sangreal
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(01-23-2013, 06:07 PM)

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#151

Originally Posted by Oblivion: View Post
What the hell happened to Nvidia? They piss everyone off?
Pretty much.
Iced_Eagle
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(01-23-2013, 06:08 PM)

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#152

Originally Posted by Zzoram: View Post
So the PS4 is going to be better than the Xbox720 in every spec now? Equal RAM and CPU cores, but better RAM and faster CPU cores.
It doesn't sound like you read the article... It clearly states those are the specs for the current developer kits, not the retail kits.
shagg_187
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(01-23-2013, 06:09 PM)

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#153

Originally Posted by Oblivion: View Post
What the hell happened to Nvidia? They piss everyone off?
SykoTech
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(01-23-2013, 06:09 PM)

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#154

The Vita is a great piece of tech. I wouldn't mind the new PS controller taking some cues from it.
Hydrargyrus
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(01-23-2013, 06:09 PM)

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#155

Pretty similar of what could be expected for a devkit... Except the bulldozer
B.O.O.M
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(01-23-2013, 06:09 PM)

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#156

Originally Posted by Paddington Bear: View Post
Wow, that stuff about the controller being associated with an account is kind of awesome...
Thank u! I was starting to think people didn't even notice this bit. Sounds very cool imho

as for the controller I think it sounds nice too. Don't get the hate really. If it actually turns out to be true I would be interested in trying it out for sure
GavinGT
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(01-23-2013, 06:10 PM)

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#157

Originally Posted by Graphics Horse: View Post
Rounding up from,2,147,483,648 probably, lol

I still don't get why people care what's in the devkit when we've heard seemingly reliable info on what will be in the console.
You can search for "2.2 GB VRAM" and basically every result is people wondering why systemrequirementslab.com (aka, "Can You RUN It") is reporting that they have 2.2 GB of VRAM. This sounds like some kid (or the reporter himself) fabricated this shit, and he chose 2.2 GB as a plausible amount of VRAM because of what that site told him.

EDIT: DXDiag also reports 2.2 GB VRAM for some people.
Last edited by GavinGT; 01-23-2013 at 06:13 PM.
sangreal
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(01-23-2013, 06:11 PM)

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#158

Originally Posted by Paddington Bear: View Post
Wow, that stuff about the controller being associated with an account is kind of awesome...
Originally Posted by B.O.O.M: View Post
Thank u! I was starting to think people didn't even notice this bit. Sounds very cool imho

360 already lets each controller sign into a different account (and it works exactly the way it is described for Orbis in this article). Kotaku should be embarassed for not knowing this (but they won't be)
Last edited by sangreal; 01-23-2013 at 06:14 PM.
Clay Davis
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(01-23-2013, 06:11 PM)

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#159

so is that 8gb of that very fast gddr5 ram or is it similar to the ram microsoft is using?
TheGreyHulk
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(01-23-2013, 06:11 PM)

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#160

Originally Posted by Oblivion: View Post
What? The CPU is also by AMD? That's...really interesting.

This marks the first generation where all 3 of the major console manufacturers all use GPUs from the same company, right?

What the hell happened to Nvidia? They piss everyone off?
quite frankly, yes.. yes they did. google original xbox nvidia issue and you'll find out more. nvidia just charges too much for their shit to be in consoles and the only reason it was in the ps3 was because it was a last second decision. amd is simply cost effective and gives just as good performance as nvidia does... plus they make cpus that they can combine together on a single chip now!
gofreak
GAF's Bob Woodward
(01-23-2013, 06:11 PM)

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#161

Originally Posted by TheGreyHulk: View Post
yeah. one day it's jaguar + 4gb gddr5 then the next day it's bulldozer + split memory.
The two rumours are not incompatible.

One refers to target spec, one to kits at a certain point.

As already mentioned, if you're targeting 8 jaguar cores, 8 bulldozers would be a reasonably easy surrogate today.

Meanwhile a card that would approximate the target spec probably wouldn't come in a 4GB variety today...and in a PC type environment you'll need system memory, hence the 8GB of DDR3. GDDR5 that can be treated like system memory by the CPU will have to wait for a kit that is much closer to integrated final hardware.
TheGreyHulk
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(01-23-2013, 06:12 PM)

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#162

Originally Posted by Clay Davis: View Post
so is that 8gb of that very fast gddr5 ram or is it similar to the ram microsoft is using?
it doesn't say, but if you have split system ram and vram... you can rest assured that it's not 8gb of fast gddr5 at all, but simple ddr3 ram in a dev kit. i bet the vram is gddr5 though
jaosobno
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(01-23-2013, 06:12 PM)

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#163

(V)RAM is a bit on the bizzare side, but everything else sounds normal for a devkit.

And I'm absolutely loving those features (multiple trophies, display/accounts on controller, share button,...) hope they are true.
Paddington Bear
(01-23-2013, 06:14 PM)

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#164

Originally Posted by B.O.O.M: View Post
Thank u! I was starting to think people didn't even notice this bit. Sounds very cool imho

as for the controller I think it sounds nice too. Don't get the hate really. If it actually turns out to be true I would be interested in trying it out for sure
Yeah, one thing that made me happy was that it isn't gonna be a friggin boomerang controller, just a slightly improved dualshock. That is my ideal
Hydrargyrus
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(01-23-2013, 06:14 PM)

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#165

Originally Posted by Clay Davis: View Post
so is that 8gb of that very fast gddr5 ram or is it similar to the ram microsoft is using?
We don't know, but this is a devkit. It could be 8GB of DDR3 + 2 GB of GDDR5, for the roumored 4GB of GDDR5 in the retail version
B.O.O.M
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(01-23-2013, 06:14 PM)

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#166

Are there benefits to going with Bulldozer?
sangreal
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(01-23-2013, 06:16 PM)

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#167

Originally Posted by B.O.O.M: View Post
Are there benefits to going with Bulldozer?
it's just the devkit. Durango devkit used Intel Xeons (reportedly)
-Pyromaniac-
(01-23-2013, 06:18 PM)

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#168

The controller sounds good. Nothing outrageous, just taking something functionally sound from the Vita and applying it to the DS3. That's the kind of restraint I want to see.
Clay Davis
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(01-23-2013, 06:21 PM)

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#169

Originally Posted by TheGreyHulk: View Post
it doesn't say, but if you have split system ram and vram... you can rest assured that it's not 8gb of fast gddr5 at all, but simple ddr3 ram in a dev kit. i bet the vram is gddr5 though
Originally Posted by Hydrargyrus: View Post
We don't know, but this is a devkit. It could be 8GB of DDR3 + 2 GB of GDDR5, for the roumored 4GB of GDDR5 in the retail version
thank you both. most of this goes over my head, I'm barely just keeping with the different types of ram.

I've said it before, but I really do miss the olden days when you could just argue bits. oh where for art thou, bits? :(
B.O.O.M
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(01-23-2013, 06:22 PM)

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#170

Originally Posted by sangreal: View Post
it's just the devkit. Durango devkit used Intel Xeons (reportedly)
I know, but if they had chosen to go with Bulldozer for the final system as well, are there any advantages?
GavinGT
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(01-23-2013, 06:22 PM)

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#171

Originally Posted by -Pyromaniac-: View Post
The controller sounds good. Nothing outrageous, just taking something functionally sound from the Vita and applying it to the DS3. That's the kind of restraint I want to see.
Except it's the most hated piece of Vita functionality, and this rumor claims they want to put it on every single PS4 controller.

I guess that does sound like something Sony would do.
-Pyromaniac-
(01-23-2013, 06:24 PM)

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#172

Originally Posted by GavinGT: View Post
Except it's the most hated piece of Vita functionality, and this rumor claims they want to put it on every single PS4 controller.
I think it's functionally a good idea if implemented correctly. As long as it's not the whole back of the controller like it is mostly on the Vita, it's a fine idea. Would be great for scrolling and tapping and zooming while using the browser and other things on the OS. As long as there is sufficient space for our hands on the controller without touching the touch pad, it's all good.
AgentP
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(01-23-2013, 06:25 PM)

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#173

Originally Posted by Clay Davis: View Post
so is that 8gb of that very fast gddr5 ram or is it similar to the ram microsoft is using?
DDR3, it is probably almost all standard PC parts.
tzare
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(01-23-2013, 06:29 PM)

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#174

Originally Posted by -Pyromaniac-: View Post
I think it's functionally a good idea if implemented correctly. As long as it's not the whole back of the controller like it is mostly on the Vita, it's a fine idea. Would be great for scrolling and tapping and zooming while using the browser and other things on the OS. As long as there is sufficient space for our hands on the controller without touching the touch pad, it's all good.
this. Plus it could be used for faster access to in-game menus or even strategy games. Just like a laptop touchpad
systemfehler
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(01-23-2013, 06:29 PM)

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#175

8GB memory probably DDR3 for the devkit - testing + debugging
2GB memory probably GDDR5 from the retail Southern Island GPU

256MB memory probably GDDR3 a relict from the PS3 and emulation purpose to ensure BC
Secret compute units are a mixture of Cell and/or RSX

Final design will be 4GB GDDR5 or DDR4 stacked at 192GB/s and a seperate 256MB onchip memory to have proper BC.



or Kotaku BS
Last edited by systemfehler; 01-23-2013 at 06:31 PM.
neptunes
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(01-23-2013, 06:33 PM)

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#176

I predicted Sony would implement touchpad functionality into their next console/controller, Kind of hoped they'd include it in the front, just like the OUYA controller. Maybe the still can, and have a combination of front and rear pads.
PantyPhantom
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(01-23-2013, 06:33 PM)

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#177

Where's my 4GB GDDR5. It better be on the final system.
Graphics Horse
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(01-23-2013, 06:35 PM)

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#178

Originally Posted by -Pyromaniac-: View Post
I think it's functionally a good idea if implemented correctly. As long as it's not the whole back of the controller like it is mostly on the Vita, it's a fine idea. Would be great for scrolling and tapping and zooming while using the browser and other things on the OS. As long as there is sufficient space for our hands on the controller without touching the touch pad, it's all good.
Yep, and it being clickable physical button too should make a huge difference.

Left click and.drag down to cycle through your items, right click and drag to cycle your weapons etc, keep your thumbs where they are. Edit: I mean on the back, you're talking about the front, never mind.
Last edited by Graphics Horse; 01-23-2013 at 06:42 PM.
DieH@rd
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(01-23-2013, 06:35 PM)

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#179

Originally Posted by systemfehler: View Post
8GB memory probably DDR3 for the devkit - testing + debugging
2GB memory probably GDDR5 from the retail Southern Island GPU

256MB memory probably GDDR3 a relict from the PS3 and emulation purpose to ensure BC
Secret compute units are a mixture of Cell and/or RSX

Final design will be 4GB GDDR5 or DDR4 stacked at 192GB/s and a seperate 256MB onchip memory to have proper BC.




or Kotaku BS
Or probably few stacks of WideIO ram [with 192GB/s] on a interposer.
Lonely1
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(01-23-2013, 06:35 PM)

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#180

I have nothing but negative to meh comments about Vita rear touch-pad. :/
NBtoaster
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(01-23-2013, 06:35 PM)

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#181

What happened to biometrics :(
Kazuma Kiryu
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(01-23-2013, 06:36 PM)

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#182

Originally Posted by systemfehler: View Post
8GB memory probably DDR3 for the devkit - testing + debugging
2GB memory probably GDDR5 from the retail Southern Island GPU

256MB memory probably GDDR3 a relict from the PS3 and emulation purpose to ensure BC
Secret compute units are a mixture of Cell and/or RSX

Final design will be 4GB GDDR5 or DDR4 stacked at 192GB/s and a seperate 256MB onchip memory to have proper BC.

or Kotaku BS
special compute thingy will be the cell, gotta make that investment count.
Syriel
Member
(01-23-2013, 06:36 PM)
#183

Originally Posted by Paddington Bear: View Post
Wow, that stuff about the controller being associated with an account is kind of awesome...
Xbox 360 says HI!

That is probably the most amusing thing about this article.

Not only was there no new information revealed, but Kotaku editors apparently don't even know enough about current generation systems to know that the 360 has supported multi-user login since day one.

Half the story was talking about an "exciting new feature" that isn't really all that new at all.
jett
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(01-23-2013, 06:38 PM)

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#184

At this rate, with all the conflicting reports, it'd be better to ignore all of these leaks and wait until the console is officially announced. Personally, I don't see Sony going with split ram pools again.

Originally Posted by Zoramon089: View Post
Why
Reading, how does it work.
Kazuma Kiryu
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(01-23-2013, 06:38 PM)

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#185

Originally Posted by Syriel: View Post
Xbox 360 says HI!

That is probably the most amusing thing about this article.

Not only was there no new information revealed, but Kotaku editors apparently don't even know enough about current generation systems to know that the 360 has supported multi-user login since day one.

Half the story was talking about an "exciting new feature" that isn't really all that new at all.
yeah, i'm sure people don't know that the 360 does that. it's an "exciting new feature" on ps hardware.
GavinGT
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(01-23-2013, 06:39 PM)

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#186

Originally Posted by -Pyromaniac-: View Post
I think it's functionally a good idea if implemented correctly. As long as it's not the whole back of the controller like it is mostly on the Vita, it's a fine idea. Would be great for scrolling and tapping and zooming while using the browser and other things on the OS. As long as there is sufficient space for our hands on the controller without touching the touch pad, it's all good.
I just don't see a compelling use case for it in-game. You'd have to take your thumb off one of the joysticks to use the touchpad, so at that point you might as well just map that action to the joystick.

Multi-touch in-game would be awkward, as you'd have to entirely lift one hand off the controller.

Using it to control a cursor sounds great, but then there's the problem of needing to constantly re-center your finger on what would inevitably be a pretty small touchpad. Again, I think I'd rather just use the joystick.

Using it for web browsing sounds legitimately useful. But is that really something that needs to be built into every single controller? Do we really want to put up with more expensive controllers just for the privilege of a more accessible web browser?
Officerrob
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(01-23-2013, 06:43 PM)

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#187

Originally Posted by Graphics Horse: View Post
Yep, and it being clickable physical button too should make a huge difference.

Left click and.drag down to cycle through your items, right click and drag to cycle your weapons etc, keep your thumbs where they are.
Yeah, no thanks.
AgentP
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(01-23-2013, 06:44 PM)

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#188

If the controller has a touchpad (not an LCD), I'd expect it in the front. They could use it like a laptop trackpad, but maybe they could show a cursor before your finger touches the pad. You could play tablet type games and have a better interface with a virtual keyboard, web browser (pinch and zoom), etc.
Midnight Phoenix
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(01-23-2013, 06:47 PM)

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#189

Dev kits usually have near twice more RAM.
I hope this is not another X-Surface joke.
funkystudent
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(01-23-2013, 06:48 PM)

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#190

Since the other rumour said the controller was changing almost every month I hope rear touch is just a phase. Its the worst thing about the vita.
B.O.O.M
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(01-23-2013, 06:48 PM)

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#191

Originally Posted by sangreal: View Post
360 already lets each controller sign into a different account (and it works exactly the way it is described for Orbis in this article). Kotaku should be embarassed for not knowing this (but they won't be)
Maybe I read this wrong but I got the feeling the controllers themselves could be set to memorize individual user IDs. So you just turn it on and you are good to go
Iced_Eagle
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(01-23-2013, 06:49 PM)

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#192

Originally Posted by Syriel: View Post
Xbox 360 says HI!

That is probably the most amusing thing about this article.

Not only was there no new information revealed, but Kotaku editors apparently don't even know enough about current generation systems to know that the 360 has supported multi-user login since day one.

Half the story was talking about an "exciting new feature" that isn't really all that new at all.
Yeah, this is what really amazed me.

As a 360 owner I had to re-read that section since I wasn't sure what was so amazing about this... The 360 has had this since 2005! I'm amazed that people weren't complaining about this more vocally. I'm glad Sony is finally getting around to it, but holy fuck they have taken their sweet ass time.

Originally Posted by B.O.O.M: View Post
Maybe I read this wrong but I got the feeling the controllers themselves could be set to memorize individual user IDs. So you just turn it on and you are good to go
It doesn't sound like it. It says that when you turn on a controller it will ask you to sign in to an account. It doesn't say anything about the controller remembering who the last user was (not to mention that would get really annoying remember which identical looking controller was "yours", or having to always sign-out/sign-in to get to the right profile).
Last edited by Iced_Eagle; 01-23-2013 at 06:51 PM.
deadlast
Banned
(01-23-2013, 06:49 PM)
#193

Originally Posted by Lonely1: View Post
I have nothing but negative to meh comments about Vita rear touch-pad. :/
It's the worst part of the Vita inputs... Especially when you are trying to do something and keep hitting the back pad thing.
phosphor112
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(01-23-2013, 06:50 PM)

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#194

Maybe that ".2" is 256mb (which i guess would be .25) stacked on top of a spurs engine (the compute module) to not only be used with visual rendering, but can be used for BC. They won't need XDR ram if the latency and bw is capable enough due to stacking.

/crazy speculation

I don't believe this anyway.
Ozzykamikaze
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(01-23-2013, 06:55 PM)

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#195

Originally Posted by Iced_Eagle: View Post
(not to mention that would get really annoying remember which identical looking controller was "yours", or having to always sign-out/sign-in to get to the right profile).
Unless, you had a SCREEN on it. :O :O lol
Graphics Horse
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(01-23-2013, 06:56 PM)

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#196

It has a colour LED on it.

Originally Posted by Officerrob: View Post
Yeah, no thanks.
Suit yourself, I always wanted scroll wheels on the back but it's the next best thing.
phosphor112
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(01-23-2013, 06:57 PM)

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#197

Originally Posted by Graphics Horse: View Post
Suit yourself, I always wanted scroll wheels on the back but it's the next best thing.
Back touch scrolling is the best. I dont like it for games.. but dat scrolling...
Burt
Banned
(01-23-2013, 06:57 PM)
#198

edit: wrong thread
somuchwater
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(01-23-2013, 07:01 PM)

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#199

Originally Posted by -Pyromaniac-: View Post
The controller sounds good. Nothing outrageous, just taking something functionally sound from the Vita and applying it to the DS3. That's the kind of restraint I want to see.
Agreed. Plus, if that touchpad is clickable, then it could be used as an additional way to control the OS, which would be smart as a 'living room play' or whatever (i.e. a PS remote could also have a touchpad like Sony's Google TV)
fluffydelusions
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(01-23-2013, 07:03 PM)

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#200

Originally Posted by deadlast: View Post
It's the worst part of the Vita inputs... Especially when you are trying to do something and keep hitting the back pad thing.
Yeah, I hated the rear touch pad with a passion.