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Member
(01-23-2013, 06:07 PM)
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#551
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(01-23-2013, 06:08 PM)
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#552
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Member
(01-23-2013, 06:09 PM)
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#553
And ignoring the point that the PS3 has nothing like Miiverse attached to any of it's games, so global sharing of screenshots and such with an online community from within the game/system is totally out of the question. And again, the point that Sony's portables are playing-catch-up to Nintendo's... of course some of their portable offering are going to appear generous, in order to try and ramp up the system popularities. And what Sony-provided way is there to freely transfer my saves between all these consoles? I had to buy a memory card unit for PS1 to PC saves. There's no PS2 card reader slot on PS3. Even with Plus, I'm pretty sure there's no way to share saves between PS3 and PSV on PS1 games, I've asked in the Vita thread before, as I wanted to play Alundra between both. Unlike the Wii U, the PSV came with no system memory off hand, and I can't even begin to think about playing my shared games on the Vita without buying memory cards that cost almost the price of a system for good storage size. Sony offers a nice gesture, but it's silly to think they're not offering these things in order to make up some money on development cost, same as Nintendo. Why does everyone keep ignoring that all of these various options have their own positive sides, as well as negatives? Why do people continue to act like each option exist in a vaccum, without any outside factors influencing the various methods and price points? ----- As a gamer, these complaints over these small chuncks of change... In 10 years, if I payed $9.99 for Final fantasy tactics on PSN, or 13 dollars for an 8-Dollar download of Secrets of Mana +1 dollar each for the next 3 generations of Nintendo consoles, and 2 dollars for the 4th... Am I really going to care, if I got 10 years of fun out of those puchases? I get so much more out of my gaming dollar NOW a days, than I used to in the past. Even with "nickle and dime" content now, I also get free patches left and right, and very often, multiplayer that's not limited to the friends I could invite to a house, or the people I could find in my area, who like my taste. I get 10 and 15 dollar downloadable games that last as long as many console games I had in the past. For the price of rentals, I get full games I can keep. What I once paid 50 dollars to get and use on a system for 4 years, I now smetimes pay 5, 8, 10, or 15 dollars to get, and play on the next 2 or 3 generations of console going forward, as is the case with many PS1 games. I used to have to wait a year or more for a game to drop 20 dollars on sale. Now you have deals that do such a thing in a few weeks. I NEVER got a game for less than 20 dollars during some of these system generations. Now I can walk into places and get 4 or 6 month old games for 4.97, 6.75, 9.98... Compared to the prices of everything else I enjoyed as a kid, Gaming has become oddly cheaper. While my old 3.99 action figures now go for 12.99, sometimes with less articulation and cheaper parts, many games that rival what I'd spend 20 dollars + on a visit to the arcade to play, can now be had for 7.99 / 9.99, without a need to even travel anywhere to get, or play it. In light of it all, some of these complaints just seem so ridiculous. Heck yeah, I would have payed a dollar to be able to share my scores on Milon's Secret Castle with a few friends, after buying the game a few months back. Heck yeah I would have payed a Dollar to show some of my favorite moments of Rollergames, Kabuki Quantum Fighter, and T&C surf designs to someone, NOONE knew what this stuff was back then! I would have loved to have been able to pay a buck-fifty to be able to play Run Saber on a handheld unit, while my brother wanted to watch TV. We can get SO MUCH with our games, for comparatively so LITTLE now, that even the little stuff becomes an issue! Oy. |
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Member
(01-23-2013, 06:10 PM)
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#555
The games are unaltered. You're paying a per-game fee to transfer them to the Wii U emulator. |
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Member
(01-23-2013, 06:13 PM)
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#557
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Member
(01-23-2013, 06:14 PM)
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#558
You basically sold your VC games away for free. If I were going to sell a Nintendo system with games on it, I'd make it clear that it's coming with games, and the buyer won't be getting those as freebies. |
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Member
(01-23-2013, 06:16 PM)
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#559
I think the price is... acceptable. Not ideal, but it sure as fuck beats rebuying like on 3DS.
I've seen it brought up how you can get an iPhone app and use it on iPad, but to me this seems like getting the iPad version at a discount. Not AS good given that's actually a higher resolution (or so you'd hope), whereas this is always running at the same resolution and off screen play should be insignificant to add, but still a mild upgrade. ... I'm more worried they'll drip this stuff out or something. If they rush a lot of the games already out on VC onto Wii U VC then I'll be content, especially if it urges support revival. |
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Member
(01-23-2013, 06:16 PM)
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#560
they very much could be rom dumps and the only thing they updated is the emulator to use the gamepad and miiverse functions. the people who bought the games on the virtual console shouldn't be charged period. |
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Member
(01-23-2013, 06:18 PM)
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#561
Nintendo should really consider pricing these games to move. These games are old, they've already made their money. Slap a cheap price on them, treat them like mp3's or phone games, and rake in that micro-transaction dough. As a cheap ass gamer, I can tell you I'd gladly shell out 10 bucks for 10 NES games. But 6 bucks for 1? I will never make that purchase. So, because they're not aggressive with pricing, Nintendo gets 0 dollars instead of 10. Honestly Nintendo, I know you never will, but just let go. These games have made their money. They don't owe you anything. Price to move, get competitive, and give gamers a reason to say wow about Wii U digital content. |
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Member
(01-23-2013, 06:19 PM)
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#563
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Member
(01-23-2013, 06:21 PM)
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#564
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Member
(01-23-2013, 06:22 PM)
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#565
Although, we'll have to see how MS handles stuff like XBLA BC. It's not like there's tons of precedent out there for just getting stuff for free simply because we've bought it once already. |
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Member
(01-23-2013, 06:23 PM)
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#566
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Member
(01-23-2013, 06:24 PM)
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#567
Any news on emulator enhancements?
What kind of upscaling are we getting, if any? Scan line options? Playing on the Wii u Gamepad might be neat, but I already have an actual SNES and upscaler that makes my games look far better than anything on the virtual console so far. I want Nintendo to really show these old games some love with an excellent emulator, but I'm guessing ill be disappointed.
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Member
(01-23-2013, 06:27 PM)
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#569
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Member
(01-23-2013, 06:28 PM)
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#570
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Member
(01-23-2013, 06:28 PM)
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#571
You can transfer saves back and forth. You have to hook up your vita via usb to the PS3 and run content manager.
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Member
(01-23-2013, 06:28 PM)
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#572
Anyone who supports this: in a few years, think about what you have done, when Sony asks for just a few dollars each so that you can play PS3 titles on PS4 with 4K support or something like that. Ask for retro games to get filtered video output - another few dollars. Why not even pay them because you can now play Wii games using HDMI cables, which you previously couldn't do as well.
Last edited by jimi_dini; 01-23-2013 at 06:32 PM.
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Member
(01-23-2013, 06:30 PM)
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#573
But I doubt you even have a WiiU. |
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Member
(01-23-2013, 06:32 PM)
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#575
So many people complaining, wow.
Meanwhile, when they release them, I will finally be enjoying SNES games like SMW, ALTTP, F-Zero, Super Punch Out, Super Metroid, and more for only $1.50 each when I was expecting it to be $8. Plus third party games, plus the awesome GBA games. NES games are meh, I'd rather play everything on my 3DS with sleep mode anywayz, but glad to have the SNES and GBA games on a current portable system. With a activity log. Only downside is having to transfer my stuff from Wii to WiiU. Its gonna delete my Wii Nintendo Channel Activity Log. Fuck. Esit: Holy shit. Just googled and it doesn't transfer the message board, which means it doesn't fuck with the Nintendo Channel's Activity Log. FUCK YEAH!
Last edited by WiiRevolution1; 01-23-2013 at 06:36 PM.
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Junior Member
(01-23-2013, 06:32 PM)
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#576
No, it'll be $5 ($6 for JP imports) for new NES purchases and $8 ($9 for JP imports) for SNES new purchases. The $1 (NES)/$1.50 (SNES) is the price if you've bought and transferred your games from the original Wii. |
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Member
(01-23-2013, 06:37 PM)
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#580
Sorry, but I think it's pretty fair. I'm fine with it. |
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Member
(01-23-2013, 06:38 PM)
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#581
Unless something changed with a recent firmware update. I really like how easily cross-play works on the official Vita games, but it's seemed all kinds of odd for BC games to me. |
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Member
(01-23-2013, 06:38 PM)
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#582
What should be possible is transfering these games from one system to another as many times as you would like which would be feasibile with a unified account system. Sadly Nintendo is still a bit late on this regard.
Last edited by Madouu; 01-23-2013 at 06:41 PM.
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Member
(01-23-2013, 06:39 PM)
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#583
Honestly what is the draw of the WiiU VC if not to play the games on the gamepad? It's the same game. There would be no point to a different WiiU VC otherwise.
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Member
(01-23-2013, 06:40 PM)
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#584
"Damn you Miramax! I bought Kill Bill Volume 1 and 2 on DVD and *now* you expect me to pay full price for the the special edition just for the privilege to see the bonus features. I already own the movie, I deserve this for free! And *now* I have to pay full price to get to see the uncut edition that has both movies combined. And *now* it's full price for me to get it on Blu Ray so I can make use of my new hardware. And *now* there's a digital version and if I want that I have to pay full price too! I already own the movie, I deserve all these free!!!" Instead I make a decision as to whether or not to pay out the nose to buy the same shit I own again. Sometimes I do, sometimes I don't. But something tells me if I'd bought Kill Bill Vol.1 and 2 once on DVD back in the day, and they offered each of those future enhancements to me for a buck or two a piece, I'd be friggin' elated. |
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Member
(01-23-2013, 06:40 PM)
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#585
That said, in the case of Wii>Wii U the games are available. The only difference is you can either choose to pay a small fee to have the additional features, or you can keep the game you paid for originally. It's sort of like GOTY releases coming with all DLC. Just because you bought the original game and they released DLC and a GOTY version that contains all the DLC doesn't mean those that purchased the original game get all the new features. |
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Member
(01-23-2013, 06:44 PM)
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#586
Want to play PS3 games on your PS4 using your PS4 controller? You will need to pay an additional dollar. Sony should have done that on PS3. Want to play your PS1 + PS2 games using the wireless PS3 controller? Pay an additional fee. Totally fair, because PS2 controllers were wired. Want to get PS1 games filtered? Pay an additional fee as well. Want to play PS1 games using a higher resolution? Pay an additional fee too. I wonder if Nintendo will support Wii virtual console on Wii U 2. Possibly not. Will probably only support Wii U virtual console. Which will then mean you need to pay every generation just to be able to play your digitally bought (overpriced) games.
Last edited by jimi_dini; 01-23-2013 at 06:47 PM.
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Member
(01-23-2013, 06:46 PM)
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#587
And who the fuck wanted Miiverse integration for VC games? Just sounds like an excuse to charge more money. Not to mention Upad play should be a given, that's who whole point of the system. |
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Member
(01-23-2013, 06:47 PM)
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#588
Original: ![]() Wii U VC approximation I don't know where it says it in press releases, but it's there in the program. You can go through the buttons on the Gamepad (or I presume any other controller you're using) and assign it to a button on the emulated controller.
Last edited by JoshuaJSlone; 01-23-2013 at 06:49 PM.
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Member
(01-23-2013, 06:48 PM)
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#589
See, they say that imports will cost a dollar more, but Mario 2 on the 3DS VC still only costs $5. I thought that was an indication that the policy was gone.
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Member
(01-23-2013, 06:50 PM)
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#590
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Member
(01-23-2013, 06:52 PM)
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#591
PSO went from Free-to-Play to Pay-to=Play, and the kind of content offered, and the size of it, became much more interesting. If a company wants to keep getting money from a service, they keep improving it. A free service does bring them income (Well treated customers are happy, and wish to support you!), but they could also say "Well, it's not direct money, so we don't have to do much to make people happy... it was free anyway!" I already mentioned it in my post above, but if in, say, 10 years, I think "man, I payed 14 dollarsoverall, to have BC with one of my favorite games, across multiple console generations!" ... I'm not going to be mad. Rather pay a few dollars over the course of years, than have to hunt down working systems and new controllers, get repairs from foreign places for no-longer-supported products, and have to worry about hunting down antiquated TV hookups, or go through the work of learning how to rewrite the system myself, just to play an old game I miss. I do hope Nintendo is pressured into / has already planned out how to prove that the additional cost is worth it. (We already have quite a few great options and additions mentioned in this thread!) If not, then we can all complain and give some constructive criticism at a later date. But for now? Bring on the WiiVC! |
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Member
(01-23-2013, 06:54 PM)
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#592
Yeah that does sound nice actually, I jumped the gun on that. But still this is ridiculous. I mean we already overpaid for the ROMs in the first place.
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Member
(01-23-2013, 06:55 PM)
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#593
I wish I had the choice to play wii games on the gamepad only with Miiverse integration if I wanted to. Now of course, as a consumer I wish this was free, but this particular point seems very fair to me. Like I said, the only real issue is the fact that you are limited to one system transfer and that your games are tied to your console. But this has been an issue since the Wii and has been discussed a lot. I agree that on this particular point it sucks but this definitely doesn't seem to be what you are arguing.
Last edited by Madouu; 01-23-2013 at 06:59 PM.
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Member
(01-23-2013, 06:56 PM)
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#595
Do I get an audio commentary when playing Super Metroid on Wii U virtual console? Would pay top dollars for that. Oh wait, I don't? The unmodified video output is just sent to another screen? And you are supposed to pay again? A valid comparison would be: You owned a CRT before. Now you bought an LCD/LED HD TV. And now the DVD company asks you to pay a dollar just to be able to play that content again on your new LCD/LED HD TV. And you can't even sell your Wii virtual console game. You can sell your old VHS tapes. Nowadays they won't get you much (although a few rare tapes can get you quite a high price, just like really rare DVDs can get you a really high price, although everyone is into BluRay now), but back then when DVD was kind of new I sold my Twin Peaks VHS cassette set for a really high price so that I can get Twin Peaks on DVD instead.
Last edited by jimi_dini; 01-23-2013 at 07:01 PM.
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Member
(01-23-2013, 06:57 PM)
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#596
What I am seeing is a few lines of code that enables off screen gameplay, controller remapping, and Nintendo to make a new forum on Miiverse that includes the games' name. All three of these things is something I would expect Nintendo to do anyway with their launch of Virtual Console for the Wii U.
Last edited by mackattk; 01-23-2013 at 07:04 PM.
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Member
(01-23-2013, 06:59 PM)
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#597
Damn you Panasonic! The digital 1080p movies I bought from the Panasonic Online Store displayed on my old Panasonic television at 720p, which was its maximum resolution, and now that I've upgraded to a 1080p Panny Plasma, you want me to pay you another dollar to redownload that movie so I can watch it in 1080p, even though I've already bought the movie from you, and you're not changing the movie in any significant away? Edit: Beaten badly. |
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Member
(01-23-2013, 07:00 PM)
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#599
So this pricing scheme pushes me out as a consumer in this market. That's fine. Nintendo has decided it's not worth appealing to me. They probably think it's not financially worth appealing to me. I'm saying I think it is. Who is going to care about buying and rebuying an old NES game if they're priced to move like mp3's at .99 cents? New retro-styled games, fine. Price them 4.99 or 9.99 and I might buy a few. But old games which I've probably owned in some form or other already over the years and can get free with a few clicks right now? Just not worth it for consumers like me. |
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Member
(01-23-2013, 07:03 PM)
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#600
The issue is that Nintendo, instead of having one universal emulator they popped into every NES game, made custom ones for each title. And couldn't predict a streaming 6.2" tablet controller at the time they made them, obviously. So apparently they have to tweak each game to make it stream, double check for emulation problems (since it will run on different hardware now, U instead of Wii mode), and recreate digital manuals. And that coding/testing process costs man hours. Poor planning? Yeah I can agree with that. But I'll accept the route they've taken because they technically made every Wii VC game compatible with the U from the start, which during the Wii days, certainly wasn't promised. EDIT: I'll admit my VHS / DVD / Blu Ray / Digital analogy isn't the greatest. It's an intentionally over the top reaction to an argument that I think is also an over the top reaction.
Last edited by Glass Joe; 01-23-2013 at 07:08 PM.
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