Ciastek3214
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(02-01-2013, 12:14 PM)

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CDPRED: "RED Engine 3 is a revolution in RPGs" #1

http://www.cdaction.pl/news-30722/cd...grach-rpg.html

Quote:
Combining a story driven and open-world RPG for the first time - CD Projekt RED’s new state-of-the-art REDengine 3 brings a new level of realism to the gaming experience.

The REDengine 3 is the third iteration of CD Projekt RED’s in-house technology. It is created for RPGs set in vast open-worlds with improved tools for spanning truly nonlinear stories that are based on real player choices and consequences.

“If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world and one that builds a vast open-world but hampers and simplifies the story. With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story. Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion. When working on our previous titles, I didn’t dream that we would achieve something like this. Thanks to the support of all our fans, now we have the possibility to use REDengine 3 and create something many RPG fans dream of.” - said Adam Badowski, head of CD Projekt RED studio.

The REDengine demonstrated its capability to create great adventures for the first time in The Witcher 2 (PC). It was praised for its graphical excellence and exceptional, branching storytelling. The studio developed the technology and with optimization, REDengine 2 (internal name) brought The Witcher 2 to Xbox 360. Now CD Projekt RED aims to set their games in diversified, open-world ecosystems while maintaining a well paced and robust story.

The REDengine 3 tech is tailor-made to create nonlinear and story-driven RPGs with a system that allows to stream and handle fully explorable open-worlds. Cyberpunk 2077, the second project the studio is working on, will have prime examples demonstrating that REDengine 3 is the perfect tool for creating immense universes filled with exciting, nonlinear adventures. The advanced technology of the REDengine 3 makes RPGs comparable to top-shelf shooters, both in terms of game world presentation and the epic proportions of events that the player is drawn into. The engine is a next-gen ready solution that begins to blur the line between pre-rendered CGI movies and real time rendered graphics, bringing us closer to the most life-like world ever created in video games. All the state-of-the-art visuals form a living ecosystem allowing the player to be a part of a vivid environment. The new face and body animation systems implemented in REDengine 3 offer realistic expression of emotions, movie quality scenes and character interactions.

The technology uses high dynamic range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. A high performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. The technology also includes seamless blending between animations and physics along with many more features. The engine uses CD Projekt RED’s new version of its proprietary REDkit editor with tools made specifically for RPG game creation. The editor can build complex, branching quests and set them in a free roaming environment with a simplicity not achieved by similar toolsets.
Last edited by Ciastek3214; 02-01-2013 at 12:21 PM.
Solo
Banned
(02-01-2013, 12:15 PM)

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#2

YOU HAVE MY BONER SWORD, CDPR!
TronLight
Member
(02-01-2013, 12:16 PM)

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#3

Right into my veins!
Yoshiya
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(02-01-2013, 12:16 PM)

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#4

Water looks bad in stills, though is probably fine in motion.
DJ Ghazi
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(02-01-2013, 12:16 PM)

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#5

Originally Posted by Ciastek3214: View Post
http://www.cdaction.pl/news-30722/cd...grach-rpg.html

In a nutshell:
- They say that the RPGs are either open-world with little focus on the story, or story-focused with little exploration. They believe they successfully connected both approaches, thanks to RED Engine 3.
- New animation system
- 64-bit HDR rendering

- and more improvements

This!
Doikor
Junior Member
(02-01-2013, 12:16 PM)
#6

Can i jump over a 15cm high fence? (Which i can't in any of the Witcher games)
Gattsu25
Formerly Wakune
(02-01-2013, 12:16 PM)

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#7

Looks nice

Feb 5th, eh?
Gbraga
Junior Member
(02-01-2013, 12:17 PM)

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#8

I just hope I can run it.
Endless
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(02-01-2013, 12:17 PM)

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#9

Quote:
Combining a story driven and open-world RPG for the first time - CD Projekt RED’s new state-of-the-art REDengine 3 brings a new level of realism to the gaming experience.

The REDengine 3 is the third iteration of CD Projekt RED’s in-house technology. It is created for RPGs set in vast open-worlds with improved tools for spanning truly nonlinear stories that are based on real player choices and consequences.

“If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world and one that builds a vast open-world but hampers and simplifies the story. With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story. Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion. When working on our previous titles, I didn’t dream that we would achieve something like this. Thanks to the support of all our fans, now we have the possibility to use REDengine 3 and create something many RPG fans dream of.” - said Adam Badowski, head of CD Projekt RED studio.

The REDengine demonstrated its capability to create great adventures for the first time in The Witcher 2 (PC). It was praised for its graphical excellence and exceptional, branching storytelling. The studio developed the technology and with optimization, REDengine 2 (internal name) brought The Witcher 2 to Xbox 360. Now CD Projekt RED aims to set their games in diversified, open-world ecosystems while maintaining a well paced and robust story.

The REDengine 3 tech is tailor-made to create nonlinear and story-driven RPGs with a system that allows to stream and handle fully explorable open-worlds. Cyberpunk 2077, the second project the studio is working on, will have prime examples demonstrating that REDengine 3 is the perfect tool for creating immense universes filled with exciting, nonlinear adventures. The advanced technology of the REDengine 3 makes RPGs comparable to top-shelf shooters, both in terms of game world presentation and the epic proportions of events that the player is drawn into. The engine is a next-gen ready solution that begins to blur the line between pre-rendered CGI movies and real time rendered graphics, bringing us closer to the most life-like world ever created in video games. All the state-of-the-art visuals form a living ecosystem allowing the player to be a part of a vivid environment. The new face and body animation systems implemented in REDengine 3 offer realistic expression of emotions, movie quality scenes and character interactions.

The technology uses high dynamic range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. A high performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. The technology also includes seamless blending between animations and physics along with many more features. The engine uses CD Projekt RED’s new version of its proprietary REDkit editor with tools made specifically for RPG game creation. The editor can build complex, branching quests and set them in a free roaming environment with a simplicity not achieved by similar toolsets.
.
CheesecakeRecipe
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(02-01-2013, 12:17 PM)

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#10

God damn god damn. I said god damn.
JDSN
You must walk home naked, dragging behind you the Stone of Shame.
(02-01-2013, 12:17 PM)

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#11

I'll believe them blindly, its second engine did amazing stuff with relatively weak systems.
Moaradin
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(02-01-2013, 12:18 PM)

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#12

Hopefully the shadows aren't hideous this time.
Valnen
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(02-01-2013, 12:18 PM)

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#13

Hmm. For some reason I don't think storytelling issues has anything to do with engines.
LiquidMetal14
hide your water-based mammals
(02-01-2013, 12:18 PM)

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#14

Not that it will matter since I will be upgraded again by then but I should have at least 2 670's. I have no quibbles about being able to run this.
Solo
Banned
(02-01-2013, 12:18 PM)

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#15

The Witcher 3: GOTY 2014/2015/20wheneveritcomesout
Raide
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(02-01-2013, 12:19 PM)

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#16

All that next-gen power and they will waste it on hyping up their new Ploughing options.
Slair
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(02-01-2013, 12:19 PM)

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#17

Originally Posted by Ciastek3214: View Post
They say that the RPGs are either open-world with little focus on the story, or story-focused with little exploration. They believe they successfully connected both approaches, thanks to RED Engine 3.
I believe them.
miladesn
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(02-01-2013, 12:19 PM)

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#18

Originally Posted by Endless: View Post
.

Didn't know 360 version was actually different version of Red Engine. I thought all of it was Red Engine and now seeing 3 in the title I was like wat?
Desaan
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(02-01-2013, 12:20 PM)

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#19

Originally Posted by Moaradin: View Post
Hopefully the shadows aren't hideous this time.
Or the foliage has a draw distance greater than 2 feet.
Ciastek3214
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(02-01-2013, 12:20 PM)

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#20

Originally Posted by Endless: View Post
.
I'll add that to OP, thanks.
Exuro
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(02-01-2013, 12:20 PM)

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#21

Originally Posted by Moaradin: View Post
Hopefully the shadows aren't hideous this time.
Very much this. Most up close shots looked terrible due to shadow edges
KageMaru
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(02-01-2013, 12:21 PM)

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#22

I'm already sold CD Projekt, just show me the goods.
Guerrillas in the Mist
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(02-01-2013, 12:21 PM)

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#23

The depth and richness of Witcher 2, but open-world?

Want.
EatChildren
Will Suck Cock While GDGF Watches
(02-01-2013, 12:22 PM)

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#24

Looks like they fixed the fucking shadows.
doniewhalberg
Member
(02-01-2013, 12:22 PM)
#25

These fucking guys. Cannot wait.
FACE
I'M STILL A JUNIOR
(02-01-2013, 12:22 PM)

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#26

GMM
Banned
(02-01-2013, 12:23 PM)
#27

Clearly for the PSX, Morrowind looked better.
miladesn
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(02-01-2013, 12:24 PM)

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#28

oh wait, that's an screenshot? looks hot. the water is a bit meh.
Kabuki Waq
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(02-01-2013, 12:24 PM)

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#29

After Witcher 2 how can anyone doubt these guys?


Most underrated game this gen.
Totobeni
An blind dancing ho
(02-01-2013, 12:25 PM)

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#30

I'm ready CD Projekt RED and believing in your new engine, bring your open world RPGs to me.
Dennis
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(02-01-2013, 12:26 PM)

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#31

I am sure we can expect great things etc. but lets not pretend there is anything special about that screenshot.
Dave Meltzer
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(02-01-2013, 12:26 PM)

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#32

I hope this engine is properly able to render the tits and blood that I, as a mature gamer, expect from CDProjikikt, a company devoted to delivering mature games for mature audiences of which I consider myself a part :)
R dott B
Member
(02-01-2013, 12:26 PM)

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#33

Still has that yellowish hue to the lighting.
Nirolak
Super Adventure Boxing
(02-01-2013, 12:27 PM)

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#34

I see CD Projekt has shared a new screenshot of The Witcher 2.
Zarx
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(02-01-2013, 12:29 PM)

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#35

that is one nice Skybox, I love the subtle variance in the tone of the lighting.
Tacitus_
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(02-01-2013, 12:29 PM)

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#36

Just a few more days for the unveiling of their new game. Can't wait.
nelsonroyale
Member
(02-01-2013, 12:30 PM)
#37

YES!
SpacePirate Ridley
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(02-01-2013, 12:31 PM)

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#38

This guys are just amazing, cant wait for the trailer The Witcher 3 on the 5th!

please be Jeneffer and Ciri in it.
Striek
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(02-01-2013, 12:33 PM)

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#39

Believe it when I see it.

I don't think that combining open-world with storytelling has been an engine problem, but a budget problem.
Despera
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(02-01-2013, 12:34 PM)

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#40

Can't wait for the 5th.
Derrick01
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(02-01-2013, 12:34 PM)

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#41

Originally Posted by Kabuki Waq: View Post
After Witcher 2 how can anyone doubt these guys?
Pretty easily actually. They like to talk but I have yet to play anything from them that I could definitively call a classic. Now they want to do what hardly anyone has done in modern times, make an open world game that's not full of junk and can tell a story at the same time. Yes I'm extremely doubtful.
FACE
I'M STILL A JUNIOR
(02-01-2013, 12:34 PM)

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#42

Originally Posted by Nirolak: View Post
I see CD Projekt has shared a new screenshot of The Witcher 2.
The shadows aren't horrible.
DTKT
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(02-01-2013, 12:35 PM)

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#43

Originally Posted by Derrick01: View Post
Pretty easily actually. They like to talk but I have yet to play anything from them that I could definitively call a classic. Now they want to do what hardly anyone has done in modern times, make an open world game that's not full of junk and can tell a story at the same time. Yes I'm extremely doubtful.
At least, someone is trying.
Exuro
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(02-01-2013, 12:35 PM)

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#44

So is The Witcher 3 not going to be an example of this or was that line just to hype up cyberpunk 2077?
Risk Breaker
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(02-01-2013, 12:36 PM)

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#45

Dat bloom :P
Despera
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(02-01-2013, 12:37 PM)

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#46

Originally Posted by Derrick01: View Post
I have yet to play anything from them that I could definitively call a classic.
Why haven't you played TW2 yet?
foobarry81
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(02-01-2013, 12:37 PM)

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#47

These guys are starting to sound like Peter Molyneux...

(but I guess as long as they deliver, that's ok)
derFeef
lil' bit tasty
(02-01-2013, 12:37 PM)

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#48

Originally Posted by Striek: View Post
Believe it when I see it.

I don't think that combining open-world with storytelling has been an engine problem, but a budget problem.
It's also a huge pacing problem.
The_Monk
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(02-01-2013, 12:37 PM)

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#49

I'm already hyped for this man, no need to say how awesome it will be!
Derrick01
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(02-01-2013, 12:37 PM)

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#50

Originally Posted by Despera: View Post
Why haven't you played TW2 yet?
That's arguably their "worst" game. Way too close to a console RPG for my liking.