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Member
(01-23-2013, 05:39 PM)
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#102
I would think any amount of RAM that's not equal to 2^n (n an integer) would be needlessly complicated and would slow down response time if not properly designed around. After all, simplicity favors regularity. And simplicity is a core goal in designing a computer.
Last edited by GavinGT; 01-23-2013 at 05:50 PM.
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y'all should be ashamed
(01-23-2013, 05:40 PM)
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#104
It won't be a back "tap" anymore, you have to press it in to register as a button click. So that's how the rear touch pad will likely work.
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GAF's Bob Woodward
(01-23-2013, 05:40 PM)
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#106
These are dev kit numbers only. It neither confirms nor denies other rumours about memory...but asides from 2.2GB of VRAM being a weird number, it might be plausibly in line with a system trying to emulate the 4GB of GDDR5 rumoured elsewhere for the final system.
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Member
(01-23-2013, 05:40 PM)
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#107
You have been already confused. Those are the rumoured old specs of the dev kit. It is being perhaps used to simulate 3.5GB (out of 4) GDDR5 RAM plus the overhead that is allotted to make the lives of programmers/debuggers easier.
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GAF's Bob Woodward
(01-23-2013, 05:42 PM)
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#109
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(01-23-2013, 05:43 PM)
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#111
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Member
(01-23-2013, 05:45 PM)
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#115
Ok, that's what I thought. Another question... why and how does that work? wouldn't you want it to run the same on the devkit as the console? Do you develop and put it on the console and see how it runs? Ignorant question but I honestly don't know.
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Member
(01-23-2013, 05:46 PM)
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#116
Or it could be an old dev kit from when Sony aimed for 2 GB GDDR5 RAM.
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(01-23-2013, 05:47 PM)
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#118
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Member
(01-23-2013, 05:48 PM)
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#119
Games run separately, or at the very least there's ways to make them run separately.
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Member
(01-23-2013, 05:49 PM)
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#120
I guess some of these docs are customized for each dev to make it possible to identify them if something leaks, eg. certain values or even layout etc., which can make it hard to anonymize it. At least that's what I would do.
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GAF's Bob Woodward
(01-23-2013, 05:49 PM)
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#122
Would be funny if that's where the 'weird' 2.2GB came from. Or not so funny, depending on your pov :/
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Member
(01-23-2013, 05:51 PM)
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#126
You need more ram, because on Devkit you have to run both game and diagnostic software, asset creation software and other additional stuff. Also Devkit runs on Windows/Linux [more "wasted" ram]. :D
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Member
(01-23-2013, 05:52 PM)
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#128
That would be a new low for Sony's console documentation. I really doubt they'd lie about specs to developers, especially when something like the amount of VRAM can be so easily verified in multiple ways.
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Member
(01-23-2013, 05:54 PM)
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#131
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Member
(01-23-2013, 05:56 PM)
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#133
Hm, I guess they wouldn't lie about something so obvious like RAM. But this TFLOPS figure could be different, I always wondered why it was so "exact". 1.83 TFLOPS for Electronic Arts, 1.84 TFLOPS for Ubisoft, 1.82 TFLOPS for Square Enix, of course it could be completely false and they did not use such a method at all, just a crazy theory.
Last edited by Gemüsepizza; 01-23-2013 at 05:58 PM.
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Member
(01-23-2013, 05:56 PM)
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#134
In what world does 2.2 GB = 2 GB? Adding that extra .2 GB of RAM would be a needlessly complicated endeavor. It would require all sorts of funky multiplexing and there's just no reason for it.
The most likely explanation is that Kotaku is just being Kotaku once again.
Last edited by GavinGT; 01-23-2013 at 06:01 PM.
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Member
(01-23-2013, 06:00 PM)
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#137
simple. it makes cheap touch based games (from words with friends to fruit ninja etc) playable o ps4. buy one of these games for a dollar or two, and port it between the ps4 and the vita when you're on the go.
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(01-23-2013, 06:00 PM)
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#138
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(01-23-2013, 06:00 PM)
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#139
Wow, that stuff about the controller being associated with an account is kind of awesome...
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(01-23-2013, 06:01 PM)
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#140
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Member
(01-23-2013, 06:02 PM)
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#141
Touch pad on the controller would be interesting.
However, I wonder what the size of the controller will be to support that. Will it be as large as the PS Vita? Also, I'm not a PS3 owner, but can you really not have multiple people logged in and earning trophies currently?? I'm surprised I didn't hear about this before... I'm glad they're adding that, but it just seems like something they should have done years ago. I'm pretty sure 360 has supported that since its launch. |
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jerking off to field goals
(01-23-2013, 06:02 PM)
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#142
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how can the baaasheep
enjoy the shootbang? (01-23-2013, 06:03 PM)
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#144
No one cares about the Vita back touch panel. Something is lost in translation. Why would there be something no one wants but in an inferior fashion (2 point on PS4 vs multi touch on Vita)?
I think the back being a biometric sensor of sorts sounds more likely. |
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(01-23-2013, 06:04 PM)
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#145
Rounding up from,2,147,483,648 probably, lol I still don't get why people care what's in the devkit when we've heard seemingly reliable info on what will be in the console. Controller and account info is much more useful imo
Last edited by Graphics Horse; 01-23-2013 at 06:09 PM.
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(01-23-2013, 06:04 PM)
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#146
Guys don't worry too much over the 2.2GB VRAM thing. It might just be a typo.
They meant 22GB |
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Member
(01-23-2013, 06:06 PM)
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#149
it's so much to follow, but i love it. it's a pain to get a grip on which is going to be correct, but it's also the thrill of not knowing and being so genuinely excited for next gen that any little news you see puts you in line to buy a ticket to board the hype train. i gotta say though, the specs of this dev kit sounds pretty awesome. |