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JoeInky
Member
(01-23-2013, 04:31 PM)

Originally Posted by TheLegendOfMart

Motherf-

I got rid of my WiiU as I didn't see myself playing it much. Looks like ill have to get another.

Did you think there would never be a zelda game on it or something?
nickcv
Member
(01-23-2013, 04:31 PM)
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Originally Posted by legacyzero

Give Link dialogue?

Too much?

get out!
ShinUltramanJ
Member
(01-23-2013, 04:32 PM)
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Open world Zelda? I shudder to think of how many trinkets I'd have to collect for npcs as optional missions.
Zoramon089
Banned
(01-23-2013, 04:33 PM)
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Originally Posted by specialguy

ouch.

and given japanese devs timetable, read that as 2016 if you're lucky...

basically, zelda wii u aint coming anytime soon, kids.

You do realize that's a release date PapaJustify is guessing. There was no estimated date in the ND
duckroll
mashadar's Nekomimi slave
(01-23-2013, 04:33 PM)
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I just deleted all the posts about Dark Souls. Let's not do that again.
Chet Rippo
Member
(01-23-2013, 04:33 PM)
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Originally Posted by JoeInky

Did you think there would never be a zelda game on it or something?

People are crazy.
Coolwhip
Member
(01-23-2013, 04:33 PM)
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This wait will be long and painful :(

I hope Nintendo realise how handholding and tutorials are killing Zelda though. Please make that optional mr. Aonuma.
Last edited by Coolwhip; 01-23-2013 at 04:36 PM.
Linkhero1
Member
(01-23-2013, 04:33 PM)
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Tech Demo Visuals + Majora's Mask side quests please :D
Zilch
Banned
(01-23-2013, 04:34 PM)
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Can I play as Zelda yet?
Mileena
Banned
(01-23-2013, 04:34 PM)
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This is good. Please don't force me to use bad control gimmicks pleasepleaseplease


While we're at it port TP and SS with normal controls so I can catch up
MvmntInGrn
Member
(01-23-2013, 04:35 PM)
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Originally Posted by RagnarokX

I'm worried about making the game too non-linear. If you make the dungeons doable in any order you inevitably have to reduce the puzzle complexity and use of items that define the 3D games.

Absolutely my worry with non-linear Zelda.

I'm hoping they can address this by gradually increasing the amount of available dungeons. Maybe not all of them in any order but the first 3 then the next 3 or 4.

Originally Posted by guek

The outer/inner dungeon mechanic was brilliant. Everything on the ground really did feel like on giant dungeon. Now they just need to keep that aspect and vastly expand the scope. It needs an infusion of Xenoblade in the respect.

I really dislike the outer/inner dungeon mechanic personally. I don't really enjoy SS dungeons but I'm beginning to wonder if it can be attributed partially to this change in pacing. The whole damn game becomes interconnected micro-tasks and dungeons loose their purpose of being a focused challenge. Luckily for me this would probably have to go in a more non-linear Zelda.
Linkhero1
Member
(01-23-2013, 04:37 PM)
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They should also get rid of the hand-holding at the beginning of the game. It's unnecessary.
Mdk7
Sequel dreams killed
by Graham Hopper
(01-23-2013, 04:37 PM)
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...and developed in partnership with Retro Studios?
MikeE21286
Member
(01-23-2013, 04:37 PM)
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Seems like an oxymoron in the title.


I'm hyped regardless.

Seemingly 2-3 years out at least.
shinobi602
(01-23-2013, 04:37 PM)
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Originally Posted by legacyzero

Give Link dialogue?

Too much?

I'd like this.
Talon
Member
(01-23-2013, 04:38 PM)
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The real question: Will we finally have voices?
Coolwhip
Member
(01-23-2013, 04:39 PM)
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Originally Posted by Talon

The real question: Will we finally have voices?

For everyone but Link, I hope so.
duckroll
mashadar's Nekomimi slave
(01-23-2013, 04:40 PM)
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Originally Posted by MvmntInGrn

Absolutely my worry with non-linear Zelda.

I'm hoping they can address this by gradually increasing the amount of available dungeons. Maybe not all of them in any order but the first 3 then the next 3 or 4.

Here's another thought: what if the interior of a dungeon changes depending on your progress in the game? The item which you get in a given dungeon, and the visual theme and enemies you face in that dungeon are always the same, but the layout and puzzles are altered depending on how many other dungeons you have beaten at this point and what items you have available.

This wouldn't change the boss battles much either, because most of them are tied specifically to the item you get in that dungeon anyway.

Something like this could make the game much more fun to replay too.
takriel
Member
(01-23-2013, 04:41 PM)
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Very excited about this.

Maybe we'll get some info on Zelda 3DS in the next Nintendo Direct for 3DS as well, seeing as how they were ready to talk about Zelda Wii U today. I can totally see this coming now!
PapaJustify
Member
(01-23-2013, 04:41 PM)
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Originally Posted by MikeE21286

Seems like an oxymoron in the title.

Well, not if the conventions have been introduced after the first games. In my eyes they thought of the conventions introduced with the 3D games (and partly LTTP) and instead want to go back to the basics of the very first Zelda which was somewhat non-linear.
Derrick01
Banned
(01-23-2013, 04:42 PM)
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Originally Posted by shinobi602

I'd like this.

I'm willing to bet you wouldn't like what the end result would probably be though. Everyone else should have dialogue but I think people have this idea of Link in their head and no voice would fit for most people.

As for open world I'll take it. I just don't want motion control sword swinging like SS, much less fetch quests and waaaay less handholding.
RealityExists
Member
(01-23-2013, 04:42 PM)
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Give me side scrolling Zelda 2 difficult Zelda or gtfo. Ocarina of Time format is getting old.
MikeE21286
Member
(01-23-2013, 04:43 PM)
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Originally Posted by PapaJustify

Well, not if the conventions have been introduced after the first games. In my eyes they thought of the conventions introduced with the 3D games (and partly LTTP) and instead want to go back to the basics of the very first Zelda which was somewhat non-linear.

That makes sense.

I associate myself more with the 3D games personally, so that's the angle I was coming at it from.

I don't really also think of Zelda as being linear, but I mean I guess it is in all honesty.
DeaconKnowledge
Member
(01-23-2013, 04:43 PM)
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Originally Posted by Talon

The real question: Will we finally have voices?

Hope not.
Midou
Member
(01-23-2013, 04:44 PM)
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Originally Posted by Derrick01

I'm willing to bet you wouldn't like what the end result would probably be though. Everyone else should have dialogue but I think people have this idea of Link in their head and no voice would fit for most people.

As for open world I'll take it. I just don't want motion control sword swinging like SS, much less fetch quests and waaaay less handholding.

I liked sword fighting in SS but hated all the other motion stuff. I would love to have an option to use motion controls and Wii-mote, as well as having a full WiiU tablet control scheme. Then I could judge which one I use by how the game plays out.

Plus I agree everyone but Link could be voiced and still have it work out well. There are tons of games with great voice acting, if its done well, no one should really be able to complain. I don't mind too much though. Link should definitely stay silent though, because he doesn't talk in the first place, there is nothing to voice.
Darryl
Member
(01-23-2013, 04:44 PM)
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i want the visuals in that trailer + heavy item interaction with the world. gimme super powerful hookshots
shinobi602
(01-23-2013, 04:44 PM)
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Originally Posted by Derrick01

I'm willing to bet you wouldn't like what the end result would probably be though. Everyone else should have dialogue but I think people have this idea of Link in their head and no voice would fit for most people.

I don't know...there's a 50/50 chance, true.

But hey, I was pleasantly surprised with Pit's voice in Kid Icarus Uprising. I think they could probably pull something good off.
nasos_333
Member
(01-23-2013, 04:44 PM)
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Multiplayer ?

Another franshise gone for me, oh well
MvmntInGrn
Member
(01-23-2013, 04:47 PM)
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Originally Posted by duckroll

Here's another thought: what if the interior of a dungeon changes depending on your progress in the game? The item which you get in a given dungeon, and the visual theme and enemies you face in that dungeon are always the same, but the layout and puzzles are altered depending on how many other dungeons you have beaten at this point and what items you have available.

This wouldn't change the boss battles much either, because most of them are tied specifically to the item you get in that dungeon anyway.

Something like this could make the game much more fun to replay too.

I like that. I like it alot.

If they can do this and still make the dungeons feel like one big cohesive puzzle I'd be so on board.
arab
(01-23-2013, 04:48 PM)
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i don't trust you nintendo. the king has already been crowned:



LONG LIVE THE KING
Sebas_09
Junior Member
(01-23-2013, 04:50 PM)
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open world + voice acting please
EmCeeGramr
If ghosts needed to breathe, dead people would use up all the air and we'd suffocate
(01-23-2013, 04:51 PM)
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I'm not so sure if it's multiplayer as much as it is Miiverse stuff.
Busaiku
Member
(01-23-2013, 04:52 PM)
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Originally Posted by legacyzero

Give Link dialogue?

Too much?

Don't do this.
7Th
Harunobu Madarame
is my hero
(01-23-2013, 04:52 PM)
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This thread depresses me; open world is the CANCER killing gaming. You can be non-linear without being open world.
nickcv
Member
(01-23-2013, 04:52 PM)
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Originally Posted by EmCeeGramr

I'm not so sure if it's multiplayer as much as it is Miiverse stuff.

and i think you nailed it...
they actually didn't mention multiplayer... probably people will just be able to leave clues to other players and that's it
duckroll
mashadar's Nekomimi slave
(01-23-2013, 04:53 PM)
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Originally Posted by arab

i don't trust you nintendo. the king has already been crowned:



LONG LIVE THE KING

Since my message wasn't clear enough the last time, I guess I have to make an example of how unacceptable it is to try and derail a thread this way.
DaBoss
Member
(01-23-2013, 04:53 PM)
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Originally Posted by Mileena

This is good. Please don't force me to use bad control gimmicks pleasepleaseplease

While we're at it port TP and SS with normal controls so I can catch up

Play GC version? On dolphin if you want to have it in HD.

Originally Posted by shinobi602

I don't know...there's a 50/50 chance, true.

But hey, I was pleasantly surprised with Pit's voice in Kid Icarus Uprising. I think they could probably pull something good off.

Well to be fair, Pit was pretty much dead, and really didn't have an personality before Uprising, so it was easy for them to create a character for Pit. With Link, that's another story.
Pejo
Member
(01-23-2013, 04:54 PM)
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*sigh* multiplayer. I hope it's local with a gamepad and/or optional for the full experience at least. I don't have huge faith with Nintendo + online.
Coolwhip
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(01-23-2013, 04:54 PM)
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Originally Posted by 7Th

This thread depresses me; open world is the CANCER killing gaming. You can be non-linear without being open world.

Overreact much? Damn.
PapaJustify
Member
(01-23-2013, 04:54 PM)
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Originally Posted by 7Th

This thread depresses me; open world is the CANCER killing gaming. You can be non-linear without being open world.

Well, this is all guesses and "reading between the lines" so don't take this too serious. At least that they want to go away from the strict linear structure is what you can understand from the Nintendo Direct.
DaBoss
Member
(01-23-2013, 04:55 PM)
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Originally Posted by Pejo

*sigh* multiplayer. I hope it's local with a gamepad and/or optional for the full experience at least. I don't have huge faith with Nintendo + online.

When was it confirmed there was multiplayer? It says play by yourself, which I assume means less handholding.
7Th
Harunobu Madarame
is my hero
(01-23-2013, 04:55 PM)
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Originally Posted by PapaJustify

Well, this all guesses and "reading between the lines" so don't take this too serious. At least that they want to go away from the strict linear structure is what you can understand from the Nintendo Direct.

What depresses me is the fact that people are actually looking forward to a game being ruined by going "open world".
RagnarokX
(01-23-2013, 04:55 PM)
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Originally Posted by duckroll

Here's another thought: what if the interior of a dungeon changes depending on your progress in the game? The item which you get in a given dungeon, and the visual theme and enemies you face in that dungeon are always the same, but the layout and puzzles are altered depending on how many other dungeons you have beaten at this point and what items you have available.

This wouldn't change the boss battles much either, because most of them are tied specifically to the item you get in that dungeon anyway.

Something like this could make the game much more fun to replay too.

I had this thought years ago where dungeons could be done in any order and the dungeons change based on what items you have. It would add a ton of replayability to the game, but I think it would make the game too complex to develop. If there were 7 dungeons, you'd basically have to make 6 factorial + 1 dungeons. 721 dungeons.
duckroll
mashadar's Nekomimi slave
(01-23-2013, 04:55 PM)
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Originally Posted by 7Th

This thread depresses me; open world is the CANCER killing gaming. You can be non-linear without being open world.

But Zelda has always been an "open world" game since the first title. I think people are just misusing the word here. It's really kinda dumb.

Originally Posted by RagnarokX

I had this thought years ago where dungeons could be done in any order and the dungeons change based on what items you have. It would add a ton of replayability to the game, but I think it would make the game too complex to develop. If there were 7 dungeons, you'd basically have to make 6 factorial + 1 dungeons. 721 dungeons.

Nah, that's not really true. You don't redesign every single dungeon. What you do is when you design one basic layout, you just consider how other items could be possibly used. You can also design rooms which have multiple different solutions based on what items you might or might not have. It would be more like designing 7 really big dungeons, and a player only seeing a portion of that design.
Kamek
Member
(01-23-2013, 04:56 PM)
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I really don't want voice acting. I think it'll take me out of the immersion of a new Zelda. If they do go that route, PLEASE no voice acting for Link.

Hopefully there will be lots of secrets, secret areas, secret bosses, basically secret everything, with this one.
Derrick01
Banned
(01-23-2013, 04:57 PM)
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Originally Posted by 7Th

This thread depresses me; open world is the CANCER killing gaming. You can be non-linear without being open world.

That's only because western devs are taking the easy way out by designing open world games. Lazy stuff like filling the map up with icons of pointless activities that are more chores than fun. There's no written rule that says that HAS to happen though.
Art.Menegatti
Junior Member
(01-23-2013, 04:57 PM)
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Obviously the art style will be more different than Wind Waker. Maybe the oppositte.
bdouble
Member
(01-23-2013, 04:57 PM)
Ive posted it before and I thought they would do something like this. Now lets see how far they take it.

Very simply they could make it like Dark Souls progression where you die a lot and always go back to the beginning of the world or Village spawning a new Link. One who has all your key items and the environment shortcuts opened from your previous characters but the enemies have repopulated.

Progression is then done by finding items. Items give you new strategies and also unlocks new paths and environments.

I think they could pull it off. It would be like dropping you into an original Zelda HD forest not knowing a damn thing. Just a chest full of mysterious items and a sweet green outfit. It fits with the idea of the series having multiple Links and what not too.
Last edited by bdouble; 01-23-2013 at 04:59 PM.
Azure J
Member
(01-23-2013, 04:57 PM)
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Originally Posted by duckroll

Since my message wasn't clear enough the last time, I guess I have to make an example of how unacceptable it is to try and derail a thread this way.

Hot damn.

Anyway, all this info is making me too damn giddy for a friggin' Wednesday morning. I need to go ly dow.
Sammy Samusu
I should post less pop-gaf speak spam. It's bad for my health.
(01-23-2013, 04:57 PM)
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*waitiing forever*

This is not coming anytime soon. :(

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