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Member
(01-21-2013, 02:14 PM)
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#154
Once again jumping into conclusions. And isn't Sony gonna sell us a touchpad controller? Those are the rumors. I don't expect that to be peanuts.
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ADD New Gen Gamer
(01-21-2013, 02:14 PM)
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#155
I don't really think we will see many deferred rendering engines on the Durango.
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Member
(01-21-2013, 02:14 PM)
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#157
And in terms of manufacturing cost, what amount of GDDR5 would be equivalent to only 32mb of Esram? God I hope not. Touch screens and pads, motion controls and all that crap. Not for me. I just want a core gaming machine. Though I appreciate others have differing opinions. |
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Member
(01-21-2013, 02:15 PM)
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#161
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Member
(01-21-2013, 02:15 PM)
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#164
If MS goes the more conservative route it would be smart. The games will still look great and third party content will be held back to their system specs screwing the more expensive Sony machine. They will be cheaper, have mass market appeal with Kinect, and the average consumer won't be able to tell the difference between it and PS4.
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GAF's Bob Woodward
(01-21-2013, 02:17 PM)
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#167
It's silly to add them together. It's like adding clockspeeds together on parallel chips.
I also would have to assume it refers to bandwidth between the GPU and eSRAM module, not the bandwidth within the eRAM module. Otherwise it would be a rather big downgrade from 360 on that end. |
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Member
(01-21-2013, 02:17 PM)
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#168
Many people tried to explain that there is no such thing as "magic" chips that double or triple performance. Alas, people want to believe.
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Member
(01-21-2013, 02:17 PM)
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#169
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Member
(01-21-2013, 02:17 PM)
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#170
Will pc gaming continue to rise or fall in the wake of the new consoles? Will both have similar hardware? Which one gains the most user base the fastest? |
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MeisaMcCaffrey
(01-21-2013, 02:17 PM)
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#171
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Member
(01-21-2013, 02:18 PM)
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#174
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Member
(01-21-2013, 02:18 PM)
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#175
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Member
(01-21-2013, 02:18 PM)
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#176
I want to know what the GPU is based on. PS4's GPU looks like it's based on the Pitcairn chips (78xx) while the Durango's looks very close to Capa Verde (77xx). That would imply a significant difference in number of ROPs, texture units, and would mean one less geometry engine/rasterizer.
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Member
(01-21-2013, 02:18 PM)
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#181
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Member
(01-21-2013, 02:19 PM)
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#190
This whole drivel about efficency and raw power is just nonsense. What does that even mean? Of course devs will fully utilize Sonys hardware.
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GAF's Bob Woodward
(01-21-2013, 02:20 PM)
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#192
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(01-21-2013, 02:20 PM)
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#193
Wow looks pretty identical to rumors. Hdmi in is really making it clear how Microsoft wants to position this console.
Did Karak ever post anything? |
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Member
(01-21-2013, 02:20 PM)
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#194
Yes. It's amazing how close all these latest leaks match up to the rumors from a long time ago. Like the one that said PS4 was 1.8TF and X720 was 1-1.5TF. 18cu vs 12 cu etc. I guess they were correct after all.
But are the specs incomplete ? What about special sauce ? |
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Member
(01-21-2013, 02:20 PM)
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#197
And by scaling up I mean adding extra effects/textures/resolution/AA or whatever can be done. Just like how a PC game works across differing hardware. Hardware last gen was pretty different hence porting/development parity issues. |
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Member
(01-21-2013, 02:20 PM)
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#198
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Banned
(01-21-2013, 02:21 PM)
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#199
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Member
(01-21-2013, 02:21 PM)
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#200
Exactly. Look at the late life output of these current generation consoles. Nextgen games are going to be balls to the wall crazy.. They didn't even need to max these out with highend PC specs.
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