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Member
(01-22-2013, 11:15 PM)
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#155
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(01-23-2013, 02:47 AM)
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#160
My joystick may still be in transfer, my key still may still be lost somewhere in the depths of the GOG network, my graphics card may be showing signs of overheating, but my 360 controller as well as addictional battery packs are charged, ample supplies of softdrinks and snacks have been lovingly arranged within reach, and nobody besides the postman will be able to bother me today.
I am ready. And envious. And playing PoE to tide me over. You bastards better make the best of this headstart. |
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Banned
(01-23-2013, 02:50 AM)
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#161
No headstart here. You unlock from GMG then add it on steam only to be told that there's, as of this writing, 15 hours remaining till it unlocks - and you can't even pre-load.
Maybe it's some greenlight games thing, but it's pretty shitty that we can't even pre-load it - plus are stuck waiting until like 1 pm tomorrow. |
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Member
(01-23-2013, 03:50 AM)
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#167
Quote:
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Member
(01-23-2013, 03:57 AM)
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#169
I'm completely crestfallen that I couldn't back the game at any level. Even more crestfallen that I couldn't back the one music tier I really wanted (I love Ruskay's music).
I still can't justify spending any money on it, as desperate as I am to give the game a go. For the next two months, it's nothing but groceries and gas. :| |
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Member
(01-23-2013, 04:51 AM)
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#172
I was initially an huge supporter of this game. But the more I saw it, the more bland it got. Eventually I opted out of the Kickstarter.
Like one of the reviews mentioned: the missions got slightly repetitive. I hope this sells well so they can work out the kinks and make a sequel for it. |
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Member
(01-23-2013, 05:19 AM)
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#174
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Member
(01-23-2013, 05:40 AM)
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#176
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(01-23-2013, 05:51 AM)
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#179
It's really not that hard.
Besides, there are supposedly going to be some balance tweaks between the press version and the one that's going to become available tomorrow. |
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Member
(01-23-2013, 06:32 AM)
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#180
I keep hearing that the transforming aspect is not gimmicky and an integral part of the gameplay, but in space you should be able to turn on a dime with the right placement of thrusters without needing to transform into a humanoid bot. From what I've seen of the combat/dogfighting it seems really old school (Wing Com/Star Wars), but I liked it enough to buy it. Just wish it simulated space combat better with stuff like momentum compensation with thrust vectoring in zero gravity, even if it's just visually.
Last edited by memecomplex; 01-23-2013 at 06:42 AM.
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Junior Member
(01-23-2013, 08:50 AM)
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#181
Quote:
Quote:
Quote:
Scythe - Interceptor Apex - Fighter Blade - Bomber ...and of course, the Strike Suit 9 hours to go.... |
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I'm taking it FROM here
(01-23-2013, 09:41 AM)
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#184
Also, Ni no Kuni released yesterday. Confluence! |
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(01-23-2013, 11:28 AM)
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#188
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Official GAF Bottom Feeder
(01-23-2013, 02:01 PM)
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#189
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Member
(01-23-2013, 02:24 PM)
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#190
I'm buying this based on Okubo being a part of the project alone.
The one thing that is giving me pause is that the performance doesn't look that great to me. I don't know if it's just the youtube effect but the framerate looks dodgy to me. Is this the case for anyone that's actually played it on a decent system? I'm on an i7 with a 680gtx. |
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Banned
(01-23-2013, 02:33 PM)
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#191
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Banned
(01-23-2013, 03:14 PM)
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#195
While I'm personally not put off by difficulty, I do hate lack luster check point systems. If I die on something after I've spent 20 - 30 minutes fighting my way through a level and it brings me all the way back to the checkpoint and I lose all of that progress, I will be annoyed. I hate losing progress. Two or three times of that and I'm probably going to put the game down and not return to it.
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Official GAF Bottom Feeder
(01-23-2013, 03:16 PM)
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#196
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Official GAF Bottom Feeder
(01-23-2013, 03:42 PM)
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#198
Originally Posted by Eurogamer:
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(01-23-2013, 03:57 PM)
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#199
20 times?!
Might be time to hang it up, Mr. EG reviewer. Although...I have been hit by end-of-mission crashes to desktop. Not fun at all. EDIT: After receiving the strike suit I failed the mission once. I guess the idea was to show off the power of the suit, but the timing is a bit off, because the player isn't all that familiar with how it controls. Its at this point that the enemy unloads with the torpedoes, and you gotta be johnny-on-the-spot to take at least most of them out in order to survive. But I still stick by the old stand-by: If I can do it, almost anyone can do it. I went into SSZ with absolutely zero space-combat experience and was able to beat it.
Last edited by PepsimanVsJoe; 01-23-2013 at 04:07 PM.
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Banned
(01-23-2013, 04:01 PM)
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#200
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