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Member
(02-03-2013, 12:34 PM)
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#1302
People...
Sony just can't copy Microsoft's design. I think they have pattens and stuff on it. IIRC that the reason why the WiiU Pro controller's second stick is above the buttons. and even so...wouldn't they want to differentiate themselves? besides the dualshock design is iconic. Better grips and triggers and it will be awesome. |
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Banned
(02-03-2013, 12:39 PM)
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#1303
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Member
(02-03-2013, 12:45 PM)
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#1304
Give me Mista Koo's with kairu's stick and it's a deal.
Last edited by UrbanRats; 02-03-2013 at 12:48 PM.
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Member
(02-03-2013, 12:50 PM)
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#1305
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Member
(02-03-2013, 02:56 PM)
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#1306
2 additional face buttons for Street Fighter orgasms [/IMG] |
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Member
(02-03-2013, 05:03 PM)
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#1307
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Member
(02-03-2013, 06:30 PM)
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#1312
Isn't there a controller that you can get for current consoles that allows you to swap out the position of the D-Pad and the analogue sticks?
I'd love to see something like that for the Orbis or the Durango. I'm sure Sony will have something close to the design of the DualShock design but i prefer the Xbox 360's analogue stick positions. I don't have large hands and feel like my hands are stretched so to speak with the DS. |
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Member
(02-03-2013, 06:35 PM)
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#1313
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Member
(02-03-2013, 06:36 PM)
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#1314
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Member
(02-03-2013, 06:50 PM)
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#1316
true, and apparently, it's not even that amahzing :D
and i doubt Sony would include such a system. Can you imagine the confusion among the average consumer. Also dealing with repairs and spare parts...i just dont see it happening :D Microsoft tried this a little with the rotating D-pad on the latest iteration of the 360 controller. |
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Member
(02-03-2013, 06:54 PM)
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#1317
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Banned
(02-03-2013, 08:29 PM)
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#1323
What in the entire hell is this? |
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Member
(02-03-2013, 08:40 PM)
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#1324
Something like this would amazing. The controller needs an evolution, shouldnt look like the last 3 generations in terms of the overall shape.
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Member
(02-03-2013, 08:42 PM)
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#1325
I wonder how much it really costs to implement that |
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Member
(02-03-2013, 09:07 PM)
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#1327
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Banned
(02-03-2013, 09:16 PM)
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#1331
I did 2 layouts of the buttons in my mockup a few pages back.
Quote:
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Member
(02-03-2013, 09:19 PM)
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#1332
I think EVERYONE has the form factor wrong.
I do not expect this controller to be shaped like a dual shock whatsoever. The ergonomics simply don't work for a touch screen. I believe it will be designed similarly to the vita, but obviously with a larger area allocated to ergonomics and the size of the analog sticks. I think this mock-up has it correct (without the screen, and perhaps only slightly smaller):
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Junior Member
(02-03-2013, 09:23 PM)
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#1333
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Member
(02-03-2013, 09:42 PM)
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#1336
Made a new more polished mockup:
![]() (Larger version) The touch pad is clickable, click anywhere for start click bottom left for select (similar to the Macbook's touch pad). In my previous one it was supposedly a tappable touch pad (tap to click, doesn't actually click). While I prefer the Xbox's stick, I wanted to stick with the Playstation stick (
Last edited by Mista Koo; 02-03-2013 at 10:05 PM.
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Member
(02-03-2013, 09:47 PM)
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#1341
If another traditional type DualShock controller comes out again, this is what it should look like. I like everything about this except for the concave sticks.
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Member
(02-03-2013, 09:48 PM)
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#1342
Yeah, that's definitely the best of the mock ups. I have no preference on concave or convex sticks myself so I'm fine either way.
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(02-03-2013, 09:56 PM)
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#1344
real talk
Do we need a dpad on a modern controller? |
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(02-03-2013, 09:58 PM)
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#1347
But the way many games do item switching (4 directions, single input) is based on the dpad, not the other way around. Menu navigation is completely manageable with a stick and a single genre (2D fighting games) is not a good enough reason to keep old conventions around.
Last edited by Haunted; 02-03-2013 at 10:01 PM.
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Member
(02-03-2013, 09:58 PM)
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#1350
Now we're talking both are amazing I like Kairu's mock up but Mista Koo's edit looks glorious |