|
Member
(02-02-2013, 05:33 PM)
|
#1051
Why would a touchpad be bad if it's almost purely for UI purposes exactly? People talk about Microsoft but the reality is both sides are trying to create all round systems.
I know I'd much prefer to use the touchpad/cursor of some sort if I'm on the browser or cycling through apps (and there will be alot of apps) than the d-pad. |
|
|
|
Do I win a prize for talking about my penis on the Internet???
(02-02-2013, 05:38 PM)
|
#1052
Yeah that was my first thought when I read the description, probably handles all menu functions/features, and the share features are just highlighted in the article cause they're new.
|
|
Member
(02-02-2013, 05:43 PM)
|
#1053
People saying you can be more accurate with a touchpad scrolling? Hold Shift 1 + DPAD to scroll even faster, press Shift 2 to get to the bottom of the list. Shift buttons are more easily accessible in-game without feeling uncomfortable, and can act as a whole imaginative list of creative inputs for actual gameplay use. Reload with the Shift button, no more having to take your thumb off the movement button (always awkward in shooters), assign it as a quick heal button in Dark Souls without having to scroll through your inventory, I am telling you guys, these buttons are much better than touchpads that require you to remove your thumbs from the two most important features on the controller.
Last edited by TimeEffect; 02-02-2013 at 05:47 PM.
|
|
Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(02-02-2013, 05:48 PM)
|
#1055
Oh god please no. This is the worst part of modern controller design. I will never understand why people don't want the dpad where it is.
The start button will be on the back of the controller? You sure about that? |
|
Favorite Poster on the Citadel
(02-02-2013, 05:49 PM)
|
#1056
I've always felt a lot of discomfort when having to click the stick/hold the click and press forward on the 360 pad (to sprint, for example).
The only time I've really minded the shape of the PS3 sticks is in the dead of summer when it's hot and your hand can sweat. |
|
MrArseFace
(02-02-2013, 05:50 PM)
|
#1057
|
|
Member
(02-02-2013, 05:54 PM)
|
#1058
I'm just gonna give a brief defense of asymmetrical sticks: If you consider the upper spot on a dual analog controller to be "default," "primary," and more comfortable than the lower one, then putting an analog stick there on the left side of the controller makes sense for the majority of modern, 3D games, since that's what you'll be using most of the time. Whether you put buttons or another stick on right right side is a tossup, since there are still a decent number of games that have you using the face buttons more often than the right stick. One could argue that the Wii U Pro Controller is a very good design because it puts the more commonly used input in the default position.
People who say they don't understand asymmetrical analogs are probably people who disagree with the bolded statement. Keep in mind that this also ties into the way the controllers' handles are designed - You grip an Xbox 360 controller and your thumbs naturally rest in the upper positions because you're tightening up your entire hand. DualShocks, which are supposedly lightly supported rather than gripped, don't have "default" positions in quite the same way. |
|
Junior Member
(02-02-2013, 05:56 PM)
|
#1059
Well looks like I'm getting what I asked for.
I think Sony is going to have to add a touch pad to the controller or at least pack the GoogleTV remote in with the PS4. http://neogaf.com/forum/showpost.php...postcount=2250 "I want this remote to come with the PS4 or at least have the touch pad made into the PS4 controller."
|
|
Member
(02-02-2013, 06:22 PM)
|
#1062
Yeah, this.. this could work great, as long as they made them resistant enough to not scroll them by mistake, while trying to click the button.
|
|
Member
(02-02-2013, 06:38 PM)
|
#1064
Genious, contact Kaz about this great idea lol. The scrolling L1/R1 can be used for menu navigation, switching weapons/items, zooming, quick roll left and right.
|
|
Member
(02-02-2013, 06:44 PM)
|
#1065
|
|
Member
(02-02-2013, 06:45 PM)
|
#1066
Best original (as far as I've read) idea suggested since quite a long time. I feel stupid for not having thought of it, especially considering it's really nice on the X52 HOTAS. |
|
Banned
(02-02-2013, 06:49 PM)
|
#1067
I'd be more than okay with something like this.
|
|
Member
(02-02-2013, 06:52 PM)
|
#1068
Yeah ! This is somewhat what I meant, but it needs to be more elegant. Maybe move the trigger a little bit lower so that the top part of the slope rests at the same level as the other two buttons. It would need to be focus tested, but yeah, this is what I meant.
|
|
(02-02-2013, 07:41 PM)
|
#1070
The never released Panasonic Jungle actually had 2 shoulder scroll wheels along with 4 shoulder buttons.
Last edited by Graphics Horse; 02-02-2013 at 08:00 PM.
|
|
F'n LOVES Jonas Brothers
(02-02-2013, 07:56 PM)
|
#1071
Games would benefit from more buttons period. With more buttons we wouldn't have to use the D-pad or button combinations to do a single command a lot. 2 L1/R1 is genius.
|
|
An blind dancing ho
(02-02-2013, 07:59 PM)
|
#1072
Can anyone please make this but on with the PS3 original controller (bomarange) shape ? |
|
Member
(02-02-2013, 08:01 PM)
|
#1073
|
|
Member
(02-02-2013, 08:04 PM)
|
#1074
Yes please. Probably my favourite mockup so far.
|
|
Member
(02-02-2013, 08:10 PM)
|
#1075
Why not? It helps to further distinguish the roles of each stick; one being for the camera and other being purely for the movement of the character (or something else, like a cursor). I've never been as comfortable with the DS series because the sticks are too close together. I might be able to take symmetry if they use the WiiU pro pad design, but I would feel at a general disadvantage in FPS/TPS if I had to use a DS3. In the end, it's less distracting for me to go back and forth between dpad and face buttons with an asymmetric design like MSes.
|
|
Member
(02-02-2013, 08:15 PM)
|
#1076
If the touch pad is in the front; ergonomically speaking, it would make more sense to have the analogue sticks at the top of the controller, I think.
It also wouldn't make sense to have an asymmetrical stick layout in this scenario either. If the pad is in the back ala Vita, I think it would allow for a bigger ouch-pad and perhaps allow for more buttons on the face of the controller. |
|
Member
(02-02-2013, 08:17 PM)
|
#1077
I'm holding a ds3 right now and looking at that mockup, I can't imagine using the touchpad well with my thumbs, the sticks are in the way. Besides my thumbs fill the entire center area, not much movement to have there, I imagine the controller must be a bit bigger and stick placement changed somewhat.
|
|
F'n LOVES Jonas Brothers
(02-02-2013, 08:19 PM)
|
#1078
|
|
Member
(02-02-2013, 08:19 PM)
|
#1079
|
|
Member
(02-02-2013, 08:25 PM)
|
#1081
I would hate that. What the hell am i supposed to do with that extra trigger (no, not "trigger" in the sense of Xbox 360 trigger) when i play FPS's?
|
|
Member
(02-02-2013, 08:27 PM)
|
#1082
there are better ways to implement that on controller though, I liked Dishonored. |
|
Junior Member
(02-02-2013, 08:30 PM)
|
#1083
http://www.youtube.com/watch?v=hURGFAy3g9I
|
|
Junior Member
(02-02-2013, 08:31 PM)
|
#1084
I don't get the complaint? What do you mean you don't know what to do with an extra button? You get access to 2 more buttons that you can use while keeping your thumbs on the sticks.
I personally think the triggers should be dropped down a bit so that its a bit more comfortable to use with my middle fingers. My index fingers can handle the 4 buttons. |
|
Member
(02-02-2013, 08:32 PM)
|
#1085
It's genius, it's simple, it's been on PC's since forever. Only now do I remember the elegance and accessibility of the almighty wheel |
|
Member
(02-02-2013, 08:32 PM)
|
#1086
Leaning? That only happens in certain FPS's, like Killzone or Syndicate, when you're behind cover. No no no. R1/L1 and L1/L2 is enough.
|
|
Banned from OT
(02-02-2013, 08:34 PM)
|
#1087
|
|
Member
(02-02-2013, 08:37 PM)
|
#1088
Last edited by AkIRA_22; 02-02-2013 at 09:19 PM.
|
|
Banned from OT
(02-02-2013, 08:45 PM)
|
#1090
|
|
Member
(02-02-2013, 08:50 PM)
|
#1091
Last edited by majik13; 02-02-2013 at 08:55 PM.
|
|
Member
(02-02-2013, 09:28 PM)
|
#1098
|
|
Junior Member
(02-02-2013, 09:29 PM)
|
#1100
the touchpad probably gives them the capability to unite more of their Playstation mobile titles as well. It'll have uses for webpage navigation....or could be a means of navigating their UI. If the entire pad is clickable, its activation could be triggered as the old PS button was.
I heard it suggested that having a separate share button would make it easier to for starting/stopping video. |