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(01-23-2013, 03:33 PM)
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#54
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Member
(01-23-2013, 03:35 PM)
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#61
I'm hoping they can address this by gradually increasing the amount of available dungeons. Maybe not all of them in any order but the first 3 then the next 3 or 4. I really dislike the outer/inner dungeon mechanic personally. I don't really enjoy SS dungeons but I'm beginning to wonder if it can be attributed partially to this change in pacing. The whole damn game becomes interconnected micro-tasks and dungeons loose their purpose of being a focused challenge. Luckily for me this would probably have to go in a more non-linear Zelda. |
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mashadar's neko-mimi slave
(01-23-2013, 03:40 PM)
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#68
This wouldn't change the boss battles much either, because most of them are tied specifically to the item you get in that dungeon anyway. Something like this could make the game much more fun to replay too. |
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Member
(01-23-2013, 03:41 PM)
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#70
Well, not if the conventions have been introduced after the first games. In my eyes they thought of the conventions introduced with the 3D games (and partly LTTP) and instead want to go back to the basics of the very first Zelda which was somewhat non-linear.
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Banned
(01-23-2013, 03:42 PM)
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#71
I'm willing to bet you wouldn't like what the end result would probably be though. Everyone else should have dialogue but I think people have this idea of Link in their head and no voice would fit for most people.
As for open world I'll take it. I just don't want motion control sword swinging like SS, much less fetch quests and waaaay less handholding. |
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Member
(01-23-2013, 03:43 PM)
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#73
I associate myself more with the 3D games personally, so that's the angle I was coming at it from. I don't really also think of Zelda as being linear, but I mean I guess it is in all honesty. |
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Member
(01-23-2013, 03:44 PM)
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#75
Plus I agree everyone but Link could be voiced and still have it work out well. There are tons of games with great voice acting, if its done well, no one should really be able to complain. I don't mind too much though. Link should definitely stay silent though, because he doesn't talk in the first place, there is nothing to voice. |
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(01-23-2013, 03:44 PM)
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#77
But hey, I was pleasantly surprised with Pit's voice in Kid Icarus Uprising. I think they could probably pull something good off. |
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Member
(01-23-2013, 03:47 PM)
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#79
If they can do this and still make the dungeons feel like one big cohesive puzzle I'd be so on board. |
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(01-23-2013, 03:48 PM)
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#80
i don't trust you nintendo. the king has already been crowned:
![]() LONG LIVE THE KING |
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mashadar's neko-mimi slave
(01-23-2013, 03:53 PM)
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#86
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Member
(01-23-2013, 03:53 PM)
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#87
Well to be fair, Pit was pretty much dead, and really didn't have an personality before Uprising, so it was easy for them to create a character for Pit. With Link, that's another story. |
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Member
(01-23-2013, 03:54 PM)
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#90
Well, this is all guesses and "reading between the lines" so don't take this too serious. At least that they want to go away from the strict linear structure is what you can understand from the Nintendo Direct.
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Member
(01-23-2013, 03:55 PM)
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#91
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Banned
(01-23-2013, 03:55 PM)
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#92
What depresses me is the fact that people are actually looking forward to a game being ruined by going "open world".
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(01-23-2013, 03:55 PM)
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#93
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mashadar's neko-mimi slave
(01-23-2013, 03:55 PM)
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#94
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Member
(01-23-2013, 03:56 PM)
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#95
I really don't want voice acting. I think it'll take me out of the immersion of a new Zelda. If they do go that route, PLEASE no voice acting for Link.
Hopefully there will be lots of secrets, secret areas, secret bosses, basically secret everything, with this one. |
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Banned
(01-23-2013, 03:57 PM)
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#96
That's only because western devs are taking the easy way out by designing open world games. Lazy stuff like filling the map up with icons of pointless activities that are more chores than fun. There's no written rule that says that HAS to happen though.
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Member
(01-23-2013, 03:57 PM)
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#98
Ive posted it before and I thought they would do something like this. Now lets see how far they take it.
Very simply they could make it like Dark Souls progression where you die a lot and always go back to the beginning of the world or Village spawning a new Link. One who has all your key items and the environment shortcuts opened from your previous characters but the enemies have repopulated. Progression is then done by finding items. Items give you new strategies and also unlocks new paths and environments. I think they could pull it off. It would be like dropping you into an original Zelda HD forest not knowing a damn thing. Just a chest full of mysterious items and a sweet green outfit. It fits with the idea of the series having multiple Links and what not too.
Last edited by bdouble; 01-23-2013 at 03:59 PM.
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Member
(01-23-2013, 03:57 PM)
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#99
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