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Member
(01-28-2013, 02:46 PM)
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8-4 to hold interview with the creators of Fire Emblem: Awakening
#1
https://twitter.com/84play/status/295903809144766465
Quote:
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minna ni naisho dayo
(01-28-2013, 02:52 PM)
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#5
As I mentioned elsewhere, this is for NOA, not the podcast (just so it's clear). It's going to be on the web at some point (hopefully soon, but totally up to them).
The chat is with the creators in Kyoto. OP - I'm gonna edit "tonight" out of the topic, hope you don't mind. Makes it sound like this is popping up tonight, but it probably won't surface for a little while. Cheers, peeps~ |
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Junior Member
(01-28-2013, 03:01 PM)
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#7
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Member
(01-28-2013, 03:02 PM)
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#8
John: (imitates Shigeru Miyamoto) Mark: (laughs) Justin: (laughs) Everybody: (laughs) Hiroko: (frowns)
Last edited by Ledsen; 01-28-2013 at 03:05 PM.
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Member
(01-28-2013, 03:16 PM)
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#13
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Member
(01-28-2013, 03:19 PM)
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#15
edit: with subtitles
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Member
(01-28-2013, 03:30 PM)
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#23
Hope the Q&A goes well. Hope my question gets answered. Hard to ask questions via twitter with the low character limit. Had to do with the appeal of the story and characters to an international audience. Second part was pretty much along the lines of can there be more characters of darker skin tone since the game series is enjoyed world wide.
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Sucking and blowing™
(01-28-2013, 03:46 PM)
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#25
That's pretty awesome guys!
I'd love to know more about Kosaki being the lead artist and what about it made the game stand out from previous Fire Emblems Also as to why they think the series got such a popularity boost and why the DS games were so unpopular in comparison. Like was it the new style, high quality cg or the celebration and incorporation of elements from the different games. How was the experience to tackle new scenarios through DLC that wouldn't have been possible on just a standard release, like the Beach scenario, and if they preferred working on DLC to fledge Awakening universe more instead of fast tracking a sequel. Will we be seeing more of Ylisse in the next game or if they're thinking of creating a new universe. Cheers! |
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Member
(01-28-2013, 03:56 PM)
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#29
Don't have a Twitter account, so I'll guess I'm going to have to leave this here. I'd like to know how, in a long going series like Fire Emblem, the developers deal with the thin line between keeping it fresh but still have it be true to the series. It seems to me it's going to be impossible to please everyone. I'd love to know what their goals were, starting this project and if they feel the succeeded.
Last edited by Coen; 01-28-2013 at 03:58 PM.
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Member
(01-29-2013, 01:34 AM)
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#34
I'm betting that the thing with the feet was not a stylistic choice but one made due to screen size. The characters are well proportioned minus their feet. The developers probably felt that the full proportioned characters appeared too small on the 3ds screen and made this decision after things had already been modeled. This is the same thing that happened to the 3DS Hatsune Miku game, as it originally featured a full sized Miku and not the chibi one that we have today. I'd hope that with the XL becoming 3DS of choice for most people, we will see a difference for the next game but who knows.
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Member
(01-29-2013, 02:22 AM)
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#43
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