• Register
  • TOS
  • Privacy
  • @NeoGAF

KAL2006
Junior Member
(02-02-2013, 03:49 PM)
KAL2006's Avatar

Originally Posted by the androgyne

Here's another with Wii U style shoulder buttons and face buttons closer together. The original was exactly the way Vita has it, probably because at the smaller size they wanted them a bit further apart than appears visually correct.

I like this the best. Add gyro, 360 triggers and make the trackpad clickable on all 4 sides for 4 extra buttons (2 can be start and select) similar to the old iPod touch wheel.
Durante
I'm taking it FROM here, so says Mr. Stewart
(02-02-2013, 03:49 PM)
Durante's Avatar

Originally Posted by AkIRA_22

However I have no faith Sony will rearrange the sticks, the current lay out is part of their DNA. I feel they will be too stubborn, they will think it will be seen as a defeat, while consumers will see it as common sense.

I'm a consumer, and I'd see it as a step back. Considering the prevalence of dual-stick control schemes, asymmetric placement makes no sense at all.

Also, convex is better than concave. It allows a smoother rolling of the thumb.

The only thing they need to change is the shape of the triggers. And ideally use the Vita d-pad.
CREMSteve
Member
(02-02-2013, 03:50 PM)
CREMSteve's Avatar

Originally Posted by Somnid

Wait, are you saying you want a wired controller with no motion but has a trackpad? Eh...

No, no... basically, give me a 360 controller with bluetooth, a touchpad, a share button and the Sony dpad.

Boom, perfect controller.
Sickboy007
Member
(02-02-2013, 03:50 PM)
Sickboy007's Avatar

Originally Posted by the androgyne

Here's another with Wii U style shoulder buttons and face buttons closer together. The original was exactly the way Vita has it, probably because at the smaller size they wanted them a bit further apart than appears visually correct.

Sony likes their hard edges and silver finishes, please add some.
nib95
Banned
(02-02-2013, 03:51 PM)
nib95's Avatar
Lol, some of the mock ups in here are plain awesome. GAF impresses yet again.
partyphone
Member
(02-02-2013, 03:52 PM)
partyphone's Avatar
offset analog sticks, an ergonomic design and real triggers or no sale.
Shtof
Member
(02-02-2013, 03:53 PM)
Shtof's Avatar

Originally Posted by Chittagong

That's just incredible. So they consciously chose convex over this. Who would think that is an improvement in anyway? So fucking stupid.

Lol, wtf? I hate concave sticks and so does millions of other people. Buy some third-party controller if you desperately need those shitty concave sticks, I think they're completely useless.
UrbanRats
Member
(02-02-2013, 03:55 PM)
UrbanRats's Avatar

Originally Posted by Durante

I'm a consumer, and I'd see it as a step back. Considering the prevalence of dual-stick control schemes, asymmetric placement makes no sense at all.

Also, convex is better than concave. It allows a smoother rolling of the thumb.

The only thing they need to change is the shape of the triggers. And ideally use the Vita d-pad.

I'm really indifferent towards symmetry or asymmetry of thumbsticks, but convex sticks are pure evil.
Sickboy007
Member
(02-02-2013, 03:55 PM)
Sickboy007's Avatar

Originally Posted by partyphone

offset analog sticks, an ergonomic design and real triggers or no sale.

Why do you hate fighting games?
RoboPlato
I'd be in the dick
(02-02-2013, 03:57 PM)
RoboPlato's Avatar
I really don't understand the fascination some people have with offset analogues. Why can your right hand be comfortable in that position but your left not be? My only issue with the DS3 sticks is that they're a bit close together and low on the controller. Slightly wider design, which is likely if it has a touchpad, and longer grips would completely alleviate that for me.
LuuKyK
Member
(02-02-2013, 03:58 PM)
LuuKyK's Avatar

Originally Posted by RoboPlato

I really don't understand the fascination some people have with offset analogues. Why can your right hand be comfortable in that position but your left not be?

This. It feels really weird imo.
waypoetic
Banned
(02-02-2013, 04:00 PM)

Originally Posted by RoboPlato

I really don't understand the fascination some people have with offset analogues. Why can your right hand be comfortable in that position but your left not be?

I second this.
partyphone
Member
(02-02-2013, 04:01 PM)
partyphone's Avatar

Originally Posted by Sickboy007

Why do you hate fighting games?

if you're at the point that this matters then you'll be using some kind of third party controller. the default console controller should be catering to a niche genre.
Durante
I'm taking it FROM here, so says Mr. Stewart
(02-02-2013, 04:02 PM)
Durante's Avatar

Originally Posted by RoboPlato

I really don't understand the fascination some people have with offset analogues. Why can your right hand be comfortable in that position but your left not be?

Yeah, it doesn't make any sense at all. The only honest argument I could see taking place is between the "both sticks up" and "both sticks down" placements, but I cannot imagine a justification for asymmetry (unless you have asymmetric hands).
Withnail
Member
(02-02-2013, 04:03 PM)
Withnail's Avatar

Originally Posted by RoboPlato

I really don't understand the fascination some people have with offset analogues. Why can your right hand be comfortable in that position but your left not be?

Yep. Most games use both sticks, my hands are symmetrical, therefore I want symmetrical sticks. Simple.
ascii42
Member
(02-02-2013, 04:04 PM)
ascii42's Avatar

Originally Posted by RoboPlato

I really don't understand the fascination some people have with offset analogues. Why can your right hand be comfortable in that position but your left not be? My only issue with the DS3 sticks is that they're a bit close together and low on the controller. Slightly wider design, which is likely if it has a touchpad, and longer grips would completely alleviate that for me.

It's never bothered me, but I know some people with larger hands will have their thumbs touch when using both analogues.
bobbytkc
ADD New Gen Gamer
(02-02-2013, 04:04 PM)

Originally Posted by waypoetic

I second this.


It is really simple, they come from a background of playing the 360 primarily and/or playing PC games with a 360 controller. They rarely use the DS3, and when every once in a while they touch one, they think it feels weird, and want it to feel like a 360 controller. I used to have the same problem when all I had was the 360.

Me, I use both just about 50-50, or maybe 60-40. Symmetric is the one that makes the most sense. There is no reason to want an offset controller. In modern games, both sticks are used frequently, and in an FPS, both thumbs are practically permanently on the sticks.
Lemonte
Member
(02-02-2013, 04:05 PM)
Lemonte's Avatar
Razer Sabertooth xbox 360 controller has 6 shoulder buttons and some weird triggers on the bottom of the controller.



don't know how comfy all those buttons are to use but looks interesting.
UrbanRats
Member
(02-02-2013, 04:05 PM)
UrbanRats's Avatar

Originally Posted by RoboPlato

I really don't understand the fascination some people have with offset analogues. Why can your right hand be comfortable in that position but your left not be? My only issue with the DS3 sticks is that they're a bit close together and low on the controller. Slightly wider design, which is likely if it has a touchpad, and longer grips would completely alleviate that for me.

Most modern games use as their main input left stick to move the character and facebuttons to perform basic actions.
The right stick is usually to adjust the camera, wich is secondary and the dpad to switch weapons or the like, which is also secondary.

Personally i think it depends on the game.

Originally Posted by ascii42

It's never bothered me, but I know some people with larger hands will have their thumbs touch when using both analogues.

This too.
Wickerbasket
Member
(02-02-2013, 04:06 PM)
Wickerbasket's Avatar
I'm not liking this trend of console manufacturers competing to see who can make the largest controller.
quest
Banned from OT
(02-02-2013, 04:07 PM)

Originally Posted by Sickboy007

Why do you hate fighting games?

Sega is the only first party that made controllers worthy of fighting games. Arcade sticks are were it is at for fighting games.
Mindlog
(02-02-2013, 04:07 PM)
Mindlog's Avatar

Originally Posted by AuthenticM

What if the next dualshock has six triggers ? Imagine the Dualshock 2, with L1/L2 and R1/R2, but with two additionnal triggers (LT/RT ? ) on the back of the controller like the 360. Can someone do a mockup ? I'm certain it would work perfectly. I don't even think the controller would feel too "big" or anything.

Six triggers sounds a little crazy, but I'm definitely in favor of 2 L1 level buttons.

Originally Posted by Durante

Yeah, it doesn't make any sense at all. The only honest argument I could see taking place is between the "both sticks up" and "both sticks down" placements, but I cannot imagine a justification for asymmetry (unless you have asymmetric hands).

The justification would be that the right thumb is more active on the buttons as opposed to the left on the D-Pad. I would vastly prefer both up.

Originally Posted by Lemonte

Razer Sabertooth xbox 360 controller has 6 shoulder buttons and some weird triggers on the bottom of the controller.

http://www.blogcdn.com/www.joystiq.c...othbuttons.jpg

don't know how comfy all those buttons are to use but looks interesting.

Holy crap yes. Someone actually figured out that our fingers are flexible @_@ I'm going to try and get my hands on that.
quest
Banned from OT
(02-02-2013, 04:09 PM)

Originally Posted by Wickerbasket

I'm not liking this trend of console manufacturers competing to see who can make the largest controller.

Might want to read to OP the new DS will be no bigger which is a shame. It could be a tad bit bigger to get the analog sticks futher appart if they insist on using the current lay out.
Perkel
Banned
(02-02-2013, 04:10 PM)

Originally Posted by Chittagong

That's just incredible. So they consciously chose convex over this. Who would think that is an improvement in anyway? So fucking stupid.

You obviously didn't play on Vita D-pad. It's amazing.


Originally Posted by the androgyne

Here's another with Wii U style shoulder buttons and face buttons closer together. The original was exactly the way Vita has it, probably because at the smaller size they wanted them a bit further apart than appears visually correct.


I like this design. Amazing really.
Sickboy007
Member
(02-02-2013, 04:11 PM)
Sickboy007's Avatar

Originally Posted by quest

Might want to read to OP the new DS will be no bigger which is a shame. It could be a tad bit bigger to get the analog sticks futher appart if they insist on using the current lay out.

The handles could be a tad longer too.
AuthenticM
Banned
(02-02-2013, 04:16 PM)
AuthenticM's Avatar

Originally Posted by Noisepurge

FragFX controllers have 3, its quite difficult to use them effectively.

I can see that with this design, but it's ugly. Make the R1 and R2 buttons closer to each other and having the same size. Make the third trigger perpendicular to the others ("vertical" instead of "horizontal") and "lower", as in not on the same level as the others. I can see it in my mind; it's totally doable. I just wish I could illustrate what I'm thinking.
Blueandigo
Banned
(02-02-2013, 04:17 PM)

Originally Posted by kairu



Similar to others. More traditional Dual Shock lines.


Originally Posted by Tricky I Shadow

Oooooh...nice job with this one. I can totally see it looking identical to this. I have a feeling they won’t mess around much with the look.

If they won’t change the overall shape of the controller, they need to at least switch the left analogue stick with the d-pad. Please Sony!


Originally Posted by AkIRA_22

You know what's fucked up? Sony had everything sorted the first time;



Concave sticks and flat L/R2 with nice long grip prongs. I am not a believer in analogue triggers, you just do not need them outside of driving games. I have one of these, it's only downfall in no Force Feedback.

Jesus them handles
Sowee
Banned
(02-02-2013, 04:23 PM)
If anyone here thought that the WiiU gamepad was a gimmick, and is now excited with this touchpad, well, i have some bad news. I can't seem to understand how useful will this be on a controller.
ironcreed
Member
(02-02-2013, 04:24 PM)
ironcreed's Avatar
Yes, keep the sticks where they are. Much more comfortable having them right next to each other for me. It just feels more natural.
Nizz
Member
(02-02-2013, 04:24 PM)
Nizz's Avatar

Originally Posted by RoboPlato

I really don't understand the fascination some people have with offset analogues. Why can your right hand be comfortable in that position but your left not be?

Couldn't agree more. While the 360 controller is fine I noticed I did feel some slight strain in my left thumb due to the stick position on their controller. I've never felt that strain using the Dualshock layout.
CREMSteve
Member
(02-02-2013, 04:27 PM)
CREMSteve's Avatar

Originally Posted by Sowee

If anyone here thought that the WiiU gamepad was a gimmick, and is now excited with this touchpad, well, i have some bad news. I can't seem to understand how useful will this be on a controller.

Will be great for navigating websites on the browser, I despise using the sticks as a mouse.
dezzy8
Member
(02-02-2013, 04:32 PM)
dezzy8's Avatar
I hope that they use the dpad and buttons from the ps vita. The D-pad feels so good.
weekend_warrior
Junior Member
(02-02-2013, 04:38 PM)
weekend_warrior's Avatar

Originally Posted by Durante

I'm a consumer, and I'd see it as a step back. Considering the prevalence of dual-stick control schemes, asymmetric placement makes no sense at all.

Also, convex is better than concave. It allows a smoother rolling of the thumb.

The only thing they need to change is the shape of the triggers. And ideally use the Vita d-pad.

100% agree.
M3d10n
Member
(02-02-2013, 05:09 PM)
M3d10n's Avatar
The video share feature is genius if true.
velociraptor
Junior Member
(02-02-2013, 05:15 PM)
velociraptor's Avatar
I never did understand the obsession of concave sticks.

When I use the 360 controller, my thumb is never placed in the middle. I always edge the sticks using my thumbs. This is why I prefer the PS3 design.

Also, it makes shooting with FPS/TPS games more precise.

Also, an asymmterical design is retarded as hell. By having the sticks in the middle, it's a more natural position for my thumbs to rest. There is nothing 'comfortable' by having your left hand on the top of the control pad. It's also worse for fighting games.
MikeE21286
Member
(02-02-2013, 05:16 PM)
MikeE21286's Avatar

Originally Posted by the androgyne

Here's another with Wii U style shoulder buttons and face buttons closer together. The original was exactly the way Vita has it, probably because at the smaller size they wanted them a bit further apart than appears visually correct.

I don't like the analogs.

They look like the Vita ones.
bobbytkc
ADD New Gen Gamer
(02-02-2013, 05:18 PM)

Originally Posted by velociraptor

I never did understand the obsession of concave sticks.

When I use the 360 controller, my thumb is never placed in the middle. I always edge the sticks using my thumbs. This is why I prefer the PS3 design.

One of the things I dislike about the 360 controller. Makes pushing forward uncomfortable. Maybe it will be less of an issue if the surface itself was a bit softer.
velociraptor
Junior Member
(02-02-2013, 05:20 PM)
velociraptor's Avatar
The one thing I hope from the PS4 controller is that it's made from high quality plastic. 360 controller is well built, and plastic feels good.
mrklaw
MrArseFace
(02-02-2013, 05:30 PM)
mrklaw's Avatar

Originally Posted by bobbytkc

The current DS3 shoulder buttons are great actually, no need to fix it.

I find L1/R1 too high to comfortably use with my index fingers for extended periods. 360 bumpers are similar but not quite as bad.
onQ123
Junior Member
(02-02-2013, 05:34 PM)
onQ123's Avatar

Originally Posted by quest

Sega is the only first party that made controllers worthy of fighting games. Arcade sticks are were it is at for fighting games.

The Vita
Salacious Crumb
Junior Member
(02-02-2013, 05:59 PM)
Salacious Crumb's Avatar
You can prefer a symmetrical design, convex sticks, having the sticks low on the controller, having all digital shoulder buttons, all those things are valid preferences. But will anyone argue that the overall shape is more ergonomically sound than just about any first party controller design since 1997, especially those from this generation? I seriously doubt that stripped of any concision or unconscious loyalty any one would find the shape of the DS3 more comfortable than the controllers from the other two console manufacturers.
Graphics Horse
graphics horse
graphics horse
does whatever a
graphics horse does
(02-02-2013, 06:15 PM)
Graphics Horse's Avatar
Nope, and hopefully that will finally be improved.
kitsuneyo
Member
(02-02-2013, 06:19 PM)
kitsuneyo's Avatar
I don't buy this share button stuff. It seems like a weird use of controller real estate, and high other costs, for something most people won't be that interested in. I couldn't care less about sharing clips.
90TilInfinity
Member
(02-02-2013, 06:23 PM)
90TilInfinity's Avatar

Originally Posted by Salacious Crumb

You can prefer a symmetrical design, convex sticks, having the sticks low on the controller, having all digital shoulder buttons, all those things are valid preferences. But will anyone argue that the overall shape is more ergonomically sound than just about any first party controller design since 1997, especially those from this generation? I seriously doubt that stripped of any concision or unconscious loyalty any one would find the shape of the DS3 more comfortable than the controllers from the other two console manufacturers.

So you acknowledge people can find comfort in different things, then essentially call people who find the entire controller more comfortable bias?
mrklaw
MrArseFace
(02-02-2013, 06:23 PM)
mrklaw's Avatar
Why do all the mockups have the touchpad above the sticks? Is it possible to be below the sticks, like the 360 chat pad? Seems like if your primary position is with your thumbs resting on the sticks, rotating them outwards gets to the dpad/buttons, and rotating them inwards would bring them down below the start/select buttons.
Odrion
The reasons were sound.
(02-02-2013, 06:27 PM)
Odrion's Avatar
The touchpad on the controller seems dumb and reminiscent of throwing gyro-sensors into the six-axis.
Graphics Horse
graphics horse
graphics horse
does whatever a
graphics horse does
(02-02-2013, 06:29 PM)
Graphics Horse's Avatar

Originally Posted by mrklaw

Why do all the mockups have the touchpad above the sticks? Is it possible to be below the sticks, like the 360 chat pad? Seems like if your primary position is with your thumbs resting on the sticks, rotating them outwards gets to the dpad/buttons, and rotating them inwards would bring them down below the start/select buttons.

Because the article says they are there, unless we're interpreting it wrong.
jedivulcan
Member
(02-02-2013, 06:30 PM)
jedivulcan's Avatar

Originally Posted by the androgyne

My mockup of the rumoured controller:

The touch pad will likely go on the back of the controller. The looks crammed on the front.
Salacious Crumb
Junior Member
(02-02-2013, 06:31 PM)
Salacious Crumb's Avatar

Originally Posted by 90TilInfinity

So you acknowledge people can find comfort in different things, then essentially call people who find the entire controller more comfortable bias?

Yes, ergonomics is a science and one shape can be objectively more comfortable than another. Button/stick feel is subjective imo.
maquiladora
Member
(02-02-2013, 06:33 PM)
maquiladora's Avatar

Originally Posted by kitsuneyo

I don't buy this share button stuff. It seems like a weird use of controller real estate, and high other costs, for something most people won't be that interested in. I couldn't care less about sharing clips.

I'm guessing its more like the PS button but with more functions. "Share" is just a label. Gotta look social.

Thread Tools