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Member
(01-23-2013, 04:23 PM)
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#152
If the game is as far out as it seems, then the art style could very easily change to something like the gif. |
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mashadar's neko-mimi slave
(01-23-2013, 04:25 PM)
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#154
The thread title is kinda bad. What they said was that they were going back to evaluate the roots of Zelda, and attempt to reinvent them.
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Member
(01-23-2013, 04:25 PM)
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#155
Meh. I'll give the Smash Bros, 3D Mario, and Mario Kart announcements a pass because they were at least confirmed for E3. This one however is almost the SSB4 "announcement" all over again. They could have at least made "no Wii-mote/Motion Plus required!" one of the bullet points.
And 2015 release? So much for Nintendo not announcing stuff until it's close. Then again....Smash Bros. Oh well. The rest of the announcements delivered pretty well. Still a good day. |
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Member
(01-23-2013, 04:26 PM)
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#158
Yeah me either.
From the moment we got the reveal trailer Twilight was billed as OoT 2 and how it would be bigger and better. I don't remember them trying to be different other then saying this WON'T be like WW to get back people who turned their back on that title. |
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Member
(01-23-2013, 04:27 PM)
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#159
Breaking from the linear dungeon order?
Can't wait. No longer playing by yourself? As long as it's just something like player messaging like the Souls games or something similar to sharing stuff between games, then I can get behind that. Maybe just Mii Verse integration. If it's anything more intrusive and it is mandatory for the main game, then I would be pretty anxious/skeptical. Will just wait to see what they mean when they eventually show it off, though. |
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(01-23-2013, 04:30 PM)
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#162
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Member
(01-23-2013, 04:34 PM)
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#167
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mashadar's neko-mimi slave
(01-23-2013, 04:36 PM)
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#168
Step 2) Post an unsubstantiated rumor to support those claims. Step 3) ?????????? Step 4) Profit? :P |
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Member
(01-23-2013, 04:37 PM)
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#170
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Member
(01-23-2013, 04:38 PM)
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#172
That can't be possible. No way. |
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(01-23-2013, 04:39 PM)
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#174
To make dungeon order non-linear, they'd have to make the dungeons completable with just the sword and maybe some basic items like the bow and boomerang that they could give you at the outset and the dungeon's item. This would relegate dungeon items to pretty much exclusive use in their own dungeon. If they make sections in a dungeon that require another dungeon item, that would mean dead ends or tedious backtracking. If they made dungeons change based on your inventory, that could work, but they couldn't half ass it. They could have puzzles have multiple solutions, but I think they can make puzzles more complex if they have more control over the solution. |
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Member
(01-23-2013, 04:39 PM)
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#176
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Member
(01-23-2013, 04:41 PM)
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#182
Again no with Twilight Princess. That game love or hate it, is exactly what they claimed and set out to make. OoT2.
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(01-23-2013, 04:42 PM)
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#183
didnt they say the same about ss?
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Member
(01-23-2013, 04:42 PM)
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#184
Not really with TP. It was always supposed to be OoT2 in many ways because that's what everyone was asking for. Of course, we "all" know that you should not listen to Zelda fans when it comes to ideas.
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Member
(01-23-2013, 04:44 PM)
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#186
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Member
(01-23-2013, 04:46 PM)
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#187
They listened, made an amazing game that is the best selling one since OoT and now we are getting hopefully a new experience and a WW HD (Can't say I want it but I know others do) so it seems like listening proved a positive experience to me.
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corkscrewblow
(01-23-2013, 04:47 PM)
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#188
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(01-23-2013, 04:47 PM)
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#189
i'm still waiting for a zelda game that doesnst follow the footprint that is OoT. something more like LA, and less like OoT plx.
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Member
(01-23-2013, 04:47 PM)
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#190
I can't get hype over another Aonuma/EAD 3 Zelda. I just don't have it in me.
I bet the trailers, art and gameplay are going to look impressive when we see it... but once we get the game in our hands we'll see all the baffling, awful ideas implemented once more. Fetch quests, forced tutorials, bloated opening, annoying partner character... give it to koizumi already |
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Member
(01-23-2013, 04:48 PM)
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#192
Seriously. I need it in my veins as soon as possible. |
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Member
(01-23-2013, 04:50 PM)
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#194
He said that in the video, that they tried out new gameplay stuff (which they did), but weren't able to break the linear feel, which is what he means when pointing out completeing dungeons in a linear order as a Zelda convention.
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Member
(01-23-2013, 04:50 PM)
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#195
Can you explain what you mean by this? Link's Awakening had quite a bit of story, handholding in the form of the owl, and IIRC it was somewhat linear (possibly moreso than OoT).
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