|
Member
(01-21-2013, 05:48 PM)
|
#151
|
|
|
|
Strap on your hooker ...
(01-21-2013, 05:50 PM)
|
#153
|
|
Member
(01-21-2013, 05:51 PM)
|
#154
|
|
Member
(01-21-2013, 05:56 PM)
|
#156
|
|
Member
(01-21-2013, 05:58 PM)
|
#157
I think the price point really helped out with that. I got surprised with a 3DS XL for Christmas, but it only came with Mario Kart. I ended up buying Pushmo and 3D Land, and used the extra few bucks to purchase Clive. No regrets there, as I didn't buy the Android version due to a lack of hardware controls.
Congrats on your success, and for having such a cool name. |
|
Member
(01-21-2013, 06:11 PM)
|
#158
Why would a company decline support just because they couldn't share digital sales data? If anything, companies usually prefer to be more secretive and usually only share sales figures when they hit impressive milestones.
|
|
Member
(01-21-2013, 06:17 PM)
|
#159
I do believe we're going to see a lot more F2P style of games in the next few years though. |
|
Member
(01-21-2013, 06:29 PM)
|
#161
GoG and Steam have the same policy |
|
Member
(01-21-2013, 06:34 PM)
|
#162
Third parties have stated that they will look at sales of Wii U games and make future decisions based on those sales. |
|
Banned
(01-21-2013, 06:41 PM)
|
#164
|
|
Member
(01-21-2013, 06:54 PM)
|
#165
We see sales numbers all the time for games released on steam and gog. The only Wiiware or Eshop sales figures ever released were by a company called "Icon Games". After releasing them Nintendo ordered them to take it down: http://kotaku.com/5873565/nintendo-d...-sales-figures |
|
Member
(01-21-2013, 07:10 PM)
|
#167
OK, played up past the first boss, and I like it a lot so far. The graphics are really cool, and, well, it's Mega Man in the Old West. What's not to love?
The mostly laid-back tone to the game made switching to Tokyo Crash Mobs really disorientating, though. :lol |
|
Member
(01-21-2013, 07:29 PM)
|
#168
|
|
Banned
(01-21-2013, 07:40 PM)
|
#169
That some devs didnt supported because of that, well..that may've had an effect, but not a deal breaker as others also have the same policy. Not been able to post sales publicly is something that others do (unless games are a big success). They still receive sales data and even talk to other develpers about it, but you're not supposed to distribute actual sales numbers publicly. Look at how many use Xbox Live/PSN leaderboards to get an idea of sales or the Steam users logs to see how many people logged/are playing the game. EDIT: Oh!, and... ![]() Sexy user. ;) :p
Last edited by fernoca; 01-21-2013 at 07:49 PM.
|
|
Member
(01-21-2013, 08:00 PM)
|
#170
Wow that's really surprising. Nintendo have really done a good job with the eShop in my opinion, it's not filled with trashy games like DSiWare was but it's not completely barren either. There's at least one interesting new release every week, which gives each game much more spotlight than it would normally get on the overflowing smart phone app stores.
Man, I'd love to be an eShop developer one day. |
|
Member
(01-21-2013, 08:54 PM)
|
#174
![]() seriously though, fun game, love the art style. The sales trends clearly favored iOS before it was featured, and that doesn't happen to everything.
Last edited by DreadPirateRoberts; 01-21-2013 at 09:01 PM.
|
|
Member
(01-21-2013, 09:11 PM)
|
#176
It's a somewhat scary thought that if I could somehow get Google to feature the game again, that could very well earn me more money than developing a brand new game would. Of course you still need a game that appeals to people; my previous game, Helium Boy also got featured a while later but didn't get quite the same result, but still a massive sales spike. While it would certainly be nice to get more promotion from Nintendo; the fact that it's selling as well as it is without much extra visibility in the eShop is very encouraging. |
|
Member
(01-21-2013, 09:12 PM)
|
#177
Without trying to sound like a jerk, did you read the OP? He explains how Google gave him a huge promotion/awareness push and Apple didn't.
|
|
Member
(01-21-2013, 09:33 PM)
|
#181
I swear I didn't have any hidden motives behind the thread, but in retrospect it's probably pretty effective PR. People do like sales info and a lot of gaming enthusiasts enjoy hearing positive reports of Nintendo vs Apple, so this thread has spawned quite a few news articles/blog posts/tweets.
|
|
Member
(01-21-2013, 10:16 PM)
|
#184
Just wanted to drop by and say one of my favourite games on Android. Probably my most enjoyable touchscreen platformer (LoE close second, not that they are similar).
Glad to see Android is doing relatively well. ---vall03, yeah I can easily see how the iOS store is even harder to gain attention than the google play store too etc.
Last edited by Skyzard; 01-21-2013 at 10:22 PM.
|
|
Member
(01-21-2013, 10:20 PM)
|
#185
Its really a big problem with the App Store on how bloated it is right now. If your app isn't really promoted, its really very difficult to get sales and it will just drown along with other apps. In fact, I only heard about the game when the 3DS version was announced and then checked the App Store. Majority of my purchases on the App Store was also through word of mouth and by searching. While I think its the same with the eShop, I guess fewer competition helped the game. Anyway, congrats. Im one of the few people who believes that its more difficult to turn a profit on App Store compared to other platforms/services. Although Im basing this on a friends experience who actually got approved on the App Store.
|
|
Member
(01-21-2013, 10:24 PM)
|
#187
I have it on iOS and Android, I bought it mainly to support a gaffer but as it turned out it is pretty awesome! Don't have a 3DS but if you make a version for Windows 8/RT (With support for X360 controller) I'll buy it too. Congratulations =)
Last edited by f0lken; 01-21-2013 at 10:27 PM.
|
|
Member
(01-21-2013, 10:27 PM)
|
#188
I just want that game on PC. The fact that it dropped 5 places AFTER 10 just got approved is a load of horseshit. Anyway, I'm going too far off track. Congrats to beril on creating something a lot of people are enjoying! I had no idea it was on anything other than iOS, so there ya go :) |
|
Member
(01-21-2013, 10:29 PM)
|
#189
|
|
Member
(01-21-2013, 10:44 PM)
|
#192
I didn't like the game at all so much so i deleted it off my iPod Touch.
It's way too simplistic, from the music, sound effects, platforming, level design, enemies, animations, the way you die to the weapon powerups. The only thing it's got going for it in my opinion is a decent artstyle. Also does bumping into a duck seriously do damage to me? |
|
Junior Member
(01-21-2013, 10:55 PM)
|
#195
For example, I'm still hoping VVVVVV releases here, but it's already been quite awhile and still nothing. (I have the pc version, but want the 3ds one.) Gunman Clive looks like a good one to play on the 3ds and I'd rather play it on the 3ds over something else. Thanks again. |