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doctorcdcs
Member
(01-22-2013, 05:56 AM)
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Originally Posted by 1stStrike

Holy fuck, the Green Man Games site isn't lying about some banks flagging their site as a gambling / fraud site. I got an email from my bank minutes after making my purchase letting me know that my card had been limited and to call the fraud hotline.

Fucking christ.

Then they asked me random questions like... name some cross streets and nearby landmarks. Naturally, I work from home and don't drive so I was like... um, I have no idea. Ask me something related to my account lol. That was an awkward phone call.

Wow. I've been buying off and on from GMG whenever they've had a sale, and I've never had an issue, and I live in Canada. What type of credit card do you use? Whenever I buy anything from them, their website takes me through the Mastercard Securecard feature which is linked to my bank. I have to re-enter another password in order for my credit card order to be accepted. I wonder if that's a reason why people are having difficulties.

Or maybe, since I've lived and used my card out of the country before, my bank knows what my spending patterns are already, which is why my purchases aren't flagged normally.

.
.
.
*knock on wood*
1stStrike
Banned
(01-22-2013, 05:59 AM)
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Originally Posted by doctorcdcs

Wow. I've been buying off and on from GMG whenever they've had a sale, and I've never had an issue, and I live in Canada. What type of credit card do you use? Whenever I buy anything from them, their website takes me through the Mastercard Securecard feature which is linked to my bank. I have to re-enter another password in order for my credit card order to be accepted. I wonder if that's a reason why people are having difficulties.

Or maybe, since I've lived and used my card out of the country before, my bank knows what my spending patterns are already, which is why my purchases aren't flagged normally.

.
.
.
*knock on wood*

Bank of America debit card. The verified by visa thing came up, then immediately closed out and GMG gave me a message saying that my bank declined the transaction >_>

I buy a ton of games. They should be used to my spending habits by now.

On an unrelated note, depending on how resource intensive this game is, I will probably be streaming it on release day for anyone that's not quite ready to make the jump yet.
speedpop
Has problems recognising girls
(01-22-2013, 11:08 AM)
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This game looks like sex.

And thumbs up to Tokubetsu for the additional OT.
Last edited by speedpop; 01-22-2013 at 11:18 AM.
Munin
Member
(01-22-2013, 11:28 AM)
Wait it's just 3-7 hours long? :(
Keasar
Member
(01-22-2013, 11:30 AM)
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To do: Watch any gameplay trailer and have this running in the background.

Really excited, was one of my favorite Kickstarters I pledged for. :D

Originally Posted by Doomrider

- Mecha design by Junji Okubo (Applessed Ex Machina, Infinite Space, Steel Batallion)
- A playthrough of the story mode should take about 3 hours
- There seem to be branches, so that adds to the replay value
- Apparently, the player will have to make some tough decisions during battle

Wait, just 3 hours? Wow that is short.
Last edited by Keasar; 01-22-2013 at 11:33 AM.
sechsterangriff
Member
(01-22-2013, 11:31 AM)
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I really want to play this, but I only have a GeForce 320M. :(
Will it run properly? Is there a demo/benchmark?
Bikram
Junior Member
(01-22-2013, 11:45 AM)
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Have this preordred on GMG. Pretty excited about it. Somehow this game gave me homeworld feeling. Now I know why.
speedpop
Has problems recognising girls
(01-22-2013, 11:54 AM)
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Originally Posted by sechsterangriff

I really want to play this, but I only have a GeForce 320M. :(
Will it run properly? Is there a demo/benchmark?

Well the min specs aren't too bad.

Processor:Dual core 2.4Ghz
Memory:4 GB RAM
Graphics:NVIDEO 250 GTS / ATI Radeon 4800 series
JaminEatWorld
Junior Member
(01-22-2013, 11:59 AM)
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Hullo all! Jamin from Born Ready Games here...

Just to clear up a few of the queries this thread has thrown up:

- Completing the game in 3 hours is just about possible (our best guys here can do it in about three and a half) but nobody is going to do that first time around. The game is tough and an average player will likely take around 6 hours +. Replayability is a big thing for SSZ, too - we have multiple endings, optional secondary objectives tied to craft upgrades, and leaderboards for score chasing.

- Cockpit view IS coming, and will be added in an update very shortly. (This will then be made into a 3D cockpit for our Oculus Rift version of the game, which will launch later in the year. Getting our dev kits very soon, and we're very excited about seeing what the tech is capable of)

- To those of you that backed the game on Kickstarter -- many thanks!

If you have specific questions, let me know and I'll do my best to answer.
glaurung
Member
(01-22-2013, 12:01 PM)
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Grabbed the pre-order from GMG.

Didn't manage to fund the Kickstarter because I was broke when it concluded.

Bring it!
dirtywhirlwind
Member
(01-22-2013, 12:03 PM)
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Looks unbelievably cool. But I kinda usually like these games more in concept rather than in practice. Not sure if I could run it properly anyhow. Any word on a demo?
EvilKatarn
Member
(01-22-2013, 12:25 PM)
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Originally Posted by JaminEatWorld

Hullo all! Jamin from Born Ready Games here...

Hi! Any hope for a demo?

The game looks great and all, but I'd like to know if it runs on my middling laptop before purchasing.
speedpop
Has problems recognising girls
(01-22-2013, 12:29 PM)
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I would like a sequel.
a secret-boss
Member
(01-22-2013, 12:30 PM)
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Getting the game on GMG
AHA-Lambda
Member
(01-22-2013, 12:31 PM)
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Originally Posted by JaminEatWorld

Hullo all! Jamin from Born Ready Games here...



If you have specific questions, let me know and I'll do my best to answer.

Is a Mac version still coming? Any timeframe on that? Also will there be a demo?
JaminEatWorld
Junior Member
(01-22-2013, 12:45 PM)
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Is a Mac version still coming? Any timeframe on that? Also will there be a demo?

There is both a Mac and Linux version due, yes. Soon as the main launch is out the way, the guys here will move onto sorting the Mac and Linux versions. At a guess, they'll be 2-3 months from now. As it's our own engine, it's hard to tell what issues will crop up along the way. We'll keep everybody posted on developments here.

Hi! Any hope for a demo?

Nothing on the immediate horizon, I'm afraid. It's something I'm pushing for myself, as I think demos are incredibly important for a number of reasons. Hopefully we'll get one together soon.

The game doesn't require a horrendously powerful machine or anything - but it does look incredible if you have the right specs. System requirements on the Steam page, complete with 'NVIDEO' typo I need to fix ;)
Nabs
(01-22-2013, 12:53 PM)
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This looks really cool. I'm excited to hear what my buddies think of it. Toku rolled hard and got a few to pick it up.
Keasar
Member
(01-22-2013, 01:09 PM)
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Originally Posted by JaminEatWorld

Hullo all! Jamin from Born Ready Games here...

Just to clear up a few of the queries this thread has thrown up:

- Completing the game in 3 hours is just about possible (our best guys here can do it in about three and a half) but nobody is going to do that first time around. The game is tough and an average player will likely take around 6 hours +. Replayability is a big thing for SSZ, too - we have multiple endings, optional secondary objectives tied to craft upgrades, and leaderboards for score chasing.

- Cockpit view IS coming, and will be added in an update very shortly. (This will then be made into a 3D cockpit for our Oculus Rift version of the game, which will launch later in the year. Getting our dev kits very soon, and we're very excited about seeing what the tech is capable of)

- To those of you that backed the game on Kickstarter -- many thanks!

If you have specific questions, let me know and I'll do my best to answer.

Glad to hear and congratulations on the Kickstarter success. Looking forward to getting the chance to finally play this. Also it would be awesome to see the game with Oculus Rift support, trying to convince the others here at the office that we should get a Dev kit and see for ourselves how it works. :)
sechsterangriff
Member
(01-22-2013, 01:12 PM)
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Originally Posted by JaminEatWorld

Hullo all! Jamin from Born Ready Games here...

If you have specific questions, let me know and I'll do my best to answer.

Will it run on a 320M? I'm primarily a console/handheld gamer so unfortunately this is the most powerful graphics card I have available.
Tokubetsu
Member
(01-22-2013, 01:14 PM)
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Originally Posted by Nabs

This looks really cool. I'm excited to hear what my buddies think of it. Toku rolled hard and got a few to pick it up.

I'm always rollin' hard. BRAP BRAP
Corto
Member
(01-22-2013, 01:38 PM)
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Still waiting for my Steam code from the Kickstarter to arrive. In the meanwhile 3 25% off codes up for grabs:

Quote to see






They are redeemable only on Born Ready Games own store though.

BRG Store
Durante
A Deadly Premonition hit his Dark Soul like a bolt of Lightning: "I can make their games better."
(01-22-2013, 01:39 PM)
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Well, I'm hyped (kickstarter backer here).

Be prepared for me to flood the high-res screenshot thread with this :P
Nokterian
Member
(01-22-2013, 01:50 PM)
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Oculus rift support incoming you say? Welp...imma gonna buy this! This is going to be crazy when i have the oculus in my hands.
RealityExists
Member
(01-22-2013, 01:56 PM)
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Wishlisted. I'm going to get this at some point, I'm just juggling too many games currently.
Midou
Member
(01-22-2013, 01:59 PM)
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I kickstarted too, though I guess it was a kickcompletion instead. Getting a lower price for kickstarting is always nice though.

There are not a ton of fast paced space battle sims, so I am excite. I also love Macross.
Alextended
Banned
(01-22-2013, 02:25 PM)
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Oh, that sounds too short (not for the price but for wanting more if it's sweet).

This needs custom mission and campaign support in that case. Does it have it?

And maybe also a simple skirmish mode where you choose what ships that you've met in the campaign you battle with/against.
Last edited by Alextended; 01-22-2013 at 02:36 PM.
Pejo
Member
(01-22-2013, 02:38 PM)
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First impressions were extremely positive on the trailer, I love transforming jets/mechs.

By the end of the video though, it seems like the game is really slow and repetitive, and I almost got bored just watching the whole thing.

It does have an upgrade system which could be good if handled right. Not sure if i would buy this at full price but definitely would like to play.
Tokubetsu
Member
(01-22-2013, 02:45 PM)
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Originally Posted by Pejo

First impressions were extremely positive on the trailer, I love transforming jets/mechs.

By the end of the video though, it seems like the game is really slow and repetitive, and I almost got bored just watching the whole thing.

It does have an upgrade system which could be good if handled right. Not sure if i would buy this at full price but definitely would like to play.

If you played FS2 it's alot like that. So if you didn't care for 30 minute missions in FS2 and found them boring chances are you'll find them boring here as well.
Jinaar
Member
(01-22-2013, 02:46 PM)
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I haven't played a space shooter like this since Colony Wars on the PS1 (which I was balls deep in). Buying this on simple principle of doing the right thing. Which is buying this lovely unique gem of a game. I'll be gentle... just the tip...
Alextended
Banned
(01-22-2013, 02:47 PM)
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Nevermind.
Last edited by Alextended; 01-22-2013 at 05:25 PM.
syoaran
Member
(01-22-2013, 04:00 PM)
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Pre-ordered

Couldn't say no to a fusion of mecha and freespace style combat.
Bombless
Member
(01-22-2013, 04:30 PM)
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You had me at EVERYTHING.

Pre-ordered. Also passing the word around.
SapientWolf
Member
(01-22-2013, 04:33 PM)
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Originally Posted by JaminEatWorld

Hullo all! Jamin from Born Ready Games here...

Just to clear up a few of the queries this thread has thrown up:

- Completing the game in 3 hours is just about possible (our best guys here can do it in about three and a half) but nobody is going to do that first time around. The game is tough and an average player will likely take around 6 hours +. Replayability is a big thing for SSZ, too - we have multiple endings, optional secondary objectives tied to craft upgrades, and leaderboards for score chasing.

- Cockpit view IS coming, and will be added in an update very shortly. (This will then be made into a 3D cockpit for our Oculus Rift version of the game, which will launch later in the year. Getting our dev kits very soon, and we're very excited about seeing what the tech is capable of)

- To those of you that backed the game on Kickstarter -- many thanks!

If you have specific questions, let me know and I'll do my best to answer.

Does the game have native stereoscopic 3D already or will that be added later when OR support is added?
Fragamemnon
The Man. The Myth.
The Legend.
(01-22-2013, 04:36 PM)
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Dusted out the old USB Precision Pro ( I don't like HOTAS for these kind of games-I've played FS2 around 20 times and only with this stick! ) and pre-ordered. I'd pay $1,000 for a FS3, so I figure paying $20 for a few hours of something well done that is at least somewhat evocative of FreeSpace is a decent bargain.
Felix Lighter
Member
(01-22-2013, 04:38 PM)
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If anyone is interested, I have 3 25% off coupons for this game for contributing to the kickstarter. It's for the developer's own store front and you apparently get a Steam key when you preorder from them.

Here's their store from the email:

http://sites.fastspring.com/bornread...strikesuitzero
Coconut
What is a Chobot?
Is that the robot dog?
(01-22-2013, 04:53 PM)
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Can I get a link to some gameplay vids?
ultron87
Member
(01-22-2013, 04:54 PM)
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Originally Posted by Coconut

Can I get a link to some gameplay vids?

Nice long Gamespot demo of a mission: http://www.youtube.com/watch?v=hAUzVDxzQ6k
1stStrike
Banned
(01-22-2013, 04:55 PM)
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Originally Posted by Coconut

Can I get a link to some gameplay vids?

First look at level 2
Waaghals
Member
(01-22-2013, 05:09 PM)
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Is all the dialogue in this game powered by Microsoft Sam?
RealityExists
Member
(01-22-2013, 05:10 PM)
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Do we know anything about the game structure other than it being 13 levels... the more I think about this the more it seems like a 3d shmup as opposed to a space combat sim. Is there any kind of upgrade/unlock system in place?
PepsimanVsJoe
(01-22-2013, 05:15 PM)
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Our review was supposed to be posted today....I don't know what the hold up is. =/
distantmantra
Member
(01-22-2013, 05:17 PM)
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There were initially plans to release this on PSN/XBLA, have those fallen through?
JaminEatWorld
Junior Member
(01-22-2013, 05:39 PM)
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For those interested, VideoGamer are doing a live stream in twenty minutes or so from this post -- worth tuning in for!

To address a few more comments:

Is all the dialogue in this game powered by Microsoft Sam?

We used good ol' Sam as placeholder before our voice work had been done. Kind of suited the game, weirdly. I miss it.

Do we know anything about the game structure other than it being 13 levels... the more I think about this the more it seems like a 3d shmup as opposed to a space combat sim. Is there any kind of upgrade/unlock system in place?

So in between levels you can fully customise your weapon load-outs (two slots for guns, two for missiles) and equip any upgrades you might have unlocked (upgrades are earned by completing secondary objectives throughout the campaign). We're very much focused on space combat itself, so if you're expecting exploration, trading etc -- this isn't the kind of experience we're offering.

There were initially plans to release this on PSN/XBLA, have those fallen through?

They haven't fallen through, and we still intend to bring the game to console, we're just working out how best to do that. More news on this down the line.
Divvy
Canadians burned my passport
(01-22-2013, 05:43 PM)
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Holy shit, this game is exactly what I've wanted in a long time.

Totally preordered
Subitai
Member
(01-22-2013, 05:45 PM)
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Thanks!

I will hop on steam as soon as I get home.
GuitarAtomik
Member
(01-22-2013, 05:45 PM)
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The game looks really cool but I don't know how I feel about the mech transformation being solely limited to a power-up mode. I was really hoping you could go back and forth Robotech style. I'm still interested though especially for Rift support.
Coconut
What is a Chobot?
Is that the robot dog?
(01-22-2013, 05:52 PM)
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Thanks, looks promising.
panda21
Member
(01-22-2013, 05:53 PM)
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this looks absolutely awesome

the mech design is really cool, but i'm slightly worried about it being a gimmick. like what is the point of it? you basically turn into a turret?
RealityExists
Member
(01-22-2013, 06:02 PM)
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Originally Posted by JaminEatWorld


So in between levels you can fully customise your weapon load-outs (two slots for guns, two for missiles) and equip any upgrades you might have unlocked (upgrades are earned by completing secondary objectives throughout the campaign). We're very much focused on space combat itself, so if you're expecting exploration, trading etc -- this isn't the kind of experience we're offering.

I can respect that, it's best to get one thing down really well rather than bite off more than you can chew with many aspects. Thanks for the feedback. I'm purchasing this game asap. It sounds like you have a solid foundation with the combat, hopefully with a sequel you can expand on it and bring in other sim aspects.

All the best with the release!
Twinduct
Member
(01-22-2013, 06:04 PM)
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Originally Posted by JaminEatWorld

Hullo all! Jamin from Born Ready Games here...

Strange question, but did you by chance work at videogamer.com some time ago? I recall someone called Jamin which was part of the Podcast .. although if memory serves me right he left to become part of Doublesix.

Anyway on to the game, any plans for post launch DLC? If not, let me pitch you an idea. SSZ meets Homeworld ... sans RTS control.

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