Until I see lava I can't decide if it's acceptable or not.
Its missing the hard lines. Everything looks like a cheap CGI movie.The missing hard lines don't affect the enviorment as that does look great, but the characters look SUPER bad now. Holy crap something is wrong.
Unless you just mean the stark contrasts between shaded and lighted I'm not sure what you mean with that.
Legend of Zelda: Shadow of Chernobyl.
You could just buy like five regular doughnuts for less than one krispy kreme though...
I could do with a krispy kreme right now.
Is it me or does Link's model look slightly off. It's bit like how the imported model looked in GMod.
Also I doubt they'll remove content because of the storyline. Additional features will be tacked on most likely like the Four Sword dungeon in the GBA remake of aLttP.
Wind Waker is probably my favourite recent Zelda and one of the things I loved the most was the exaggerated Cel-Shaded. The remake looks a bit weird, the environments look nice, too much post-procressing perhaps but the characters look weird, I will have to see it in motion.
Now make the 2nd half of the game just as fun as the first half.(add dungeons) Fix sailing. Add warp to every square of the map and add some content in the empty ocean then this would easily be the best Zelda game since lttp.
Cel-Shading is just a marketing term? THIS is Cel Shaded? lol. No, it's not.
Yeah... ummm guys that is still "cel-shading" which in itself is just a marketing term. But with vastly higher poly counts and more realistic lighting that might not be a perfect fit.
It feels like they used INSANE lighting settings to get the strong light and the extremely hard shadows.
or like this:
If that screenshot is the actual render resolution, it won't be hard to achieve that.
Oh... wow. This screen actually looks pretty damn awesome. If that's how it manages to look ingame than we have a winner right here.
But the shadows and lighting all look too clean so I have my doubts.