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Harunobu Madarame
is my hero (01-23-2013, 04:57 PM)
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#101
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Member
(01-23-2013, 04:59 PM)
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#104
And with "open-world" I also connect travelling seamlessly. And that has never been in a 3D Zelda game. |
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Harass A Bull?
Report to HR. (01-23-2013, 05:00 PM)
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#106
The basic formula of Zelda is so general that, in my opinion, it's not a hindrance to them being really groundbreaking and great games. The problem I've had with the past two Zeldas is that the gameplay framework they build on TOP of that formula is the same outdated yawn-inducing, lifeless-world type thing. So having them say that they're going to break conventions and go back to basics does resonate with me to some level. Speaking with non-linearity, for instance, I would LOVE giant dungeons with multiple branching paths so that there's more than one way to get to the end. Building it this way I think could really give dungeons a really nice feeling of discovery, where you have a very large open area and you "discovered" the way out. The way dungeons are right now, with the collection of tidy linear puzzles, makes me feel like I'm just going through the motions to get to the end. There's zero sense of adventure.
Though honestly I really need to see the demos before I can get excited. Miyamoto did say that Twilight Princess was the "last of its kind", which ended up not really being true. |
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Member
(01-23-2013, 05:03 PM)
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#110
Because Nintendo doesn't do your everyday Call-of-Duty-multiplayer but integrates the experience to be able to play together in the living room. In Mario Galaxy this was more gimmicky but I would say that the WiiU GamePad gives much more possibilities.
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Member
(01-23-2013, 05:05 PM)
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#113
I'm all for shaking up the formula a lot more. I'm actually very intrigued by what they mean by the multiplayer aspect. |
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mashadar's neko-mimi slave
(01-23-2013, 05:06 PM)
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#114
Open world is a bad word and it shouldn't be used unless everyone has a common understanding of what the person using it means. Taken on face value it doesn't mean anything other than there being a wide open field to explore. Everyone has their own personal definitions of what components make up an "open world" game, but it's really just an idea and concept which invokes a certain visual feel. There are no mechanics which specifically define the term.
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Member
(01-23-2013, 05:07 PM)
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#116
They didn't announce anything. They just told us the obvious with a bit of hint on the direction their taking. |
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Member
(01-23-2013, 05:07 PM)
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#117
I posted this in the other thread, but I think its relevent here.
Quote:
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Rodent Whores
(01-23-2013, 05:09 PM)
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#120
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Member
(01-23-2013, 05:11 PM)
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#124
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You must walk home naked, dragging behind you the Stone of Shame.
(01-23-2013, 05:12 PM)
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#127
Im okay with the current structure, if they can manage to make dungeons with alternate solutions based on the equipment you have then this game will be a complete success to me. Also, voice acting to every one.
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(01-23-2013, 05:13 PM)
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#130
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(01-23-2013, 05:15 PM)
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#135
By 'back to basics', I'm hoping they mean before 1998.
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(01-23-2013, 05:16 PM)
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#137
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needs to check himself
(01-23-2013, 05:16 PM)
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#138
Believe it when I see it.
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Thinks he should have been the one to kill Batman's parents.
(01-23-2013, 05:16 PM)
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#139
You don't have to reduce the puzzle complexity at all. What you have to do is reduce your reliance on the formula/structure that has been beaten death. Moving away from the strict reliance on items (that are often used heavily in one dungeon then forgotten) would be a start.
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Member
(01-23-2013, 05:16 PM)
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#140
They need to make this game more difficult. Skyward Sword was too easy. I didn't like the fact that dungeons were linear. One issue I had was that whenever I found a key, there would also be one door in the accessible area that it can open. I want to be able to explore a dungeon like in the A Link to the Past.
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Banned
(01-23-2013, 05:17 PM)
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#141
Quote:
OTT wasn't open world, it just had a hub world. |
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Member
(01-23-2013, 05:20 PM)
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#145
It would be nice if they packed a wiimote in a bundle. I'm fine with voices, but I hope Link stays silent. There's something about that which makes it better. The other characters who already have text dialog can have voices. |
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Member
(01-23-2013, 05:22 PM)
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#148
So, get ready to be dissapointed :) Nintendo sure knows how to dissapoint, first no Bravely Default on 3DS, then a stunning Zelda demo and a confirmation the actual game will look nothing like that |
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(01-23-2013, 05:23 PM)
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#150
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