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(01-22-2013, 02:24 PM)
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Ubisoft talks Zombi U sequel; possible co-op
#1
Quote:
Last edited by shinobi602; 01-22-2013 at 02:31 PM.
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Writing a dinosaur space opera symphony
(01-22-2013, 02:32 PM)
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#7
Those remarks are on the right track - adding live co-op to ZombiU should avoid turning it into Left 4 Dead at all costs. It has to be thematic.
Going with "survival friend or foe" co-op could be great however. If there is a good, selfish reason to betray other co-op players at a certain point. Or choose whether to turn every human encounter into either a fight or a team-up offer. |
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To hell with Bono,
here's a worthy cause. (01-22-2013, 02:33 PM)
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#8
this must be already a given project for them, with more time to polish it might turn out even better
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Member
(01-22-2013, 02:36 PM)
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#10
And it could lead to messaging (on walls) about other players. "Nintyfan35 will rob you. Beware!" |
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baby dolphin -> sun
it's the only way (01-22-2013, 02:42 PM)
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#14
The type of co-op he speaks of would be infinitely better than the standard two player affair. So long as you can keep the interactions to a minimum. It should be a big deal when you run into someone. To the point of you thinking if it would be more beneficial to help each other, or try and take the goods by force.
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Member
(01-22-2013, 02:46 PM)
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#20
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Member
(01-22-2013, 02:46 PM)
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#21
There's miiverse for that |
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Member
(01-22-2013, 02:49 PM)
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#24
Just make sure to provide an auto loot function next time so that I don't have to manually drag and drop items in and out of my backpack. Worst aspect of the game for me.
Edit: Plus, if you're gonna call it ZombiU 2, make sure to include Bono as a boss. And if it's going to be in London/UK again, please make sure to include members of royal family.
Last edited by grumpy; 01-22-2013 at 02:52 PM.
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Member
(01-22-2013, 02:50 PM)
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#25
Those are great quotes. I was really put off by the cheap tapping elements, so I'm glad they see that as a mistake.
Putting doubt in co-op sounds like a great idea. Maybe it should be somewhat like Dark Souls where you can bring friends in, and have invading players. I just don't like the way you have to close the backpack. That should have also been mapped to a button. |
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Member
(01-22-2013, 02:51 PM)
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#26
That source link doesn't go to our full interview, which you can read here.
There's some other neat stuff in there, we spoke to them about crafting such a violent game within a studio that earned acclaim for their work on platformers, and what kind of work goes in developing a modern FPS (considering their last was King Kong). |
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Member
(01-22-2013, 02:51 PM)
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#27
I think it'd be very interesting if you couldn't take direct hostile actions towards your co-op partners, but could attempt to lure them into traps. Make a loud noise near them, watch as they scream for help as the zombies overwhelm them, and then pick off the zombies and loot their corpse. Ice cold.
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Member
(01-22-2013, 02:52 PM)
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#28
Last edited by TheCongressman1; 01-22-2013 at 02:55 PM.
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Member
(01-22-2013, 02:53 PM)
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#29
I'm pretty sure they would just call it Zombi, like the original game. I don't think Zombi U will be ported, at least anytime soon, but if they made future entries for multi-platform release, I am pretty sure they would call it Zombi with something attached.
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Member
(01-22-2013, 02:53 PM)
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#30
Co-op could be amazing if they could pull it off. (certainly no easy task in a game like Zombii). I'd imagine it'd be something where two or more players spawn in separate areas of the game and begin playing not knowing whether they are in a world populated with other player survivors or no other players at all and all npc zombies. Then, when you encounter something off in the distance you won't know if it's a potential ally (or foe!) in an online player, or just a run of the mill randomly generated zombie. Could add a bit more suspense to the gameplay, which is always appreciated.
I'm not entirely sure how they could handle the potential killing of other players right before the mission is done. I know other people will definitely be able to come up with some way of limiting this though. |
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baby dolphin -> sun
it's the only way (01-22-2013, 02:54 PM)
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#31
Or maybe it's just the fact that I hate auto loot since its both mood breaking, and doesn't make any sense on screen to me. Like fps games that have ice skating like physics and animation lol |
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Member
(01-22-2013, 03:03 PM)
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#36
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Member
(01-22-2013, 03:18 PM)
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#42
Considering how much games sell on platforms that have successors on the market it makes no sense.
It'd kill the brand they're trying to create and probably sell even worse. But I get you're one of these people that would prefer stuffs like Mario to be on competing platforms too. |
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Member
(01-22-2013, 03:23 PM)
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#44
Yep if you try to move when there's a menu (and I mean all menus, like trying to loot a place get into the sewers...) the menu will close and the character will move in the direction you wanted.
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Will Suck Cock While GDGF Watches
(01-22-2013, 03:28 PM)
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#46
Eh, screw the early negative press. ZombiU owned, and much of what the early reviews complained about was a matter of preference and/or missing the point. The worst thing that could happen to a sequel is pandering to complaints from people who really just didn't gel with the kind of game ZombiU is, or succumbing to a larger budget and trying to up the anti in product.
The slow, methodical, grim trek through apocalyptic London needs to stay. No pandering to lazy gamers. No scripting. No hand holding. No voice protagonist, abundance of cutscenes, or setpiece driven level design. Just the same kind of game ZombiU is, with focus put on the areas ZombiU could grow: bigger game world with even more Metroidvania style progression and short cuts, more "random" elements, and more stuff to discover. ZombiU+. Make that and you have my money. |