre when you get it and deals less damaging than any other weapon in your arsenal by the end. It's also blockable. -Instead of a stellar fight against the third Gorgon sister (Stheno) we instead get Skorpius, who's arguably the most broken fight in the series. -Onyx forces players to stick to Cestus, instead of experimenting with other weapons. -Every weapon being essentially a 'chain,' due to casuals never using the subs in any other game in the series. Luckily, this is really only true for the Blades and Claws. -The entire Pandora arc. She's completely unnecessary, convolutes the plot and serves only to introduce the powah of hope, which may be likened to using midichlorians to explain the Force. -Kratos completely forgoing any emotion save anger and cementing his transformation into a jackass. -The ending forces you to run straight for twenty minutes after beating the final boss. |
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Member
(01-18-2013, 06:29 PM)
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#291
I'm with you on this one. Haven't played the PSP ones and have no desire to. However I did have a desire to get 1 and 2 in HD, too bad I jumped on the God of War "Collection" before the God of War "Saga." If they would of made that one first then I suppose I would play the PSP ones just becase they're there.
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Member
(01-18-2013, 06:29 PM)
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#292
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Member
(01-18-2013, 06:31 PM)
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#293
You're missing out on the best game in the series then (Ghost of Sparta). It doesn't matter that they aren't made by SSM. I don't know why "It's not made by the main devs!" is such a big issue to everyone. if it's done well, it isn't a negative in the least
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Member
(01-18-2013, 06:34 PM)
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#295
For some reason the graphics impress me more on GoW3 than this. |
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Member
(01-18-2013, 06:39 PM)
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#297
You hit the nail on the head with your own post 'There are almost no difficult QTEs in the entire series.' If there's no challenge to me that isn't fun, that isn't rewarding. A finishing move, think Mortal Kombat, think Street Fighter. More so Street Fighter but the thrill and reward when you setup a combo into a finisher is glorious. I'm not asking the GOW series to move into an over complicated control setup that most fighters posses (tha's another thread) but pressing X to win is quite frankly a cop out. I'll stress again, I know the game isn't just that, the combat while not perfect, is satisfying and meaty, that is not my beef. My problem is that it makes the game at times feel too much like 'baby's first action game'. One last time before my words get striped apart, do not hate the franchise, I like it but if all I'm doing is pressing a button you may as well just playout the cutscene without a big triangle popping up on the middle of the screen taking me completely out of the world |
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Member
(01-18-2013, 06:39 PM)
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#298
Not to take anything away from RaD -who are awesome devs- but I really don't want to be over-exposed to the franchise. I hate annual franchises and if I were to purchase the PSP ones I'll be sick of the IP. Actually glad it took 3 years for this one.
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Member
(01-18-2013, 06:40 PM)
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#299
I love the series, and here is my ranking. 2 > GoS > 3 > CoO > 1. ...and I love God of War 1. |
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Member
(01-18-2013, 06:40 PM)
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#300
I'm not saying buy them right now. But you'd be seriously missing out if you never play them.
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