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Our lives begin to end the day we become silent about Rayman Legends Wii U.
(01-23-2013, 05:30 PM)
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#101
God it looks gorgeous... and then I look at the ground.
I'm sure they measured each camera angle to help minimize the pain, but the game is so gorgeous, it hurts to see texture work that is so obtuse. |
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Member
(01-23-2013, 05:38 PM)
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#105
The texture work is so inconsistent. Why do the environments look like blurry horseshit but the enemy and Pikmin models look clean and vibrant?
The problem is that this is one pretty rock in a sea of blurry floors and ledges. The environment needs to be consistent, at least. |
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Our lives begin to end the day we become silent about Rayman Legends Wii U.
(01-23-2013, 05:51 PM)
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#107
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Member
(01-23-2013, 08:13 PM)
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#115
Games in motion are like screenshots but at 10x kaioken anyway.
Pikmin 3 gives me more confidence though that despite the vocal minority that would like a prettier game, we're pretty close, if not right at, that level of fidelity that will look "good enough" for 95% of the population, provided the art style is up to par and the hardware is well used. Maybe that theory will change once PS4/XB3 debut but I'm doubtful. |
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(01-23-2013, 08:49 PM)
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#118
Quote:
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Member
(01-24-2013, 12:49 AM)
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#123
What the hell are you talking about.
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Member
(01-24-2013, 12:49 AM)
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#124
The game looks great for what it is, now it just needs to finally release. |
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(01-24-2013, 12:55 AM)
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#125
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Member
(01-24-2013, 12:55 AM)
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#126
{^_^}
If we are talking about the screen caps in the OT maybe the "enhanced" IQ is due because of downsampling. So maybe they arent bullshots in the strict sense of the word. So yea, bearing some extra aliasing the game will look like that. Texture improvements from the E3 version are a galaxy apart and some enhanced lighting effects too. The extra time is being put to good use.
Last edited by Refreshment.01; 01-24-2013 at 12:58 AM.
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(01-24-2013, 01:05 AM)
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#127
What are you even talking about?!
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Member
(01-24-2013, 01:08 AM)
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#128
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demodded, not denutted
(01-24-2013, 01:11 AM)
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#129
i am not even sure i get the joke, since this looks so far even from mid-tier Xbox 360 titles that to confuse it for a CG title must mean there's some joke I'm missing
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Member
(01-24-2013, 01:40 AM)
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#131
The latest screenshots are a big improvement over what they showed at E3 2012, but those stretched out blurry textures still need some work...
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Member
(01-24-2013, 02:23 AM)
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#137
Safe to assume most people are judging the overall aesthetic and design, rather than the technical achievements.
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Member
(01-24-2013, 02:23 AM)
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#138
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Member
(01-24-2013, 02:31 AM)
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#139
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Member
(01-24-2013, 04:02 AM)
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#145
Well, it's no Watch_dogs now is it? And we all know that game is awesome. With AAA ground textures.
Who does Miyamoto think he is? Focusing on gameplay? Nothing nextgen about that... /s Game looks really fun, with amazing art direction. Some really cool dof and lighting. |
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Member
(01-24-2013, 05:55 AM)
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#146
Low poly count and anisotropic filtering leave more to be desired.
However, since the game will be played from a top-down perspective, the low poly count will be less noticeable, and the lack of anisotropic filtering even less so (especially the ground textures, which I'm sure are much sharper than these screenshots may have you believe). On the other hand, it would be nice of Nintendo to go ahead and add anisotropic filtering so that shots like the one of the rock would be able to shine much more, and the photo-mode would be greatly improved because of it. I personally don't mind the low poly count. It may be one of the legacies that the original Wii development has left us. Performance hit on the GPU may be very miniscule. ANYWAYS, the game looks to be shaping up nicely. I can't wait until I grab myself a Wii U sometime in spring or summer. Or a 3DS. Maybe both. Fuck, Nintendo, so many games I want! Pokemon, HNNGG |