Nah i just need a cover / case for Alien Soldier, and I found a EA case yesterday.Originally Posted by IrishNinja
ehhh its close but not exact; the ones i print fit the spine but tend to come up a bit shy on the edges of both sides. it's okay for my ragtag collection since you only see the spine 99% of the time, but if you're OCD i think it might bother you!
:oOriginally Posted by IrishNinja
hmm, i remember buying a few like that off an amazon seller earlier this year, did you check there?
:O
Had no idea that site has them! I'll check that out, thanks!
EDIT: yep! Wow, this is cool. Though 5.99 for 3 cases is a bit more compared to the prices of the pack I bought on ebay. But eh, better than nothing.
Now I just need someone who is willing to print covers and sell them, I don't really want to invest into an expensive printer just to print a few covers.
Good call. I scoured ebay for just cases and they appear regularly in lots. Bought four pieces for about $8 to get three original Sega cases for US repros of some JP only games.Originally Posted by sixteen-bit
Try buying low-interest genesis lots of boxed sports games, and you may end up with legit high quality replacement game cases for the same price or cheaper than the amazon repro cases.
I got mine in March last year for $16 NZD plus local shipping here in New Zealand. It hardly ever shows up but I wanted it just for the lols.Does anybody know what the going price for a PAL copy of Zero Wing is? There's not that many on eBay and my usual price checking website is rather US-centric.

i think it was TRU that gave em away at launch? might've been EB, it was quite a while back
Yeah that's normal.... unfortunately. The headphone jack adds a lot of static noise. That's the price of stereo sound and true YM2612 from the Genesis. You can try just turning the dial down a bit and using a good receiver to turn it up instead. It makes it a bit more bearable. It's probably the biggest reason I'd love a Genesis/MegaDrive emulator on the same level as BSNES. Just so I could get crystal clear YM2612.So according to Sega-16, I have a non-high definition model 1 Genesis that has the same sound chip as a HD model 1 (space where the Ext. Port would be). Am I supposed to here some slight audible hiss before I reach channel 5 on the headphone volume switch. I mean, the sound isn't muffled (hell, My Brother and I would record to Tape and Minidisc with no problems), and doesn't overpower whatever sound the games are outputting, but I just want to know if its normal and am truly getting the best possible sound without having to get a different model.
I see, so it is as I thought. Thanks!Originally Posted by televator
Yeah that's normal.... unfortunately. The headphone jack adds a lot of static noise. That's the price of stereo sound and true YM2612 from the Genesis. You can try just turning the dial down a bit and using a good receiver to turn it up instead. It makes it a bit more bearable. It's probably the biggest reason I'd love a Genesis/MegaDrive emulator on the same level as BSNES. Just so I could get crystal clear YM2612.
I remember someone had a scan of the sega cd model 2 manual, and it said around level 5-6 was considered "normal" for connecting to speaker systems. Personally, anything above 5-6 was too ear bleedingly loud (and still is) for personal listening IMO. @_@;I always keep that volume slider at around halfway up personally
I used Exodus all of one time. The emulation might be super accurate but that UI is so garish and offensive (screaming guitar solo YEAH!) that I deleted it immediately. I don't suppose there's an Exodus Core for Retroarch?Originally Posted by Shadow Hog
So Exodus, then?
Required watching / listening:
http://www.youtube.com/watch?v=jLNKU...WKj-FF&index=3
Also anyone know anything about a game called Vixen 357? Noticed music from the game was credited in the video, and im guessing its the few tracks I couldnt place...which actually sound pretty cool.
Is there some kind of list of what games used the third (backward-compatible) sound chip? I had no idea that even existed, and the way that YT video made it sound, it wasn't something that was frequently utilised.Speaking of sound:
Required watching / listening:
http://www.youtube.com/watch?v=jLNKU...WKj-FF&index=3
Also anyone know anything about a game called Vixen 357? Noticed music from the game was credited in the video, and im guessing its the few tracks I couldnt place...which actually sound pretty cool.
Also, holy fucking shit at that Thunder Force IV music. I've always tried to look up good examples from that game but never ran across them until this video. Christ almighty.
Yeah, Biobase is one of the top three tracks from the game. But it's all god-tier.Is there some kind of list of what games used the third (backward-compatible) sound chip? I had no idea that even existed, and the way that YT video made it sound, it wasn't something that was frequently utilised.
Also, holy fucking shit at that Thunder Force IV music. I've always tried to look up good examples from that game but never ran across them until this video. Christ almighty.
There isn't a third chip. Just the FM synth/DAC from the YM2612 and the PSG from the SN76496 - the latter of which was used in the Master System, as well, but was readily available to use in Genesis games.Is there some kind of list of what games used the third (backward-compatible) sound chip? I had no idea that even existed, and the way that YT video made it sound, it wasn't something that was frequently utilised.
Of course, some games didn't make use of that chip at all, which is somewhat impressive... IIRC none of the Konami games did, nor any game Jesper Kyd worked on.
You could have just asked; I've got plenty of examples.Also, holy fucking shit at that Thunder Force IV music. I've always tried to look up good examples from that game but never ran across them until this video. Christ almighty.
And I haven't even played the game.
GigaDrive (aka Super MegaDrive) Specs, Draft v1.0.
In a fictional version of the early 1990s where 3D TVs have proliferated, M2 has finalized the specs for an imaginary 3D TV-compatible SEGA game console, the GigaDrive. The 3D MegaDrive, which will subsequently be released by SEGA, will conform to these imaginary hardware specs. While highly unlikely to ever see the light of day, in the off chance that it does, M2 has taken careful consideration to ensure backwards compatibility with MegaDrive cartridges. In this era, once 3D MegaDrive titles popped up, a fair selection of games were released for the GigaDrive.
Hey you!! Why not give SEGA’s new imaginary console a test drive with 3D Sonic?
* Please note the specs below are in draft form. There will be changes in subsequent revisions.
■ The GigaDrive supports backward compatibility with MegaDrive games (Unmodified MDROMs will run normally without modification)
・Expanded VDP register for controlling expanded functionality included
・Expanded VRAM included
・Four extra background layers included
・Z-values can be set for each extra background or raster line
・Every sprite has a Z-value setting.
・VDP and Expanded VDP registers are memory-mapped and accessible
・VRAM and Expanded VRAM are memory-mapped and accessible
/*
* Memory Map
*
* $c00000 r/w VDP DATA
* $c00002 r/w VDP DATA
* $c00004 r/w VDP STATUS(read)/CTRL(write)
* $c00006 r/w VDP STATUS(read)/CTRL(write)
* $c00100-$c0012f -/w VDP REGS(write only)
* $c00130-$c0015f -/w EXT VDP REGS(write only)
* $c00200-$c0024f r/w VSRAM
* $c00300-$c0030f r/w DIPSW
* $d00000-$d0ffff r/w 64KB VRAM
* $d10000-$d1ffff r/w 64KB EXT VRAM
――Detailed I/O Map spec omitted――
Sure, I'm game.Are you in North America? If i find an extra, i'll send you one. No one should NOT have played TFIV at least once...unless they just arent into shooters.
Admittedly shmups aren't my forte in the slightest, but I dunno, I kinda liked Radiant Silvergun at least.
Wow. That's surprising, especially about Kyd's scores. Sub-Terrania has some of my favourite MD music scores in it. Any reason why they wouldn't have utilised that chip, or just preference?Originally Posted by Shadow Hog
There isn't a third chip. Just the FM synth/DAC from the YM2612 and the PSG from the SN76496 - the latter of which was used in the Master System, as well, but was readily available to use in Genesis games.
Of course, some games didn't make use of that chip at all, which is somewhat impressive... IIRC none of the Konami games did, nor any game Jesper Kyd worked on.
:POriginally Posted by Shadow Hog
You could have just asked; I've got plenty of examples.
And I haven't even played the game.
http://www.amazon.com/Tommo-Hardware...dp/B00GKAPHUM/
I think I might want one, but I need to see some real-world photos of it to be sure.
Custom sound drivers that didn't support it, I believe. I mean, as far as drivers go, generally you had GEMS in the West and SMPS in the East, but often times developers used their own (not sure about SMPS, since the Sonic games alone prove it can shine, but for GEMS the reasoning is pretty clear: it's really bad, and is generally the driver being used for the tinniest or screechiest soundtracks on the console), and those custom drivers didn't always take the PSG into account.Wow. That's surprising, especially about Kyd's scores. Sub-Terrania has some of my favourite MD music scores in it. Any reason why they wouldn't have utilised that chip, or just preference?
That, or they were saving the PSG for sound effects, not unlike how The Legend of Zelda doesn't use the NES's Noise channel in the music so it can use it for all the game's sound effects. (Aladdin generally does this; only a scant few music tracks actually use the PSG, while PSG sound effects are common.)
I stand somewhat corrected on the Konami claim, btw; I checked, and Rocket Knight Adventures uses the PSG. Animaniacs, Castlevania Bloodlines, Contra Hard Corps and Sparkster all don't, however.
Man, that is *super* interesting. Thanks for filling me in :)Originally Posted by Shadow Hog
Custom sound drivers that didn't support it, I believe. I mean, as far as drivers go, generally you had GEMS in the West and SMPS in the East, but often times developers used their own (not sure about SMPS, since the Sonic games alone prove it can shine, but for GEMS the reasoning is pretty clear: it's really bad, and is generally the driver being used for the tinniest or screechiest soundtracks on the console), and those custom drivers didn't always take the PSG into account.
That, or they were saving the PSG for sound effects, not unlike how The Legend of Zelda doesn't use the NES's Noise channel in the music so it can use it for all the game's sound effects. (Aladdin generally does this; only a scant few music tracks actually use the PSG, while PSG sound effects are common.)
I stand somewhat corrected on the Konami claim, btw; I checked, and Rocket Knight Adventures uses the PSG. Animaniacs, Castlevania Bloodlines, Contra Hard Corps and Sparkster all don't, however.
They have a lot of Sega stuff: http://tommo.com/tommo-mobile/Originally Posted by sixteen-bit
Anyone see those cute tommo iphone cases?
http://www.amazon.com/Tommo-Hardware...dp/B00GKAPHUM/
I think I might want one, but I need to see some real-world photos of it to be sure.
Wish they had covers for my Samsung S3 too :(
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