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pixlexic
Member
(01-21-2013, 02:57 PM)
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Interesting 800 mghz gpu? what was wii-u's like 500?
systemfehler
Member
(01-21-2013, 02:57 PM)
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Originally Posted by Nirolak

The bottom three things are video, audio, and texture decompressors/decoders and a security chip for anti-piracy.

I don't know what the move engine is.

Maybe they refer to the Blitter as a "move engine" for moving memory. Just a a guess though.
Maedhros
Member
(01-21-2013, 02:57 PM)
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What makes this different from any PC out there? From the image, I'm seeing exactly a PC
Takuya
Banned
(01-21-2013, 02:57 PM)
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Originally Posted by Biggzy

What is a move engine?

I'm guessing a Physics Processor.
EVIL
Member
(01-21-2013, 02:58 PM)
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Originally Posted by DocStar

I don't understand any of that techy-stuff... but isn't 1.6 GHz clock speed for their CPU pretty weak?

the day and age where clock speeds could inform you of how fast a cpu is is looong over

8 cores @ 1.6 ghz, same setup as the orbis isnt it?
bobbytkc
ADD New Gen Gamer
(01-21-2013, 02:58 PM)
Doesn't 32mb esram mean it is limited to 1080p and 4xmsaa and not much else?
luffeN
Member
(01-21-2013, 02:58 PM)
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Sata II means up to 3 Gb/s hdd speed right?
Derrick01
Banned
(01-21-2013, 02:58 PM)
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So is this good or bad for what we expect?
Biggzy
Member
(01-21-2013, 02:58 PM)
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Originally Posted by EVIL

the day and age where clock speeds could inform you of how fast a cpu is is looong over

8 cores @ 1.6 ghz, same setup as the orbis isnt it?

Seems like it.
i-Lo
Member
(01-21-2013, 02:58 PM)
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Originally Posted by Biggzy

What is a move engine?

Wizard's Jizz?
Ridley327
Member
(01-21-2013, 02:58 PM)
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Originally Posted by Hanmik

wasn´t there talk about 100Gb bluray discs..?

BDXL discs exist, if that's what you're talking about. I imagine they're still too expensive for mass market use.
javac
Member
(01-21-2013, 02:59 PM)
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My first post on neogaf, just in time for the Durango/Orbis blow out this year, very exciting times ahead!
JaggedSac
Member
(01-21-2013, 02:59 PM)
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Originally Posted by bobbytkc

Doesn't 32mb esram mean it is limited to 1080p and 4xmsaa and not much else?

Without tiling, probably. But the move engine might make tiling faster.
Evolution_1ne
Banned
(01-21-2013, 02:59 PM)

Originally Posted by CrunchinJelly

HDMI In is blowing my mind...

I'm getting flashbacks...

Somewhere in the vaults of Sony that beast sleeps......
THE:MILKMAN
Member
(01-21-2013, 02:59 PM)
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Originally Posted by Nirolak

The bottom three things are video, audio, and texture decompressors/decoders and a security chip for anti-piracy.

I don't know what the move engine is, but it sounds like a memory controller.

The move engine souns like the "blitter" Though I have no idea what that means. Maybe it enables the CPU/GPU to get closer to the 170GB/s bandwidth?
Can Crusher
Member
(01-21-2013, 02:59 PM)
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Originally Posted by bobbytkc

Doesn't 32mb esram mean it is limited to 1080p and 4xmsaa and not much else?

Explain. I don't quite understand it, isn't the point 1080p?
shagg_187
lapdance transform pants
(01-21-2013, 02:59 PM)
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Originally Posted by i-Lo

Wizard's Jizz?

LOL!
scarybore
Member
(01-21-2013, 02:59 PM)
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Originally Posted by shagg_187

6x 50GB Blu-ray is awesome. Finallly, devs won't compress audio and video (I hope!).

I assume you mean they won't compress video to hell and back as they did on 360 as uncompressed video is huge. :)

Originally Posted by CrunchinJelly

HDMI In is blowing my mind...

I'm getting flashbacks...

I had forgoten all about that stupidity, three ethernet ports!
shinra-bansho
Definitely Not Y2Kev's Alt Account
(01-21-2013, 02:59 PM)
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Originally Posted by Jadedx

3.5 gb of ram @ 192ghz or 6.5-7gb of ram @ 170ghz. Which is better?

Presumably you mean GB/s and, while I'm no techie, I don't think it means that. I'm taking it to mean that while only 32MB of the RAM is capable of 100 GB/s bandwidth, in parallel it could utilise the other RAM pool and thus it amounts to up to functionally 32MB at 170GB/s + everything else at 70 GB/s.

Although someone please correct me if this is completely off base.
Last edited by shinra-bansho; 01-21-2013 at 03:03 PM.
ScepticMatt
Member
(01-21-2013, 02:59 PM)
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Originally Posted by Jadedx

3.5 gb of ram @ 19GB/s or 6.5-7gb of ram @ 70GB/s and 32MB @ 172 GB/s. Which is better?

fix'd
herod
Member
(01-21-2013, 03:00 PM)
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Originally Posted by Takuya

Clock speed isn't everything. So, no it isn't weak.

Clock speed isn't everything, but AMD don't have a track record in packing the MIPS into low clock speeds at all.

Also, 4MB of L2 cache (surely L3?^H^H^H^H^H^H^H^H fusion/llano doesn't have L3 cache) isn't a lot for 8 cores.
Last edited by herod; 01-21-2013 at 03:05 PM.
kodt
Banned
(01-21-2013, 03:00 PM)
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Originally Posted by bobbytkc

Doesn't 32mb esram mean it is limited to 1080p and 4xmsaa and not much else?

It's not like we will get native 4k games this gen anyway.
Represent.
Member
(01-21-2013, 03:00 PM)
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Someone translate into english plz..


And this says nothing about 3GB being used for the OS does it.. yay?
-Silver-
Member
(01-21-2013, 03:00 PM)
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That's... very, very impressive, if true. But wouldn't this mean a shit load of heat?
iamshadowlark
Banned
(01-21-2013, 03:00 PM)
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1.2 tflops is pretty disappointing.
Gemüsepizza
Member
(01-21-2013, 03:00 PM)

Originally Posted by Ridley327

BDXL discs exist, if that's what you're talking about. I imagine they're still too expensive for mass market use.

No, $55 at Newegg for a BDXL burner.

http://www.newegg.com/Product/Produc...82E16827136250
Kovet
Junior Member
(01-21-2013, 03:00 PM)
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can any tech guy here tell me if the focus on kinect will cripple the system in comparison to the ps4? (assuming there both priced equally with the same profit/loss margins)
jaypah
Member
(01-21-2013, 03:01 PM)
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Originally Posted by ScepticMatt

fix'd

not quite :P
i-Lo
Member
(01-21-2013, 03:01 PM)
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Is 6x BD going to be adequate for streaming next gen's larger assets? If not, is it safe to assume that like the 360 the XB3 will allow us to install the game on to HDD?
grimshawish
Banned
(01-21-2013, 03:01 PM)

Originally Posted by JaggedSac

Nah, that wouldn't take up much.

To reduce lag I'd suggest it would.
Now, hands front - I have no idea what am talking about ;), but I can struggle to mould things together.

Kinect will have a bunch of stuff on the harddrive, this needs to be active as its running. A high quality 3D Camera is constantly taking images of the room; it stores a number of previous images in order to best identify significant movements.

The live images and 'saved movements' get compared to indentify different input.
This isn't some touch screen where its all quite easy, the reason I think the Kinect would be using up that RAM would be because it is now Kinect 2.0 and having to process 3D images with the aim of now being lag free.

Originally Posted by -Silver-

That's... very, very impressive, if true. But wouldn't this mean a shit load of heat?

No. Well nothing 'unexpected' or that we don't see in an average PC. E.g. the heat isn't unexpected.
Last edited by grimshawish; 01-21-2013 at 03:04 PM.
Nirolak
Mrgrgr
(01-21-2013, 03:01 PM)
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Originally Posted by THE:MILKMAN

The move engine souns like the "blitter" Though I have no idea what that means. Maybe it enables the CPU/GPU to get closer to the 170GB/s bandwidth?

Blitters were a way to speed up memory transfer and modification and were popular in the 1980's.

The kind of went away after the old Atari era since we had things like VRAM.
Jadedx
Banned
(01-21-2013, 03:01 PM)
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Lets call the move engine the "Data Move Engine" or "DME"; when I hear move engine I think of a game engine made for the ps move.
Can Crusher
Member
(01-21-2013, 03:02 PM)
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Originally Posted by iamshadowlark

1.2 tflops is pretty disappointing.

If they are different architectures, then no. ERP a Sony programmer over at beyond3d wrote something I can't quite remember now, but he was basically saying to stop looking at TFLOP count.
nib95
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(01-21-2013, 03:02 PM)
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Originally Posted by Can Crusher

Explain. I don't quite understand it, isn't the point 1080p?

He means that were the Esram to be used for free AA, it would only be sufficient for 2xMSAA at 1080p (not 4x, from what I have read). That would pretty much use up the entirety of the 32mb Esram solely for that purpose.
GarthVaderUK
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(01-21-2013, 03:02 PM)
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Originally Posted by bobbytkc

Doesn't 32mb esram mean it is limited to 1080p and 4xmsaa and not much else?

Possibly, 1080p seems like a good resolution to aim for with next gen consoles.
Gaz Pwnage
Member
(01-21-2013, 03:03 PM)
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Originally Posted by Biggzy

What is a move engine?

Prolly the Blitter
charsace
Accidental Member
(01-21-2013, 03:03 PM)
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Originally Posted by iamshadowlark

1.2 tflops is pretty disappointing.

This isn't a PC so the number doesn't mean the same thing. Its obvious that MS isn't building for raw power, but efficiency. They are focusing on general computing and parallel programming.
mrklaw
MrArseFace
(01-21-2013, 03:03 PM)
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wonder what the northbridge bandwidth is? Seems like only the GPU has direct access to the esram, CPU has to go through northbridge - likewise for CPU access to GPU.

Originally Posted by Used-ID

Hdmi-in?

What are we missing from this leak?

matches the rumours of HDMI pass through with potential to overlay XBox graphics on your DVR for instance.
Ridley327
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(01-21-2013, 03:03 PM)
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Originally Posted by Gemüsepizza

No, $55 at Newegg for a BDXL burner.

http://www.newegg.com/Product/Produc...82E16827136250

I'm talking about the actual discs themselves.
JaggedSac
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(01-21-2013, 03:03 PM)
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Originally Posted by shinra-bansho

Presumably you mean GB/s and, while I'm no techie, I don't think it means that. Only 32MB of the RAM is capable of 100 GB/s bandwidth.

Based on what they wrote, it appears that the GPU can access data from esram and main ram at the same time. So in that case, the bandwidths can be combined. This is still limited to how fast something different can be put into esram to make the bandwidth more useful.
open_mouth_
insert_foot_
(01-21-2013, 03:04 PM)
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looks like Kinect built-in (at least partially) and also the HDMI in is for your cable/dvr box. You pass through your box through the XboxN and it will synthesize with your box to create a new way to watch movies/TV. Your DVR can do the recording or the Xbox can, so now you have one device through which you can watch or listen to all your entertainment.

As the transition to downloads continues, Microsoft wants to be that link and as internet TV grows, MS wants to be positioned right there to make it easy for everyone. Expect a remote in every box.
pixlexic
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(01-21-2013, 03:04 PM)
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I am just surprised at how much closer to the wii u this is than what I was expecting.
bobbytkc
ADD New Gen Gamer
(01-21-2013, 03:04 PM)

Originally Posted by Can Crusher

Explain. I don't quite understand it, isn't the point 1080p?

Basically, if the ESram is the frame buffer, it needs to store all the pixels in the frame. At 1080p 4xmsaa and 4 bit coulour depth, the rough amount of memory taken up would require 2x4x4=32 mb, which is just about the size of the esram. Can't do much more than that. Tiling would burn up bandwidth to the main memory, so it is best to avoid it if possible.
Omikaru
Banned
(01-21-2013, 03:04 PM)
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The HDMI-in, to me, suggests a pass-through for cable. I'm not sure exactly how it'd work, but I imagine it'll use HDMI-CEC so you can control your cable box from your console. MS tried to actually provide the TV themselves with the IPTV thing, and that failed to get off the ground because the networks like the current arrangement more than what MS was offering, so the next best thing is to run the cable TV through the Xbox.

I don't know how much info or interactivity the 360 can glean from the cable box over HDMI, however, so it may be a bit of a hodge podge of interactivity, and for that reason I don't know how compelling this function will be: you'll still need the cable box, but it may be a neat feature for people who already have a reason to own the next Xbox.
GarthVaderUK
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(01-21-2013, 03:05 PM)
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Originally Posted by pixlexic

I am just surprised at how much closer to the wii u this is than what I was expecting.

It's massively better than the Wii U specs...
Last edited by GarthVaderUK; 01-21-2013 at 03:32 PM.
iamshadowlark
Banned
(01-21-2013, 03:05 PM)
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Originally Posted by Can Crusher

If they are different architectures, then no. ERP a Sony programmer over at beyond3d wrote something I can't quite remember now, but he was basically saying to stop looking at TFLOP count.

He was probably talking about AMD flops vs Nvidia flops. Which is a difference in how they are counted. These parts are rumored to both be AMD so it would be a valid comparison.
Gemüsepizza
Member
(01-21-2013, 03:06 PM)
So could the GPU access the ESRAM directly and over the DDR3 RAM and the Nortbridge? That way 170GB/s would make sense, but of course only for the 32 MB.

Originally Posted by Ridley327

I'm talking about the actual discs themselves.

I don't think they are expensive in mass production. And at the beginning they could use normal Blu-rays until they need the storage.
shinra-bansho
Definitely Not Y2Kev's Alt Account
(01-21-2013, 03:06 PM)
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Originally Posted by pixlexic

I am just surprised at how much closer to the wii u this is than what I was expecting.

It doesn't seem that close...
Maedhros
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(01-21-2013, 03:06 PM)
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Originally Posted by pixlexic

I am just surprised at how much closer to the wii u this is than what I was expecting.

lol... no.
shagg_187
lapdance transform pants
(01-21-2013, 03:06 PM)
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Originally Posted by i-Lo

Is 6x BD going to be adequate for streaming next gen's larger assets? If not, is it safe to assume that like the 360 the XB3 will allow us to install the game on to HDD?

Yes. And Yes.

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