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PapaJustify
Member
(01-23-2013, 05:16 PM)
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So since nobody made a more general thread yet, I will try!

The Legend of Zelda WiiU
  • Still in conceptual development phase
  • Development Mission: "Rethink the conventions of Zelda"
  • Probably some kind of multiplayer, co-op
  • Probably Open-world, less linear



Release: Likely 2015

Qurupeke
Member
(01-23-2013, 05:17 PM)
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OPEN WORLD ZELDA FTW.
Trogdor1123
Member
(01-23-2013, 05:17 PM)
I wonder by MP they mean something closer to 4 swords?
black_vegeta
Member
(01-23-2013, 05:17 PM)
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YEEEEEEEEEESSSSSSSSSSSSSSSSSSSS!
JazzmanZ
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(01-23-2013, 05:18 PM)
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isn't this what they said about skyward sword? lol
Zoramon089
Banned
(01-23-2013, 05:18 PM)
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Originally Posted by Trogdor1123

I wonder by MP they mean something closer to 4 swords?

I'm thinking closer to Spirit Tracks or Super Mario Galaxy as in can be played solo but another player can aid

Originally Posted by JazzmanZ

isn't this what they said about skyward sword? lol

He LITERALLY said they didn't go as far as they could have in SS
Syrinx
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(01-23-2013, 05:18 PM)
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Wait...what? Why'd this show up all of a sudden?
ultron87
Member
(01-23-2013, 05:18 PM)
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I'm putting money down now on 2nd player playing as your fairy helper with the gamepad.
JiuJitsuka
Junior Member
(01-23-2013, 05:18 PM)
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Damn.
RazzleDazzleRB
Member
(01-23-2013, 05:19 PM)
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I posted this in the other thread, but I really want a totally new art style for this game. I think that was what made WW so refreshing was the 180 in art direction. I want the same kind of redefinition of art in the new Zelda, especially now that we are in the Nintendo HD era. Also, if they add something like multiplayer I am ok with that, as long as it does not take away from the single player experience. I do not want to feel like I am missing out on something because I am playing the game as a single player. Finally, I really want them to utilize the controller screen with some innovative game play elements that could not have been done with out it.
nubbe
Member
(01-23-2013, 05:19 PM)
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Here is your sword, you are on your own, sequence breaking

Best Zelda since LTTP
EatChildren
Chico is Quiet
(01-23-2013, 05:19 PM)
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Originally Posted by JazzmanZ

isn't this what they said about skyward sword? lol

Yeah, but Aonuma did note this in the feed, and wanting to take it further than Skyward Sword.
amar212
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(01-23-2013, 05:19 PM)
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2015?
Holy Order Sol
Member
(01-23-2013, 05:19 PM)
Hopefully they mean doing that on their own terms. Fuck trying to listen to all parts of that fucked up fanbase at the same time.
Yonafunu
Member
(01-23-2013, 05:20 PM)
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I'm so hyped right now.
Fuck me.
TreasureHunterG
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(01-23-2013, 05:20 PM)
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Now, THIS is something I'm looking forward. Bring it on, Nintendo.

And, please, NO CEL-SHADING!
Beth Cyra
Member
(01-23-2013, 05:20 PM)
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Need an art style and want to know if they go so far with breaking conventions they give it Voice Acting.
evilromero
(01-23-2013, 05:20 PM)
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Not to sour the excitement, but he's made similar statements in the past,
GregLombardi
Member
(01-23-2013, 05:20 PM)
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Completely upend that tea table.

It is time.
Croc
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(01-23-2013, 05:20 PM)
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They say this same shit every time.

Not specifics but every time they say they're switching stuff up and then people are disappointed anyways when it's not that different.
Busaiku
Member
(01-23-2013, 05:20 PM)
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I don't know why people expect it to look like the tech demo.
You're gonna be pretty disappointed.
TheJollyCorner
(01-23-2013, 05:21 PM)
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'conceptual' development phase?

2016 release.
DeaconKnowledge
Member
(01-23-2013, 05:21 PM)
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I want the open ended lost feeling of this:



Mixed with this:

A Pretty Panda
fuckin' called it, man
(01-23-2013, 05:21 PM)
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Can someone rehost that gif in the OP I can't see it.
shinobi602
(01-23-2013, 05:22 PM)
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Development Mission: "Rethink the conventions of Zelda"

Yes

Probably some kind of multiplayer, co-op

YES!!

Probably Open-world, less linear

BruceLeeRoy
(01-23-2013, 05:22 PM)
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Nintendo a company that goes from not giving out info about anything until 3 months prior to release to announcing the concept for games that haven't left the whiteboard.

Panic mode big time.

Still everything he said sounded good to me.
duckroll
mashadar's Nekomimi slave
(01-23-2013, 05:22 PM)
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Will buy day 1. Wait, I do that with Zelda games anyway.
Nerdstrom
Banned
(01-23-2013, 05:23 PM)
2015? Will be awesome to play but won't that be a little late sales boost wise? I wonder where Mario is at in development now. It can't be 2 years for both. It can't be another 1 year for Mario.
Zoramon089
Banned
(01-23-2013, 05:23 PM)
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Originally Posted by Busaiku

I don't know why people expect it to look like the tech demo.
You're gonna be pretty disappointed.

Yeah, because history shows it'll look different and much better
StevePharma
Member
(01-23-2013, 05:23 PM)
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Mainline Zelda MP?

Getout.gif

keep that to 3DS or 4Swords or whatever. I did Wind Waker "MP" alone with my GBA. Let's see if they do a Tingle App for 3DS with the new Wind Waker. That's about as much MP/co-op I can tolerate in a mainline console Zelda.
EmCeeGramr
If ghosts needed to breathe, dead people would use up all the air and we'd suffocate
(01-23-2013, 05:23 PM)
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Originally Posted by Croc

They say this same shit every time.

Not specifics but every time they say they're switching stuff up and then people are disappointed anyways when it's not that different.

If by "every time" you mean "the last time" and yeah, Skyward Sword did change a bunch of stuff to the point that people hated it.
Why would you do that?
Member
(01-23-2013, 05:23 PM)
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Was wondering why nobody made this thread. :p

I greatly look forward for the game's future announcement. I'm sure it'll be glorious. However, please don't forget to show off the 3DS Zelda, too, Nintendo...
entrement
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(01-23-2013, 05:24 PM)
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Originally Posted by BruceLeeRoy

Nintendo a company that goes from not giving out info about anything until 3 months prior to release to announcing the concept for games that haven't left the whiteboard.

Panic mode big time.

Still everything he said sounded good to me.

Forget about Twilight Princess? It announced way before release.
RagnarokX
(01-23-2013, 05:24 PM)
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I'm worried about making the game too non-linear. If you make the dungeons doable in any order you inevitably have to reduce the puzzle complexity and use of items that define the 3D games.
KarmaCow
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(01-23-2013, 05:24 PM)
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Originally Posted by JazzmanZ

isn't this what they said about skyward sword? lol

He calls himself out in this but we'll see. If they were thinking about this stuff in SS, they failed completely.
Blader
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(01-23-2013, 05:24 PM)
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Originally Posted by PapaJustify

Release: Likely 2015

If they're still just thinking about it, then that's a 2016 release at the earliest.
Aostia
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(01-23-2013, 05:25 PM)
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Originally Posted by JazzmanZ

isn't this what they said about skyward sword? lol

SS wasn't structured as one of the previous 3D Zelda, btw.
they changed a lot in terms of pre-dungeon exploration, the fact that a lot of people didn't like it doesn't change that (especially when the critics were based on comparisons with previous overworlds)
iavi
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(01-23-2013, 05:25 PM)
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Yeah, to echo, they say this every time. Ill believe it when I see it.

Open world Zelda with seamless loading and a catchy ost. That'd actually be enough.
SolarPowered
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(01-23-2013, 05:26 PM)
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Talk is nice.
nickcv
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(01-23-2013, 05:26 PM)
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what i want:

dungeons have two main designs:
single player and multiplayer


when you play multiplayer the puzzles are all different and need player collaboration to be solved

this would give replayability to the game and make you want to beat it in both modes.

in multiplayer all the playable characters are different colored links, like in four swords.


anyhow this game is going to have a huge overworld thanks to the not ordered dungeons.
gonna be amazing
Busaiku
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(01-23-2013, 05:26 PM)
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Originally Posted by Zoramon089

Yeah, because history shows it'll look different and much better

Yes.
guek
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(01-23-2013, 05:27 PM)
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Originally Posted by Aostia

SS wasn't structured as one of the previous 3D Zelda, btw.
they changed a lot in terms of pre-dungeon exploration, the fact that a lot of people didn't like it doesn't change that (especially when the critics were based on comparisons with previous overworlds)

The outer/inner dungeon mechanic was brilliant. Everything on the ground really did feel like on giant dungeon. Now they just need to keep that aspect and vastly expand the scope. It needs an infusion of Xenoblade in the respect.
Kai Dracon
Writing a dinosaur space opera symphony
(01-23-2013, 05:27 PM)
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Originally Posted by Croc

They say this same shit every time.

Not specifics but every time they say they're switching stuff up and then people are disappointed anyways when it's not that different.

Yeah the problem is you can't seem to make the Zelda fanbase happy a a whole, and you can't make people who don't like Zelda happy because what they want, to be frank about it, is someone else's idea of an RPG. Not Zelda.

Skyward Sword did change a lot of things up, it did pack in a lot of fresh spins on ideas, and tons of fans still turned their nose up at it. Aonuma said here that SS didn't go as far as they wanted.

Now where the real joke will come in, is if they release an actual non-linear Zelda where you can tackle at least much of the game in a personal order (something like ALTTP level of non-linearity). Where, on paper, the game has everything that the conglomerated bitching of the fandom demands. And people still single out something to say it's the same old shit and nothing new.

Like the fact that Link wears the same hat, the sword is called Master Sword, or maybe they reuse a few dungeon themes, or maybe it has bottles. Or maybe that it's just plain not exactly like _________ recent non-Zelda game that's so awesome.
legacyzero
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(01-23-2013, 05:28 PM)
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Give Link dialogue?

Too much?
Aostia
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(01-23-2013, 05:28 PM)
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Originally Posted by guek

The outer/inner dungeon mechanic was brilliant. Everything on the ground really did feel like on giant dungeon. Now they just need to keep that aspect and vastly expand the scope. It needs an infusion of Xenoblade in the respect.

I quote you.
And don't forget the day/night cycle, please
"God's Beard!"
(01-23-2013, 05:28 PM)
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Megaman-style boss order?
Currygan
Banned
(01-23-2013, 05:28 PM)


I'm ready, Nintendo
specialguy
Banned
(01-23-2013, 05:29 PM)

Originally Posted by PapaJustify

Release: Likely 2015

ouch.

and given japanese devs timetable, read that as 2016 if you're lucky...

basically, zelda wii u aint coming anytime soon, kids.
TheLegendOfMart
Banned
(01-23-2013, 05:29 PM)
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Motherf-

I got rid of my WiiU as I didn't see myself playing it much. Looks like ill have to get another.
Foxtastical
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(01-23-2013, 05:31 PM)
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I really hope they are serious with that mission statement. I want something new with the series. Twilight Princess and Skyward Sword were interesting, but they couldn't hold me long enough to see them through.

Fingers crossed. I woke up this morning to news that made me somewhat interested in the Wii U. That's cool.

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