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cacildo
Member
(01-21-2013, 06:48 PM)
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Originally Posted by Chuckpebble

Yeah, I think the way lives are handled in this game is the way to go. You get a tally of attempts upon completion. I'm on my third save file trying to see how low I can get that number.

Thanks, didnt know that. This will spice things up
nickcv
Member
(01-21-2013, 06:48 PM)
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beril i got the game and i'm loving it the second boss is kicking my ass

while playing against the second boss the game crashed twice, once crashing the whole system (3DS)

is this a known issue?
Shig
Strap on your hooker ...
(01-21-2013, 06:50 PM)
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Originally Posted by Hero

While I'm not necessarily disagreeing with your statement I think the two examples you chose aren't the best. Plants vs Zombies is 7.99, I think it's normally 4.99 on the iOS App Store? Despite the price difference, PvZ is in the top 20 eShop all releases chart and has almost 14,000 ratings. On iOS it has 17,500 ratings. While I'm not directly relating ratings with sales, on the eShop you need to have played the game for at least one hour before you can return to give it a rating. I'm sure PvZ is quite profitable for Popcap/EA.

Also Angry Birds Trilogy has sold like 500,000 copies on 3DS despite being an order of magnitude more expensive than iOS/Android versions.

Comparing games that have become phenomenons with massive mindshare to a new little game just starting out is rather disingenuous if you just skip right to what their selling strategy is now that they're wildly popular, and skip the part about how they came to be so ubiquitous in the first place. They're Exhibit A for why building an IP through the standard industry practice of starting every game at high prices and working their way down should be rethought and flipped entirely on its head. Countless copies of those games were sold at bottom dollar or given away for free in the course of making those IPs as popular and profitable as they are now.
zigg
Member
(01-21-2013, 06:51 PM)
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Originally Posted by beje

Nice insight! Somehow I also though iOS would trample all over Android but I guess all that talk about the smartphone future for indie developers is barely nothing more than a mere illusion.

It might still have, if it hadn't been for the Google feature on day 45.
theviolenthero
Member
(01-21-2013, 06:53 PM)
Too bad Nintendo doesn't allow companies to give actual sales numbers on E-Shop games.
It my understanding that the majority of major 3rd parties don't support it because of that reason.
Phife Dawg
Member
(01-21-2013, 06:56 PM)
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Originally Posted by nickcv

beril i got the game and i'm loving it the second boss is kicking my ass

while playing against the second boss the game crashed twice, once crashing the whole system (3DS)

is this a known issue?

Known issue and will be fixed. Play in 2D in that scene for the time being.
Suite Pee
Member
(01-21-2013, 06:58 PM)
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I think the price point really helped out with that. I got surprised with a 3DS XL for Christmas, but it only came with Mario Kart. I ended up buying Pushmo and 3D Land, and used the extra few bucks to purchase Clive. No regrets there, as I didn't buy the Android version due to a lack of hardware controls.

Congrats on your success, and for having such a cool name.
Atmej
Member
(01-21-2013, 07:11 PM)
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Originally Posted by theviolenthero

Too bad Nintendo doesn't allow companies to give actual sales numbers on E-Shop games.
It my understanding that the majority of major 3rd parties don't support it because of that reason.

Why would a company decline support just because they couldn't share digital sales data? If anything, companies usually prefer to be more secretive and usually only share sales figures when they hit impressive milestones.
Hero
Member
(01-21-2013, 07:17 PM)
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Originally Posted by Shig

Comparing games that have become phenomenons with massive mindshare to a new little game just starting out is rather disingenuous if you just skip right to what their selling strategy is now that they're wildly popular, and skip the part about how they came to be so ubiquitous in the first place. They're Exhibit A for why building an IP through the standard industry practice of starting every game at high prices and working their way down should be rethought and flipped entirely on its head. Countless copies of those games were sold at bottom dollar or given away for free in the course of making those IPs as popular and profitable as they are now.

Yeah, the comparison isn't as straight forward in the way it was presented, which wasn't by me. :P

I do believe we're going to see a lot more F2P style of games in the next few years though.
D_prOdigy
Member
(01-21-2013, 07:25 PM)
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Originally Posted by theviolenthero

Too bad Nintendo doesn't allow companies to give actual sales numbers on E-Shop games.
It my understanding that the majority of major 3rd parties don't support it because of that reason.

nickcv
Member
(01-21-2013, 07:29 PM)
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Originally Posted by theviolenthero

Too bad Nintendo doesn't allow companies to give actual sales numbers on E-Shop games.
It my understanding that the majority of major 3rd parties don't support it because of that reason.

news flash, that's not the exception, it's the rule
GoG and Steam have the same policy
theviolenthero
Member
(01-21-2013, 07:34 PM)

Originally Posted by Atmej

Why would a company decline support just because they couldn't share digital sales data? If anything, companies usually prefer to be more secretive and usually only share sales figures when they hit impressive milestones.


Third parties have stated that they will look at sales of Wii U games and make future decisions based on those sales.
nickcv
Member
(01-21-2013, 07:39 PM)
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Originally Posted by theviolenthero

Third parties have stated that they will look at sales of Wii U games and make future decisions based on those sales.

they are talking about retail and/or their own games
grimshawish
Banned
(01-21-2013, 07:41 PM)

Originally Posted by theviolenthero

Too bad Nintendo doesn't allow companies to give actual sales numbers on E-Shop games.
It my understanding that the majority of major 3rd parties don't support it because of that reason.

Pretty sure if you contact Nintendo you'd get some sort of data.
theviolenthero
Member
(01-21-2013, 07:54 PM)

Originally Posted by nickcv

news flash, that's not the exception, it's the rule
GoG and Steam have the same policy


We see sales numbers all the time for games released on steam and gog.

The only Wiiware or Eshop sales figures ever released were by a company called "Icon Games". After releasing them Nintendo ordered them to take it down:
http://kotaku.com/5873565/nintendo-d...-sales-figures
VanWinkle
Member
(01-21-2013, 08:05 PM)
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Beril, any word on a Vita version? I bought it on 3DS and am enjoying it, but would rather play on Vita and I would definitely double dip.
Hot Coldman
Banned
(01-21-2013, 08:10 PM)
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OK, played up past the first boss, and I like it a lot so far. The graphics are really cool, and, well, it's Mega Man in the Old West. What's not to love?

The mostly laid-back tone to the game made switching to Tokyo Crash Mobs really disorientating, though. :lol
Colonel Mustard
Member
(01-21-2013, 08:29 PM)
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Originally Posted by VanWinkle

Beril, any word on a Vita version? I bought it on 3DS and am enjoying it, but would rather play on Vita and I would definitely double dip.

He said he wouldn't be porting the game anywhere else for the time being and his next project would be an eShop original.
fernoca
Member
(01-21-2013, 08:40 PM)
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Originally Posted by theviolenthero

Too bad Nintendo doesn't allow companies to give actual sales numbers on E-Shop games.
It my understanding that the majority of major 3rd parties don't support it because of that reason.

Your understanding is wrong; for the most part. The developers that didn't supported the Wii Shop didn't mostly because of the draconian ways of payments (i.e. needing to sell a specific amount to get paid, otherwise they didn't get any money), that changed with the 3DS and Wii U's eShop. So, a small team that failed to reach that benchmark never get paid at all.

That some devs didnt supported because of that, well..that may've had an effect, but not a deal breaker as others also have the same policy.

Not been able to post sales publicly is something that others do (unless games are a big success). They still receive sales data and even talk to other develpers about it, but you're not supposed to distribute actual sales numbers publicly.

Look at how many use Xbox Live/PSN leaderboards to get an idea of sales or the Steam users logs to see how many people logged/are playing the game.


EDIT:
Oh!, and...

Sexy user. ;)

:p
Last edited by fernoca; 01-21-2013 at 08:49 PM.
Randdalf
Member
(01-21-2013, 09:00 PM)
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Wow that's really surprising. Nintendo have really done a good job with the eShop in my opinion, it's not filled with trashy games like DSiWare was but it's not completely barren either. There's at least one interesting new release every week, which gives each game much more spotlight than it would normally get on the overflowing smart phone app stores.

Man, I'd love to be an eShop developer one day.
BDGAME
Member
(01-21-2013, 09:12 PM)
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It's R$ 2.99 on brazilian eshop. So... brought!
electroplankton
Banned
(01-21-2013, 09:27 PM)
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I wonder whether Beril will see another spike in sales thanks to this topic :P
Colonel Mustard
Member
(01-21-2013, 09:52 PM)
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Originally Posted by fernoca

EDIT:
Oh!, and...

Sexy user. ;)

:p

Oh my!
DreadPirateRoberts
Member
(01-21-2013, 09:54 PM)
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Originally Posted by electroplankton

I wonder whether Beril will see another spike in sales thanks to this topic :P



seriously though, fun game, love the art style.

Originally Posted by Diablo Rosso

The most interesting fact is that the Android version is top. I thought iOS is supposed to be better for game sales? I know this is one game but still.

The sales trends clearly favored iOS before it was featured, and that doesn't happen to everything.
Last edited by DreadPirateRoberts; 01-21-2013 at 10:01 PM.
Diablo Rosso
Member
(01-21-2013, 09:54 PM)
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The most interesting fact is that the Android version is top. I thought iOS is supposed to be better for game sales? I know this is one game but still.
beril
Member
(01-21-2013, 10:11 PM)
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Originally Posted by Diablo Rosso

The most interesting fact is that the Android version is top. I thought iOS is supposed to be better for game sales? I know this is one game but still.

It kindof shows just how much power Google and Apple has over what sells in their stores.

It's a somewhat scary thought that if I could somehow get Google to feature the game again, that could very well earn me more money than developing a brand new game would. Of course you still need a game that appeals to people; my previous game, Helium Boy also got featured a while later but didn't get quite the same result, but still a massive sales spike.

While it would certainly be nice to get more promotion from Nintendo; the fact that it's selling as well as it is without much extra visibility in the eShop is very encouraging.
Hero
Member
(01-21-2013, 10:12 PM)
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Originally Posted by Diablo Rosso

The most interesting fact is that the Android version is top. I thought iOS is supposed to be better for game sales? I know this is one game but still.

Without trying to sound like a jerk, did you read the OP? He explains how Google gave him a huge promotion/awareness push and Apple didn't.
Bamihap
Good at being the bigger man
(01-21-2013, 10:17 PM)
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Jeej Green Light Bundle. I'm glad you mentioned us :)
Dash Kappei
Not actually that important
(01-21-2013, 10:18 PM)
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Originally Posted by Green Scar

Haha, I literally just bought it, before seeing this thread. Good for them. :)

That 1.99 price point really stands out on the eShop.

If anything, good for him since the OP *is* the dev :)
Pikma
Member
(01-21-2013, 10:19 PM)
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+1 copy sold, I'm getting it when I redeem my eShop card so I can download FE on day uno. :D
beril
Member
(01-21-2013, 10:33 PM)
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Originally Posted by electroplankton

I wonder whether Beril will see another spike in sales thanks to this topic :P

I swear I didn't have any hidden motives behind the thread, but in retrospect it's probably pretty effective PR. People do like sales info and a lot of gaming enthusiasts enjoy hearing positive reports of Nintendo vs Apple, so this thread has spawned quite a few news articles/blog posts/tweets.
Frodo
Member
(01-21-2013, 10:35 PM)
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This thread is making a good job at selling the game. +1 here!
Cipherr
Member
(01-21-2013, 11:09 PM)
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We neeeeeeeever get data like this. Its awesome to get a peak behind the curtain.
Skyzard
Member
(01-21-2013, 11:16 PM)
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Just wanted to drop by and say one of my favourite games on Android. Probably my most enjoyable touchscreen platformer (LoE close second, not that they are similar).

Glad to see Android is doing relatively well.

---vall03, yeah I can easily see how the iOS store is even harder to gain attention than the google play store too etc.
Last edited by Skyzard; 01-21-2013 at 11:22 PM.
vall03
Member
(01-21-2013, 11:20 PM)
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Its really a big problem with the App Store on how bloated it is right now. If your app isn't really promoted, its really very difficult to get sales and it will just drown along with other apps. In fact, I only heard about the game when the 3DS version was announced and then checked the App Store. Majority of my purchases on the App Store was also through word of mouth and by searching. While I think its the same with the eShop, I guess fewer competition helped the game. Anyway, congrats. Im one of the few people who believes that its more difficult to turn a profit on App Store compared to other platforms/services. Although Im basing this on a friends experience who actually got approved on the App Store.
markot
Junior Member
(01-21-2013, 11:21 PM)
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I bought it from android and 3ds >_<! fun game.
f0lken
Member
(01-21-2013, 11:24 PM)
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I have it on iOS and Android, I bought it mainly to support a gaffer but as it turned out it is pretty awesome! Don't have a 3DS but if you make a version for Windows 8/RT (With support for X360 controller) I'll buy it too. Congratulations =)
Last edited by f0lken; 01-21-2013 at 11:27 PM.
Shaneus
Member
(01-21-2013, 11:27 PM)
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Originally Posted by DTKT

I think that Gunman Clive perfectly illustrates how flawed the Greenlight process is. You have some games that will never be approved simply because they can't win a popularity contest. It not even representative of the game quality.

It's a mess.

Is it true what I've read from FarSight (the developers of Pinball Arcade) that it's basically how good your *average* voting rate is rather than total? Because it seems like a load of shit that a game is more likely to get greenlit in it's first week than having another chance again. I'm pretty sure they realise that all the people who vote up to a certain point CAN'T VOTE AGAIN. Idiots.

I just want that game on PC. The fact that it dropped 5 places AFTER 10 just got approved is a load of horseshit.


Anyway, I'm going too far off track. Congrats to beril on creating something a lot of people are enjoying! I had no idea it was on anything other than iOS, so there ya go :)
f0lken
Member
(01-21-2013, 11:29 PM)
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Originally Posted by Shaneus

Is it true what I've read from FarSight (the developers of Pinball Arcade) that it's basically how good your *average* voting rate is rather than total? Because it seems like a load of shit that a game is more likely to get greenlit in it's first week than having another chance again. I'm pretty sure they realise that all the people who vote up to a certain point CAN'T VOTE AGAIN. Idiots.

I just want that game on PC. The fact that it dropped 5 places AFTER 10 just got approved is a load of horseshit.

I think that is the reason Kingdom Rush hasn't been aproved yet, at every day it get less likely =(
Fantastical
Death Prophet
(01-21-2013, 11:29 PM)
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That's good to hear. Have we heard of other eShop successes?
smbu2000
Junior Member
(01-21-2013, 11:41 PM)
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You mentioned the 3ds version being available on the European and American eshop. Is it or will it be released on the Japanese 3ds eshop?
Gez
Member
(01-21-2013, 11:44 PM)
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I didn't like the game at all so much so i deleted it off my iPod Touch.

It's way too simplistic, from the music, sound effects, platforming, level design, enemies, animations, the way you die to the weapon powerups. The only thing it's got going for it in my opinion is a decent artstyle. Also does bumping into a duck seriously do damage to me?
beril
Member
(01-21-2013, 11:46 PM)
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Originally Posted by smbu2000

You mentioned the 3ds version being available on the European and American eshop. Is it or will it be released on the Japanese 3ds eshop?

Not yet. I'm looking into it but I'll have to partner up with a Japanese publisher
boingball
Member
(01-21-2013, 11:53 PM)
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Thanks for the insight.

As you mention having visibility is the main driver for sales. And it is probably easier to get visibility on the eShop than on iTunes or Android stores (due to much fewer games being released).
smbu2000
Junior Member
(01-21-2013, 11:55 PM)
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Originally Posted by beril

Not yet. I'm looking into it but I'll have to partner up with a Japanese publisher

Thanks for the reply! There are quite a few games I'd like to pick up, but they don't always come out on the JP 3ds eshop. I only have a JP 3ds.
For example, I'm still hoping VVVVVV releases here, but it's already been quite awhile and still nothing. (I have the pc version, but want the 3ds one.)

Gunman Clive looks like a good one to play on the 3ds and I'd rather play it on the 3ds over something else. Thanks again.
MCN
Member
(01-22-2013, 12:01 AM)
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It really is a brilliant game. Some of the best 3D effects on the system, and the gameplay is incredibly addictive.
gogogow
Member
(01-22-2013, 12:04 AM)
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Just watched the trailer, which made me chuckle, I liked it. I think i'm gonna get it for my 3DS.
@MUWANdo
Member
(01-22-2013, 12:08 AM)
I think the price really is the biggest contributing factor to its success on the eShop--all the other "real" games begin at the $5 pricepoint, more or less, so Gunman Clive has the "impulse purchase bracket" all to itself, at least for the time being.
Phazon
Member
(01-22-2013, 12:18 AM)
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Bought it and going to try it out soon on my 3DS. Your interaction with the community is great :)
The Hermit
Member
(01-22-2013, 12:18 AM)
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Congrats Beril, great game, a bit too similar to Megaman sometimes though. On the other hand, the secret character is genius! It changes the whole game strategy...

The 3D is very good and the graphics are great.

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